Rebound to Godot's RandomNumberGenerator & pre-splitting levels - Marcos' Mysterious Maze devlog #93

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  • Опубліковано 20 чер 2024
  • In this video I show two optimizations I added recently to the game; one involves returning to Godot's internal RNG instead of the custom GDscript one I made (it was rather slow) and another is about pre-splitting level data to speed up the loading time.
    Don't hesitate to comment asking questions about the project, game design or programming, or suggesting ideas.
    If you like what I do, you can support me in several ways:
    - Patreon: / puzzlinggamedev
    - Ko-fi: ko-fi.com/marcosd
    - Visit my page on itch and try my free games, purchase my paid games and/or donate:
    marcosd.itch.io/
    - I also have some of those games on Steam:
    store.steampowered.com/search...
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