Great tutorial. For people looking for a realistic result the magnitude of the Force is calculated: Stiffness x compressed Distance x 100. The Stiffness is a constant that is specific for a spring. Depending on the units you use for the compressed Distance it is either in N/cm or N/m. Typical values for a car are 1000-1250 N/cm or 100N/m-125N/m. The 100 is just a value to adjust to UE units (UE uses cN so either you calculate it it in cN you need to multiply the result by 100).
Funny how i havent touched unreal in probably a year. I had an idea for a Kart racer only to find that you posted not this not even 24 hours ago. Keep up the awesome work!
I'm from Brazil and it's hard to find a tutorial on this subject other than a 4 hour video you appeared at the right time and I'm happy to share the channel, please continue with the project, and if you can teach transmission system in the future
Oh gods yes, I've been looking for a tutorial that doesn't use the Chaos Vehicles component, because it feels overly and needlessly complex. Thank you for this.
This is great. Are you going to make this multiplayer? Replication of physics-based actors always seems to throw me and would love to know how to manage this properly.
I'm not Mr L but yeah, you just stick the camera in the right place and set Tracking Origin to Eye Level. You might want to use Forward Renderering with 4x MSAA.
Hi folks! I'm trying to follow along with this on UE4.7 and at 11:00 with that multiply node I cant that he adds a pin to later on. I can't seam to change the float pin to a vector pin and dragging from the get unit direction's multiplier won't convert it as well. Is this a UE5 specific functionality? is there a work around from my case? I tested by raising the 1.0 value after the normalize to range but it makes the kart behave like a donkey that's mad, trying to get someone off its back (LOL) any help with this would be much appreciated or if someone can point me to a tutorial that does the same things in UE4. Please and thank you!
Please lord keep this tutorial going.
Great tutorial. For people looking for a realistic result the magnitude of the Force is calculated: Stiffness x compressed Distance x 100. The Stiffness is a constant that is specific for a spring. Depending on the units you use for the compressed Distance it is either in N/cm or N/m. Typical values for a car are 1000-1250 N/cm or 100N/m-125N/m. The 100 is just a value to adjust to UE units (UE uses cN so either you calculate it it in cN you need to multiply the result by 100).
Funny how i havent touched unreal in probably a year. I had an idea for a Kart racer only to find that you posted not this not even 24 hours ago. Keep up the awesome work!
I had a idea for s kart racing game almost a year ago and didnt find any tutorial complete making it
I'm from Brazil and it's hard to find a tutorial on this subject other than a 4 hour video you appeared at the right time and I'm happy to share the channel, please continue with the project, and if you can teach transmission system in the future
Oh gods yes, I've been looking for a tutorial that doesn't use the Chaos Vehicles component, because it feels overly and needlessly complex. Thank you for this.
Omg I've been trying to do this with the vehicle component without success! I'm so pumped!
Thank you! 😊
Awesome idea for a tutorial series! Looking forward to future episodes.
nice , i could not find a good tutorial for cart racing .
thank you for this! definitely keep up the awesome work!
You tutorials are always awesome dude, but i wish you would tell us which version to load before starting
This is great. Are you going to make this multiplayer? Replication of physics-based actors always seems to throw me and would love to know how to manage this properly.
Years of unreal never have Seen someone doin finally smth Else as a Shooter xD keep this goin xD
Great tutorial ❤
Great, Thank you for sharing! Blessings.
can i use my own car models to this cool tutorial?
So great!!see u from France🤟🤟
Hi Ryan, is this frame rate independent?
Thanks!
Güzel seri devamı gelsin
Yo, Mr. L, could I translate this series tutorial to a VR experience? My UE skills are minus 6.9%.
I'm not Mr L but yeah, you just stick the camera in the right place and set Tracking Origin to Eye Level. You might want to use Forward Renderering with 4x MSAA.
Hi folks! I'm trying to follow along with this on UE4.7 and at 11:00 with that multiply node I cant that he adds a pin to later on. I can't seam to change the float pin to a vector pin and dragging from the get unit direction's multiplier won't convert it as well. Is this a UE5 specific functionality? is there a work around from my case? I tested by raising the 1.0 value after the normalize to range but it makes the kart behave like a donkey that's mad, trying to get someone off its back (LOL) any help with this would be much appreciated or if someone can point me to a tutorial that does the same things in UE4. Please and thank you!
Anyone able to get this to work without the kart bouncing around?
i need help around 10:32 when it comes to pasting, i find its not as straight forward and generic as I thought it was going to be