Sorry I cant. I dont have a copy. I can tell you that the DS version uses the same animation as the wii version and PS2 version, the only difference is particle effects and more polygons.
I would love to talk and chat about this game with you. I've been fascinated with this game ever since I'm a child and I still am to this day this love knowing everything about it would love if you would hit me up
@@ezromation that's sad man. I always thought the game looked good due to the limitations of the console. I can't thank you enough for the memories you gave me. Did you help with anything else like how the game went or the script
@@tylerlemay2826 I was hired to model and texture, so I did some of that but needed to move back to animation as there was too much work for the animator that was hired to do it. He then quit and shifted to another studio so I did most of the cutscenes. I think the writing was handled by Scholastic who are a huge book publisher, this was their first time publishing a game. I used to get the audio with the voice actors, I would time out the action and storyboard. Then make as animatic with the backgrounds and characters in Max then go to animation. So I basically got to direct them as well as animate. Time pressure was mental because I needed to wait on Scholastic to approve storyboard and animatic, towards the end I think we dropped either storyboard or animatic I can't remember which. However any notes they did give I used to push back on very hard due to tight schedule and they would drop most of their notes. I managed to get help from a freelance animator but it ended up not really being help as I pretty much re did or fixed all of his work. It was a crazy crazy project and I was totally exhausted by the end of it but I think I pretty much hit deadline. Animators do not usually get any say over script or "how the game goes". I got a lot more influence than is normal on the cutscenes as I did the camera direction and edited the audio of the voice actors together which is not normally an animators job. The shot we are commenting on which is GG transforming was my idea. The initial idea was to show the transformation with a shadow on the wall but the in game shadows were very basic and it was not working at all so I had the idea for a texture change and sticking the wings on. As an animator you can sneak ideas into game if you're lucky, but this is usually the designers job and they don't want you to (because it's their job) you can add cute stuff to animation of course. For another game I worked on called Timesplitters I designed Robofish and I think he's the only character in all of the games in the series. I think it's pretty unlikely they would let an animator do that these days. For Horrorland the plan was to shift to environment artist and props as I was being asked to do a lot of motion capture clean up which I hate. As you can see pretty much the opposite happened and I ended up doing a ton of hand keyed animation. These days I mainly animate for TV on kids series.
whoa that's Gigi i knew it just from the look in her eyes at the begining of the game when you meet her
Can you put the WHOLE scene up pleaseeeee?
I wanna know if the wii ending is diff from the dsi ending pleaseeeeee
It's not
Sorry I cant. I dont have a copy. I can tell you that the DS version uses the same animation as the wii version and PS2 version, the only difference is particle effects and more polygons.
@nitroiscool96 It was not gigi(G.G) it was the other guy. The guy you use in the game.
@baysbear124 yep thats her
I would love to talk and chat about this game with you. I've been fascinated with this game ever since I'm a child and I still am to this day this love knowing everything about it would love if you would hit me up
The first time I worked on proper hand keyed cutscenes and the last main stream game I worked on.
@@ezromation that's sad man. I always thought the game looked good due to the limitations of the console. I can't thank you enough for the memories you gave me. Did you help with anything else like how the game went or the script
@@tylerlemay2826 I was hired to model and texture, so I did some of that but needed to move back to animation as there was too much work for the animator that was hired to do it. He then quit and shifted to another studio so I did most of the cutscenes. I think the writing was handled by Scholastic who are a huge book publisher, this was their first time publishing a game.
I used to get the audio with the voice actors, I would time out the action and storyboard. Then make as animatic with the backgrounds and characters in Max then go to animation. So I basically got to direct them as well as animate. Time pressure was mental because I needed to wait on Scholastic to approve storyboard and animatic, towards the end I think we dropped either storyboard or animatic I can't remember which. However any notes they did give I used to push back on very hard due to tight schedule and they would drop most of their notes.
I managed to get help from a freelance animator but it ended up not really being help as I pretty much re did or fixed all of his work. It was a crazy crazy project and I was totally exhausted by the end of it but I think I pretty much hit deadline.
Animators do not usually get any say over script or "how the game goes". I got a lot more influence than is normal on the cutscenes as I did the camera direction and edited the audio of the voice actors together which is not normally an animators job. The shot we are commenting on which is GG transforming was my idea. The initial idea was to show the transformation with a shadow on the wall but the in game shadows were very basic and it was not working at all so I had the idea for a texture change and sticking the wings on.
As an animator you can sneak ideas into game if you're lucky, but this is usually the designers job and they don't want you to (because it's their job) you can add cute stuff to animation of course. For another game I worked on called Timesplitters I designed Robofish and I think he's the only character in all of the games in the series. I think it's pretty unlikely they would let an animator do that these days.
For Horrorland the plan was to shift to environment artist and props as I was being asked to do a lot of motion capture clean up which I hate. As you can see pretty much the opposite happened and I ended up doing a ton of hand keyed animation.
These days I mainly animate for TV on kids series.
sorryyyyyyyyyyyy i am portuguese...
:o...english very nice.....beatifull S2 ENGLISH S2 kisses