Use Blenders Motion Tracker Like A PRO

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  • Опубліковано 27 лис 2024

КОМЕНТАРІ • 35

  • @sottozen
    @sottozen Рік тому +1

    Woow.. so much information here! Loved this, Thank you!

  • @onurerdurak
    @onurerdurak Рік тому +5

    Incredible video! Packed with a lot of useful tips and tricks! 🔥🔥🔥

  • @gdls-teo51
    @gdls-teo51 9 місяців тому

    very impressive mastery. Thank you for sharing !

  • @EasypediaTech
    @EasypediaTech 4 місяці тому

    Hey! Great stuff dude. Really appreciate your video as I learned a lot from this.
    Please keep unique videos like this coming.

  • @erikvz
    @erikvz Рік тому +2

    such a smart idea for a quick shot, great vid man!

  • @videopro__
    @videopro__ Рік тому +6

    Amazing tutorial we need more like this

    • @mlt-studios
      @mlt-studios  Рік тому +1

      If you have any suggestions for topics, please let me know ☺️

  • @thomasschauli844
    @thomasschauli844 Рік тому +1

    Soooo useful thank you 🙏

  • @tech_talk_by_anas
    @tech_talk_by_anas 28 днів тому

    Amazing Video. need the detailed tutorial

  • @TukaihaHithlec
    @TukaihaHithlec Рік тому

    Some things to note about this particular example, WWII ships don’t have bulbous bows (the protrusion under the water at the front). If necessary that can obviously be replaced too, but then keep in mind that they create a distinctly different wake (bulbous bows are for creating a destructive interference wave to create a smaller wake that reduces drag).

    • @mlt-studios
      @mlt-studios  Рік тому +1

      I did not really know the specific terms, but I noticed this missing detail, when looking at references. I was wondering, how this would effect the wave.
      But getting a good stockfootage was already quite hard, so I would have never found anything good without the bulbous bow.
      In the end this was more like a workflow test, then an actual shot for anything important.
      But thanks for dropping this knowledge, it is always nice to learn new stuff.

    • @TukaihaHithlec
      @TukaihaHithlec Рік тому +1

      @@mlt-studios Of course, I know that wasn’t your focus, rather the workflow. It just immediately stood out to me, and I can’t help but get excited to share information that I was excited to learn.

  • @HoldenHardman
    @HoldenHardman Рік тому +2

    You should add an email in your channel "about" section so people can reach out about collaboration

  • @ilikeithardcoretv3367
    @ilikeithardcoretv3367 Рік тому +1

    Great Tutorial I was wondering how you were going to get the objects removed, thought we were going to the compositor for a moment, kind of shocked you did it in the 3d view port..

    • @mlt-studios
      @mlt-studios  Рік тому +1

      My original plan was to do it in Davinci Resolve, but the feature needed for that does not come included in the free version.
      TBH, I dont know the compositor that well, since I barely use it. But I guess it would be a similar process to how I did I I in the viewport.
      Got the idea from Ian Hubert’s lightsaber tutorial

  • @indrakomara6966
    @indrakomara6966 Рік тому

    cool...

  • @ДенисДюранд
    @ДенисДюранд Рік тому

    Шикардос

  • @muralidharan3563
    @muralidharan3563 Рік тому +1

    1:42 🙂

  • @dude3d
    @dude3d Рік тому

    That’s something new and amazing 🫡👍

  • @icywowwoo456
    @icywowwoo456 6 місяців тому

    DIDNT WORK. Object not tracking the camrea

  • @WizTrip-k1b
    @WizTrip-k1b Рік тому

    can you calculate the lens distion of iphone 13 pro vertically in 1x normal and in wide angle?
    with lens correction on and in off? in bledner? there is very confusing when vertical please help

    • @mlt-studios
      @mlt-studios  Рік тому +1

      Im not sure I understand the question

    • @TukaihaHithlec
      @TukaihaHithlec Рік тому

      If I understand correctly, the answers should be available in camera and lens info databases online. If not, the manufacturer may already provide the info you want. If that’s not what you’re asking, you may have to try again with clearer wording.

    • @WizTrip-k1b
      @WizTrip-k1b Рік тому

      @@TukaihaHithlec its not 100% true the values each lens have different so we need to calculate the lens distortion values for every lens by a lens checker als ocomes

    • @WizTrip-k1b
      @WizTrip-k1b Рік тому

      thank you

  • @hagenkoehne9507
    @hagenkoehne9507 Рік тому

    Bist du deutsch?

  • @muralidharan3563
    @muralidharan3563 Рік тому +2

    Nowadays ebsynth makes this simple

    • @ilikeithardcoretv3367
      @ilikeithardcoretv3367 Рік тому +4

      results are always to wobbly or inconsistent with objects moving in Ebsynth, Maybe you can post some videos with how to get things more stable.

  • @ghtsdr418
    @ghtsdr418 Рік тому +2

    Why do people say this is useful? He just says "do this. Now do this. Now do this." He puts in random numbers in all the value fields and never explains any of it. What do any of the parameters and fields do? How does this information apply to other use cases? I feel like I learned nothing watching this. He basically shows you how to track this one shot and doesn't explain any principles behind it.

    • @mlt-studios
      @mlt-studios  Рік тому

      Thanks for the feedback.
      This video is not meant for beginners trying to learn the tracking tools. There are a lot of videos out there explaining the concept really good.
      It is also not meant for people to exactly reproduce the results.
      My goal with this video is to give people, that already have some experience with Blenders motion tracker, inspiration on how you can use it to create cool shots.
      In my case I was trying to create an ww2 aircraft carrier in Blender and had problems getting a realistic ship wake. When I found this stock footage, I thought it would be a cool Idea to build the aircraft carrier ontop of the original ship, so what the wake and ocean interaction would be real.
      This is a thing I barely see other people do, which is why I made a video explaining my overall workflow. Not the exact steps.