Deadly Shadows on GOG - gog.la/ShaggyThisIsntThief Sneaky Upgrade - www.moddb.com/mods/thief-3-sneaky-upgrade Creative ALchemy for EAX - community.pcgamingwiki.com/files/file/28-creative-alchemy-universal/ THE LIST - docs.google.com/spreadsheets/d/1_K3ziSxT9zcUUGCddS4sF1uNJTWHSbOwB1CQX2Rx4Uo Might do the Dark Mod sometime later.
My memory of this game was of my dad reading that the fish people were very intelligent and then turning a corner and seeing one of them walking into a wall.
One of my favorite parts of this game was when the Hammers asked me to help get rid of their undead problem, because they couldn't do it themselves. I just picked the lock, aggroed the zombies, brought them to the Hammers and they just made short work of them. They really didn't need me.
I hate this attitude so much. At least make a short video that is mostly negative. Not acknowledging a game in such an explicit way is a spit in the face of all the people who actually loved it, as few as they might be.
@@sms1655 to be honest I did enjoy it...but i think mostly because I never played the original and didn't have the context for its history...that and I think I got it from a humble bundle so I didn't pay too much for it
I love that Thief and their glorious fan patches got more and more recognitions *"Who turns the lights off when I still need them? Truly these are... **_dark_** times"* What a joke, he made Mandy laughed. First time hearing him laughs like that xD
40:29 the ending is how garrett became a keeper himself, he noticed a keeper when he was a child. its a "pass the torch" moment and actually a very satisfying narrative ending, even if thief 3 itself wasnt as good as the first 2
The child looks like the reincarnated kid that the hag killed too Kinda make me wish a true sequel of thief 4. Instead we got...a total whack job of a reboot
It doesn’t work because the game has nothing to do with passing the torch, the next generation of keepers, or Garret’s relationship with mentors or father figures. The ending is like if at the end of Tremors there was a scene about Kevin Bacon teaching the annoying teenager how to empty a septic tank. It’s just not what THIS story should be closing on
You'd use oil flasks to temporarily slip up guards to make an escape, but using them on a slope or stairs would result in NPCs slipping and breaking their necks. This also works on the last boss. To be clear- you could easily cheese the last boss, this ancient, mystical monster who's lived for hundreds of years, by making her comically slip down a mild ramp. You could also make her slip into the ocean, but because she constantly regenerated health she'd just sit there on the sea bed making pain noises. For some reason the slip mechanic was just an instant kill trigger or something.
"No. The answer is no and I don't know what you're talking about." Oh come on, Mandalore, you already did Dark Messiah! Now with the Thief trilogy done, Dishonored is the logical way to continue the series!
@@mateusz73 I just finished that one, what a missed opportunity, occasional moments of brilliance just dragged down by messy design decisions and not enough freedom of path. Thief 2014 feels like a poor man's Dishonored rather than Thief.
I completed a runthrough of the three Thief games last month and the one hot tip I have for Deadly Shadows is that when you go into floating movement pull your bow out, draw a shot, and press spacebar to cancel. It will get you back to normal without having to quicksave/quickload. It took me hours of play until I figured out cancelling the bow shot correctly after someone casually mentioned on the GOG forums that it would unstick you.
*Cough* He took his craft into the street *Hic* If it was me I’d be in the brig! *Cough* That’s why I still think he should be *Cough cough hic* The King of Keepers!
@@AVerySexuallyDeviantOrange I imagine a mechanic like that working would be you get tagged by an enemy/multiplayer person and a civilian takes out a gun and shoots them for you
@@JimKandol Here on *the Moon* we have no worries about things exploding, primarily because Err would be the one exploding things and that's just a Tuesday. Which is every day. On *the Moon.*
Fun fact about the Cradle. The first time through the first loading area, there are no enemies. But I never once stopped sneaking, because the game's use of sound and ambience to instill fear is amazing.
I just replayed the first Dishonored and only now noticed how underwhelming its sound design is compared to the thief trilogy. You can't hear the footsteps and the overall ambience is kind of scarce. I'll get to the second game soon but my expectations in that regard are not high.
I did this in my first escape from tarkov game. The lobby was empty it was right when it came out in alpha. But I was so full of dread I spent 40 minutes in an empty map crawling around :p
@@VeganCossackI also noticed dishonored doesn't hold up. I loved it when I was younger. I think the second game is better mechanically but I found the story so bad I quit in ten minutes lol
Same here! To this day if I encounter somebody who insists on referring to themselves with a title, (like Doctor or Professor) I always hear in my head, "It wouldn't do to have anyone think he was just 'Julian'."
"This game feels like listening to the song I love through an apartment wall. I can still make out beats and I'm not trying to sleep so I'm having a good time.But I can't deny that fine detail are being filtered out, sometimes it's so muffled that I wonder if that's actually the song I like." I really liked this for some reason
In regards to Shalebridge Cradle, looking back I think overstretching that level was not such a bad thing, since from the start I really wanted to get out of there, and more than few times it was like "just that and I'm done" but it wasn't done, and the dreadful desperation and fear that it will never end really amplified the horror feeling.
That level was awesome, lighting and general ambience. The first portion as I explored I kept getting more and more creeped out from the lack of anything moving. Jumped out of my skin the moment the ghost girl's voice kicked in. I was actually happy to finally see an undead as it was a predictable threat to monitor and outfox.
I think that having an unpleasant experience is kind of the point, yeah. Having a level in any game that is maze-like and tedious makes you feel something, which is the point of a story. So feeling tedium and such in an asylum makes complete sense.
I've never been really scared by horror movies but I feel totally different about video games. Going into the Cradle not knowing what to expect was truly horrifying. It took me a month to get through the level, mostly because I just avoided playing.
Agreed. It was a long level yes, but it ...fit. The idea that you couldn't leave the Cradle scared the crap out of me. Knowing that it somehow had a hold of me, like a prison, was horrifying.
Just a bit of trivia: when picking locks, and it starts to wiggle in the "sweet spot", clicking left mouse will instantly solve that part of the lock, you don't need to wait.
This would have been useful for my paythrough a couple weeks ago. Womp womp. There're a few things not explained such as how to cancel your bow shot, or apparently, how to insta-pick a lock.
@@ThisBirdHasFlown Might be one of those things you just kinda miss. Reading comprehension can be a bitch even more so when your trying to read it all.
It’s funny how people think single people are capably of beating crowds. Video games and movies always teach us that the “special forces” dudes, rangers SEALS or “elite” ancient units are worth at least ten “normal” troops.
@@ViktoriousDead also, while elite individuals can maybe take on several inferior fighters at once (2-3 at the very most), the main effectiveness of elite soldiers is how they work as a team. So an elite squad of SF or formation of elite warriors could, with sufficient preparation, theoretically take on many times their own.
I think the PC version was technically inferior in this respect. Because the XBOX version.. (Probably to actually save space) despawned most of the guards/NPCS and almost everything became Keepers and statues.
@@mickethegoblin7167 I was in 2nd ranger battalion. That’s not really how modern combat works but I get your point. Typically when you hit a target you want numerical superiority which you usually have on a point raid
Given Mandy didn't mention it and it's not in the comments either: in the port part of the City hub, if you die killed by the guards, you don't actually die. You get sent to prison. So now you have to escape the prison. It's a short section within one of the buildings in the City that was previously unaccessible. But it's such a cool detail.
The Cradle reminded me a lot of the Ocean House hotel in Vampire The Masquerade. It was a really memorable and scary use of the established world where it stood out despite there already being supernatural things to be scared of, and it was also used sparingly compared to the larger body of the game. I’m not big into horror games, but I’ve got a soft spot for memorable singular levels that add a level of spookiness that the game previously didn’t really have.
That hotel stopped being scary when I realised the portraits would never stop plinking me; then I was too busy being annoyed, the kid going "Quit it!" when someone kept poking them.
29:53 Tbf, Keeper Orland appeared in a cutseen in Thief II and in that cutscene it was established that Garrett didn't like him. Overall the continuity of the story of the third game is spot on. Ion Storm basically kept the same story plots the original creators in LGS had in mind and even tried to get as many LGS employees as possible for this game
There is absolutely no continuity. Game 2 ended on the premise that Garrett returns to the Keepers and that a weird story unfolds. Fast forward to Thief 3: Nah, it'll be fine! Thief 3 is a SIGNIFICANT step down and the story is neither in continuity nor on par with The Dark Project or The Metal Age. The plot is rushed, makes no sense at several points and the references back to Thief 1 and Thief 2 are poor to non-existant. It's just a fuck up on so many levels and it was a mistake to make this game with a skeleton crew.
@@bobbwc7011 Thief 3 follows the ending of thief 2; he's waiting on the keepers to finally let him read their books and hear their prophecies. Then they give him a couple of additional hoops to jump through. Thus the story begins. The plot is definitely not rushed; it's complex, and most of the characters are paranoid to the point they're obscuring even basic information from everyone. Unlike the previous two stories, it's a mystery - the behaviour of the pagans and hammers are red herrings, meant to make the player think that either party are a growing threat, as some characters do. But that's the point; they're actually just keeping each other in check. The keepers, on the other hand, have become lax, and have a serial killer in their midst - they're corrupted to the point that when they hear there's a brethren and betrayer, characters suspecting that it's referring to *their selves*.
I've actually heard it before outside of the game. It's used in a song called "Boogie Man" by The Hellfreaks. Honestly it's kind of fitting and was surprised to hear it came from this.
The thing that seems strange to me with the faction system, is that you can be ally with both groups. Previous two games had that underlying theme of keeping balance, so you'd think you need to be careful to not tip the scale in either direction. But the favors for those two groups are not contradicting each other, so there's nothing to worry about.
When he said that I felt lucky to have played Deadly Shadows before Invisible War... I'm pretty sure I wouldn't have tried DS otherwise, and it surely helped me finish IW without completly loosing my sanity xD ...not to mention, today with mods and an ssd playing those two games is almost "fine", but at the time I discovered them they were just plagued with awfull loading times and compatibility issues...quite the nightmare, especially IW, the only good thing was how badly it was discouraging me from save scumming.
@@jafaral-z1090 Absolutly, I actually love that damn thing. I love the art style, the ambient, the story, the settings, the dialogues, the goofy ragdolls...I even love things that I think are bad. The only things I really dislike are the downgrades regarding some gameplay mechanics. But being able to get over it all and still enjoy this game is saying how good it is. But I surely can't say the same regarding Invisible War... oof that game was a piece of work to go through... That's why I said I would have never played DS had I played IW first...
Yeah, remember that Mandalore isn't infalible, I very much doubt he found 100% of the content in Dark Shadows if he thinks it in any way compares to Invisible War. I think, tbh, he kinda missed a LOT with this game. It's FAR better than Thief 1 and Thief 2, if only because it doesn't look so fucking horrible and run so horrible.
Papyrus font is the Pandora’s Box of the graphic design world. Once you know about it, you see it everywhere and it always makes you want to die. Makes me wish I could forget everything I learned about type setting and fonts and go back to a more innocent time.
19:16. Actually you don't need to reload a save, you just need to ready your bow and cancel it by pressing the space button. Note: this works for every arrow
I am ok with standart, the "experimental" trash is the thing that makes a game unplayable cringefest. It's a risky for writer too. Most game stories written after the gameplay and maps designed so anything that can be "too creative" made look pretentious non-sensetical amateurish stories. Of course this is not the case in this game. I have no idea what any of the people who worked on this game actually thought.
@@erichzannbusoumuzan This reminds me of this long discredited theory about the evolution and extinction of ammonites. It seemed that throughout their history on earth the shells of shelled cephalopods looked mostly the same with little variation until the late mesozoic, when there was an explosion of unusually shaped ammonites followed by a sudden extinction. This led some to speculate, that the shells were too odd to be practical and that all shelled cephalopods except some nautiluses died off because they looked too stupid. Apparently at the time many scientists believed that, if a lineage of organisms survives too long, they start to degenerate and go extinct.
@@hannibalburgers477 In reminded of Mandalore's comment in F.E.A.R. review: "The genius behind F.E.A.R. is that the level designer and the AI designer were probably holding hands the whole time they were making it" And I think that's what story writers should be doing: work with designers so that story isn't stupid.
5:35 Official sources back in 2004 stated that it's only been two weeks between Thief 2 and Deadly Shadows. (It was 18 months between Thief 1 and Thief 2) Sure, you find a lot less mechanist stuff than you'd expect, but that can be explained by the fact that Garrett explores the oldest parts of The City in this game. In the end of Thief 2, Garrett asks Artemus to tell him about the Keeper prophecies. The next two weeks Artemus is petitioning the council to allow Garrett to visit.
"If you have precursor aliens in a series, the longer it goes on the higher the chance that some writer will say they created humans or were humans." As a Halo fan, I felt this like a swift kick to the nads.
@@darthgiorgi4990 the first three games set them up to be humans. I think I prefer what their relationship with humanity currently is, but that seems to be a rare opinion
@@darthgiorgi4990 The first 3 games hinted at humans being the forerunners but then Halo 4 put a giant knife through the stomach of all that. Personally, I think that was for the better.
The Enforcers thing is so funny, especially to consider in other settings. Imagine if the NCR Veteran Rangers came after you, but you're friends with the Khans so they beat the shit out of them for you like nothing happened. "Seeing as you haven't pissed yourself, I'll assume-OH GOD AHH STOP"
The developer answered the rope arrow question in an interview. No, they could not get them to work in that engine. The claws were an idea that they were messing with and they fully implemented them near the end of development. I'm inclined to believe that Thief 3 is the reason that System Shock 3 never happened. People kept trying and it always morphed into some other kind of fps.
Theres a faction involved in each of the games: pagans in the dark project, hammers in metal age and keepers in this one. It's kinda cool, because it gives depth to them. I am kinda disappointed mandalore didn't give thoughts to the last level, the museum, because you get some quality chats with The Eye, and it seems to think att the other magical objects are stupid, and that he's the best ever.
Hammerites are already a part of Thief 1, the Mechanists are more of a focus in the second one, with the Pagans becoming your allies much like the Hammerites in the first.
One of my favorite moments is when you have to escape from The Hag from within the Keepers' sanctuary. There's a mini-twist where she brings to life the many statues you've already seen many times walking/sneaking around the place. It really brings home how she is both beyond and at the foundation of that institution. I personally always preferred her over the trickster myself for that reason, she always seemed to act more like a trickster in that the namesake, anyways.
yeah , i feel like the trickster loses his trickster trait once he deceives Garret. For a trickster he didn't have more tricks under his sleeve. Even Karras was more aware of your presence and trhrew some curve balls at you by releasing more bots to places you were before in the last mission. But the trickster seems to ignore you are still alive and forgets about you even if you decimate half his monsters and destroy his portal. the dude is never aware of you even when he dies. wich deflates his previous build up.
I always liked the lock picking mini game, I don’t know why. Maybe is because you see your hands doing it, like you have a presence in the game world. That’s one of the things I would like to see in the elder scrolls 6, that and being able to see your body in first person.
@@aryabratsahoo7474 what reboot? There is no Thi4f or anything. Unless you're talking about The Dark Mod but that's different (but still good) project.
The chaos on the streets that can happen and WILL happen in the game is one of its highlights for me. The Market district or whatever it was called was the best due to how cramped it was, ensuring that at one point, I saw a bunch of Hammerites fighting Pagans, with some magic explosions and civilians running around in utter panic while the City Watch tried to unsuccessfully pacify the rioters with their double-edged stun battons. Maybe the statues or enforcers were there too. And what's cool is that those clusterfucks will emerge even without the player's assistance. Fun fact: the statues can actually be killed by Pagan or Hammerite magic. Quick question: does the fan patch or some official patch fix the fishmen and statues not being able to hit Garrett when he crouches? With the fishmen swinging those massive two handers of theirs. It was funny but also immersion-shattering to see.
My biggest memory of this game was playing the demo after getting a GPU that could run it and being blown away by the lighting or small stuff like the dust flying around in the light.
Second game I ever played was Chrono trigger. I'd mostly just load my older brothers game and fiddle around, before getting stuck in menus and inevitably accidentally deleting his game because I had no clue what buttons did. XD
This was me with a burned Russian copy of Half Life my older brother got for me at school. When I'd get tired of waiting for him to play it for me I'd have to inch myself along the walls with the shotgun. Made me really good at Counter Strike. Can't imagine being that young with a game like this where your direct defense is so handicapped.
Keeper Orland was part of the group that dragged Garrett to listen to the prophecy on the metal age, so you've definitely seen and heard of him before.
@@bobbwc7011 Why every time someone in this comment section mentions that Keeper Orland was in Thief 2 you respond with a pot shot against Deadly Shadows? Fuck off, will you?
@@bobbwc7011 I disagree. Thief 3 is the natural conclusion to the thief games as a complete allegory of human nature. Thief 1: The forces of raw, primal nature. The villain is an exaggeration of what Garret is, just like Mandy said. He wants to bring darkness and take away everything man has made. Thief 2: The forces of creation, structure, technology. The villain is an antithesis of Garret - Manipulative, vindictive, genocidal, vicious. He wants to create a world of emotionless machine slaves. Thief 3: The forces of balance, the arcane, the mysterious. The villain contains both elements of the Trickster and Karras. She is greedy, manipulative, vindictive and murderous, but she is also hungry for knowledge and immortality, with an army of stone minions. The plot of thief 3 is all about balance and how balance is a natural process in nature. It does not need the Keepers, it will find a way to restore itself. There was never any influence on the prophecies, no god, ancient magic or mechanical or stone army can stop the equilibrium.
Thief and Myth were basically half my childhood. Sad that neither of those games have had worthy successors (I love Dishonored, but it's not Thief. Myth was one-of-a-kind.)
@@Pellagrah well, there is The Dark Mod and Nordic Warriors, both decent but surely not as great as games made by legendary devs with vision (Bungie and Looking Glass/Origin).
@@ChronicNOTAG Yeah lets kiss insted! Na i love all 3 Thief Games the same, i can see why some People werent 100% happy with Thief 3, you can realy see the Console influence, but overall i realy enjoyed it alot. Damn i wish we still had Games like that nowdays, i realy need Games with such good atmosphere.
@@henriklarssen1331 it does make the first two games look waaay better once I finally played it. 3 is good, but like Mandy said, in Thief's standard, it's pretty lacking. And oh, the Rope arrow. It's not until something is taken that one would appreciate it.
@@alvintollah I played them at release and several times after, i like Thief 3 more and more to be honest and nowdays i put all 3 together. They all have things which i liked about them and things which i dont like about them. And sometimes these things can change depending on my mood. I must say that i realy enjoy the atmosphere, sound and A.I in Thief 3. Sure it could be much better without all the werid stuff like thrid person and loading screens and limited level size, but thats mostly because of the console limitations and that was forced on the team by the publisher i think.
First keeper Orland from this game was in thief 2. I totally understand why you didn't notice him. His appearance was extremely brief. I wouldn't even know who is Orland if Artemus didn't say "yes keeper Orland, he has heard. Let me go after him, not to persuade, but to keep the door open between us" Something like that. Despite having a lot of problems I live this game. Actually, after sneaky upgrade mod, the weird feeling of the controls is the only thing that got in the way of my enjoyment.
Your GOG partnership was ingenious on both your and their parts. They get big boosts to sales of classics, even if they aren't good, and you get those delicious affiliate pennies. Good on ya bro
20 minutes before this went live I was genuinely thinking "Man, I'd love to see Mandalore conclude this trilogy thing he has been doing recently". I guess my prayer has been answered.
19:19 When this happens, DO NOT load last save/quicksave. Instead, equip your bow, click for a second, just enough to draw back the bowstring halfway or so, then hit SPACE or ESC. Voila, you can move normally again :)
That Cradle level single-handedly created out of thin air my irrational fear of asylums. Poor old teenage me got so scared in that level, that I never ever wanna set foot in a real asylum for as long as I live.
Eh, they aren't so unsettling in real life. Mostly just white walls and bad art, looks like a corporate office complex with thicker doors and screaming.
@@igorthelight Yeah, it is true. Hospitals and Asylums both make me anxious. And the ones on my country are just horrid. They weren't as terrible when I was a teenager. But nowadays they are so putrid that it has only reinforced my fear. Those are places where you go to die in my country. Not to recover. Abandoned ones feel worse for me than actual cemeteries. Cemeteries for me are places of peace and eternal rest. Abandoned hospitals and asylums instead are places of lingering pain and endless sorrow. Even operational ones... I can't really stand walking those halls. It feels utterly oppressive, and I can almost feel the dread leaking from each door unless I turn myself inward.
Deadly Shadows was the first thief game i ever played, and I loved it. the Shalebridge Cradle was and still is the best level in a video game ever. the mods and community fixes make this game even better.
Regarding rope arrows being cut from the game, the developers couldn't make it work in the new engine. This is why they put in the wall climbing mechanism instead.
I actually got the entire trilogy after your second video on it, I was waiting to play the 3rd game after your review So I'm excited to finally get to it!
Alright so it all starts with the beginning of the universe, right? So there’s this meteor called Ulysses, and this guy with a suit of gold, and a world war with stupid biplanes with canards and Jewrmany nuking itself and a giant floating fortress, you following me still?
There are a few ways to escape this buggy animation without reloading a save at 19:18 1st way: Equip your bow (with any arrow), click and hold the Shoot button and when Garret's animation is ready to fire the arrow, click the "Space button" to cancel the arrow firing. The buggy animation will probably disappear. 2nd way: Fall from a medium or long height.
The 90% loot requirement on expert reminds me of Bethesda ridiculous decision to tie survival mode to all the bullet spongey, insanely high damage enemy difficulty in Fallout 4. They both lump together two gameplay options that don't really have anything to do with each other.
@@terribleivan1475 I played it when it was first available and it turned everything into a bullet sponge, I know they overhauled it in the 1.5 patch but I never tried it after that so I don't know if this was addressed or not. New Vegas did it better as survival mode was a separate option from difficulty.
@@lordwisehammer oh wow that is awful, I do agree new Vegas had a better idea of just adding in optional mechanics for better immersion instead of forcing a new difficulty on you
43 min review? truly fitting for the end of the thief series. Also the game was designed for 3rd person or at least the publisher was pushing 3rd person cuz i remember all promo material showing it in 3rd person
Appreciate your reviews Man. They are incredibly detailed, balanced, and funny as hell. I don’t even like half the game types you talk about and I watch all of them. Great work.
I found myself wondering something at the end of the review but Mandy being like, "No. the answer is no, and I don't know what you're talking about." put all my worries to rest.
Playing this at night with a good pair of headphones was the greatest gaming experience I’ve ever had. Say what you want, the feel, the sounds… Always a special place in my heart!! Hope somebody remasters it someday
Same became I had an X-Fi Elite Pro, the highest end Creative Labs soundcard so full EAX. I played thought this again recently and there is a patch to enable full EAX in software on any PC now
The Sneaky Upgrade reminded me a lot of DX2's Visible Upgrade. The interface, options, the names themselves. It was almost like a coincidence. Yes they are both made by the same person. What a madman.
So many polarizing memories. On one hand, the objective complete sound fills me with relief, joy, and sense of reassuring contentment to this day. On another hand, going to the Cradle gave me extremely vivid nightmares after. I used to keep separate saves for years after my first playthrough just to avoid returning there.
"I'm afraid we're going to have to rip a few pages from the book of names" Thank you for this review trilogy. I greatly enjoyed the trip down memory lane.
Deadly Shadows on GOG - gog.la/ShaggyThisIsntThief
Sneaky Upgrade - www.moddb.com/mods/thief-3-sneaky-upgrade
Creative ALchemy for EAX - community.pcgamingwiki.com/files/file/28-creative-alchemy-universal/
THE LIST - docs.google.com/spreadsheets/d/1_K3ziSxT9zcUUGCddS4sF1uNJTWHSbOwB1CQX2Rx4Uo
Might do the Dark Mod sometime later.
44 seconds im in
Me too
You glorious bastard
Thank you
Got it!
My memory of this game was of my dad reading that the fish people were very intelligent and then turning a corner and seeing one of them walking into a wall.
Next page on the book: "Well, most of them are, anyway."
😂😂😂
I love video games
Very intelligent but not very good eyesight
@@victorbukhaltsev9010 I’d probably walk into walls too, if my eyeballs had a perpetual fisheye lens filter on them
"You turned the light out when I still need it. Truly, these are dark times."
That is such a good execution of this damn joke
Who turned out the lights?! Don't they know these are Deadly Shadows?
A dark chill has descended upon these halls....
_closes window_
I just can' stop thinking about End Times and 40k in general when hearing that line, it's too perfect
Really is. He sounds so dejected, yet sarcastic.
go go gadget 15:10
One of my favorite parts of this game was when the Hammers asked me to help get rid of their undead problem, because they couldn't do it themselves. I just picked the lock, aggroed the zombies, brought them to the Hammers and they just made short work of them. They really didn't need me.
They lost the key. They needed someone to pick the lock for them.
Tldr the hammers got locked out and needed a locksmith
Garrett is cheaper than a locksmith. Adventurers are great for that.
The treasure was inside them all along
@@jananilcolonoscopu4034 the real loot was the friends we ma
I wonder if he’s going to cover the rebo-
“No...the answer is no and I don’t know what you’re talking about”
cover the dark mod over the reboot to make up for a missed game
That hurt our little gamer hearts😓
there is no reboot the reboot is a lie
I hate this attitude so much. At least make a short video that is mostly negative. Not acknowledging a game in such an explicit way is a spit in the face of all the people who actually loved it, as few as they might be.
@@sms1655 to be honest I did enjoy it...but i think mostly because I never played the original and didn't have the context for its history...that and I think I got it from a humble bundle so I didn't pay too much for it
I love that Thief and their glorious fan patches got more and more recognitions
*"Who turns the lights off when I still need them? Truly these are... **_dark_** times"*
What a joke, he made Mandy laughed. First time hearing him laughs like that xD
Yo
You should find the streams he did of Mystery of the Druids with ShammyTV, he laughs a LOT in those videos
The only other time I know where he looses his shit is the Bladerunner game. :P
And another one on the Stronghold Crusader video, after seeing the size and location of a pride of lions.
@@gaychampagnesocialist7213 That was my absolute favorite, throwing California under the buss in that way *chief's kiss*
my favorite guard line when they spot you and yell "garret, it's you! you're the thief deadly shadow!"
Wait
He didn´t say that
@@MandaloreGaming hey man! Love your videos! I was wondering what music was playing at 15:34? Also hope to see your videos for many years to come!
“You’re The Thief Deadly Shadows TM 2 GB torrent Thanks YiFi!
"What are we? Some kind of Theif: Deadly shadows?"
The hammers killing the assassin badasses was giving me big Oblivion sewer opening flashbacks...
YES
"If a wizard said he was taking away your memories of it, would you be sad?"
I will be using this in therapy.
In self-therapy, you mean? xD
Patient: "No! I'd do anything to forget!"
What do?
@@Albus_Rex blunt force trauma
they did say "anything"
I'd be sad, because then I might be fool enough to play it again.
40:29 the ending is how garrett became a keeper himself, he noticed a keeper when he was a child. its a "pass the torch" moment and actually a very satisfying narrative ending, even if thief 3 itself wasnt as good as the first 2
Lol
Lmao even
It is creepy and awkward
The child looks like the reincarnated kid that the hag killed too
Kinda make me wish a true sequel of thief 4. Instead we got...a total whack job of a reboot
It doesn’t work because the game has nothing to do with passing the torch, the next generation of keepers, or Garret’s relationship with mentors or father figures.
The ending is like if at the end of Tremors there was a scene about Kevin Bacon teaching the annoying teenager how to empty a septic tank. It’s just not what THIS story should be closing on
@@sideways5153 is there a thief 4? didnt think so
@@TaliZVasTyria As a consolation Thief DS to Thief 4 is probably better than CNC3 to CNC4
You'd use oil flasks to temporarily slip up guards to make an escape, but using them on a slope or stairs would result in NPCs slipping and breaking their necks. This also works on the last boss.
To be clear- you could easily cheese the last boss, this ancient, mystical monster who's lived for hundreds of years, by making her comically slip down a mild ramp.
You could also make her slip into the ocean, but because she constantly regenerated health she'd just sit there on the sea bed making pain noises.
For some reason the slip mechanic was just an instant kill trigger or something.
smart use of game mechanics ayyyy lmao
You can make the final boss slip off a flight of stairs and break their neck?
Absolutely incredible
@@E_blanknamehere And that, my friend, is the magic of video games.
@@E_blanknamehere We need more videogames where the bosses can be killed in the most anticlimactic ways possible.
Feels like something I would do in D&D whether I was killing the BBEG or being him
"No. The answer is no and I don't know what you're talking about."
Oh come on, Mandalore, you already did Dark Messiah! Now with the Thief trilogy done, Dishonored is the logical way to continue the series!
this is the correct response
If we don't get a dishonored review i'll be pissed
I'm pretty sure the "no" part was directed for thief 2014
@@mateusz73 Yes, that's the joke that OP was making. You missed it.
@@mateusz73 I just finished that one, what a missed opportunity, occasional moments of brilliance just dragged down by messy design decisions and not enough freedom of path.
Thief 2014 feels like a poor man's Dishonored rather than Thief.
I completed a runthrough of the three Thief games last month and the one hot tip I have for Deadly Shadows is that when you go into floating movement pull your bow out, draw a shot, and press spacebar to cancel. It will get you back to normal without having to quicksave/quickload. It took me hours of play until I figured out cancelling the bow shot correctly after someone casually mentioned on the GOG forums that it would unstick you.
Also dropping from any altitude that causes you to make noise will also get you out of that stuck animation. (I think the height of 4 stairs)
Found that out today 😊 happened few times. One time I ended it but did not noticed how so I tried everything till my bow stopped it 😂
Well it's nice to see Garrett safe and sound
After all he's been around
And in my view he should be crowned
The King of Keepers!
He's snuck up and he's snuck down
He knocked out the guards when he snuck 'round town
But I still say he should be crowned
The King of Keepers!
NOOOOOO, i just got that damn song out of my head. Now it will haunt me for months again
What more can a poor thief do
than stealin for the likes of me and you
What more can a poor thief say
I could use your club in any way
*Cough*
He took his craft into the street
*Hic*
If it was me I’d be in the brig!
*Cough*
That’s why I still think he should be
*Cough cough hic*
The King of Keepers!
a doo bop, a doobie-doo wop!!
9:25 Once again, we are reminded that Mandy is indeed the King of Limbo
THE KING A LIMBO!
Doobie dowap, doobie dowap
At 5:27 too!
This is how he chooses what games to play. Were they featured as a background
J̶̮͓̹̞̲̼͔̥͍͎̭̟̣̩̇̿͌̏̀̃̈́͐̇̓͘͝ͅo̸̹̔͛͐̊͛͝ï̵̛̻͖͓̹̯͖̍̈́̅n̷͎͎͒͛͊̚ ̶̼͉̟͎͖̮͎̉̅̅̄͝Ŭ̴̧̧̯̼̥̦̰͕̙̘̥͜ş̷̢̧̮͓̟̯͖̤͔̀̍́͗͗̀̎ ̶̨̜͇̻̻̦͚̩͍̰͙̠̲̼̎͑̒͊͒̓̃̆͊̿̈́͘͠J̶̢̻̘͚̘͙̠̹̩̮̯̺́̎̾̒ͅͅͅơ̵̧̥̫̰̙̳͚͈̰̝̅̉̍̍̾̓͠i̷͔̗̩̾́̒̀̆̽͂̌͆͠͝n̴̺̅̋̈́ ̴̨̰̟͖͕͔̺̝̲̹͔̩̲̎̇̽͑̎̏͂̓̈́͆͗̊̔̀͠ͅǓ̸̧̨̨̙̘͈̬͚̭̈́̍̀̄͗̏͑̈́̚͘ş̵͔̭̘̫̟̺̼̾ ̶̛̺̮̔͐̊͆̄̎̈́̿̾̍̑͝J̷̳͔͖͍͉͔̯̺͈̰̹̰̜͂̀́́̍̾͜ó̶̧̍̓̍̕͠ì̶̛͓͈̋̌̐̈́̒̐n̷̛̹̣̮̈̈͐̋̅̋̾̀́ ̷́̋̿̓̾̓̒͜U̷̡̖̼͚̝̬͎̔̔̒̋͐̕s̸̡͙̦̳͕̟̩̮̜͖̗̳͚̫̈̿̇̉͗͝͝ ̵̛̳͈̥̘͕̬̠̦͖̭̱̲̀͗̍͊̈̏̇͛́̈́̍̔̐͒Ń̷̛̛̦̱͉̲̄͛̉̀̾̿̊͑̕͝͝ọ̴̢̲̙̻̟̟̰͘̕͜͝w̶̨̼͎̺̦̫͖̠̲̺̠͇̼͑̃̓͊̑͌!̷͓͔͙͈͌͐̋̑̐̿̈́͐͋̏̕͜
An assassin that has spent their entire life preparing to complete the will of the Keepers:
A random Hammerite: LETS FUCKIIIIIIIN GOOOOOOOOO
That part killed me
"Must have been the wind playing tricks"
The entire city rising up to protect a thief/gardener and begin murdering supersoldiers is a great mechanic, all games need it.
I’m not joking btw, watchdogs would have been a 10/10 if the civilians actually helped instead of just saying you’re a good guy
@@AVerySexuallyDeviantOrange I imagine a mechanic like that working would be you get tagged by an enemy/multiplayer person and a civilian takes out a gun and shoots them for you
Ending is cheesy but fitting for Garret in a way, he is a thief after all, of course he'd steal lines.
Plus having apprentices help you extend your legacy past death
But the ending is exactly how thief 1 started.
That, and the bookends trope never ceases to amaze.
“They explode like theyre in aqua teen hunger force” holy fuck thats accurate
*Carl explodes*
"Why did he do that?"
"Why wouldn't he?"
"And cause mass panic" put me in mind of the "2007 Boston Mooninite panic" holy shit there's a wiki article about it
@@JimKandol Here on *the Moon* we have no worries about things exploding, primarily because Err would be the one exploding things and that's just a Tuesday. Which is every day. On *the Moon.*
@@jonathansotelo4877 "You guys sure like talking about the Moon."
"Yes, Cup."
I like your pfp :3
Fun fact about the Cradle. The first time through the first loading area, there are no enemies. But I never once stopped sneaking, because the game's use of sound and ambience to instill fear is amazing.
Word!
I just replayed the first Dishonored and only now noticed how underwhelming its sound design is compared to the thief trilogy. You can't hear the footsteps and the overall ambience is kind of scarce. I'll get to the second game soon but my expectations in that regard are not high.
I did this in my first escape from tarkov game. The lobby was empty it was right when it came out in alpha. But I was so full of dread I spent 40 minutes in an empty map crawling around :p
@@VeganCossackI also noticed dishonored doesn't hold up. I loved it when I was younger. I think the second game is better mechanically but I found the story so bad I quit in ten minutes lol
"Got a tip last night from my fence, Heartless Perry" is burned into my brain forever, loved this game back in the day
same
Same here! To this day if I encounter somebody who insists on referring to themselves with a title, (like Doctor or Professor) I always hear in my head, "It wouldn't do to have anyone think he was just 'Julian'."
LORD... Julian
@@ourDreamcatcher Steven Russell is the man 😎
Lol me too
"This game feels like listening to the song I love through an apartment wall. I can still make out beats and I'm not trying to sleep so I'm having a good time.But I can't deny that fine detail are being filtered out, sometimes it's so muffled that I wonder if that's actually the song I like."
I really liked this for some reason
Yeah, that's a very beautiful and original metaphor
@@bigwinz you get it
Considering how the music is in Deadly Shadows, it's very apt.
In regards to Shalebridge Cradle, looking back I think overstretching that level was not such a bad thing, since from the start I really wanted to get out of there, and more than few times it was like "just that and I'm done" but it wasn't done, and the dreadful desperation and fear that it will never end really amplified the horror feeling.
That level was one of the first times I've genuinely been scared in a videogame.
That level was awesome, lighting and general ambience. The first portion as I explored I kept getting more and more creeped out from the lack of anything moving. Jumped out of my skin the moment the ghost girl's voice kicked in. I was actually happy to finally see an undead as it was a predictable threat to monitor and outfox.
I think that having an unpleasant experience is kind of the point, yeah. Having a level in any game that is maze-like and tedious makes you feel something, which is the point of a story. So feeling tedium and such in an asylum makes complete sense.
I've never been really scared by horror movies but I feel totally different about video games. Going into the Cradle not knowing what to expect was truly horrifying. It took me a month to get through the level, mostly because I just avoided playing.
Agreed. It was a long level yes, but it ...fit. The idea that you couldn't leave the Cradle scared the crap out of me. Knowing that it somehow had a hold of me, like a prison, was horrifying.
"Papyrus: the thinking man's Comic Sans".
NYEH
NYEH HEH HEH
"We're friendly and don't know how to fight"
I'm glad someone else found that funny lmao.
The guard banter in these games are always so good
Okei Poriphiron
Stimpee being employed as a guard for a while.
I'm the same way, that's why I would make a terrible guard.
Just a bit of trivia: when picking locks, and it starts to wiggle in the "sweet spot", clicking left mouse will instantly solve that part of the lock, you don't need to wait.
This would have been useful for my paythrough a couple weeks ago.
Womp womp. There're a few things not explained such as how to cancel your bow shot, or apparently, how to insta-pick a lock.
You can also use WASD to aim the lockpick instantly, making it even quicker by a lot.
@@silentsod press escape when drawing bow. Also that solves the floating issue.
Most locks can be completed in mere seconds. I don't know how people miss this. Doesn't the tutorial tell you?
@@ThisBirdHasFlown Might be one of those things you just kinda miss. Reading comprehension can be a bitch even more so when your trying to read it all.
But Mr Mandalore then what font do I use if I'm making promotional materials for the Avatar sequels then?
I KNOW WHAT YOU DID!!!!
"Elite, highly trained assassins"
Gets beat up by guards and random guys with hammers
It’s funny how people think single people are capably of beating crowds. Video games and movies always teach us that the “special forces” dudes, rangers SEALS or “elite” ancient units are worth at least ten “normal” troops.
@@ViktoriousDead except that in this video they are getting beaten 1 on 1
@@ViktoriousDead also, while elite individuals can maybe take on several inferior fighters at once (2-3 at the very most), the main effectiveness of elite soldiers is how they work as a team. So an elite squad of SF or formation of elite warriors could, with sufficient preparation, theoretically take on many times their own.
I think the PC version was technically inferior in this respect. Because the XBOX version.. (Probably to actually save space) despawned most of the guards/NPCS and almost everything became Keepers and statues.
@@mickethegoblin7167 I was in 2nd ranger battalion. That’s not really how modern combat works but I get your point. Typically when you hit a target you want numerical superiority which you usually have on a point raid
Given Mandy didn't mention it and it's not in the comments either: in the port part of the City hub, if you die killed by the guards, you don't actually die. You get sent to prison. So now you have to escape the prison. It's a short section within one of the buildings in the City that was previously unaccessible. But it's such a cool detail.
Well...actually I think it works in any part of town, but just once in game
@@W4iteFlameUntil the port, I think if you die, you just die.
After all these Thief videos I'm quite looking forward to Gloomwood
Is there an expected release date for the final version of the game?
@@KaneDesign When it's done™
@@Jesion-kv9tu it's by New Blood, I can forgive it.
I'm so excited to see where it goes
I tried the demo but it didn't really feel like Thief.
Limbo of the lost will haunt Mandalore to the end of his days, isn't it?
Well, he is the King of Limbo.
Mildly impressive its still turning up in reviews this much later
And so will The Mistery of the Droods
It Will Hunt us all..
They pretty much stole from every other game so yeah.
The Cradle reminded me a lot of the Ocean House hotel in Vampire The Masquerade. It was a really memorable and scary use of the established world where it stood out despite there already being supernatural things to be scared of, and it was also used sparingly compared to the larger body of the game. I’m not big into horror games, but I’ve got a soft spot for memorable singular levels that add a level of spookiness that the game previously didn’t really have.
Gosh I remember getting a good jump out of that level..
Hotel level in Vampire was extremely boring. I don't understand why people get a raging boner over it
All of the Metro spider levels. All of em.
I dont wanna be in australia pls
@@dupeken I thought it was pretty cool for the first time but it got extremely boring on replays, Grout's Mansion is peak game design tho
I just played that recently and nearly shit my fucking pants
Two words : The Cradle.
The most nightmare inducing level since that fucking Hotel. You know the one.
not really, just bring the flash bombs that you had no reason to use in previous levels and the cradle becomes a joke
Ah shit, gonna have to install again lol
This game is worth playing just for that level. Also this blows the vtm hotel out of the water 200x.
That hotel stopped being scary when I realised the portraits would never stop plinking me; then I was too busy being annoyed, the kid going "Quit it!" when someone kept poking them.
@@lvsoad22 wait, what hotel we're talking about?
33:35 "There was a loading screen here. It's gone now."
I love this reference.
same
Thank god someone else noticed. It was a really sneaky one
Silent hill 2 review in the future?
I don't get it
@@jackstack2136 it's a reference to Silent Hill 2, where some cryptic graffiti on a wall tells you "There was a Hole here. It's gone now"
29:53 Tbf, Keeper Orland appeared in a cutseen in Thief II and in that cutscene it was established that Garrett didn't like him. Overall the continuity of the story of the third game is spot on. Ion Storm basically kept the same story plots the original creators in LGS had in mind and even tried to get as many LGS employees as possible for this game
There is absolutely no continuity. Game 2 ended on the premise that Garrett returns to the Keepers and that a weird story unfolds. Fast forward to Thief 3: Nah, it'll be fine!
Thief 3 is a SIGNIFICANT step down and the story is neither in continuity nor on par with The Dark Project or The Metal Age. The plot is rushed, makes no sense at several points and the references back to Thief 1 and Thief 2 are poor to non-existant. It's just a fuck up on so many levels and it was a mistake to make this game with a skeleton crew.
@@bobbwc7011 You were a mistake
@@bobbwc7011 Thief 3 follows the ending of thief 2; he's waiting on the keepers to finally let him read their books and hear their prophecies. Then they give him a couple of additional hoops to jump through. Thus the story begins.
The plot is definitely not rushed; it's complex, and most of the characters are paranoid to the point they're obscuring even basic information from everyone. Unlike the previous two stories, it's a mystery - the behaviour of the pagans and hammers are red herrings, meant to make the player think that either party are a growing threat, as some characters do.
But that's the point; they're actually just keeping each other in check. The keepers, on the other hand, have become lax, and have a serial killer in their midst - they're corrupted to the point that when they hear there's a brethren and betrayer, characters suspecting that it's referring to *their selves*.
@bobbwc7011 ...Your opinion is bad, wrong, and you should feel bad.
@davidrgrech0 I’m your 200th like
I've never been so terrified of a female voice more then hearing "I can hear you breathing, nobody hear does that anymore" in this level.
I've actually heard it before outside of the game. It's used in a song called "Boogie Man" by The Hellfreaks. Honestly it's kind of fitting and was surprised to hear it came from this.
For me, the most terrifying thing to hear in a female voice would be "A new hand touches the beacon".
@@StummerVogel Meridia is best girl though
@@supremacistdawn I would like Meridia to touch my beacon
@NEEDbacon same, I suddenly got some memory whiplash to the song. Wild how small things get connected like that.
The thing that seems strange to me with the faction system, is that you can be ally with both groups. Previous two games had that underlying theme of keeping balance, so you'd think you need to be careful to not tip the scale in either direction. But the favors for those two groups are not contradicting each other, so there's nothing to worry about.
In fact it would be better to do both sets of tasks as opposed to just one set as that keeps each on an even footing this keeping the balance.
In past games, you were enemies to both groups. The balance has been restored! :)
The panic in Mandelore's movement as the guard's voice rises in volume at the beginning is hilarious to me.
Mandalore: "My brain always wants me to call this Thief: Invisible War."
me: "Oh, no."
When he said that I felt lucky to have played Deadly Shadows before Invisible War... I'm pretty sure I wouldn't have tried DS otherwise, and it surely helped me finish IW without completly loosing my sanity xD
...not to mention, today with mods and an ssd playing those two games is almost "fine", but at the time I discovered them they were just plagued with awfull loading times and compatibility issues...quite the nightmare, especially IW, the only good thing was how badly it was discouraging me from save scumming.
@@kevinjay4731 as much as DS is the black sheep of the trilogy, I refuse to call it a bad game, sure it’s got major issues but damn it’s great fun
@@jafaral-z1090 Absolutly, I actually love that damn thing.
I love the art style, the ambient, the story, the settings, the dialogues, the goofy ragdolls...I even love things that I think are bad.
The only things I really dislike are the downgrades regarding some gameplay mechanics. But being able to get over it all and still enjoy this game is saying how good it is.
But I surely can't say the same regarding Invisible War... oof that game was a piece of work to go through... That's why I said I would have never played DS had I played IW first...
Yeah, remember that Mandalore isn't infalible, I very much doubt he found 100% of the content in Dark Shadows if he thinks it in any way compares to Invisible War. I think, tbh, he kinda missed a LOT with this game. It's FAR better than Thief 1 and Thief 2, if only because it doesn't look so fucking horrible and run so horrible.
@@guypierson5754 it's just like... your opinion, dude..........
Papyrus font is the Pandora’s Box of the graphic design world. Once you know about it, you see it everywhere and it always makes you want to die. Makes me wish I could forget everything I learned about type setting and fonts and go back to a more innocent time.
Fonts have always been a ridiculous non-issue to me... >__>
Hold on, your the Dead by Daylight and Isaac watching man.
I feel shameful for my ignorance...Open that box for me
@@planescaped It's a bit like stock sound effects. Some people don't even notice them and some can't help but be bothered by them.
I used to think of it as "Thief 3 font".
19:16. Actually you don't need to reload a save, you just need to ready your bow and cancel it by pressing the space button. Note: this works for every arrow
this. this happened to me, only that i didn't know i could cancel my shot.
"... like listening to a song I love through an apartment wall." Might be one of the best descriptors I have heard in a long time.
Sounds like how Ross Scott described the music in Invisible War.
"Oh no, they're getting dumb." Me, whenever video game writing starts to become typical video game writing.
They're evolving... Just backwards...
I am ok with standart, the "experimental" trash is the thing that makes a game unplayable cringefest.
It's a risky for writer too. Most game stories written after the gameplay and maps designed so anything that can be "too creative" made look pretentious non-sensetical amateurish stories.
Of course this is not the case in this game. I have no idea what any of the people who worked on this game actually thought.
@@erichzannbusoumuzan This reminds me of this long discredited theory about the evolution and extinction of ammonites. It seemed that throughout their history on earth the shells of shelled cephalopods looked mostly the same with little variation until the late mesozoic, when there was an explosion of unusually shaped ammonites followed by a sudden extinction. This led some to speculate, that the shells were too odd to be practical and that all shelled cephalopods except some nautiluses died off because they looked too stupid.
Apparently at the time many scientists believed that, if a lineage of organisms survives too long, they start to degenerate and go extinct.
Everyone's reaction to playing Mass Effect 3
@@hannibalburgers477
In reminded of Mandalore's comment in F.E.A.R. review: "The genius behind F.E.A.R. is that the level designer and the AI designer were probably holding hands the whole time they were making it"
And I think that's what story writers should be doing: work with designers so that story isn't stupid.
5:35 Official sources back in 2004 stated that it's only been two weeks between Thief 2 and Deadly Shadows. (It was 18 months between Thief 1 and Thief 2) Sure, you find a lot less mechanist stuff than you'd expect, but that can be explained by the fact that Garrett explores the oldest parts of The City in this game. In the end of Thief 2, Garrett asks Artemus to tell him about the Keeper prophecies. The next two weeks Artemus is petitioning the council to allow Garrett to visit.
"If you have precursor aliens in a series, the longer it goes on the higher the chance that some writer will say they created humans or were humans."
As a Halo fan, I felt this like a swift kick to the nads.
Technically Halo didn't do that? They just chose humans as successors. Or were forced to chose... Or others chose...
@@darthgiorgi4990 the first three games set them up to be humans. I think I prefer what their relationship with humanity currently is, but that seems to be a rare opinion
@@darthgiorgi4990 The first 3 games hinted at humans being the forerunners but then Halo 4 put a giant knife through the stomach of all that. Personally, I think that was for the better.
@@nothere1578 Kinda. Even then it was more about Humans being the ones that would inherit the mantle, but I think the games didn't clarify it as much.
@@darthgiorgi4990 Agreed. Regardless, the forerunners being non-human is all but set in stone for Halo now.
The premise of a wizard coming to steal your thief 3 memories and making you sad made me chuckle for an indecently long time
The Enforcers thing is so funny, especially to consider in other settings. Imagine if the NCR Veteran Rangers came after you, but you're friends with the Khans so they beat the shit out of them for you like nothing happened. "Seeing as you haven't pissed yourself, I'll assume-OH GOD AHH STOP"
The developer answered the rope arrow question in an interview. No, they could not get them to work in that engine. The claws were an idea that they were messing with and they fully implemented them near the end of development. I'm inclined to believe that Thief 3 is the reason that System Shock 3 never happened. People kept trying and it always morphed into some other kind of fps.
Prey is the closest to a new System shock we will get without feeling like a rip off.
When you are such an influential developer that just 1 idea from your games spawns whole franchises.
Sorry, what? What's the relation to SS3?
'Mom turns off the lights'
Me: "Truly these are dark times"
Theres a faction involved in each of the games: pagans in the dark project, hammers in metal age and keepers in this one. It's kinda cool, because it gives depth to them.
I am kinda disappointed mandalore didn't give thoughts to the last level, the museum, because you get some quality chats with The Eye, and it seems to think att the other magical objects are stupid, and that he's the best ever.
in metal age there are the mechanists, not hammerites, a totally different fraction I believe.
@@VeganCossack more of a sect that broke off from the hammerites which was caused by garrets multiple break ins and theft of holy artifacts.
Hammerites are already a part of Thief 1, the Mechanists are more of a focus in the second one, with the Pagans becoming your allies much like the Hammerites in the first.
41:40 wait, does he know?
"No. I don't know what your talking about."
Ah OK. I get it, fair enough.
We aint talking about it.
@@trollmastergame7651 4
But the implication.
@@trollmastergame7651 but the orphanage was spooky so game gooooooooood
@@willvermillion1025 Asylum*
One of my favorite moments is when you have to escape from The Hag from within the Keepers' sanctuary. There's a mini-twist where she brings to life the many statues you've already seen many times walking/sneaking around the place. It really brings home how she is both beyond and at the foundation of that institution. I personally always preferred her over the trickster myself for that reason, she always seemed to act more like a trickster in that the namesake, anyways.
yeah , i feel like the trickster loses his trickster trait once he deceives Garret. For a trickster he didn't have more tricks under his sleeve. Even Karras was more aware of your presence and trhrew some curve balls at you by releasing more bots to places you were before in the last mission. But the trickster seems to ignore you are still alive and forgets about you even if you decimate half his monsters and destroy his portal. the dude is never aware of you even when he dies. wich deflates his previous build up.
I always liked the lock picking mini game, I don’t know why. Maybe is because you see your hands doing it, like you have a presence in the game world. That’s one of the things I would like to see in the elder scrolls 6, that and being able to see your body in first person.
elder scrolls 6? you mean skyrim 2030 edition?
@@katatonikbliss sadly yes
@@katatonikbliss Skyrim 2030? You mean Skyrim 20th year anniversary super special legendary Howard's cut edition?
@@imjustsomeguy5048 16x the detail
@@liccasinocomfreespins7337and a canvas bag?
Mandy ends the trilogy with a fucking bang
Well done, friend.
There's also the disaster reboot.
@@aryabratsahoo7474 No there isn't.
@@aryabratsahoo7474 what reboot?
There is no Thi4f or anything.
Unless you're talking about The Dark Mod but that's different (but still good) project.
@@aryabratsahoo7474 hmm you are wrong, it doesn't exist
He sent it out with a bang
God damn it, I can't believe you put Limbo of the Lost at the end that weird flash cut around 5:27.
I'm glad I'm not the only one who noticed the woodgator.
The chaos on the streets that can happen and WILL happen in the game is one of its highlights for me. The Market district or whatever it was called was the best due to how cramped it was, ensuring that at one point, I saw a bunch of Hammerites fighting Pagans, with some magic explosions and civilians running around in utter panic while the City Watch tried to unsuccessfully pacify the rioters with their double-edged stun battons. Maybe the statues or enforcers were there too. And what's cool is that those clusterfucks will emerge even without the player's assistance.
Fun fact: the statues can actually be killed by Pagan or Hammerite magic.
Quick question: does the fan patch or some official patch fix the fishmen and statues not being able to hit Garrett when he crouches? With the fishmen swinging those massive two handers of theirs. It was funny but also immersion-shattering to see.
"a song through an apartment wall"
Is beautifully ominous
Mandalore is a poet when he feels like it
@@anglerfish4161 I like your comment ^^
cuz I'm a poet too
Sound like you don’t know what ominous means.
Garrett being able to hear enforcer telepathy gives me "wait, I'm on speakerphone?!" vibes.
And I love it.
Edit: fucking speech to text recognition
My biggest memory of this game was playing the demo after getting a GPU that could run it and being blown away by the lighting or small stuff like the dust flying around in the light.
This was the second video game I every played when I was about 6 years old.
Things did not go well.
Ohmy. I got it for my 16th birthday and it wasn't easy lol
When Mandy started talking about the sound with this horrifying wailing of the ship zombies, so many nightmares came back to me in an instant
Second game I ever played was Chrono trigger.
I'd mostly just load my older brothers game and fiddle around, before getting stuck in menus and inevitably accidentally deleting his game because I had no clue what buttons did. XD
Man, that sounds rough.
Question though, did that make sneaking around the house at night more relaxing or scarier?
This was me with a burned Russian copy of Half Life my older brother got for me at school. When I'd get tired of waiting for him to play it for me I'd have to inch myself along the walls with the shotgun. Made me really good at Counter Strike. Can't imagine being that young with a game like this where your direct defense is so handicapped.
19:25 you can draw the bow and that will fix the floating glitch
Keeper Orland was part of the group that dragged Garrett to listen to the prophecy on the metal age, so you've definitely seen and heard of him before.
It was nothing but a cheap callback. Thief 3's story and plot overall sucks.
@@bobbwc7011 Why every time someone in this comment section mentions that Keeper Orland was in Thief 2 you respond with a pot shot against Deadly Shadows? Fuck off, will you?
@@ghgtare Thief 3 sucks ass. Deal with it.
@@bobbwc7011 I disagree. Thief 3 is the natural conclusion to the thief games as a complete allegory of human nature.
Thief 1: The forces of raw, primal nature. The villain is an exaggeration of what Garret is, just like Mandy said. He wants to bring darkness and take away everything man has made.
Thief 2: The forces of creation, structure, technology. The villain is an antithesis of Garret - Manipulative, vindictive, genocidal, vicious. He wants to create a world of emotionless machine slaves.
Thief 3: The forces of balance, the arcane, the mysterious. The villain contains both elements of the Trickster and Karras. She is greedy, manipulative, vindictive and murderous, but she is also hungry for knowledge and immortality, with an army of stone minions.
The plot of thief 3 is all about balance and how balance is a natural process in nature. It does not need the Keepers, it will find a way to restore itself. There was never any influence on the prophecies, no god, ancient magic or mechanical or stone army can stop the equilibrium.
@@bobbwc7011 Please point to me on this doll where Thief 3 hurt you.
11:15 "wet or dry - zombies don't care"
Myth - The Fallen Lords foreshadowing?
I hope so, I emailed him about last year and he said he was quite interested and put it on the list.
It's so nice to see others who remember that game. Makes me wonder if we ever fought on bungie.net back in the day.
"OH! " :O
Thief and Myth were basically half my childhood. Sad that neither of those games have had worthy successors (I love Dishonored, but it's not Thief. Myth was one-of-a-kind.)
@@Pellagrah well, there is The Dark Mod and Nordic Warriors, both decent but surely not as great as games made by legendary devs with vision (Bungie and Looking Glass/Origin).
"Biblical divorce court didn't have this much stone."
I'm fucking dead.
And so is the woman
@@TioPatacas Oy vey.
How much Stone did Biblical Night Court have?
@@EGOS42 Some, not as much. Plenty of leeks though.
15:11 God I love this joke! the brief stop of voice actor killed me
3:09
"Hey taffer, I think you got the wrong gate, the thiefs guild is two blocks down"
“Sees Isis”
WHEN IS THAT AGE OF MYTHOLOGY VIDEO COMING MANDY?
Beware the salad, it's poisoned. With what I wont say
All i know is that its very potent
The virgin Enforcer VS the chad guardsman
This was my first entry to the series, and It'll always hold a special place.
Oh thank god, I'm not alone in this. I'd give you a high five, but this is the internet.
@@ChronicNOTAG Yeah lets kiss insted!
Na i love all 3 Thief Games the same, i can see why some People werent 100% happy with Thief 3, you can realy see the Console influence, but overall i realy enjoyed it alot.
Damn i wish we still had Games like that nowdays, i realy need Games with such good atmosphere.
Me too. I played 3 on xbox and loved it. went back and played 1 and 2.
We can all agree that 4 was just....no.
@@henriklarssen1331 it does make the first two games look waaay better once I finally played it. 3 is good, but like Mandy said, in Thief's standard, it's pretty lacking. And oh, the Rope arrow. It's not until something is taken that one would appreciate it.
@@alvintollah I played them at release and several times after, i like Thief 3 more and more to be honest and nowdays i put all 3 together.
They all have things which i liked about them and things which i dont like about them.
And sometimes these things can change depending on my mood.
I must say that i realy enjoy the atmosphere, sound and A.I in Thief 3.
Sure it could be much better without all the werid stuff like thrid person and loading screens and limited level size, but thats mostly because of the console limitations and that was forced on the team by the publisher i think.
I'm at the asylum
I'm at the orphanage
I'm at the combination asylum and orphanage
College?
@@madjack1748 now if only we could keep them in there.
First keeper Orland from this game was in thief 2. I totally understand why you didn't notice him. His appearance was extremely brief. I wouldn't even know who is Orland if Artemus didn't say "yes keeper Orland, he has heard. Let me go after him, not to persuade, but to keep the door open between us" Something like that.
Despite having a lot of problems I live this game. Actually, after sneaky upgrade mod, the weird feeling of the controls is the only thing that got in the way of my enjoyment.
The lighting of this game seems to still holds up btw. It looks amazing imo.
I agree, hard dynamic shadows amazed me then and amaze me now
4:30 was bracing myself to see a "mystery of the druids" screen cap to suddenly appear
Your GOG partnership was ingenious on both your and their parts. They get big boosts to sales of classics, even if they aren't good, and you get those delicious affiliate pennies. Good on ya bro
I’m glad captain Briggs is still haunting you to this day
20 minutes before this went live I was genuinely thinking "Man, I'd love to see Mandalore conclude this trilogy thing he has been doing recently". I guess my prayer has been answered.
*you wouldn't steal a cathedral?*
*Intense PSA ad music plays*
"You wouldn't download The Eye"
You wouldn’t blow the Horn.
This was my first Thief game. I still love it - and the Cradle still terrifies me.
3 vids in one month? A surprise but a welcome one to be sure. Keep up the good work
19:19 When this happens, DO NOT load last save/quicksave. Instead, equip your bow, click for a second, just enough to draw back the bowstring halfway or so, then hit SPACE or ESC. Voila, you can move normally again :)
"3rd person was a mistake."
YES IT WAS.
I liked it
That Cradle level single-handedly created out of thin air my irrational fear of asylums. Poor old teenage me got so scared in that level, that I never ever wanna set foot in a real asylum for as long as I live.
Eh, they aren't so unsettling in real life. Mostly just white walls and bad art, looks like a corporate office complex with thicker doors and screaming.
@@EcclesiastesLiker-py5ts Abandoned ones still make me crap my pants, even if operational ones are manageable.
@@JKozlovable Maybe you are an empath? If that is true - asylums and hospitals would make you anxious.
@@igorthelight Yeah, it is true. Hospitals and Asylums both make me anxious. And the ones on my country are just horrid.
They weren't as terrible when I was a teenager. But nowadays they are so putrid that it has only reinforced my fear.
Those are places where you go to die in my country. Not to recover.
Abandoned ones feel worse for me than actual cemeteries.
Cemeteries for me are places of peace and eternal rest.
Abandoned hospitals and asylums instead are places of lingering pain and endless sorrow.
Even operational ones... I can't really stand walking those halls. It feels utterly oppressive, and I can almost feel the dread leaking from each door unless I turn myself inward.
Deadly Shadows was the first thief game i ever played, and I loved it. the Shalebridge Cradle was and still is the best level in a video game ever. the mods and community fixes make this game even better.
it is a good game on it's own. It's just eclipsed by two masterpieces.
Messing around in this game was so funny. You could mobilize the whole city against monsters and other enemies, and everybody would just freak out.
Thank you for the Kung Pow reference. The fact that this game could have been great is Badong.
A kung pow reference is one thing I never would expect.
From now on I will stand for the opposite of games not being great: gnodab.
Regarding rope arrows being cut from the game, the developers couldn't make it work in the new engine. This is why they put in the wall climbing mechanism instead.
I actually got the entire trilogy after your second video on it, I was waiting to play the 3rd game after your review
So I'm excited to finally get to it!
I honestly can't wait for you to review the Ace Combat games, I can't imagine the things you'd have to say about them.
Alright so it all starts with the beginning of the universe, right? So there’s this meteor called Ulysses, and this guy with a suit of gold, and a world war with stupid biplanes with canards and Jewrmany nuking itself and a giant floating fortress, you following me still?
There are a few ways to escape this buggy animation without reloading a save at 19:18
1st way: Equip your bow (with any arrow), click and hold the Shoot button and when Garret's animation is ready to fire the arrow, click the "Space button" to cancel the arrow firing. The buggy animation will probably disappear.
2nd way: Fall from a medium or long height.
The 90% loot requirement on expert reminds me of Bethesda ridiculous decision to tie survival mode to all the bullet spongey, insanely high damage enemy difficulty in Fallout 4. They both lump together two gameplay options that don't really have anything to do with each other.
It's been a while since I played that game but I'm pretty sure survival made everyone much easier to kill
@@terribleivan1475 I played it when it was first available and it turned everything into a bullet sponge, I know they overhauled it in the 1.5 patch but I never tried it after that so I don't know if this was addressed or not. New Vegas did it better as survival mode was a separate option from difficulty.
@@lordwisehammer oh wow that is awful, I do agree new Vegas had a better idea of just adding in optional mechanics for better immersion instead of forcing a new difficulty on you
43 min review? truly fitting for the end of the thief series. Also the game was designed for 3rd person or at least the publisher was pushing 3rd person cuz i remember all promo material showing it in 3rd person
And yet not everything works in third person
@@LordOfLemon like Splinter Cell?
Appreciate your reviews Man. They are incredibly detailed, balanced, and funny as hell. I don’t even like half the game types you talk about and I watch all of them. Great work.
Same.
I found myself wondering something at the end of the review but Mandy being like, "No. the answer is no, and I don't know what you're talking about." put all my worries to rest.
I’m shocked you haven’t done Dragons Dogma! Seems up your ally. Love that your giving these retro games the time they deserve !
WOLVES HUNT IN PACKS
+1
It's a messy game but quite unique, even though it's should be bland fantasy D&D nonsense
@@kuradamax tis weak to fire
Masterworks all, can't go wrong.
seems all roads lead to gran soren
Playing this at night with a good pair of headphones was the greatest gaming experience I’ve ever had. Say what you want, the feel, the sounds… Always a special place in my heart!! Hope somebody remasters it someday
Same became I had an X-Fi Elite Pro, the highest end Creative Labs soundcard so full EAX. I played thought this again recently and there is a patch to enable full EAX in software on any PC now
Just casually putting out a quality 3-part retrospective on the Thief series in under a month.
That's damn impressive, I wish I had your work ethic.
Ah man I am so, so glad you covered the Shalebridge Cradle - that haunted my 13 year old nightmares for years after I played it
The Sneaky Upgrade reminded me a lot of DX2's Visible Upgrade. The interface, options, the names themselves. It was almost like a coincidence.
Yes they are both made by the same person. What a madman.
So many polarizing memories. On one hand, the objective complete sound fills me with relief, joy, and sense of reassuring contentment to this day. On another hand, going to the Cradle gave me extremely vivid nightmares after. I used to keep separate saves for years after my first playthrough just to avoid returning there.
"I'm afraid we're going to have to rip a few pages from the book of names"
Thank you for this review trilogy. I greatly enjoyed the trip down memory lane.
That dark times joke is amazing and makes up for any flaws the game has