Rebound to Godot's RandomNumberGenerator & pre-splitting levels - Marcos' Mysterious Maze devlog #93
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- Опубліковано 20 чер 2024
- In this video I show two optimizations I added recently to the game; one involves returning to Godot's internal RNG instead of the custom GDscript one I made (it was rather slow) and another is about pre-splitting level data to speed up the loading time.
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