Qualcomm Snapdragon Spaces Announcement Video

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  • Опубліковано 8 лис 2021
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КОМЕНТАРІ • 14

  • @YouInVR
    @YouInVR 2 роки тому +7

    "Office anywhere"

  • @inceptional
    @inceptional 2 роки тому +11

    This AR tech just isn't ready for the kind of stuff they're trying to convince us we'll all be doing with it on the current generation of hardware. It's going to take multiple more generations before AR is at a point where most people won't just use it for a few days, put it in a drawer, and basically never touch it again. And, ironically, I actually think passthrough AR inside VR headsets will still probably get there first in terms of being a genuinely practical and useful solution that's at a quality level good enough to make this more than a gimmick right now. Most people buying these early AR glasses are basically spending a lot of money on paperweights imo.

    • @pumpuppthevolume
      @pumpuppthevolume 2 роки тому +1

      well this and nreal offers the same fov and better image quality then the multiple times more expensive and big hololens2 .....soon ar will have what 2016 was for vr it already is good enough ....and yes it will get better and yeah passthrough will be great too

    • @inceptional
      @inceptional 2 роки тому +2

      ​@@pumpuppthevolume And yet, it's still only around 40-60 degrees on most of those dedicated AR headsets, whereas something like the LYNX R1 already offers passthrough AR that's around 90 degrees (and can do both VR and AR, tethered and standalone, hands and controllers, etc, and even costs quite a bit less than most of those dedicated AR headsets):
      ua-cam.com/video/QGRybx3wFso/v-deo.html
      ua-cam.com/video/JgkUjkbLJvo/v-deo.html
      ua-cam.com/video/Kdw3WdkZgOg/v-deo.html
      ua-cam.com/video/ZHK8Evkoddk/v-deo.html
      There's part of me that thinks just pure AR glasses might actually become kind of obsolete before that technology path ever truly hits its stride, if VR passthrough keeps progressing at the pace it has been and VR headsets (or actually XR) keep getting smaller and cheaper as fast as they have been. In literally a handful of years, maybe even next year if Meta's new "Cambria" headset delivers on the initial preview, we'll have a pretty small form-factor, relatively affordable, high build quality, and extremely-well-supported XR headset that does basically everything any current and upcoming AR-only headsets can do, at least that I know of, and then what do these AR-only headsets/glasses really have to offer?

    • @pumpuppthevolume
      @pumpuppthevolume 2 роки тому

      @@inceptional no need to link me stuff I know more or less everything about the topic.....50 fov at a reasonable price and reasonable size and pretty good image quality .....is pretty awesome for small glasses and having perfect fidelity of the real world
      and yes lynx is pretty good and I agree the fb and apple upcoming vr headsets will have pretty great passthrough

    • @faduci
      @faduci 2 роки тому

      ​@@inceptional There are at least two big problems with passthrough that give pure AR glasses an edge: light sensitivity and focus/convergence. Our eyes are much better at adapting quickly to low light and bright environments thanks to our irises, and they adapt differently wherever we look. This simply doesn't work with the current passthrough tech, you'd need at least eye tracking to also focus the cameras on the same areas and have sensors with a much higher dynamic range than what is available today.
      The second problem also requires eye tracking and focusing lenses. We see stereoscopic, with the eyes rotating inwards when looking at close objects. Everything at a different depth becomes blurry. In VR we render everything at the same full focus, which messes with our depth perception. That isn't a big problem in VR, where we only have very rudimentary hand and finger simulations, but a much bigger problem in real life, where large parts of our brain are doing nothing but hand-eye coordination. And AR is about enhancing real life, where we rarely have to race virtual toy cars across the living room or hit boxes with light sabers, and instead eat, write, build, open, move or throw things very close to our face with rather complex hand movements.
      This keeps pure AR glasses in the game despite low FoV and only being able to show lowres, transparent images, because they avoid those problems by simply showing the real world directly and letting the eyes do all the adjustments.

    • @inceptional
      @inceptional 2 роки тому +1

      @@faduci It will certainly be interesting to see how it plays out. But right now, there's nothing about current AR glasses that I find compelling in the slightest. And what I mean by that is that there's zero reason I would ever go out and actually spend money on any of the available AR solutions because I feel like it would be a total and utter waste. And I think most people who do go out and buy them are going to end up in ultimately the same boat, where they'll buy them, play around with them for a week or two, think the tech is "cool", put them in a cupboard and never touch them again. It's kinda like the floating screen headsets that existed for a couple of decades prior to the new era of proper VR headsets. Totally and utterly pointless gimmicky devices that ultimately did more damage than good in the short term. VR though, even now, is genuinely brilliant as an actual consumer-ready product and just getting better every single day.

  • @CoreyKosak
    @CoreyKosak 2 роки тому +2

    AR technology makes it even easier to ignore your computer's critical system updates (0:18)

  • @omarcortes88
    @omarcortes88 2 роки тому +3

    - ok, but how will this help us sell more AR glasses?
    - AR glasses?

  • @panicraptor2837
    @panicraptor2837 2 роки тому

    Defies all expectations of which there have been none.

  • @pupthelovemonkey
    @pupthelovemonkey 2 роки тому

    So 0:28 is the metaverse huh? Neat

  • @ImCallingFromSpringfield
    @ImCallingFromSpringfield 2 роки тому +1

    I doubt it looks so good in real life. It’s probably more like the BS CGI Whale from Magic Leap which in reality is a PS headset

  • @evolicious
    @evolicious 2 роки тому +1

    Microsoft hololense, but somehow even worse.