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ZBrushCore Mini -- An Awesome Free Sculpting Tool With A Gigantic Catch!
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- Опубліковано 9 чер 2020
- Pixologic have just launched ZBrushCore Mini, a stripped down entry level version of their powerful ZBrush sculpting line. In this video we go hands-on with this new free tool and talk about its strengths, weaknesses and one gigantic gotcha!
Link:
www.gamefromsc...
Link:
www.gamefromscratch.com/post/2020/06/10/ZBrushCore-Mini-Released.aspx
@Gamefromscratch If I sculpt some base mesh in it, then edit and texture and materialize it in blender - is it still against EULA to commercialize it? How much editing do you have to do, legally, so it isn't anymore a "zbrush core mini" proj anymore?
@@kostor222 why wouldn't u just sculpt in blender then? download 2.9x alpha.
@Tomek Kwiatek If he's planning on further sculpting in blender anyway, I don't see why he wants to make the base mesh in zbrush. Except if he wants to bring over the built-in meshes of zbrush, in which case he wouldn't do any modelling at all and just taking the presets.
Also for on mesh texturing there are way better tools than blender, although blender can get you far.
And ps, you don't have to be a rocket scientist to feel input lag.
About the license I dont know if was recently updated but now in this page zbrushcore.com/mini/ there is a details "*Free for non-commercial usage"
They're probably just salty blender is stealing their light
Should've had an extra like button for reading and catching that in the EULA
It's kinda wild how they thought they could get away with marketing this as "completely free without restrictions, come join the Free-D revolution today!". 😂
@@RuthwikRao exactly! 😂 they thought they were slick!
So they finally release a successor to sculptris in a way
Amazed they never turned it into web app to get people into digital sculpting.
After I looked at it, it seems to be a step down from Sculptris. It lacks masking and importing obj files. No adding more objects into your scene.
Paul Newton have you tried SculptGL?
Seems like a desperation move on their part considering how amazing Blenders sculpting tools are now.
And no auto UV or painting or nothing. I still prefer sculptris in that respect. I have zbrush though so.. Meh
Just using the Blender sculpting tools, without any catch!
They don't even compare performance-wise.
Believe me, I tried. So many times. But it just doesn't compare to ZBrush. It just feels slow
blender is definitely better than core mini and meshmixer, but the jack-of-all-trades blender cant compare to zbrush's performance and tools.
*claps slowly*
Sculpting with blender takes quite a bit of practice to start getting high quality results but even with the recent developments i wouldnt expect it to compare to zbrush anytime soon.
As a guy who teaches 3d modelling using sculptris for educational and artistic purposes, this is a real game changer for me! About time zbrush updated their free software options, sculptris was crashing all the time when I was using it in my college's computers. Of course Blender is still better in any way, but its nice to introduce people to a more organic and "fun" way to 3d sculpting :)
Blender isn’t just better in any way. That kinda misinfo had me stuck in a corner. Blender won’t let me change my model much at all but in z brush I could be fine
So this is really just a demo to see if you want to use this, blender sculpting or 3dcoat.
Kind of useless.
I love 3DCoat and I use it Zbrush is better for Organic and character sculpting compared to 3DCoat, but in future Blender will surpass all of them IMO
Makan Persia But Blender is consistently years behind every other app. How are they going to surpass by staying behind?
Depends on what market we're talking.
For any form of AA/AAA nothing blender could do would get them ahead
Indie though? Free is hard to beat compared to a yearly subscription or $300.
@@DisgruntledPigumon That's true just look at new features they've been adding for Blender sculpting! it's not behind with the new funds like Mega Grants and such it's getting really good and closing the gaps! Blender is I think the only 3d software that has cloth sculpting! animation sculpt, very unique pose tool! and many more! all less than 6 months added! next year Blender sculpt will be really mind blowing IMO!
@@codichor6036 I agree for AAA Zbrush is better but I believe Blender is really catching up plus these days small details can be added in Texturing process so for micro details one can always use Mari that works even better than Zbrush IMO! but in general you can almost do at least 70% of Zbrush with Blender
Funny, they added an asterisk leading to the bottom of the page : "Free for non-commercial usage"
Yeah but since they put "no price of any kind" on their website i think they might have just hecked themselves in court
@@dreamsof3dspace555 That's certainly possible. I've heard that EULAs are generally not recognized as legally binding agreements.
@@Beefster09 Yeah, there are a bunch of problems with EULA's from a legal point of view, and I don't think companies are too keen to test them in a court, because then there'd be actual legal precedent for the things in them that can't be enforced.
Some of the conditions are dubious given the basic nature of contract law in most countries.
Some conditions may be outright illegal in some places.
Clickwrap is pretty much guaranteed to violate Commonwealth contract law (eg the law that applies in the UK, Canada, Australia and any other former british colony still using derivations of it's legal system.)
- contracts where you can't individually agree or reject specific terms of the contract also tend to be on shaky ground in those legal systems. (eg you have to be able to actually negotiate the contract, not just have it unilaterally forced on you as an all or nothing kind of thing.)
And under European law...
Well, I tried to read the EULA on my samsung phone only to find it was 16,000 pages long (yes. Seriously).
That fact alone makes it legally unenforceable in some jurisdictions, because expecting anyone to actually have read a contract that size is unreasonable, and if you didn't read the whole thing, how could you have agreed to it?
So... Yeah. EULA's have a lot going against them, legally speaking...
but companies don't want to put that to the test, because the threat of them works better than actual attempts to use them in the legal system...
Question is, once you've exported your work, what evidence is there for them to know _what_ program you used?
The site states on the bottom "*Free for non-commercial usage." now.
Lol this is them rereleasing Sculptris with Zbrush interface. Incredible
Yeah, looks like they just reskinned Sculptris.
@@RCoryCollins yeah,had the same thougth xD
@Trantor The Troll This is true. Very true. And, they kept it available for download. So that's not a bad thing.
@Slugjie They removed important features and gave it a restrictive use license. I actually used Sculptris for work before they killed it so this feels like a slap in the face.
@@RCoryCollins its a down graded sculptris
But it doesn't run on Linux like Blender does.
And who cares? A lot of the most used 3D softwares doesn‘t run on Linux, if youre doing serious work youre restricted to Windows/Mac anyways.
@Trantor The Troll I use Linux without Penguin Cult. It's not easy but you have to ignore those guys. Linux is a very Clever OS for work and my 3D programs have more power because there are not so many background processes I can't Control.
@@NymezWoW Not really, you just have fewer programs to choose from. Blender and Unigine will churn out the same results as ZBrush and Unreal. Basically some companies just can't be arsed to support linux.
Myavatargotsnowedon Thats just not true. Blenders sculpting tools are not an equal alternative to ZBrush. And especially if you are making a game you will need Windows as a target platform which includes actually running it on Windows during development. You don‘t just do everything on Linux for Linux and then when you are done build it for Windows and hope everything just works out of the box. And not supporting Windows isn‘t an option unless you are willing to ignore like 90% or more of your target audience. When it comes to GameDevelopment there is simply no way around using Windows for some things.
@@NymezWoW I don't know how blender's features compare to ZBrush, but I know blender supports more file formats.
Also I never mentioned not building for windows but chances are if the exe runs in wine, it'll run on windows.
And by the time this got to 7:00 I was like nope, this is a completely useless product, I will never use it...
Looks like absolute trash with all the limitations tbh
@@Chkoupinator not for beginners I guess. If you're entering the water for the first time, you wouldn't need all this missing functionality right of the bat.
@Zineddine There is nothing indicating it's for kids. It literally says it's for everyone and the page is designed like a typical product page.
@@kostor222 yeah, Scupltris was made to be minimal so people could just dig in and sculpt and that's what this seems to be based on
@@kostor222 teaching limited and proprietary software to children, big yikes, there are better things to teach to children, and 3D modeling isn't something for "children" really anyway, more like something for teenagers and I started using blender when I was 14 (many years ago, before 2.8) and had no problems with it, now it's much more accessible, so yeah, this is trash given blender is much better and not limited proprietary **trash**
what's the point anyway? yeah you can learn this limited tiny software but you'll be forced to buy a 25233252435$ licence once you want to make money out of it, knowing that if they start as "children" they will be broke student and nobody will buy that shit so they will find themselves learning blender anyway
so in conclusion: it's trash
2:30 - Something about Z-Brush being at this for twenty years,
and I'm thinking in my head, "I was around when Z-Brush first came out! It couldn't be that long ago, could it?" :D
Can you import a low poly model in this and add details using a dynamesh?
Edit: nvm, watched the full video!
Blender it is
@Trantor The Troll I know, but I think it's enough for what I need to do (:
Think everyone should decide themselves what to use
@Trantor The Troll I've been using Blender exclusively for sculpting for 3 months. It's a lot better at sculpting than people give it credit for.
Trantor The Troll watch Flipped Normals, CGBoost and YanSculpts, they do amazing sculpts inside Blender, it’s not shit at all for it, ZBrush just has a head start of like 20-30 years.
@@IyeViking What I've learnt over 20+ years of using 3d software...
The devil is in the details, and UI is critical.
Compare and contrast Blender's subdivision surface functionality, vs Wings3d (both are free, so there's no financial incentive to favour one or the other)
Even though I'm sure both have almost all the same capabilities on a technical level...
Personally I find trying to model anything with Blender's version of this methodology is like having your teeth pulled out one by one, while Wings3d just works far more intuitively.
If the UI didn't matter, blender wouldn't have had it's UI replaced from the ground up. (twice).
And yes, that DID make a HUGE improvement, but it's still a mess in many places.
And of course, if UI didn't matter we'd probably all still be using POVray instead of actual 3d modelling software...
Well, Blender is having some impact on the industry...
Blender is more a risk to Maya than Zbrush. Blender will probably never get to the point of Zbrush at sculpting because the former is general software and latter is specialized.
@@MrHadane I know, but being a free alternative brings people to try it out and once they learn it, they would hardly change it to zbrush unless it's a necessity.
@@MrHadane Having a general program, in which, you could do literally anything you needed is much more convenient than switching between multiple specialised programs and worrying about file types and the like.
You want to block it out with simple extruding? You can. You want to add details with sculpting? Go for it. You want to rig it, animate it, render it, and export it? Friggin' do it already, it supports it all, and you don't even need to close the program once.
Zaire Only 3D generalists will truly use most of the tools a general package such as Blender offers. Specialists that specialize in one department such as modeling will benefit a lot more by using software created and built around for that sole purpose. And well, specialists is what the big shots need.
Also, 3D programs use the same export formats like .obj and .fbx. Idk why file formats should be a problem as you say.
@@MrHadane I mean that it's easier. It's vastly more appealing to single person/small teams of people, those that would _need_ to dabble in a lot of areas anyway. Also, the price.
You don't need any reason, other than "Blender sculpting is free, Zbrush is expensive as hell".
It's like Krita/GIMP and Photoshop.
Why use an expensive thing when you can do it for free with a _little_ extra work?
My reluctance to needlessly waste money is why I can make my money last so long.
A couple of more gotchas: 750K poly limit and no subtools. It also says it has a "basic" version of poly groups. Blender has poly groups now so that may not be such a big deal.
I could see this being used in tandem with zbrush core as this seems like it might be easier to get into or easier to just knock an idea out and then bring it to core for subtools, higher poly counts and other advanced features. Perhaps even use zspheres in core to refine the concept base and build on top of it.
"I made this model 100% in blender, I swear"
they could be embedding the data with some kind of digital stamp so even after you move it to blender it can be detected like genius has done with lyrics where they added coded differences in their lyrics which seemed nonrelevent but were actually coded messages in things like use of spaces and apostrophes , if they can do it for lyrics they can probably do it for 3d data
@@aboorsa Retopology
@@lordxtheth2634 That's exactly what i thought, I mean you are using the model made in zbcore mini, not selling it..
First thing I thought. LOL
@@aboorsa if its OBJ you could see if they are. I don't think they are and even then you can just remove it because it would be a comment as to not disrupt the data. So you could easily clear the data if you export as OBJ. If you don't know yet OBJs can be opened in any text editing program.
I wouldn't worry about any kind of bundled EULA unless you're in the US. Meaningless text documents.
You need to redefine your definition of "Awesome", seems pretty "Crappy" to me.
Yeah, the lack of any import makes this useless to me. Awesome it definitely isn't.
@Trantor The Troll Not according to Mike and the info on the website. At 9:40 he says you can't import (except for zBrush files as a viewer. There is an X next to the import formats like .obj and so on. So yes, there is a lack of import for even the most basic formats.
I don't care about Blender files as I don't really use Blender. I have the software to do most what I need, it's just the sculpting side of things, for which this would have been great had it had basic import. I like zBrush's sculpting but that's all I need the program for.
For "free" it is pretty awesome. Especially no when even 10 bucks a month for a software you might not use that much can be a lot. It is nice to have a "toe dipper" without a time limit. But yeah.. as a stand alone product... It leaves a lot to be desired.
Well for "free" why would you pick this over blender. Mini only serves one purpose, to make people buy Zbrush
thank you for EULA , gonna stick with blender more
This is awesome!
Especially for smaller developers looking for simple edits!
Edit: Owh, you can't even use it commercially, that's really annoying :/
UusfiyeyH Gamer I think you meant how WILL they know.
@@uusfiyeyh Yeah exactly, they're not gonna break into your home to see where you made the model....
Btw, I'm new to all this...if anyone wanna explain how the EULA works, feel free to do so
I use Sculptris, and this is basically Sculptris with a different UI.
@@uusfiyeyh fair, they also won't know if you'd pirate the software, but rather just use blender because it's more open and I've used it before haha
Depending on what you're doing, blender is enoguh
I was waiting for you to say the catch was you couldn't export to .obj or something XD
But it does suck that you can't use these sculpts for any commercial projects.
Used to work with 4R7 some years ago and I really miss it!
Thank you for sharing the news about ZBrushCore Mini. Gonna download that straight away!
I just uninstalled that Mini garbage after seeing your video. Thanks for the insight!
Its not NEW its old, we had Squltis that was free, had more features and they cut it up into core that cost 10$ a month.
Well that Eula just killed it, thanks for letting me know.
*I'm working on sculpting in BLENDER*
*because ZBRUSH sends me crazy.*
The problem I've had with ZBrush for over 10 years is that horrendously bloated UI.
That's the usual problem with "professional" software -first, the idea is that if the user interface is easy to understand it's not looking "professional" and people with the money (who don't know anything about software) won't buy it -and second, if nobody understands it you can sell training courses to the people who are forced to use it because it's "industry standard".
The 3D Max of sculpting.
Just change it...
Didn't spot any brush options, even Sculptris has that... in fact this actually looks like a step down.
I see the Mini vs Core comparison now shows a commercial use entry saying on Core allows commercial use.
I bit the bullet and subscribed to Core. What that didn't make clear was that Core can't open Mini ZPR files as it's a newer file format and it can't understand the new graphics file formats. The only option then is to import the .OBJ which is deliberately degraded. I feel duped. Not happy.
here's my question; how would they ever find out if someone WAS using their product for commercial purposes? and what qualifies as commercial? like, when i make models for 3D printing, i need to bring them through multiple programs. if i happened to use their program as one of those steps, can they try and stop me from selling the entire finished and printed model? to me it just seems like they would have a hard time enforcing that at all.
I think the difference is whether you make money from it. however, you could work for free with the deal that you are being paid for something unrelated like sending an email telling them about how you are not using ZBCM for commercial use. It's an easy system to game. like that Japanese casino that could gamble for money so they gambled for fruit which could be exchanged for money
Ahh, if you export to OBJ format then load it in Blender and re-export it from there, surely then there is no way of telling it's from ZBrush Core Mini! Loophole round the no commercial use clause?
I feel like you would need to also change something in the model itself, so it somehow counts as new work
Hiding it doesn‘t make it legal.
Unless there is anything embedded in the obj to tell it’s from a zbrush core mini, then they can’t tell it’s just mesh data at the end of the day the eula means fuck all how they going to prove it?
@@kostor222 It's not just about getting round a clause in the EULA. The work itself, the creative output from your mind, the resultant 3D model you produce should always be yours and yours alone no matter the tool(s) used to create it. This is the very core of copyright and you are free to use your copyrighted works as you wish. "Not for commercial use" violates that fundamental law of copyright. Would you accept the makers of physical sculpting tools giving you the tools for free then saying "you can't sell what you make with our free tools"? Nope, the sculpture you made is your creative work and so belongs to you and not the makers of the tool.
@@NymezWoW Their clause is not legal for it violates your copyright on your creations.
it could still be used to prep game design students in using ZBrush something that's becoming a huge problem with the price tag, my course only covers 3Ds Max and a little bit of Blender because of this
I won’t not call it a demo. It’s just not usually for professional work. As it says.
You can still use it to learn. Use it for all your own projects. Use it as you want. As long you don’t make money of it.
Pretty darn good thing I. Would say.
It lacks several feature that Sculptris has. It’s less useful.
also, they officially killed Scuptris wich did obj import and basic texture paint (including normals). Zbrush was always scared about the free app sulptris, thats why they bought it, now they killed it. there is no download link anymore to get sculptris
So you sculpt your object in core mini and then export the obj, open it in meshmixer or blender and export as an STL and what can pixologic do about it? They can't prove the object was done in any part in core mini.
It's perfect for people who are curious about digital sculpting and it will be great for the kids. Plus it's free like the old Sculptris that Pixologic use to rock.
@Trantor The Troll Lol you're angry.
You are not in violation of the EULA. The software is just forbidden for professional usage, and that thing that you sculpted looks everything but professional. Lawyered!
10:10 Which platform is right for you?
_Blender_
In this day and age, the term "commercial use" is too restrictive. I mean, if I created an Android game and added an image that was created by this, it could be a commercial use, but I could be a broke loser student who earned $50 from the game.
A more specific term like "not for those who make more than $100K a year in a business using this product" like game engines, would be better.
2true
I have a feeling this has nothing to do with indies and they just dont care about the demo. They are only trying to combat college student piracy imo.
I get you, but why should they. They basically have the monopoly already and this is probably just to lure people in to get paying long term users.
@@Foodius And that is the point... If someone could make a living from this.. they want you to pay them for the privilege. They do not want you to use this.. They want you to pay.
@@sarevok6 well jokes on them, because the patcher for getting full version zbrush free still works.
To be honest I will not use this because It's a slap in the face for the users of Zbrush Core which is meant for people starting out with Zbrush and to make this it's just a joke. Pixel logic knows people are moving to blender and they want their main audience back which is not really going to work. they should have made Zbrush core for free to get more users into Zbrush. So My advice use blender and make it the industry standard and Pixel Logic will have to respond back with a better offer. Blender is the Best
This is stupid on so many levels. The people that are actually working in the industry have the full version of ZBrush anyways. A one time 900$ price tag is flat out nothing for any company or even just a single freelancer. We are talking about the people that pay Autodesk roughly twice that every single year. The target audience of ZBrushCore and Mini is not the industry, it‘s hobbyists and kids.
This is a step in the right direction , id go a step further and say that every software should give out their full version, free for personal non-commercial use.
didnt have to be a dick
@@diddlypoop huh ? I was actually being serious, not sarcastic :D
The other catch, at least for me, is that it doesn't run on Linux.
I've used Sculptris so I'm wondering if it's worth it for me to switch over to ZBrushCore Mini?
no obj import, no texture paint, no tris, pure mini quads, fewer tools. good look finding the sculptris download link
@@christopherjimenez5537 I still have Sculptris on my computer, thankfully so no worries there
They updated there site. they added the commercial use thing
Step1: Download Blender
Step2: ???
Step3: Profit
End of story.
Step 2 must be waiting time. Since sculpting in blender, especially fine details for which you need insane face counts is slow, makes Blender laggy and crashing. Whereas in Z-Brush it works as if you manipulate a 10k face mesh. It's not even comparable. It crashes and it is laggy AF for high-poly-models. Z-Brush tutorials from 5 years ago for modelling dinosaurs used 42 million+ polys easily. It's night and day.
@@no-trick-pony 99.9% of projects don't require 42million+ polys. Blender can handle more than enough polys for 99.9% projects without a problem.
The trick it's called: "workflow". Split your mesh into submeshes, turn on fast navigate, turn off dyntopo when not needed, decimate the mesh when needed, use the remesh+quadriflow sculpting workflow with the new improved multires modifier, retopologize to final and bake details on finished parts of the mesh, etc, etc, etc.
Check out this tutorial video that is 10+ years old and only covers the very basics: ua-cam.com/video/C7kC0res4Z8/v-deo.html
PS: I don't care how many million+ polys a software can handle. If I don't have the freedom to use the software I own as I wish with all it's features, or use MY OWN WORK for whatever purpose I decide, then that software is: absolute CRAP. No one should sacrifice freedom for a couple of extra polygons.
@@no-trick-pony I think that is mainly a problem for users who have a lower spec PC. I've never really had a problem in the sculpting tools with blender, my problems usually only turn up in the other more demanding features, and weight paint, weight paint gives me ptsd and I want it to be improved so bad!
@@no-trick-pony that was a problem in 2.79 2.80 up has essentially a new sculpting area
Are EULAs actually enforceable? What are they really going to do if it gets used commercially? 🤷🏼♂️
Better question, how will they know
Educational Only still in there as of 06.28.2020 - "You may install one or more copies of the ZBrushCoreMini Software on your computers for your educational use, including educational use at academic institutions. Use of ZBrushCoreMini for commercial, professional and other for-profit purposes is forbidden. "
I don't know. It's a good idea to make a free version of ZBrushCore (or ZBrush) to get people to learn how to sc u lot like a pro, so that when you're ready, you can use the commercial version, but the limitations and restriction(s) of the free version are somewhat of a deal breaker, so I'll just stick with Sculptris and Blender's built-in Sculpt Mode and it's features. But I will still keep an eye out for ZBrush (original, core, and coremini) and any Pixalogic product.
To be fair, Pixologic have been one of the best companies for fair product pricing. I think my first version was 3.5 back in 2009, over a decade later I'm on the Zbrush 2020 and haven't paid for an upgrade yet.
Sadly updates stopped being free
@@PDD555 That's a shame. Disappointing. But when they sold to Maxon it was a matter of time.
@@tmcthree true, I wanted to save for a perpetual license but after this, I'm never going to use zbrush because of the monthly payment
Remember back when pixologic pretty much bought up Sculptris because their zbrush couldn't with that tiny free tool created by a single dev? Good times.
now the silenced forever, no download link anymore, just this crippled version of sculptris with ugly micro quads
The wiser decision to take is...Blender. Really free, you use for commercial use, and so on. More people use (and help) the Blender community, strongest it gets. The enterprises wants our blood. And they are getting it.
No painting, sculptris still wins here, why didn't they simply update that?
It's true _every time_ :
They only give it away for free because it is worthless!
But honestly, no one is gonna use this for commercial purposes. It's real purpose is to drive sales of ZBrushCore by being just cool enough to be cool, but limited enough to be annoying. I intend to play around with it, but then again I was planning on "renting" Core for a few months so I can add ZBrush to my resume.
You said it. I dont give 2 shits about (edit : Zbrush Mini), I sculpt in blender (EDIT : and I really love using it) and I can say I am pretty decent at it, I am gonna try and use this just to get that Zbrush checkbox checked in my resume, because knowing Zbrush lands you jobs in game industry
@@adityanayak6327 Dude you have the wrong mindset. But good luck.
@@adityanayak6327 Pretty decent isn't good enough! Get *really* good!
And I think it's more along the lines of: not knowing ZBrush will make it so you won't get jobs from places that expect it. Even if you know ZBrush, they're gonna be picky.
But I'm not looking for character art work right now, so maybe I will be OK.
Oh my bad, I didn't word it properly, I do wanna learn zbrush, but it's expensive for a student to own themselves and blender all things considered is far better because it's not just sculpting tool but a lot more. And zbrush mini for me is a good way to get into zbrush. So I won't be "learning zbrush" but this will be a resume checklist, which is not what I want.
Also
Yes I do practice daily to become *really* good. But currently I won't call myself anywhere near good.
My frustrations came from the fact that the mini is useless in 9/10 categories and the only thing it fulfill is to add zbrush to my resume, which fine logically speaking is a win for me. But I won't really learn zbrush, because I already know the basics of sculpting. Hope I was clearer
sculptris allowed you to paint but this version they dont do that no more :(
Phallic by accident, now that is something that happens to me too, every day.
The term fuster cluck seems to have been created to describe Zbrush's UI. I just started using ZBrush the other day.
I say 'using', but in reality, I opened it, went "Nah Not touching that!" and closed it again.
When they come up with a UI humans can understand, then I'll give it a try. Until then - Sculpting is for others.
Thanks for this. I'm an absolute beginner wanting to learn how to produce 3D tabletop models. Am discovering this is much more complicated than I originally thought it would be.
How’s it going? Life always gets in the way or people move to another account but I wonder how things went for you??
Well.. at least we can use it for it's intent, like me who knows nothing about sculpting, and has really good quality!!
Would be nice if they dropped the "non-commercial use" soon in the future like you mention
It's like free coffee without sugar ;d
Coffee without sugar is my favorite 😀
@@mufeedco yeah sugar is kinda trouble that causes diabetes :v
Don't you mean free sugar, paid coffee? LOL.
@@Deivid_C no, like some work places had a coffee machine and can get free coffee, but they normally are out of sugar or creamer a lot of times, I mostly just get creamer for my coffee.
the best definition, but the coffee it's served cold too...
For anyone watching this in 2022....
They do have the statement "*Free for non-commercial usage" in extremely small type at the bottom of the website.
i couldnt get the brush sizing to work with my wacom.. and it was really slow for me
V2 of CORE offers access to a few more tools, like Booleans. Not "LIVE" Booleans, but still... And other stuff they previously withheld.
Zbrush mini is free?
ZbrushCore Mini is actually a really great move of their part, at least compared to Maya's new "student license" which doesn't really support home learning.
I think this is a great start for all the newcomers who are currently studying to enter the industry.
So pixologic IS capable of making an intuitive interface
so the catch is that it is non commercial? dumb question: how exactly are they gonna know that you made your sculpt in this program if you did use it commercially?
I really don't see any point in this product.
With the new tools in blender you can do so much more. In fact lately I am doing almost all of my sculpting (even for my job in a big game studio) in Blender even though I own a copy of ZBrush.
How does it compare to Zbrush though?
@@Deivid_C I would say that it is a really good alternative.
My personal comparing between blender and the full version of ZBrush:
- Blender is a package for general poly modeling that helps a ton when you need to build a quick basemesh (I know ZBrush has modeling options too but they are really bad compared to blender)
- Sculpting brushes in blender are extremely good. They were nice before but ever since Pablo Dobarro started updating them they have pretty much all the options one can need for sculpting. I would say blender has 95% of the options ZBrush has. Also there are the new cloth brushes that work amazingly in many cases.
- Working with many tools in blender is much easier. There are ways to group your objects, select them easily and perform tasks in a much more user-friendly way.
- Sculpting for tiling pieces (for environment) is far better in blender. The options are based on the world and are much more reliable. ZBrush sadly is full of bugs when it comes to scaling import/export and the tiniest mistake can destroy your model.
- Polypainting (Vertex Painting) got a lot better in blender since the (still experimental) polypainting tools from Pablo Dobarro. Using blender's material system and multiple vertex paint as layers with blending modes gives you so much freedom that ZBrush can simply not provide.
- Blender has faster workflow for game assets. I often have to retouch a high poly mesh while doing the retopology. Bringing it back in zbrush, retouching and returning to blender is hassle. When my sculpts are made in blender it only takes me a click to edit the sculpt and continue my retopology.
- Rendering/Preview in blender is much more advanced. You can have your sculpt with materials that are really close to the ingame lighting and shading. That helps a lot because you get a really good idea for the shapes.
- Probably the biggest advantage of ZBrush is the lower system requirements. You can make a decent (up to 10mil polygons) sculpt with a pretty mediocre computer and no dedicated GPU at all.
Blender requires a beefier PC. I have 16GB of RAM and a 1070Ti at home and my PC struggles with more than 20mil triangle meshes. ZBrush can handle a lot more.
On higher end PCs - the results become really close. (On my 64RAM 1080Ti computer I see no difference between ZBrush and Blender in performence)
- Blender lacks an automatic retopology like ZRemesher. There is quadremesher and I am using it for work because it gives you a really decent quad mesh to sculpt on with multiresolution after you have found the shape of your model. Quadremesher costs about $100USD and is not working on linux (at the moment I managed to make it work but in a vary hacky way).
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There are some more advantages/disadvantages for each software but in general I would say that they are really close for game sculpting.
A big reason I chose to use Blender most of the time is because it is simply a lot more comfortable. I don't have to switch software, I can adjust my sculpt while I make a retopology, the nice preview and so on.
I miss a little the nice trim brushes in ZBrush but Pablo Dobarro is working on some alternatives. For the moment I use boolean tools or simply bisect in blender.
Deivid Cavalcante da Silva Id recommend “Flipped Normals” here on UA-cam.
2:20 That looks like that one troll from the show I think called "Troll Hunter"? What a coincidence!
Also, very nice video, thank you very much
well ok so it doesn't allow commercial use but how's that enforced? what qualifies as commercial use?
Well a reduced version of ZBrush for students, Pixologic is taking note from Autodesk in the School/Students section, let's see how it go beside of kinda updated version of the old lovely Sculptris
the most useful thing nowadays in zbrush is dynamesh, without it you can use blender for almost everything, also with a little more work You can use meshmixer to do things similar to dynamesh if you want to repair or remove holes in your mesh and with some blender addons you can have incredible non destructive boolean operations that solves almost everything Dynamesh offers.
Legit question - How they will know if you use it for commercial purposes? How can they prove it?
I think I'll stick with Blender
I think that for learning sculpting is very good...
MEH.
Some BS not having the great texturing tools of Sculptris. I also just preferred Sculptris in general.
I decided to give digital sculpting a try and installed this but five minutes into it I was struggling BECAUSE THERE WAS NO BACK / UNDO OR REDO BUTTONS so what exactly am I supposed to do when I make a mistake? Someone please send help :(((
Ctrl Z
It reminds me of sculptris 🤔
How would they ever know if your 3D model used in your commercial product was from ZB core mini and not somthing else?
For non-commercial only. How are they going to tell though? There's no way that they can enforce that once you've exported it to something like blender and tweaked it further in there. When asked you can just say you did it all in blender to begin with
The EULR should just be one line "Just use Blender"
How would they even know if you used Core Mini to produce an artwork?
It has an asterisk * after it and that asterisk is at the bottom of the page and states *"Free for non-commercial usage".
Hmmm, yes, interesting * goes back to Blender *
Checked website and found "*Free for non-commercial usage" in small grey text at the bottom of it... so cheap
But in reality -- if you export your model from ZBCM to OBJ format -- there will be no way for anyone to find origin of your model in ZBCM. You import it to Blender -- and that's it. Use it in any product you wish. For Indie guys I'm 100% sure they will do exactly this way. Up to the moment when Blender will have enough convenient and simle tools to do sculpting without any dependencies on 3rd party programs.
I think Sculptris is much better then ZbrushCore Mini and has more features.
So will this replace their Sculptris software? I bought ZBrush Core but I'm trying to focus on Blender then move onto ZBrush Core after I get the fundamentals of sculpting in Blender. Core only allows two licenses so I would download this to use on my other computer.
This question probably makes it obvious that I’m new to all of this but how would they know what software you used to build your model?
Dam that _eBola News_ Crap! I just deleted my *Sculptris* Alpha 6 App to make room for this new version. Think I'll re-install my old Sculptris Baby (and continue to watch the poly count).
I'm sure this part is important to many people. Especially when a sculpt is made in ZBCM and retopologized in Blender or something similiar.
Now they sell a licence for around 175$. Is it compatible with the "Go-ZBrush" option of many third party applications?
Does it support linux?
I can't check, cause i need to make a profile first, which i don't want to do, if i cant use the tool.
No, windows and mac only. Maybe Wine of course.
Zbrush never supported Linux
Yeah but i live to create .....i make animation, movies, music etc no matter whether making money or not - i live to create so this is AWESOME STILL
Another catch. You get a "Created in ZbrushCore Mini" watermark below when saving an image. Not sure if there's a way to turn it off. An easy fix would just to crop it off using your image editing software.
Well, as far as the EULA, if it can be exported to Blender, who's to say that the whole thing wasn't created in Blender in the first place?
And as-is, it isn't likely anybody would use anything they created in it commercially anyway. So does it count if the final product was only initially created in it with additional changes and additions taking place in other packages?
FYI the color didn't come over when you exported to Blender because the color is just a matcap (a type of shading that belongs to the software's viewport, not the model) matcaps are great for sculpting but they aren't a substitute for materials and textures.
Oh man!
Mike you are the best!
Thank you.
Dude.
This is a joke. No one would every read that.
Oh and part of the EULA you also agreed to be a part of the human centipede project.
Just use Blender.
Does that mean you cant monetize this video because the zbrush terms? kinda joking, kinda not.
I'm new to blender, but won't the color show up if you give it a material that uses vertex color?
My first instinct is to ask why would you use ZBrush Core mini over Blender?
I guess it’s to learn actual ZBrush
A correction to what you say in the video: ZBrush is not over $1,000. Its perpetual license price is $895. And there are two subscription options for $39.95 monthly or $179.95 every six months. ZBrushCore is only $179.95 and has a subscription for $9.95 per month. So the ability to go commercial does not require a massive amount of money. It can be done for less than $10. And as soon as you have a commercial license for a higher tier product, everything you create in Mini could be used commercially.
That would be my bad... I pay in Canadian Tire money... Which puts it well over a grand