@@CristiNeagu I used to play a lot of SCS' truck sims and I can't remember if it was in Euro Truck or American truck, but one time I saw the AI cars on the road try to turn into the same spot and they just ran right into each other. Artificial intelligence? more like natural stupidity.
@@AllisonChainz3718I can't even tell you how many AI vehicles I've seen in ETS completely ignoring a give way sign and pulling out in front of me... Keeps you on your toes and, to some extent, feels pretty realistic.
The AI starts blowing for the crossing based on the speed/distance at the time of approach. If it's just taking off or slowing down for a stop, the change in speed will throw it off. When it's moving at a constant speed, it's actually pretty dead-on.
Getting the bridge built at Ela is sort of a Milestone I wish you'd have kept in an episode. I love the railroading shenanigans, but also here for the milestones - it feels like working on a puzzle together and then missing the moment where it's completed because your partner couldn't sleep and sat there for an hour in the night. Even if its just a 3 minute clip of delivering the last load to the building site - that'd be enough.
The line to nowhere past Appalachian Hardwoods is a bit of history of the line! That is the original alignment of the branch before Fontana Dam was built and Fontana Lake was filled in. The new alignment post the dam being built is the same as the mainline in game. The original line is under the water of Fontana Lake, along with multiple abandoned towns, and an old narrow gauge that used to run to the Fontana Copper Mine (before Fontana was flooded by Fontana Lake.) The hydro generators at Fontana Dam still supply power to a massive chunk of NC/TN.
The Tuck run! Well, in reverse. I worked on this railroad for a few years. It only runs out of Bryson but Dillsboro is one of its stops. The shop is still in Dillsboro though so it's like an hour to an hour and a half to get to maintenance. Weird but cool to see my home area in a video game.
That immediate stop is an AI power. If for some reason they cannot make a stop for a fusee or other, the AI can trigger an immediate impossible stop. Since you activated it as it was going into a switch lined against, it triggered it to stop like that since it couldn't conceivably brake in time.
Something I do want to mention, Hyce, is that the turntable experience is a LOT better(and more fun) in First Person. It was really cool being in the operator's shack and seeing that big, larger than life locomotive slowly rumble by, pulling onto the turntable(even if it was a Mogul). I even recorded it for posterity, so lemme know if you might want to see it, and I'll send it to ya.
#2 doesn't have lettering on the cab because somehow the lettering color got sent to black or something, if you click edit and change lettering color to default it should fix it.
Timely bonus is calculated based on how many days it takes you to spot a car. If you spot it on the same day you get it at the interchange, or the same day it's ready for pickup then you get the maximum timely bonus under your contract with the second and 3rd day reducing your bonus by half each time, after 4 days you don't get a timely bonus, just your contract fee.
Maximum loan amount is based on assets owned, you just purchased a passenger car and then an engine so that's why it went up twice. You should find them at the interchange immediately without needing to wait.
ahh you asked howbthe timely bonus works, any contract you at level 2 or higher offers a time bonus listed as same day bonus, next day bonus, 2 day bonus. it seems to be based on the amount of time since the waybill was issued
With the logging line they should include a logging locomotive, maybe one that has gears drive the wheels to handle the steep grades on logging railroads... Fun fact the Graham County Railroad that connected with the Murphy branch at Topton ran a shay in freight service up until 1975
I found that once you open the line and start running from silva to bryson, it makes sense to get a large freight engine to haul the trains over the road.
Big fan of the first 2-8-0 myself. Only deckless engine in the game AFAIK. Once you get past Bryson though, that’s when you need to invest in some real big power.
That K-35 is my Bryson Switcher, It is a great Locomotive, I haven't really run it over the road, so I am curious to see how it does. I will be watching. 😀
I'm having so much fun with this game. It's like playing with model trains without having to buy all of it. It'd be nice to be able to hit tab and switch to the next loco instead of finding them on the map and clicking.
Since you will be getting the 4 locomotives, is it make sense to change the operation a bit? For example: 1 Passenger Train 1 East bound Freight and 1 West bound Freight train. But instead of running to the very end, they can meet at Whittier yard to change cars. And the last loco can do the usual log shuttle to Connelly Creek and shutting at Whittier.
I expect more Emperor of the North shenanigans now that you bought the "19". You will absolutely love the engine as it can do just about anything you ask of it for it's size and power. I would also suggest maybe selling the ten Wheeler to buy the T21 ten Wheeler so at least you can have a more powerful engine than what you got now. You've already sold the caboose so that won't help but at least maybe now have a better small engine for the time being. But hey I'm loving the series as even when I can't play I know you've got a video out for the game so I can still enjoy it. The game may not be a true simulator but I haven't had this much fun on a train themed game in a long time. Keep up the series and I do hope when kAN is able he will join you.
It would be nice to get a notice when any engine is low on resources with adjustable percentage threshold. Or there could be small icons on the edge of the screen, color coded, that show the level of resources of all engines.
59:00 I know that Hyce was focused on the two trains, but I would have laughed so hard if that flatcar would have rolled back outside of the delivery area when it dunked the buffers and rolled back.
Sooo new place, new shenanigans? also, YAY HYCE IS PLAYING ON AN EASTERN RR ROUTE!!!! (sidenote, Hyce and 491 were photographed during Colorado Crossings 2023, the photo is on Flickr)
I replace the starter coach and run the light weight coaches with an observation car, and a three car train with one engine fits perfectly on the wye at Bryson so turning is a breeze.
"we've got a long way to go, and a short time to get there" * the Soul of Jerry Reed rises from the grave to a chorus of banjos and the scream of a ghostly Trans-am * "I'm east bound, just watch ol' "Bandit" run."
I love that I rolled my eyes at a true crime drama I had to watch, and the location was Bryson, and I immediately said “Oh I know where that is!” (Same goes for a “Ghost Adventures” in Cripple Creek. The gf said “omg the things that are in your mind.” 🙄) Long live the East Salida & Denver Terminal RR. 😃
if you start running with a lot of T2 or T3 contracts a K-35 is going to be the smallest unit you want for a road engine unless you run a pair of G25 I'd sell the T17 as its tender is just tiny
One thing I found useful to use is the switch list, but opposite the way the game intends it to be. I would have all the freight cars on their at their destinations crossed out, but they would uncross themselves once their destination changed back to the interchange. Another cool thing about the switch list is that you can click on the car number and the camera would snap to whereever they are. I just have to be careful not to click on the cleanup button.
Hyce I recommend getting a strong over the road engine pretty soon I play in a multi player server and I have my own server we daily have 30+ cars moving out of Bryson at anywhere between 1000-2000 tones plus that train then needs to stop in Whittier and pickup even more cars
Hello Hyce, I wondered if you've seen the movie Mission Impossible: Dead Reckoning Part One? It's a Tom Cruise action movie that has a steam locomotive setpiece for quite a substantial chunk of the runtime. The engine itself is a prop diesel dummy inspired by the BR Britannia Pacific & 9F classes and looks gorgeous! The loco itself...well it followed the long honored Buster Keaton tradition if you know what I mean, but I think it's a cool idea for a future video!
13:00 I just started playing Railroader and I keep going back and forth on selling the first ten wheeler they give you and trading up to the bigger one for that reason.
it's one of the best ways to stop light AI trains and you fumble to select it. just throw the switch and they'll slam to a stop. this does NOT work for heavier trains as i've found out the hard way.
It's funny that you use the first Mogul for the Log Run up the creek. I have it doing the same thing. One question though, shouldn't empty log flats do the same thing as "pushing rope" when you push them up a line a ways through some tight-ish corners? Or do they have a low enough CG that they don't want to jump off unless there's weight on the tail end? I usually just pull the string of cars out of the mill and then push them up to be filled. You can fit exactly 11 cars on the side of the log pond at the mill, so 4 get dropped on L1 and L2 can fit 7+ cars. I'm thinking about getting 11 more so when I need to get more logs for the mill I'm just swapping full log flats out of Connelly Creek. I named my railroad after a local shortline, the St. Maries River Railroad (STMA). It's like a little Milwaukee Road "museum" that's been running since 1980 in that they've never really gotten new equipment. They have 3 sequentially road-numbered MILW GP9s that were modified with dynamic brakes at the time the line was purchased (unequipped when the Milwaukee Road owned them), and 1 SW1200 switcher. And a bay-window caboose that's now in a museum in the middle of Washington. Also wandering through their yard, they have an OLD Johnson Spreader that's also MILW equipment; there's an old video on youtube that was one of those "inner-workings of the railroad" promotional things that showed a slideshow of some of their equipment, and one of those exact spreaders showed up. They used to have the last actual logging train in the country, the "Clarkia Logger" that they shit-canned in 2003 because of a wash-out they couldn't afford to fix. They used short cars based on antique reefers or something that the Milwaukee had turned into log cars with bunks AGES ago; I don't know if they had roller bearings or were still on friction; It didn't matter since they didn't go on any current mainline trackage. Some guy named Mike Williams of the Williams Group out of Missouri bought the line in 2010, and they're thinking of ways they can keep it making revenue. They do an exchange of lumber product freight with the Union Pacific, and for how small they seem to be they have what is allegedly described as a "first-rate" car and locomotive shop with 3 bays on it. So they take wood products out of town, and bring back empties and locomotives for filling or repair. It's a wonder they're still making it, but apparently this guy really wanted the railroad for personal reasons. He even wanted to run excursion trains on it, but the economy decided to take a dump of course.
51:15 You don't have to wait for a full hour. You can type "/wait 0.5" into the console (that you had open) to wait for half an hour or any other time you want. 1:23:05 The longest track to where? To the towns that were inundated by Lake Fontana. So conceivably historically accurate.
I’m pretty sure I figured out one of the reasons why AI blasts through fusees. I saved and quit the game while an AI was running. When I loaded the game again, the train went back into manual and rammed me at 40 miles an hour. The devs might’ve patched that out by now but I have no idea.
your passenger train needs 2 more coaches and a baggage car also, replace the Atlantic with a Pacific type as the Atlantic cannot pull as much train nor carry a full fuel load to run end-to-end beyond Bryson and back. while the Obs. has to be the last car on the train, does it specifically have to be facing the same direction? in other words, when you get to Bryson, back the train onto the Wye and leave the Obs car there. spot the coaches in the yard and take the loco for a spin on the Turntable. tie onto the Elsa end of the coaches and back onto the Obs car
Somehow the playlist for this videos got screwed and this episode is after the next one (episode #5); I was so confused why you went from having 4 engines to not again until I noticed the episode numbers
56:00 i see a problem with that idea. If AI stops at the fusee and it disappeared the train would continue right away. It would have to be timed or something like maybe 3 or 4 minutes after stopping. Idk how long unloading and loading takes.
Hmm the old Puget sound and Baker river railway here in Sedro Woolley called there 2 locomotives 1spott and 2spott, is that a common thing in railroads?
There's a note (I believe in the "handbook") that mentions the AI can/will hard-stop for various reasons. It seems that when he swapped, the command was still set to "0 MPH" from the fusee, so "to 0MPH" is what the game did.
54:03 And by "mod", you mean you went into the game files, found the notepad file for reporting marks, and added the ones you wanted(it's apparently really that easy, folks!)
There Is a route manager mod available. Makes it so you can set which station to stop at. so much nicer than placing fusees everywhere and having to micromanage them. I can link it to you on DIscord if you'd like good sir
You may have to make sure your text color is white on all of your locos and tenders. I noticed since you previous episode your no 3 tender has gray text instead of white, and your no 2 probably has black text on the cab instead of white
Could temporarily solve the passenger coach shortage by taking a page from the Top Gear playbook and converting some stock or boxcar over to Scum Class.
I have a very wild and silly idea, if you have a 2nd observation car on the other end of the train with the rear end facing the opposite direction of the first observation, do you get the bonus then??
Given how cars just pop in and out of existence at the interchange at the beginning of each day, I feel like there wouldn't have been anything to see other than "suddenly, bridge." I welcome correction from those who have played the game and seen otherwise though.
Hyce couldn't you have used the passenger train to get that car to interchange as it was going eastbound after you forgot about the car and realized it?
So what you’re saying is…Railroader is so accurate that their AI has historically accurate levels of train crew drunkenness.
I prefer to phrase it comme ça: the AI whistled for a meeting point (--.), but what he'd meet is the side of a truck!
It's kinda nice when a game has AI that can screw up, either by intentionally programming it to do so, or because there's still bugs in it.
@@CristiNeagu I used to play a lot of SCS' truck sims and I can't remember if it was in Euro Truck or American truck, but one time I saw the AI cars on the road try to turn into the same spot and they just ran right into each other. Artificial intelligence? more like natural stupidity.
@@AllisonChainz3718I can't even tell you how many AI vehicles I've seen in ETS completely ignoring a give way sign and pulling out in front of me... Keeps you on your toes and, to some extent, feels pretty realistic.
@@AllisonChainz3718i have seen AI rear end eachother many times on ATS
The AI starts blowing for the crossing based on the speed/distance at the time of approach. If it's just taking off or slowing down for a stop, the change in speed will throw it off. When it's moving at a constant speed, it's actually pretty dead-on.
Makes sense. Gonna have to install some predictor logic in it... lol!
Also, Hyce, if you put an observation car on both ends of the train you'll get the bonus either way you're travelling!
So basically, pull a Strasburg move? _Sounds good to me!_
Getting the bridge built at Ela is sort of a Milestone I wish you'd have kept in an episode. I love the railroading shenanigans, but also here for the milestones - it feels like working on a puzzle together and then missing the moment where it's completed because your partner couldn't sleep and sat there for an hour in the night. Even if its just a 3 minute clip of delivering the last load to the building site - that'd be enough.
The line to nowhere past Appalachian Hardwoods is a bit of history of the line! That is the original alignment of the branch before Fontana Dam was built and Fontana Lake was filled in. The new alignment post the dam being built is the same as the mainline in game. The original line is under the water of Fontana Lake, along with multiple abandoned towns, and an old narrow gauge that used to run to the Fontana Copper Mine (before Fontana was flooded by Fontana Lake.) The hydro generators at Fontana Dam still supply power to a massive chunk of NC/TN.
The Tuck run! Well, in reverse. I worked on this railroad for a few years. It only runs out of Bryson but Dillsboro is one of its stops. The shop is still in Dillsboro though so it's like an hour to an hour and a half to get to maintenance.
Weird but cool to see my home area in a video game.
Train to Bryson, much more safe then a train to Busan.
Edit: I guess with Hyce behind the proverbial wheel, the risk is about the same.
This is one of the cooler RRer game I've seen recently. Feels like someone's layout. And the mechanics don't look terribly dense.
Idea here, you put an observation on both sides the train. That way no mater what end your engine is on there is always a bonus
That immediate stop is an AI power. If for some reason they cannot make a stop for a fusee or other, the AI can trigger an immediate impossible stop. Since you activated it as it was going into a switch lined against, it triggered it to stop like that since it couldn't conceivably brake in time.
If I feel really lazy, I use the road mode to kick cars!
Something I do want to mention, Hyce, is that the turntable experience is a LOT better(and more fun) in First Person. It was really cool being in the operator's shack and seeing that big, larger than life locomotive slowly rumble by, pulling onto the turntable(even if it was a Mogul). I even recorded it for posterity, so lemme know if you might want to see it, and I'll send it to ya.
The moment the background music stops and suddenly "Smells Like Kenosha" starts up...Not a Hyce video without dumping some equipment in the dirt.
#2 doesn't have lettering on the cab because somehow the lettering color got sent to black or something, if you click edit and change lettering color to default it should fix it.
The reason why you can get more of a loan is that you have more collateral (stuff you bought).
The new yard at Bryson looks great! I really like the placement of the roundhouse. And there is so much space!
21:00 In true ES&D style you could just stick an observation car on either end of the train >.>
but that costs money, and we don't have that
Timely bonus is calculated based on how many days it takes you to spot a car. If you spot it on the same day you get it at the interchange, or the same day it's ready for pickup then you get the maximum timely bonus under your contract with the second and 3rd day reducing your bonus by half each time, after 4 days you don't get a timely bonus, just your contract fee.
Hyce: the last great stronghold of feature long lets plays.
Please, never change.
Maximum loan amount is based on assets owned, you just purchased a passenger car and then an engine so that's why it went up twice. You should find them at the interchange immediately without needing to wait.
1:06:44 The passengers- *train uncouples* ‘Oh God he’s doing it againnn, hold-on Kids’
yeah i dont know about yall but I think Sley Mica & Shist rocks
limes
ahh you asked howbthe timely bonus works, any contract you at level 2 or higher offers a time bonus listed as same day bonus, next day bonus, 2 day bonus. it seems to be based on the amount of time since the waybill was issued
That long ass train & reference in the first minute is why I *wanna pay for my membership.
48:07 The inherent flaw with any train sim: you can't feel wheelslip or slack action through the keyboard.
The east bound and down joke was pretty funny.
With the logging line they should include a logging locomotive, maybe one that has gears drive the wheels to handle the steep grades on logging railroads...
Fun fact the Graham County Railroad that connected with the Murphy branch at Topton ran a shay in freight service up until 1975
I can’t help but think there’s gonna be a new boxcar-shaped hole in that Stenzel plant at some point!
I found that once you open the line and start running from silva to bryson, it makes sense to get a large freight engine to haul the trains over the road.
Big fan of the first 2-8-0 myself. Only deckless engine in the game AFAIK. Once you get past Bryson though, that’s when you need to invest in some real big power.
That K-35 is my Bryson Switcher, It is a great Locomotive, I haven't really run it over the road, so I am curious to see how it does. I will be watching. 😀
Ride the ES&DT: We'll get you they're, but you won't enjoy the ride.
The spirit of railroads
Shey for the logs if possible. Just so you can meme with it. We loves the memes.
They don't have one.
Love the spotted car at the mill decided to roll back to the points, because the hand brake wasn't set.😂😂😂
I'm having so much fun with this game. It's like playing with model trains without having to buy all of it.
It'd be nice to be able to hit tab and switch to the next loco instead of finding them on the map and clicking.
Since you will be getting the 4 locomotives, is it make sense to change the operation a bit? For example:
1 Passenger Train
1 East bound Freight and 1 West bound Freight train. But instead of running to the very end, they can meet at Whittier yard to change cars.
And the last loco can do the usual log shuttle to Connelly Creek and shutting at Whittier.
Love Hyce’s strategy with the passenger. “Oops the whole train is a slip coach!”
I expect more Emperor of the North shenanigans now that you bought the "19". You will absolutely love the engine as it can do just about anything you ask of it for it's size and power. I would also suggest maybe selling the ten Wheeler to buy the T21 ten Wheeler so at least you can have a more powerful engine than what you got now. You've already sold the caboose so that won't help but at least maybe now have a better small engine for the time being. But hey I'm loving the series as even when I can't play I know you've got a video out for the game so I can still enjoy it. The game may not be a true simulator but I haven't had this much fun on a train themed game in a long time. Keep up the series and I do hope when kAN is able he will join you.
It would be nice to get a notice when any engine is low on resources with adjustable percentage threshold. Or there could be small icons on the edge of the screen, color coded, that show the level of resources of all engines.
I think maybe the allowable loan went up again after you bought the Mikado because, with another engine, you have more collateral.
59:00 I know that Hyce was focused on the two trains, but I would have laughed so hard if that flatcar would have rolled back outside of the delivery area when it dunked the buffers and rolled back.
One hell of an opening to the video I loved it watched it a few times
Sooo new place, new shenanigans? also, YAY HYCE IS PLAYING ON AN EASTERN RR ROUTE!!!! (sidenote, Hyce and 491 were photographed during Colorado Crossings 2023, the photo is on Flickr)
I replace the starter coach and run the light weight coaches with an observation car, and a three car train with one engine fits perfectly on the wye at Bryson so turning is a breeze.
Ah that's nice.
For those that don’t know The song “Eastbound and Down” by Jerry Reed is almost the exact same song as “Westbound and Down” by Jerry Reed.
My ears always perk up when I hear the guitar crescendo of doom playing in the background :)
"we've got a long way to go, and a short time to get there"
* the Soul of Jerry Reed rises from the grave to a chorus of banjos and the scream of a ghostly Trans-am *
"I'm east bound, just watch ol' "Bandit" run."
Excellent video!
I love that I rolled my eyes at a true crime drama I had to watch, and the location was Bryson, and I immediately said “Oh I know where that is!” (Same goes for a “Ghost Adventures” in Cripple Creek. The gf said “omg the things that are in your mind.” 🙄)
Long live the East Salida & Denver Terminal RR. 😃
19:59 I thought you were saying that about the nasty defect on that driver
if you start running with a lot of T2 or T3 contracts a K-35 is going to be the smallest unit you want for a road engine unless you run a pair of G25
I'd sell the T17 as its tender is just tiny
One thing I found useful to use is the switch list, but opposite the way the game intends it to be. I would have all the freight cars on their at their destinations crossed out, but they would uncross themselves once their destination changed back to the interchange. Another cool thing about the switch list is that you can click on the car number and the camera would snap to whereever they are. I just have to be careful not to click on the cleanup button.
Hyce I recommend getting a strong over the road engine pretty soon I play in a multi player server and I have my own server we daily have 30+ cars moving out of Bryson at anywhere between 1000-2000 tones plus that train then needs to stop in Whittier and pickup even more cars
Hello Hyce, I wondered if you've seen the movie Mission Impossible: Dead Reckoning Part One? It's a Tom Cruise action movie that has a steam locomotive setpiece for quite a substantial chunk of the runtime. The engine itself is a prop diesel dummy inspired by the BR Britannia Pacific & 9F classes and looks gorgeous! The loco itself...well it followed the long honored Buster Keaton tradition if you know what I mean, but I think it's a cool idea for a future video!
Ive been to Bryson many times, and for a game its pretty accurate!
13:00 I just started playing Railroader and I keep going back and forth on selling the first ten wheeler they give you and trading up to the bigger one for that reason.
turn the ity bity 10 wheeler into a shunter to build bigger interstop trains at the big yards
Amazing the game is getting better every day!!
it's one of the best ways to stop light AI trains and you fumble to select it. just throw the switch and they'll slam to a stop. this does NOT work for heavier trains as i've found out the hard way.
20:00 Oh if you think the drive rod is bad, look closely at the ten-wheeler’s valve gear when you get the chance.
I don't look at valve gear in this game because I don't want to hate myself for playing it
It's funny that you use the first Mogul for the Log Run up the creek. I have it doing the same thing. One question though, shouldn't empty log flats do the same thing as "pushing rope" when you push them up a line a ways through some tight-ish corners? Or do they have a low enough CG that they don't want to jump off unless there's weight on the tail end? I usually just pull the string of cars out of the mill and then push them up to be filled. You can fit exactly 11 cars on the side of the log pond at the mill, so 4 get dropped on L1 and L2 can fit 7+ cars. I'm thinking about getting 11 more so when I need to get more logs for the mill I'm just swapping full log flats out of Connelly Creek.
I named my railroad after a local shortline, the St. Maries River Railroad (STMA). It's like a little Milwaukee Road "museum" that's been running since 1980 in that they've never really gotten new equipment. They have 3 sequentially road-numbered MILW GP9s that were modified with dynamic brakes at the time the line was purchased (unequipped when the Milwaukee Road owned them), and 1 SW1200 switcher. And a bay-window caboose that's now in a museum in the middle of Washington. Also wandering through their yard, they have an OLD Johnson Spreader that's also MILW equipment; there's an old video on youtube that was one of those "inner-workings of the railroad" promotional things that showed a slideshow of some of their equipment, and one of those exact spreaders showed up. They used to have the last actual logging train in the country, the "Clarkia Logger" that they shit-canned in 2003 because of a wash-out they couldn't afford to fix. They used short cars based on antique reefers or something that the Milwaukee had turned into log cars with bunks AGES ago; I don't know if they had roller bearings or were still on friction; It didn't matter since they didn't go on any current mainline trackage. Some guy named Mike Williams of the Williams Group out of Missouri bought the line in 2010, and they're thinking of ways they can keep it making revenue. They do an exchange of lumber product freight with the Union Pacific, and for how small they seem to be they have what is allegedly described as a "first-rate" car and locomotive shop with 3 bays on it. So they take wood products out of town, and bring back empties and locomotives for filling or repair.
It's a wonder they're still making it, but apparently this guy really wanted the railroad for personal reasons. He even wanted to run excursion trains on it, but the economy decided to take a dump of course.
music giving me flashbacks to railroad tycoon 2 ^w^
Holy crap the ES&DT has a better safety rating than me (29%).... I need to reevaluate my life
For all the sound this game took from SRC/CN-89, (bell, air pump etc.) you’d think they’d have an E-10 Mogul in the game.
Hyce i want Adam to add a bigger yard to Sylva so you can block your interchange cars by destination per track. Kinda like a classification yard.
51:15 You don't have to wait for a full hour. You can type "/wait 0.5" into the console (that you had open) to wait for half an hour or any other time you want.
1:23:05 The longest track to where? To the towns that were inundated by Lake Fontana. So conceivably historically accurate.
I’m pretty sure I figured out one of the reasons why AI blasts through fusees. I saved and quit the game while an AI was running. When I loaded the game again, the train went back into manual and rammed me at 40 miles an hour. The devs might’ve patched that out by now but I have no idea.
Hmmm. I didn't have save or loads in mine.
Shist is a rock I learned it in my earth science class this year😂
your passenger train needs 2 more coaches and a baggage car
also, replace the Atlantic with a Pacific type as the Atlantic cannot pull as much train nor carry a full fuel load to run end-to-end beyond Bryson and back.
while the Obs. has to be the last car on the train, does it specifically have to be facing the same direction?
in other words, when you get to Bryson, back the train onto the Wye and leave the Obs car there. spot the coaches in the yard and take the loco for a spin on the Turntable.
tie onto the Elsa end of the coaches and back onto the Obs car
the baggage car sadly is only accessible in sandbox and as of right now does nothing.
Somehow the playlist for this videos got screwed and this episode is after the next one (episode #5); I was so confused why you went from having 4 engines to not again until I noticed the episode numbers
Kicking cars in a fun and rewarding hobby.
"The AI Wrecked it" sounds like something you'd try to cook up to John Doe to prevent yourself from getting more insurance debt...
56:00 i see a problem with that idea. If AI stops at the fusee and it disappeared the train would continue right away. It would have to be timed or something like maybe 3 or 4 minutes after stopping. Idk how long unloading and loading takes.
That makes sense.
we hope you are doing well, keep up the good work
wait until you get the Berkshire
maby try to get the Pacific. I find it usefull with the early game freights that are too heavy for the 10 wheelers
What if you had an observation car on each end of the train & did "the thing" in both directions? Would the bonus stack?
That's science to test....
Managed to get the whistle mod installed and now all I want to do is hear the Huber 6 in person
Also whistle idea: The Santa Grande 5 chime, its an SP 6 radially and a D&RGW 5 chime (like on the k-37s) vertically
Hmm the old Puget sound and Baker river railway here in Sedro Woolley called there 2 locomotives 1spott and 2spott, is that a common thing in railroads?
It is.
Copy that.
I still find it wierd, you talking about my home track.
1:29:43 "That's a fender bender!" But seriously, if the ES&DT had a high safety rating, would it even be the ES&DT anymore?
Nope. Lol
man that AI instant stop was offputting. i blinked for a second and ask myself "did Hyce just do an edit skip?! what happened?!?!"
I've had the same thing happen and it is annoying. I haven't noticed it the other way though.
There's a note (I believe in the "handbook") that mentions the AI can/will hard-stop for various reasons. It seems that when he swapped, the command was still set to "0 MPH" from the fusee, so "to 0MPH" is what the game did.
Nope. I was as confused as the rest of you guys lol
54:03 And by "mod", you mean you went into the game files, found the notepad file for reporting marks, and added the ones you wanted(it's apparently really that easy, folks!)
I mean, I did not, but yes, apparently that is how it's done. I downloaded a file from a friend.
@@Hyce777 Ah, I see. Understood!
"When you see God, brake."
There Is a route manager mod available. Makes it so you can set which station to stop at. so much nicer than placing fusees everywhere and having to micromanage them. I can link it to you on DIscord if you'd like good sir
I’d recommend buying a C-46
It’s fine it’s fine
I swear to God my memory is terrible, someone please jot down what whistle each of the locos have equipped
Oh dam Hyce makes a 16 Tons reference
You may have to make sure your text color is white on all of your locos and tenders. I noticed since you previous episode your no 3 tender has gray text instead of white, and your no 2 probably has black text on the cab instead of white
Liking it: Yessss
Could temporarily solve the passenger coach shortage by taking a page from the Top Gear playbook and converting some stock or boxcar over to Scum Class.
What’s the control you use to see the track gradient?
What if, instead of a fusee that goes away after a use, the devs implemented torpedoes to act as a one time stop device?
sold
if you run without a caboose or end of train lamps, is there really an end of train anyways?
Technically no! Haha.
I have a very wild and silly idea, if you have a 2nd observation car on the other end of the train with the rear end facing the opposite direction of the first observation, do you get the bonus then??
Are we gonna get more steam & steel?
I'm sort of torn on the new braking value. The old one reminded me a lot of oily cast iron brakes that didn't stop for shit.
Very nice, man! What's the mod for all the extra whistles?
It’s available on Nexus
@@ww32 thanks!!
So those of us who were looking forward to see the bridge at Ela being built just get a "yeah, I just did that of camera, get lost"?
Given how cars just pop in and out of existence at the interchange at the beginning of each day, I feel like there wouldn't have been anything to see other than "suddenly, bridge."
I welcome correction from those who have played the game and seen otherwise though.
57:48 Hyce, have you forgotten about our lord and savior _Shift+R?_
If it's not close I feel like I have to go get it. lol
just sell that 10 wheeler or at minimum have it as the backup engine
Hyce couldn't you have used the passenger train to get that car to interchange as it was going eastbound after you forgot about the car and realized it?