Love that we're getting this already! Quick note: if the text in cutscenes feels fast, and the music timing feels off to you, it's because this is still using the N64 timings, which compensated for the massive lag.
6:32 You can. It's just the last line they said. I very much like the idea that the incantation for the spell is actually "Grunty's sisters you should not mock / we'll use our magic to blast this rock."
Dan Jones: “Ya know, Klungo deserves the love.” Me, remembering Dan’s sweary raging at Klungo over his “vidja gaem” during the Nuts & Bolts stream: he suuuuure does, dan.
44:50 Fun fact: this puzzle minigame was in Banjo-Kazooie too! After getting the sandcastle's Jiggy, if you go into Banjo's house, then go into first-person and look at the picture of Bottles, you get to play "Bottles' Moving Picture Game", which is basically just this! You could unlock some goofy cheats by completing the puzzles, including one which unlocked... (spoilers...) the Washing Machine transformation, for use anywhere you want!
"Call of Duty: replace Kazooie with a gun" Man, Dan Floyd doesn't know *how* true that statement is yet, especially given where you're standing when you say that lol
YAY!! BANJO TOOIE!! Just an fyi though Tooie is half 3D platformer and half Metroidvania. Expect a good bit of back tracking to get jiggies from previous worlds instead of just being able to complete each world in the first pass. Also expect the worlds to connect together both through the hub and without the hub.
Man I really don’t understand how someone who like banjo kazooie can dislike this game. It’s literally just banjo kazooie +. Everything in banjo kazooie is in this game and then you get extra great stuff. A larger more interconnected world, more diverse and interesting abilities, a more in depth and interesting story, a wider variety of more challenging and interesting puzzles. The only thing I could see might be interpreted as a negative is that some levels require you to come back with abilities you acquire later but for me that just makes the game feel larger and more consistent. I really see nothing that the original does that this game doesn’t do better.
Regarding the topic towards the end with the notes being collected in batches, it was to work around the hardware limitations of the time, B&K had 100 individual notes but that was too much for the game's internal RAM to track so they had to use the note score system instead. By grouping notes together the game could properly track notes collected. DK64 having Way-Too-Many-Collectibles is likely why the game required the expansion pak.
Okay, new question: Where's Banjo's sister in all this? We spent all of last game saving her, it seems really weird we haven't seen her around yet. God, I hope she didn't get cut after all this.
In one of the late levels there's a "Missing Person" ad for her on the side of a milk carton. Apparently even in universe, she disappeared after that game.
37:46 You know, I used the think the same thing, especially the whole "if you uprez-ed the quality of the models and the details... it'd lose a lot of the charm the series has to it" but when we got to see the Smash Ultimate models for Banjo & Kazooie, along with the Spiral Mountain stage, I gotta say that I wouldn't be against a Remastered Banjo-Kazooie Duology.
Yeah, but that wasn't _everything_ uprez-ed. I mean, I really see where they're coming from with it since in many cases it wouldn't seem right. Mostly with the odd porportions they have now. The example of the eyes that kicked of the Dan's discussion though I think isn't exactly true since we have Hatty from Mario Odyssey.
@@Kio_Kurashi that's the rub, you can't half-uprez a game, you have to do the whole thing or nothing. Else when the uprezed sprites / models are near the original sprites / models they stand out like a sore thumb. That's what happened here, some are up rezed, some aren't, and the misalignment is causing problems.
Saying Dan Jones "didn't care for it much" is like saying "glowing coals are kinda warm" And I've been looking forward to this, cause I'm a total outsider to the Banjo-stuff. Only ever watched. EDIT: Wasn't expecting to see JFG get nods. Also, by the sound of it, the first person sight is the JFG aiming, but first person. Snaps to center and everything.
58:00 Things were indeed not great in the Fromsoft household... but now both series are done! But it's crazy to think with their powers combined, banjo tooie and dark souls 3 co-ops surpassed Elden Ring. The Great Elden Wiggy is indeed powerful. All jokes aside loved both series and can't wait to see what games have planned next for your channel!
I really want Dan Jones to do the Banjo voice and Dan Floyd to do Kazooie. I think Floyd does a great Kazooie and I've heard Jones do that deep "aw shucks" schtick of Banjo's and land it. Then we can hear them play off each other too.
This game was such a huge part of my childhood! It's awesome seeing you play it on the channel, in co-op as well. I hope you play it for a while, at least.
F*ck yeah, Banjo-Tooie! I used to love, _love, LOVE_ this game as a kid, but I fear I could never detatch the nostalgia in each playthrough I've done over the subsequent years. And ever since DJ started bad mouthing the game in prior series only turned my brain unga-bunga and made me patiently await the inevitable D&D playthrough, hoping to understand the other side's point of view in real time. I just hope Dan likes it, and if not, oh well. At least watching the playthrough should be fun.
I love this game too. You shouldn't have to detach your nostalgia just because other people don't like the game. Enjoy the fact that the game gives you nostalgia!
@@aidansilli4257 I've tried to detach the nostalgia mostly because I've wanted to understand why others didn't enjoy it, aside from "different strokes for different folks" kind of thing. Like, there's things like the whole "In BK you can go into almost every level once and beat it in one go, but in BT you can't since you need abilities from future levels in order to complete a level" and I only saw that as a positive. BTW, not saying that there aren't flaws, just saying that most don't really affect my enjoyment of the game. Ultimately, my guess would have to be is that BT takes elements from Metroidvanias in which you have to make a mental marker on certain things you just have to remember, and that I just enjoy the interconnectivity of it all.
@@Shadrio I feel the same way. I love that this game feels like a metroidvania and I guess some people wanted each level to be self contained. I love each level's large size and the backtracking because it feels rewarding to have an interconnected design. I played this game before kazooie and my lack of expectations let me enjoy the game for what it was. I understand the need to see why other people might not like something, but I don't want negativity to impact my enjoyment of a game (this happened with Breath of the Wild and Joseph Anderson's video)
30:50 you know what would be fun? If grunty would start one of her rhyming taunts, but before she finishes one of the sisters interupt in some way, preventing Grunty from finishing. That way you could keep Gruntys rhyme rythem cadence that just... makes Grunty, Grunty, while also giving the writers a break.
This continues to be my favorite game ever, so I hope you are able to give it a fair shake even with dan jones' quips hah. There is a lot of good quality of life changes and positive ways in which they changed it from the original too, but I do agree with a bout half of the complaints hah.
I've been waiting for this series since its announcement! :D I loved your Banjo-Kazooie playthrough, and was really excited for this one. What a pleasant surprise!
50:35 I thought it was just a way of making it so notes don't reset when you leave the world (Especially since this game has much bigger, more connected worlds). For 900 different notes, that would be way too much memory dedicated to something so minor. By turning them into note nests and treble clefts, they drop it down on only needing to track 153 objects for notes instead of 900.
Interesting. I wonder if they had decided to split it up with the remaster if that would have made the game feel better or not. Of course that would have been a whole lot of work for that.
A quick google shows that the banjo tooie save file is 2.9 KB. Keeping track of the 900 notes individually takes 900 bits, which is about 0.1 KB, so I don't really buy it.
@@NotaWalrus1 you also have to consider how much size they were allowed to use for the save(s) since a designer may set limitations on that even if the total size of the game and saves would all fit on those old cartridges. (They certainly did) This could be for performance issues and other things that are more technical than I have the knowledge to guess at.
I personally like Banjo-Tooie a lot more than Kazooie, it's longer, more challenging, the levels are a lot more complex and interesting, the writing is snappier and more fun, even the music is better, not that Kirkhope did at all bad in the first game. There's certainly weaker elements, like the Goldeneye sections, but I think the overall package has a lot more to it.
I'm really looking forward to this one. I only played through this game once when it came out and I don't remember too much of it. I mean I do remember it, but it's so hazy. So it'll be great to relive the game since I can't really replay it any other way. I'd give anything for Switch ports of these two games.
Jamjars rhymed in the original N64 release (so long as you don't pronounce "Z" as "Zed"), but the shift to Xbox controls had the unfortunate effect of killing the rhyme scheme any time the buttons are part of it.
Actually, you have to pronounce "Z" as "Zed" to make them rhyme (makes sense, since it was a British company that made the game). One N64 rhyme is "Leap high in the air and then hold Z, watch Kazooie spin and drill with her head!"
Aligning the honeycomb health into a straight line is a baffling design decision. They're shaped that way in nature specifically because they interlock in an efficient pattern.
I think the thing I liked so much about this game as a child was that the world was so big, and felt so fleshed out compared to the first game. I don't doubt the first game is a much tighter experience, but as a literal 5 year old watching their older cousins play both, Tooie really left much more of an impression.
Maybe this is controversial but I think this game better than the first. The only major gripe I have is the first person sections and mostly because I don't like timed things (stupid dynamite T-T)
I've never played either banjo-kazooie game, I was never into it, and I _knew_ with all my heart that the Kazooie portrait was the only correct choice. Some things are just fundamental truths, yknow? If anyone's unaware and mightily confused, all Dark Souls servers will be down until Elden Ring releases, since players have found and reported an _extremely_ concerning glitch that's present in all games of the franchise, and would have probably been in Elden Ring as well upon release if the community hadn't made some noise about it. I'm sure someone else can probably fill in the details, that's most of what I know about this situation.
I love this game but hate the XBOX port of it. They totally ruined the opening cutscene by having the music completely out of sync. The musical cues happen like 30 seconds too late, and it really kills the mood. I can highly recommend rewatching the opening of the N64-release, it hits a lot harder.
Why the Dark Souls servers are down: they found a Remote Code Execution exploit with the PC version. They know roughly how to fix it, but they're focusing on making sure it's fixed in Elden Ring before it gets released.
-Klungo is the kind of guy who sends Empty Red SuperChats on Gruntilda's stream... -you know, I've never seen any VideoGame Essayist actually make a Design Document for what a dream Banjo-Kazooie 2 would look like -yeah, it would have been funnier if the Joke was that everyone kept cutting Grunty off, after the "ok I'm not rhyming now... so anyway I'm going to rhyme in the very next sentence!" Setup -LMAO that complain counter, I'm looking forward to see it surpass the Souls Death Counter
36:58 Get force Gemini: I've been thinking about that game for years.. one of the few N64 games I was curious about but never tried. Well I got the chance to try it a couple weeks ago, and wow I completely hate it. I can't believe something that has been occupying my mind for this long would be so lackluster.
Juno (the brother), Vela (the sister), and Lupus (the dog). And, Dan, You're not wrong about the attempted anime polygons not really working out for the twins' faces.
I don't know. They weren't terrible. The one complaint I have against Jet Force Gemini, is that it forces you to 100% it before facing off against the last boss.
i'm really fascinated to see this game from the perspective of someone who loves banjo-kazooie but never touched this sequel. i like it less overall myself but i think it does a ton of interesting things too
@@BynineStudio I've already mentioned this before, but Banjo Tooie is esentially a Zelda game, it's an Intelegence test, everything you need to beat it other then Canary Mary is in the game, it's people who stumble blindly instead of taking the time to use what the game gives you that will allways trip over it then blame it. If you allways move on whenever you aren't having fun or get stuck, that is the secret to playing large scale games, because there is soo much content you can have nothing but a good time
@@soulplayrt463 oh don't get me wrong, i love banjo tooie! it's one of the biggest inspirations for cavern of dreams. i think it does really interesting things - finding specific ways to travel across worlds to solve puzzles, the super cool transformations (love the submarine!), the rad abilities like splitting up and the clockwork egg, stuff like fire eggs lighting up the environment... it's fantastic. i also genuinely enjoy the FPS sections and i wish they were used for more puzzles! however, i do think it stumbles in some places (eg some overly tedious puzzles, being forced to use a slow-moving character like Mumbo to navigate expansive worlds) and i think it's important to recognize those flaws so that we can learn from them for future projects. i hope that clarifies what i meant!
@@BynineStudio I agree, I just hate it when this or any game gets hate when there are very easy soloutions built into the game, jiggy tips make finding the jiggys a scavenger hunt and wayyy easier, jumping with kazooie and realising you carry momentum when you land slide or just actually using the flight pad when it's closer, my issue is when people complain about issues they could have actually solved or made much better, but they didn't test it before complaining about it, like how for every jiggy there are usually 2 ways to get each one, that's great game desighn because the game lets you skip over both tip toe sections if you do this just by trial and exploration, sooo many times people give up when they haven't even tried, they didn't read any of the signs then complain about lack of direction and being lost.. they never used any jiggy tips, they walked everywhere instead of hop sliding with talon trot but call the game slow, it's things like this that make me say... No they don't have the right to review it as bad. Because if something is bad but it comes with, well you never tried blank, then how can anyone judge that ? To put it briefer, there are 2 kinds of gamers, the ones who play Mario and try the run button and the ones who blame the game for the button they never tried to run so they just walk everywhere, these guys are in the seccond category.
Speaking as someone who played this as his first console game ever and has fond memories: A lot of Banjo Tooie's flaws seem to stem from a single mindset that permeates not just this game but also future Banjo games: that more is always better, especially when it comes to the physical size of the worlds. Their top priority seems to have been just making the worlds larger even if that made them far less dense. That's far from the only questionable design decision but a lot of the issues with design seem to stem from that one decision. Although I am still baffled at the fact they simultaneously made the worlds larger and condensed the small collectibles into groups of five or twenty so there were fewer collectibles spread out over a larger world.
I have to admit, I had to take a break from this channel when during one of the Chalice dungeon episodes, this game got torn to shreds. BT was one of my absolute favourite games as a kid so it irrationally affected me to hear it suffer such vitriol. Like you mentioned just before the jinjo-timestamp, getting defensive of gaming opinions and what not. I'm going to take this as an opportunity to watch this channel again. I never stopped loving you and your content but that just hurt me, I hope this playthrough will mend my heartbreak. 56:45 There's a different number of jinjo's for each colour, white being the smallest family and I believe black being the biggest. Jinjo placements are not exactly random, but differ between save slots and you just happened to select the slot that has the white one right there which is a nice coincidence.
There was a comment last week that they're likely to /stay/ down until ER releases, to shore things up and test out any nasty bugs, but y'all are probably recording this before you've read comments on last week's video X3;.
From what I understand, Fromsoft discovered a serious bug in their network code, and they're concentrating on getting it fixed for Elden Ring first. So given the lag between Dan playing and when the video comes out, it'll probably be late March at the earliest before DS3 resumes.
I'm 21 and this is messing me up. I'm just now knowing more on Banjo Kazooie, and I didn't know it'd be filled with dark humor and A LITERAL CHARACTER DYING. I thought it was just a goofy kids game 😫 ( especially with the dude walking out smoky, thought it'd be something like cartoons would where they cough out smoke but are alright )
I actually played Jet Force Gemini as a kid. On the n64 no less. It's a really... interesting control scheme that demonstrates what kinds of controls 1st person shooters had before there were 2 control sticks on a controller. It's completely unplayable now if you have any familiarity with the common controls in the genre. But yeah, the 3rd character was indeed a dog.
The controls may not have aged well, but, back in the day, GoldenEye was one of the N64's killer apps. As I recall, JFG's first-person mode just recycles that control scheme.
Fun replacement for Dan Souls 😊 There's something funky going on with the PlayFrame UA-cam stats though - to me it looks like there's 110 views and 772 likes(!)
Forced rhymes likes with "y" and "accuracy" (pronounces ak-you-ra-sye) actually has a relatively storied tradition. E.g. in The Pirates of Penzance - a 19th century comic opera by Gilbert & Sullivan) we see the rhyme "and alone he's fit to fly" with "with unusual revelry"
I just screamed "YES!" when I saw this in my subscription feed. Oh boy, this is going to be a treat.
Same! I got surprisingly excited XD
I am disappointed that Dan Jones doesn't have a new, angry picture in the thumbnail, but I am very excited for this
Give it time.
Love that we're getting this already!
Quick note: if the text in cutscenes feels fast, and the music timing feels off to you, it's because this is still using the N64 timings, which compensated for the massive lag.
6:32 You can. It's just the last line they said. I very much like the idea that the incantation for the spell is actually "Grunty's sisters you should not mock / we'll use our magic to blast this rock."
Dan Jones: “Ya know, Klungo deserves the love.”
Me, remembering Dan’s sweary raging at Klungo over his “vidja gaem” during the Nuts & Bolts stream: he suuuuure does, dan.
44:50 Fun fact: this puzzle minigame was in Banjo-Kazooie too! After getting the sandcastle's Jiggy, if you go into Banjo's house, then go into first-person and look at the picture of Bottles, you get to play "Bottles' Moving Picture Game", which is basically just this! You could unlock some goofy cheats by completing the puzzles, including one which unlocked... (spoilers...)
the Washing Machine transformation, for use anywhere you want!
"Call of Duty: replace Kazooie with a gun"
Man, Dan Floyd doesn't know *how* true that statement is yet, especially given where you're standing when you say that lol
He does. That's the thing. Just like the earlier mention of Gruntilda inventing switch-pads, he's being a cheeky scamp and I love it.
YAY!! BANJO TOOIE!! Just an fyi though Tooie is half 3D platformer and half Metroidvania. Expect a good bit of back tracking to get jiggies from previous worlds instead of just being able to complete each world in the first pass. Also expect the worlds to connect together both through the hub and without the hub.
Can't wait to see how many place values we get for that complaint jar.
Man I really don’t understand how someone who like banjo kazooie can dislike this game. It’s literally just banjo kazooie +. Everything in banjo kazooie is in this game and then you get extra great stuff. A larger more interconnected world, more diverse and interesting abilities, a more in depth and interesting story, a wider variety of more challenging and interesting puzzles. The only thing I could see might be interpreted as a negative is that some levels require you to come back with abilities you acquire later but for me that just makes the game feel larger and more consistent. I really see nothing that the original does that this game doesn’t do better.
Regarding the topic towards the end with the notes being collected in batches, it was to work around the hardware limitations of the time, B&K had 100 individual notes but that was too much for the game's internal RAM to track so they had to use the note score system instead. By grouping notes together the game could properly track notes collected. DK64 having Way-Too-Many-Collectibles is likely why the game required the expansion pak.
Okay, new question: Where's Banjo's sister in all this? We spent all of last game saving her, it seems really weird we haven't seen her around yet. God, I hope she didn't get cut after all this.
Tooie vanishes entirely from the series after the first game.
Tooie went off to med school, or something.
In one of the late levels there's a "Missing Person" ad for her on the side of a milk carton. Apparently even in universe, she disappeared after that game.
She tried to get into Diddy kong racing, but she never made it
She's called Tooty, but, yeah, she's not around any more.
Donkey Kong 64 came before, not after this game. 1999 vs 2000, so the collectables in this being an over-correction does make sense.
What a pleasant surprise! Too bad Kazooie got replace by Tooie, though.
I appreciate Dan being kind to a game I love
The Zombie King legit gave me nightmares as a kid.
Still creeps me out.
"Call of Duty? Replace Kazooie with a gun." Sorry Dan, but that would still be copying Banjo Tooie.
37:46 You know, I used the think the same thing, especially the whole "if you uprez-ed the quality of the models and the details... it'd lose a lot of the charm the series has to it" but when we got to see the Smash Ultimate models for Banjo & Kazooie, along with the Spiral Mountain stage, I gotta say that I wouldn't be against a Remastered Banjo-Kazooie Duology.
Yeah, but that wasn't _everything_ uprez-ed. I mean, I really see where they're coming from with it since in many cases it wouldn't seem right. Mostly with the odd porportions they have now. The example of the eyes that kicked of the Dan's discussion though I think isn't exactly true since we have Hatty from Mario Odyssey.
@@Kio_Kurashi that's the rub, you can't half-uprez a game, you have to do the whole thing or nothing. Else when the uprezed sprites / models are near the original sprites / models they stand out like a sore thumb.
That's what happened here, some are up rezed, some aren't, and the misalignment is causing problems.
That was my point, @@Mr.Sparks.173 .
Saying Dan Jones "didn't care for it much" is like saying "glowing coals are kinda warm"
And I've been looking forward to this, cause I'm a total outsider to the Banjo-stuff. Only ever watched.
EDIT: Wasn't expecting to see JFG get nods. Also, by the sound of it, the first person sight is the JFG aiming, but first person. Snaps to center and everything.
58:00
Things were indeed not great in the Fromsoft household... but now both series are done! But it's crazy to think with their powers combined, banjo tooie and dark souls 3 co-ops surpassed Elden Ring. The Great Elden Wiggy is indeed powerful.
All jokes aside loved both series and can't wait to see what games have planned next for your channel!
Ur first video is awesome I shall can't wait to binge watch the whole banjo games ur playing...... along with other games. U guys are awesome
I really want Dan Jones to do the Banjo voice and Dan Floyd to do Kazooie. I think Floyd does a great Kazooie and I've heard Jones do that deep "aw shucks" schtick of Banjo's and land it. Then we can hear them play off each other too.
I LOVE split up pad moments. Kazooie is very cool alone, and Banjo is funny as heck with backpack mechanics lool
12:24 Remember to return your used Bottles for recycling
24:51 Ok, that got a solid laugh
The last Dan Complaint of each episode should count for 20 just to stay within the spirit of things
This game was such a huge part of my childhood! It's awesome seeing you play it on the channel, in co-op as well. I hope you play it for a while, at least.
I just finished rewatching your Banjo Kazooie playlist yesterday and then I see this. Happy day 🧡.
Yesssssssss...
F*ck yeah, Banjo-Tooie! I used to love, _love, LOVE_ this game as a kid, but I fear I could never detatch the nostalgia in each playthrough I've done over the subsequent years. And ever since DJ started bad mouthing the game in prior series only turned my brain unga-bunga and made me patiently await the inevitable D&D playthrough, hoping to understand the other side's point of view in real time.
I just hope Dan likes it, and if not, oh well. At least watching the playthrough should be fun.
I love this game too. You shouldn't have to detach your nostalgia just because other people don't like the game. Enjoy the fact that the game gives you nostalgia!
@@aidansilli4257 I've tried to detach the nostalgia mostly because I've wanted to understand why others didn't enjoy it, aside from "different strokes for different folks" kind of thing.
Like, there's things like the whole "In BK you can go into almost every level once and beat it in one go, but in BT you can't since you need abilities from future levels in order to complete a level" and I only saw that as a positive.
BTW, not saying that there aren't flaws, just saying that most don't really affect my enjoyment of the game.
Ultimately, my guess would have to be is that BT takes elements from Metroidvanias in which you have to make a mental marker on certain things you just have to remember, and that I just enjoy the interconnectivity of it all.
@@Shadrio I feel the same way. I love that this game feels like a metroidvania and I guess some people wanted each level to be self contained. I love each level's large size and the backtracking because it feels rewarding to have an interconnected design. I played this game before kazooie and my lack of expectations let me enjoy the game for what it was. I understand the need to see why other people might not like something, but I don't want negativity to impact my enjoyment of a game (this happened with Breath of the Wild and Joseph Anderson's video)
Dans first 'well' already got me. It said enough.
Desperate times call for desperate measures.
I love how all the sisters have different ways of talking.
Grunty is of course the best.
30:50 you know what would be fun? If grunty would start one of her rhyming taunts, but before she finishes one of the sisters interupt in some way, preventing Grunty from finishing.
That way you could keep Gruntys rhyme rythem cadence that just... makes Grunty, Grunty, while also giving the writers a break.
That would be funny😂😂😂
I shouldn't be enjoying Dan's complaing as much as I do, but it's so delightful.
This continues to be my favorite game ever, so I hope you are able to give it a fair shake even with dan jones' quips hah. There is a lot of good quality of life changes and positive ways in which they changed it from the original too, but I do agree with a bout half of the complaints hah.
I’m just over here dumbfounded at them killing off bottles so easily and proceed to used it as a joke
Okay, PlayFrame! Let the adventures in Banjo Tooie begin till the end! Let's do a 100% completion of Banjo Tooie.
Siked for Dan Jones to realize how horribly wrong he was about this game
I know nothing about Banjo-Tooie, but I agree.
Yes! The best Banjo game!
Banjo-Tooie Defense Force here!
I love how the complaints jar has eyes ;D
I've been waiting for this series since its announcement! :D I loved your Banjo-Kazooie playthrough, and was really excited for this one. What a pleasant surprise!
The R button also works when you are flying, and it works in Banjo Kazooie N64!
Maybe its a carried code from Diddy Kong racing
50:35 I thought it was just a way of making it so notes don't reset when you leave the world (Especially since this game has much bigger, more connected worlds). For 900 different notes, that would be way too much memory dedicated to something so minor. By turning them into note nests and treble clefts, they drop it down on only needing to track 153 objects for notes instead of 900.
Interesting. I wonder if they had decided to split it up with the remaster if that would have made the game feel better or not. Of course that would have been a whole lot of work for that.
A quick google shows that the banjo tooie save file is 2.9 KB. Keeping track of the 900 notes individually takes 900 bits, which is about 0.1 KB, so I don't really buy it.
@@NotaWalrus1 you also have to consider how much size they were allowed to use for the save(s) since a designer may set limitations on that even if the total size of the game and saves would all fit on those old cartridges. (They certainly did) This could be for performance issues and other things that are more technical than I have the knowledge to guess at.
25:03 I can't believe Dan missed out on the amazing Wiki-Kazooie joke potential.
I personally like Banjo-Tooie a lot more than Kazooie, it's longer, more challenging, the levels are a lot more complex and interesting, the writing is snappier and more fun, even the music is better, not that Kirkhope did at all bad in the first game. There's certainly weaker elements, like the Goldeneye sections, but I think the overall package has a lot more to it.
I'm really looking forward to this one. I only played through this game once when it came out and I don't remember too much of it. I mean I do remember it, but it's so hazy. So it'll be great to relive the game since I can't really replay it any other way. I'd give anything for Switch ports of these two games.
Jamjars rhymed in the original N64 release (so long as you don't pronounce "Z" as "Zed"), but the shift to Xbox controls had the unfortunate effect of killing the rhyme scheme any time the buttons are part of it.
The PC version of Chrono Trigger is similarly absolutely awful about a couple of passwords that were just trying to spell stuff on a SNES pad.
Actually, you have to pronounce "Z" as "Zed" to make them rhyme (makes sense, since it was a British company that made the game). One N64 rhyme is "Leap high in the air and then hold Z, watch Kazooie spin and drill with her head!"
Aligning the honeycomb health into a straight line is a baffling design decision. They're shaped that way in nature specifically because they interlock in an efficient pattern.
44:00 CARRIE you’re killing me
I appreciate the development of the Jiggy lore. I must assume that the religion of this world is based around puzzle pieces.
Out of curiosity, I looked it up: there _is_ a Banjo-Kazooie Wiki and it's called JiggyWikki.
Also, I love the Complaint Counter!
I think the thing I liked so much about this game as a child was that the world was so big, and felt so fleshed out compared to the first game. I don't doubt the first game is a much tighter experience, but as a literal 5 year old watching their older cousins play both, Tooie really left much more of an impression.
Maybe this is controversial but I think this game better than the first. The only major gripe I have is the first person sections and mostly because I don't like timed things (stupid dynamite T-T)
I've never played either banjo-kazooie game, I was never into it, and I _knew_ with all my heart that the Kazooie portrait was the only correct choice. Some things are just fundamental truths, yknow?
If anyone's unaware and mightily confused, all Dark Souls servers will be down until Elden Ring releases, since players have found and reported an _extremely_ concerning glitch that's present in all games of the franchise, and would have probably been in Elden Ring as well upon release if the community hadn't made some noise about it. I'm sure someone else can probably fill in the details, that's most of what I know about this situation.
So.......Klungo is masochistic and simps hard for Gruntilda?
Jiggy wiggy wiggy can't you see? Sometimes these witches just hypnotize me.
And I just love your zombie ways, that's why it's only the thriller way
I have to say, in each game, Grunty gets a new redesign, and it is always SO GOOD. Just like Monkey Island's LeChuck.
I'm sorry for your loss.
I love this game but hate the XBOX port of it. They totally ruined the opening cutscene by having the music completely out of sync. The musical cues happen like 30 seconds too late, and it really kills the mood. I can highly recommend rewatching the opening of the N64-release, it hits a lot harder.
Why the Dark Souls servers are down: they found a Remote Code Execution exploit with the PC version. They know roughly how to fix it, but they're focusing on making sure it's fixed in Elden Ring before it gets released.
omg yes! I literally just finished rewatching the Banjo Kazooie playthrough
-Klungo is the kind of guy who sends Empty Red SuperChats on Gruntilda's stream...
-you know, I've never seen any VideoGame Essayist actually make a Design Document for what a dream Banjo-Kazooie 2 would look like
-yeah, it would have been funnier if the Joke was that everyone kept cutting Grunty off, after the "ok I'm not rhyming now... so anyway I'm going to rhyme in the very next sentence!" Setup
-LMAO that complain counter, I'm looking forward to see it surpass the Souls Death Counter
Salty Dan and Cheery Dan is just, such a perfect team up!
They should name themselves the Game Grunts!
THANK YOU DARK SOULS FOR GOING DOWN!!
I'm already loving this
36:58 Get force Gemini: I've been thinking about that game for years.. one of the few N64 games I was curious about but never tried. Well I got the chance to try it a couple weeks ago, and wow I completely hate it. I can't believe something that has been occupying my mind for this long would be so lackluster.
Juno (the brother), Vela (the sister), and Lupus (the dog).
And, Dan, You're not wrong about the attempted anime polygons not really working out for the twins' faces.
I don't know. They weren't terrible. The one complaint I have against Jet Force Gemini, is that it forces you to 100% it before facing off against the last boss.
i'm really fascinated to see this game from the perspective of someone who loves banjo-kazooie but never touched this sequel. i like it less overall myself but i think it does a ton of interesting things too
Did you finish it ?
@@soulplayrt463 the game or this video series? either way, i've finished both!
@@BynineStudio I've already mentioned this before, but Banjo Tooie is esentially a Zelda game, it's an Intelegence test, everything you need to beat it other then Canary Mary is in the game, it's people who stumble blindly instead of taking the time to use what the game gives you that will allways trip over it then blame it. If you allways move on whenever you aren't having fun or get stuck, that is the secret to playing large scale games, because there is soo much content you can have nothing but a good time
@@soulplayrt463 oh don't get me wrong, i love banjo tooie! it's one of the biggest inspirations for cavern of dreams. i think it does really interesting things - finding specific ways to travel across worlds to solve puzzles, the super cool transformations (love the submarine!), the rad abilities like splitting up and the clockwork egg, stuff like fire eggs lighting up the environment... it's fantastic. i also genuinely enjoy the FPS sections and i wish they were used for more puzzles! however, i do think it stumbles in some places (eg some overly tedious puzzles, being forced to use a slow-moving character like Mumbo to navigate expansive worlds) and i think it's important to recognize those flaws so that we can learn from them for future projects. i hope that clarifies what i meant!
@@BynineStudio I agree, I just hate it when this or any game gets hate when there are very easy soloutions built into the game, jiggy tips make finding the jiggys a scavenger hunt and wayyy easier, jumping with kazooie and realising you carry momentum when you land slide or just actually using the flight pad when it's closer, my issue is when people complain about issues they could have actually solved or made much better, but they didn't test it before complaining about it, like how for every jiggy there are usually 2 ways to get each one, that's great game desighn because the game lets you skip over both tip toe sections if you do this just by trial and exploration, sooo many times people give up when they haven't even tried, they didn't read any of the signs then complain about lack of direction and being lost.. they never used any jiggy tips, they walked everywhere instead of hop sliding with talon trot but call the game slow, it's things like this that make me say... No they don't have the right to review it as bad. Because if something is bad but it comes with, well you never tried blank, then how can anyone judge that ? To put it briefer, there are 2 kinds of gamers, the ones who play Mario and try the run button and the ones who blame the game for the button they never tried to run so they just walk everywhere, these guys are in the seccond category.
12:35 pretty sure bottles is just complaining he can't eat the insects
Speaking as someone who played this as his first console game ever and has fond memories: A lot of Banjo Tooie's flaws seem to stem from a single mindset that permeates not just this game but also future Banjo games: that more is always better, especially when it comes to the physical size of the worlds. Their top priority seems to have been just making the worlds larger even if that made them far less dense. That's far from the only questionable design decision but a lot of the issues with design seem to stem from that one decision. Although I am still baffled at the fact they simultaneously made the worlds larger and condensed the small collectibles into groups of five or twenty so there were fewer collectibles spread out over a larger world.
AND THE CROWD GOES WILD!!!
I have to admit, I had to take a break from this channel when during one of the Chalice dungeon episodes, this game got torn to shreds. BT was one of my absolute favourite games as a kid so it irrationally affected me to hear it suffer such vitriol. Like you mentioned just before the jinjo-timestamp, getting defensive of gaming opinions and what not.
I'm going to take this as an opportunity to watch this channel again. I never stopped loving you and your content but that just hurt me, I hope this playthrough will mend my heartbreak.
56:45 There's a different number of jinjo's for each colour, white being the smallest family and I believe black being the biggest. Jinjo placements are not exactly random, but differ between save slots and you just happened to select the slot that has the white one right there which is a nice coincidence.
Okay that came over as waaay more dramatic than intended, it's hard to add nuance in text I suppose. But you know what I meeeaaan
My favourite Banjo game is nuts and bolts.
Oh hecken yeah. This is exactly what I need to survive.
hype!!!!! i waited so long for this
You forgot the fish under the rock. The poor thing.
HAHAHAHAHAHAHAHAHhhHaaAhahahHA
😂🤣🤣
That intro!
*long pause* whelp ….
PITCH. PERFECT. 😂🤣
There was a comment last week that they're likely to /stay/ down until ER releases, to shore things up and test out any nasty bugs, but y'all are probably recording this before you've read comments on last week's video X3;.
From what I understand, Fromsoft discovered a serious bug in their network code, and they're concentrating on getting it fixed for Elden Ring first. So given the lag between Dan playing and when the video comes out, it'll probably be late March at the earliest before DS3 resumes.
THE WEASEL DYING IS INSANE
Dan blink twice if you are being held against your will
Bottles dying messed me up so bad as a kid. I was so sad!
I'm 21 and this is messing me up. I'm just now knowing more on Banjo Kazooie, and I didn't know it'd be filled with dark humor and A LITERAL CHARACTER DYING. I thought it was just a goofy kids game 😫 ( especially with the dude walking out smoky, thought it'd be something like cartoons would where they cough out smoke but are alright )
Oh no!
love the "complaint" tracker :')
Jet Force Gemini was such an underrated game
I understand having fewre collectable but could they not have 20 notes instead of 100 but in packets of 5?
BILL, KING OF THE JINJOS!
I love Jet Force Gemini... It probably doesn't hold up anymore, but it was one of my favorite games for sure.
JFG had its problems, but its not a terrible game.
9:50
*Oh no-*
I actually played Jet Force Gemini as a kid. On the n64 no less. It's a really... interesting control scheme that demonstrates what kinds of controls 1st person shooters had before there were 2 control sticks on a controller. It's completely unplayable now if you have any familiarity with the common controls in the genre. But yeah, the 3rd character was indeed a dog.
Lupus got the best upgrade, hands down. After you unlock the map, I just ran around as Lupus in his tank.
The controls may not have aged well, but, back in the day, GoldenEye was one of the N64's killer apps. As I recall, JFG's first-person mode just recycles that control scheme.
I also missed Grunty's rhyming. BUT I did hear the creators were sick of coming up with them....
Oh man I love this game,Im excited to see them enjoy it!
They did it! I'm glad ~
Fun replacement for Dan Souls 😊
There's something funky going on with the PlayFrame UA-cam stats though - to me it looks like there's 110 views and 772 likes(!)
Yay!!! A good thing is happening.
Forced rhymes likes with "y" and "accuracy" (pronounces ak-you-ra-sye) actually has a relatively storied tradition. E.g. in The Pirates of Penzance - a 19th century comic opera by Gilbert & Sullivan) we see the rhyme "and alone he's fit to fly" with "with unusual revelry"
JamJar's voice is 110% R. Lee Ermey, the Drill Sergeant from Full Metal Jacket.
*maddened cackling* YES! Perfect choice for something to play in the meantime. can't WAIT.
IT BEGINS