Some things to note about this particular example, WWII ships don’t have bulbous bows (the protrusion under the water at the front). If necessary that can obviously be replaced too, but then keep in mind that they create a distinctly different wake (bulbous bows are for creating a destructive interference wave to create a smaller wake that reduces drag).
I did not really know the specific terms, but I noticed this missing detail, when looking at references. I was wondering, how this would effect the wave. But getting a good stockfootage was already quite hard, so I would have never found anything good without the bulbous bow. In the end this was more like a workflow test, then an actual shot for anything important. But thanks for dropping this knowledge, it is always nice to learn new stuff.
@@mlt-studios Of course, I know that wasn’t your focus, rather the workflow. It just immediately stood out to me, and I can’t help but get excited to share information that I was excited to learn.
Great Tutorial I was wondering how you were going to get the objects removed, thought we were going to the compositor for a moment, kind of shocked you did it in the 3d view port..
My original plan was to do it in Davinci Resolve, but the feature needed for that does not come included in the free version. TBH, I dont know the compositor that well, since I barely use it. But I guess it would be a similar process to how I did I I in the viewport. Got the idea from Ian Hubert’s lightsaber tutorial
can you calculate the lens distion of iphone 13 pro vertically in 1x normal and in wide angle? with lens correction on and in off? in bledner? there is very confusing when vertical please help
If I understand correctly, the answers should be available in camera and lens info databases online. If not, the manufacturer may already provide the info you want. If that’s not what you’re asking, you may have to try again with clearer wording.
@@TukaihaHithlec its not 100% true the values each lens have different so we need to calculate the lens distortion values for every lens by a lens checker als ocomes
Why do people say this is useful? He just says "do this. Now do this. Now do this." He puts in random numbers in all the value fields and never explains any of it. What do any of the parameters and fields do? How does this information apply to other use cases? I feel like I learned nothing watching this. He basically shows you how to track this one shot and doesn't explain any principles behind it.
Thanks for the feedback. This video is not meant for beginners trying to learn the tracking tools. There are a lot of videos out there explaining the concept really good. It is also not meant for people to exactly reproduce the results. My goal with this video is to give people, that already have some experience with Blenders motion tracker, inspiration on how you can use it to create cool shots. In my case I was trying to create an ww2 aircraft carrier in Blender and had problems getting a realistic ship wake. When I found this stock footage, I thought it would be a cool Idea to build the aircraft carrier ontop of the original ship, so what the wake and ocean interaction would be real. This is a thing I barely see other people do, which is why I made a video explaining my overall workflow. Not the exact steps.
Woow.. so much information here! Loved this, Thank you!
Incredible video! Packed with a lot of useful tips and tricks! 🔥🔥🔥
very impressive mastery. Thank you for sharing !
Hey! Great stuff dude. Really appreciate your video as I learned a lot from this.
Please keep unique videos like this coming.
such a smart idea for a quick shot, great vid man!
Amazing tutorial we need more like this
If you have any suggestions for topics, please let me know ☺️
Soooo useful thank you 🙏
Amazing Video. need the detailed tutorial
Some things to note about this particular example, WWII ships don’t have bulbous bows (the protrusion under the water at the front). If necessary that can obviously be replaced too, but then keep in mind that they create a distinctly different wake (bulbous bows are for creating a destructive interference wave to create a smaller wake that reduces drag).
I did not really know the specific terms, but I noticed this missing detail, when looking at references. I was wondering, how this would effect the wave.
But getting a good stockfootage was already quite hard, so I would have never found anything good without the bulbous bow.
In the end this was more like a workflow test, then an actual shot for anything important.
But thanks for dropping this knowledge, it is always nice to learn new stuff.
@@mlt-studios Of course, I know that wasn’t your focus, rather the workflow. It just immediately stood out to me, and I can’t help but get excited to share information that I was excited to learn.
You should add an email in your channel "about" section so people can reach out about collaboration
Will do that, thanks!
Make sure to add your email to your about section!
I thought I did
Great Tutorial I was wondering how you were going to get the objects removed, thought we were going to the compositor for a moment, kind of shocked you did it in the 3d view port..
My original plan was to do it in Davinci Resolve, but the feature needed for that does not come included in the free version.
TBH, I dont know the compositor that well, since I barely use it. But I guess it would be a similar process to how I did I I in the viewport.
Got the idea from Ian Hubert’s lightsaber tutorial
cool...
Шикардос
1:42 🙂
?
That’s something new and amazing 🫡👍
DIDNT WORK. Object not tracking the camrea
can you calculate the lens distion of iphone 13 pro vertically in 1x normal and in wide angle?
with lens correction on and in off? in bledner? there is very confusing when vertical please help
Im not sure I understand the question
If I understand correctly, the answers should be available in camera and lens info databases online. If not, the manufacturer may already provide the info you want. If that’s not what you’re asking, you may have to try again with clearer wording.
@@TukaihaHithlec its not 100% true the values each lens have different so we need to calculate the lens distortion values for every lens by a lens checker als ocomes
thank you
Bist du deutsch?
Jo
Nowadays ebsynth makes this simple
results are always to wobbly or inconsistent with objects moving in Ebsynth, Maybe you can post some videos with how to get things more stable.
Why do people say this is useful? He just says "do this. Now do this. Now do this." He puts in random numbers in all the value fields and never explains any of it. What do any of the parameters and fields do? How does this information apply to other use cases? I feel like I learned nothing watching this. He basically shows you how to track this one shot and doesn't explain any principles behind it.
Thanks for the feedback.
This video is not meant for beginners trying to learn the tracking tools. There are a lot of videos out there explaining the concept really good.
It is also not meant for people to exactly reproduce the results.
My goal with this video is to give people, that already have some experience with Blenders motion tracker, inspiration on how you can use it to create cool shots.
In my case I was trying to create an ww2 aircraft carrier in Blender and had problems getting a realistic ship wake. When I found this stock footage, I thought it would be a cool Idea to build the aircraft carrier ontop of the original ship, so what the wake and ocean interaction would be real.
This is a thing I barely see other people do, which is why I made a video explaining my overall workflow. Not the exact steps.