Really loving this series. Probably my favorite of the ones that you've done so far. Since I'm in Japan, the uploads come out at a perfect time for me to watch it before bed and while I'm unwinding from the day. Please keep this one up.
Found this channel by watching his Ultimate General Civil War videos several years ago and loving this series. Glad he's got a bit of time to play some video games like way back then! Cheers for the content Chris
When designing ships, you should pay attention to the default armour values of your gun emplacements. The AI tends to over-armour secondary guns, particularly casemate guns. Main guns need proper armouring to prevent flashfires from ammo detonations, but secondary guns aren't (as far as I've seen) susceptible to that, I guess they don't have big magazines. It's often better to minimally armour the secondary guns and instead use the saved weight to have more of them to make up for any that get knocked out. The AI in particular tends to over-armour casemate guns, putting something like 8' of armour on a 3' gun. Also, before you get steam turbines, you really should think long and hard about increasing ship speed to more than the optimal max speed of the hull. The extra engine weight needed to go above that is really quite a lot. If you want a faster ship, it's usually better to go with another hull in the first place.
I was inspired to pick up the game and following advice from the community I also use the Ultimatr Admiral Improvement Peoject mod which really seems to help the AI use better ships so the game is much more interesting and challenging. I think a smaller nation would also br fun for a second playthrough.
It's a shame that many of the formerly dominant nations, like Portugal, Ottoman Empire, Sweden, Denmark-Norway and the Netherlands aren't playable or some of the newer nations like Belgium, Canada, Brazil, Mexico or any of the other south American countries.
Sometimes they kind-of do. When war breaks out between two countries, every other country gets a relationship hit with the belligerent it has worse relations with and a relationship buff with the belligerent it has better relations with. Sometimes that causes a cascade of war declarations, with two sides effectively forming. In my current game, there's such a world war going on with Britain and Japan on one side, and France, Germany, Spain and China on the other. All wars are, though, treated as separate for the purposes of peace negotiation, which is an unfortunate shortcoming.
I'm surprised that the destroyer couldn't replenish from the larger ships with abundant range while operating as a fleet. Do you know when that became common practice, or when fleet tankers started to be used for missions like those undertaken by your US East Coast expeditionary fleets? I might have to check that with Drach if you don't know when or at what level of development it might have become an available technology.
My guess is that that started to become a thing with oil fuel, since it can more easily be pumped from one container to another. Moving coal from one ship to another wasn't really done, afaik it was first done during the cursed voyage of the Baltic Fleet during the Russo-Japanese War, when it had to sail all the way from the Baltic Sea to the Far East, and had few opportunities to refuel in port.
Really loving this series. Probably my favorite of the ones that you've done so far. Since I'm in Japan, the uploads come out at a perfect time for me to watch it before bed and while I'm unwinding from the day. Please keep this one up.
Found this channel by watching his Ultimate General Civil War videos several years ago and loving this series. Glad he's got a bit of time to play some video games like way back then! Cheers for the content Chris
Keep the series up man❤
man i love this slowcontent. Really relaxes me while making food :D
When designing ships, you should pay attention to the default armour values of your gun emplacements. The AI tends to over-armour secondary guns, particularly casemate guns. Main guns need proper armouring to prevent flashfires from ammo detonations, but secondary guns aren't (as far as I've seen) susceptible to that, I guess they don't have big magazines. It's often better to minimally armour the secondary guns and instead use the saved weight to have more of them to make up for any that get knocked out. The AI in particular tends to over-armour casemate guns, putting something like 8' of armour on a 3' gun.
Also, before you get steam turbines, you really should think long and hard about increasing ship speed to more than the optimal max speed of the hull. The extra engine weight needed to go above that is really quite a lot. If you want a faster ship, it's usually better to go with another hull in the first place.
I was inspired to pick up the game and following advice from the community I also use the Ultimatr Admiral Improvement Peoject mod which really seems to help the AI use better ships so the game is much more interesting and challenging.
I think a smaller nation would also br fun for a second playthrough.
It's a shame that many of the formerly dominant nations, like Portugal, Ottoman Empire, Sweden, Denmark-Norway and the Netherlands aren't playable or some of the newer nations like Belgium, Canada, Brazil, Mexico or any of the other south American countries.
Are there more videos being made? The previous vids were very good.....thank. you.
i don't think your destroyer has torpedoes on the deck since the deck seems to be underwater ... 🤣😂🤣
You sunk the USS Delaware ! How could you !
He improved the old ship to a submarine. You're Welcome.
I guess that is the Great WET Fleet
Yes more UaD!
Will you play Rattenreich? What about U-Boot?
I wanted to ask how you are advancing the years so quickly when turns are 1 month
The way all these wars don't explode into a world war is very weird and dumb. But a gameplay necessity, I guess
Sometimes they kind-of do. When war breaks out between two countries, every other country gets a relationship hit with the belligerent it has worse relations with and a relationship buff with the belligerent it has better relations with. Sometimes that causes a cascade of war declarations, with two sides effectively forming. In my current game, there's such a world war going on with Britain and Japan on one side, and France, Germany, Spain and China on the other.
All wars are, though, treated as separate for the purposes of peace negotiation, which is an unfortunate shortcoming.
I'm surprised that the destroyer couldn't replenish from the larger ships with abundant range while operating as a fleet.
Do you know when that became common practice, or when fleet tankers started to be used for missions like those undertaken by your US East Coast expeditionary fleets?
I might have to check that with Drach if you don't know when or at what level of development it might have become an available technology.
My guess is that that started to become a thing with oil fuel, since it can more easily be pumped from one container to another. Moving coal from one ship to another wasn't really done, afaik it was first done during the cursed voyage of the Baltic Fleet during the Russo-Japanese War, when it had to sail all the way from the Baltic Sea to the Far East, and had few opportunities to refuel in port.
Do you know if the game will ever let you build aircraft carriers?
I thought we were getting daily videos
I said 3-4 episodes a week.
Amy chance of more Grand Tactician?
A minor complaint though: "democracy" is not a government form. Should be "republic"
Would be more fitting though, since in the game it's a catch-all for everything that isn't a monarchy.
First