First level is not representative of the whole game. Later levels are bigger than screen and they scroll either vertical or horizontal. Boss fights are also interesting since if I remember correctly there were slowdowns on my old PC back in the day during boss fights, while game ran very smoothly otherwise. Anyway, MS-DOS port was really good. It used VGA hardware features and had good Sound Blaster support. MS-DOS port supported 2-4 player VS mode. Two players were using keyboard, while 2 additional players could join using both Joysticks. However game still contained 5th player graphics and we were wondering if it was possible to enable it.
Too bad the Amiga version plays too slow. Looks like a 60Hz NTSC version running on a 50Hz PAL machine which makes it 17% slower. Originally it plays and sounds like this: ua-cam.com/video/DMNxOmNzfb0/v-deo.html
Yes, the game is designed to run in 60hz by default, even on a PAL Amiga. But of course, if the emulator isn't correctly configured... That's the problem on UA-cam. When you want to make comparative video, you have to be really scrupulous and take a lot of informations to be sure all the versions work perfectly as on original hardware. Edit: look at GalahadFairlight comments, it's a fake 60hz. So you need a very good emulator very well configure to play correctly the game if not on real hardware 😁
Yes exactly I hesitated between the 2 arcades versions (irem and Hudson Soft) in the bonus part, and I chose finaly the 2nd because it is the same developer as the original version released on pce, but the better is adding the 2 arcade versions.
Very interesting version for an STf game, even if the musician decided to compose original music rather than converting the original ones like on all other versions. But the game requires 1Mb RAM, something that not everyone had on ST back in time. 1992 was definitly the last year for the ST. After that, only the Amiga managed to continue the fight 2 years more thanks to its chipset available in all machines (until the Commodore bankruptcy.
@@iXien MS-DOS port requires just 512 KB (or even less) of RAM, while having 256-color mode (graphics use less colors though) and using digital samples. There's really no reason for Atari ST version to require 1 MB, since graphics is 16-color and 3-voice synth Atari ST had needed just a few KB to store music and effects.
@@iXien While the ST version required 1MB and the PC 512KB the PC also required 1.5MB storage vs 720KB from the floppy on the ST. So if I was to guess the ST loads little to nothing after the initial load vs on the PC which will access as and when needed.
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One multitap , five friends ...many hours of fun
No i tego właśnie szukałem :) Dzięki.
That song takes me back. I played it on Amiga 500 myself. Great fun!
I forgot it was 5-player on the Amiga! Four players on joysticks and one on the keyboard!
First level is not representative of the whole game. Later levels are bigger than screen and they scroll either vertical or horizontal. Boss fights are also interesting since if I remember correctly there were slowdowns on my old PC back in the day during boss fights, while game ran very smoothly otherwise.
Anyway, MS-DOS port was really good. It used VGA hardware features and had good Sound Blaster support. MS-DOS port supported 2-4 player VS mode. Two players were using keyboard, while 2 additional players could join using both Joysticks. However game still contained 5th player graphics and we were wondering if it was possible to enable it.
7:44 Sounds Like Sega Master System
Too bad the Amiga version plays too slow. Looks like a 60Hz NTSC version running on a 50Hz PAL machine which makes it 17% slower. Originally it plays and sounds like this: ua-cam.com/video/DMNxOmNzfb0/v-deo.html
Yes, the game is designed to run in 60hz by default, even on a PAL Amiga. But of course, if the emulator isn't correctly configured...
That's the problem on UA-cam. When you want to make comparative video, you have to be really scrupulous and take a lot of informations to be sure all the versions work perfectly as on original hardware.
Edit: look at GalahadFairlight comments, it's a fake 60hz. So you need a very good emulator very well configure to play correctly the game if not on real hardware 😁
Yes You're right, I will therefore force 60hz mode for compatible games and thank you for your remark :)
But music cool and nostalgic
There's an arcade port of dynablaster by IREM in 1991, why did you choose the Bomberman world instead of the original for the arcade part?
Yes exactly I hesitated between the 2 arcades versions (irem and Hudson Soft) in the bonus part, and I chose finaly the 2nd because it is the same developer as the original version released on pce,
but the better is adding the 2 arcade versions.
It should be nice to know how many players each version supports.
I will mention later in the description :)
The ST version didn't even try. Surprising that in 1992 there was still a port on that system.
Very interesting version for an STf game, even if the musician decided to compose original music rather than converting the original ones like on all other versions. But the game requires 1Mb RAM, something that not everyone had on ST back in time. 1992 was definitly the last year for the ST. After that, only the Amiga managed to continue the fight 2 years more thanks to its chipset available in all machines (until the Commodore bankruptcy.
@@iXien MS-DOS port requires just 512 KB (or even less) of RAM, while having 256-color mode (graphics use less colors though) and using digital samples. There's really no reason for Atari ST version to require 1 MB, since graphics is 16-color and 3-voice synth Atari ST had needed just a few KB to store music and effects.
@@Leeki85 You're right, weird that the game needs 1mb. Maybe the 5 player mode. Puzzling 🤔
@@iXien While the ST version required 1MB and the PC 512KB the PC also required 1.5MB storage vs 720KB from the floppy on the ST. So if I was to guess the ST loads little to nothing after the initial load vs on the PC which will access as and when needed.
I like the dos version because of how odd it sounds.
One day in 1990…
Members at Hudson: How fun do you want Bomberman to be?
Game creator: yes.
No Amiga 1200. :(