I lose all hope and am close to imploding mentally everytime i need to adjust stuff in Realths 6v6 Workshop code. Everytime stuff gets changed by Blizzard i sit there 3 Hours trying to get fix working. There is 1 million missing parts and some of Workshop feels like its held together with glue, hopes and dreams.
Ps: I have to atleast put in like an average of 4 hours weekly to maintain this shit. Added on to the hours i need to make the adjustments to heroes for 6v6 that Realth wants.
One of the things that really frustrated me was anything to do with math. The second you need anything more complicated than single operations, the menu just becomes completely unreadable.
"I wanted all the changes to make every character a worse version of themselves so that the solutions only resulted in many more problems" ...so you just copied Blizzard's treatment of Sombra and Moira
Little tips for the workshop from someone who has been using it for years in all its limited capability. If you want a specific ability to deal more damage without having to increase their base damage and disable other forms of damage dealing on a character. IE Ashes Coach gun or Venom Mine. You can create a script that deals extra damage to the character affected by JUST the ability. Event : Damage Dealt Team : All Player : Ashe/Widow Conditions Event ability = Value: Button: Ability 1/2 (for coach gun or mine respectively) Actions Action : Damage Player : Victim Damager : Attacker Amount : Number(the amount of extra damage you want the ability to deal) or Event Damage (if you just want to double the damage) Only downside is that it won't show the ability icon in the kill feed if it isn't the last tick of damage Edit for clarification: This works for every instance of dealing damage but is bugged on certain characters. Just replace the button choice with respective button. Primary Fire, Melee. Secondary fire etc
This was so funny to watch people figure out live in pugs. Overall great video I know a lot of work went into it. Enjoy being free from workshop purgatory until we peer pressure you into a 2.0 ⚠️
I’m also currently making some wacky hero changes in the shop lol. Just made my first changes yesterday actually lol. My first one was all enemy projectiles within Lucious music radius get lowered to 1 speed😂. Very fun stuff, makes u feel like the flash.
As someone who has spent hundreds of hours in the workshop and enjoys seeing more people join the community, this video is awesome and I’d love to help if you want to make another video like this
On top of igniting teammates, I think JQ's shout effect should only last for a second, but have near-instant cooldown. I love the idea of maintaining a speed boost through shouting, _constantly._ But don't shout too much, or your support is going up in flames!
I don't know your experience, but I think this type of thing is a great experiment and is really educational for anyone that might not have a lot of experience with ladder logic or per-tick/frame program design as opposed as OO programming. It kind of reminds me of embedded systems programming to be honest. I don't really know how similar the workshop is to the actual code in the game's logic (hopefully not at all), but as someone who's dabbled in it in the past I'll say this: most of the conditional statements in the workshop just seem cryptic or entirely unhelpful until you understand what the game is TRYING to say. I made a code a while ago for what it feels like to play hanzo and torb (hanzo has only storm arrow, torb has only left click, every shot has a 1/8 chance of doing 500% damage & 7/8 chance to deal 1% damage, all players take 500% damage) and I cannot tell you how roundabout and unintuitive it feels to check the value for an RNG every time someone takes damage. Not that the requirement to check an RNG is unintuitive, but in the workshop it's just really annoying to block-code what is essentially just "if (damage taken > 0) damage taken = random(1, 8) == 1 ? 500% : 1%". Oh, and I could never resolve being able to only select Hanzo and Torb. The game did disable all other heroes and there were no limits on which of the first two people could select Hanzo vs Torb, but once two people selected anything it locked everyone else to spectating with no way to reverse it. All that being said, you programmed all of this way better than I had/have the time to learn how to do. Overall 8/10; not enough Ape Escape references.
illari's change is great. i also like orisa's. the workshop sucks though. they should just put a programming language in there. why can't i just write lua in my overwatch?
I’m not really sure what the point is in making all the heroes broken and bad. I mean I guess it’s kinda funny, but I don’t see what there is to learn here
So this is a good video, but a bit of critique I think it is structured horribly I think you should’ve done one bad idea, one good idea, and kept swapping Having the most boring ones come first doesn’t really encourage engagement
me walking in here excited to see how you changed Sym:
she’s perfect already ✨
@@kaelenemslieAs a lucio and Junkrat main, you can with all do respect (which is none) send yourself to hell I’ll see you there.
for tracer just make it a 1% chance to get stunned when you blink, that solves the fun problem
While you play Tracer, there's a bot Cassidy in the enemy backline
@@TheLeetCasualGamera bot Cassidy ALWAYS breathing right down your neck
@@joeburch6754with old magnetic grenade on a short cooldown
Flasbacks to SSBB tripping lol
@@aquilonthepro8319 Wait, I've been inspired
this is the shit they do all day at blizzard
4:50 a really fun way to mess with Pharah’s kit is to increase rocket knockback and make her rocket jump everywhere
I lose all hope and am close to imploding mentally everytime i need to adjust stuff in Realths 6v6 Workshop code. Everytime stuff gets changed by Blizzard i sit there 3 Hours trying to get fix working. There is 1 million missing parts and some of Workshop feels like its held together with glue, hopes and dreams.
Ps: I have to atleast put in like an average of 4 hours weekly to maintain this shit. Added on to the hours i need to make the adjustments to heroes for 6v6 that Realth wants.
One of the things that really frustrated me was anything to do with math. The second you need anything more complicated than single operations, the menu just becomes completely unreadable.
@@LainHemingwayim pretty sure there is a way to do it online but idk
I can’t believe a blizzard employ is showing how they balance
"I couldn't get it to work, so I scrapped the entire thing." Yeah, sounds about right.
Can't escape from the "accidentally forgetting about symmetra" allegations...💀💀😂
Hire this man and get that Lifeweaver buff in the game NOW
Boogie! Woogie!
"I wanted all the changes to make every character a worse version of themselves so that the solutions only resulted in many more problems"
...so you just copied Blizzard's treatment of Sombra and Moira
Little tips for the workshop from someone who has been using it for years in all its limited capability.
If you want a specific ability to deal more damage without having to increase their base damage and disable other forms of damage dealing on a character.
IE Ashes Coach gun or Venom Mine.
You can create a script that deals extra damage to the character affected by JUST the ability.
Event : Damage Dealt
Team : All
Player : Ashe/Widow
Conditions
Event ability = Value: Button: Ability 1/2 (for coach gun or mine respectively)
Actions
Action : Damage
Player : Victim
Damager : Attacker
Amount : Number(the amount of extra damage you want the ability to deal) or Event Damage (if you just want to double the damage)
Only downside is that it won't show the ability icon in the kill feed if it isn't the last tick of damage
Edit for clarification: This works for every instance of dealing damage but is bugged on certain characters. Just replace the button choice with respective button. Primary Fire, Melee. Secondary fire etc
Lucio’s change should actually be in the game so I can win whenever I want
Dude idk how that Zarya change didn’t make the top tier, that’s the funniest shit I’ve ever seen in this game
ill be honest i came here for sym... so yeaaaah
Lore accurate illiary
This was so funny to watch people figure out live in pugs. Overall great video I know a lot of work went into it. Enjoy being free from workshop purgatory until we peer pressure you into a 2.0 ⚠️
I’m also currently making some wacky hero changes in the shop lol. Just made my first changes yesterday actually lol. My first one was all enemy projectiles within Lucious music radius get lowered to 1 speed😂. Very fun stuff, makes u feel like the flash.
symmetra is perfect then no changes needed
As someone who has spent hundreds of hours in the workshop and enjoys seeing more people join the community, this video is awesome and I’d love to help if you want to make another video like this
lore aquirate illiari
underrated comment!
Blizzard: WRITE THAT DOWN, WRITE THAT DOWN!
You made Torb about 10x more fun
I don't know how that's possible
oh christ the zar movement genuinely made me cackle
On top of igniting teammates, I think JQ's shout effect should only last for a second, but have near-instant cooldown.
I love the idea of maintaining a speed boost through shouting, _constantly._ But don't shout too much, or your support is going up in flames!
I don't know your experience, but I think this type of thing is a great experiment and is really educational for anyone that might not have a lot of experience with ladder logic or per-tick/frame program design as opposed as OO programming. It kind of reminds me of embedded systems programming to be honest. I don't really know how similar the workshop is to the actual code in the game's logic (hopefully not at all), but as someone who's dabbled in it in the past I'll say this: most of the conditional statements in the workshop just seem cryptic or entirely unhelpful until you understand what the game is TRYING to say.
I made a code a while ago for what it feels like to play hanzo and torb (hanzo has only storm arrow, torb has only left click, every shot has a 1/8 chance of doing 500% damage & 7/8 chance to deal 1% damage, all players take 500% damage) and I cannot tell you how roundabout and unintuitive it feels to check the value for an RNG every time someone takes damage. Not that the requirement to check an RNG is unintuitive, but in the workshop it's just really annoying to block-code what is essentially just "if (damage taken > 0) damage taken = random(1, 8) == 1 ? 500% : 1%". Oh, and I could never resolve being able to only select Hanzo and Torb. The game did disable all other heroes and there were no limits on which of the first two people could select Hanzo vs Torb, but once two people selected anything it locked everyone else to spectating with no way to reverse it.
All that being said, you programmed all of this way better than I had/have the time to learn how to do. Overall 8/10; not enough Ape Escape references.
Junkrat change only broke because of wave respawn btw
How is it possible to forget the symmetra in a fixing characters video 😭
as a doom main the doom change is just torture, and should 100% be illegal in every state.
was that a fucking xc3 reference in the lifeweaver section holy based
Btd music goes crazy
illari's change is great. i also like orisa's.
the workshop sucks though. they should just put a programming language in there. why can't i just write lua in my overwatch?
Could I get the workshop code of you still have it? TY!
The devs are takings notes
I lowkey want a tank who swaps postiond with people
I’m not really sure what the point is in making all the heroes broken and bad. I mean I guess it’s kinda funny, but I don’t see what there is to learn here
8:33 that's actually not bad!
Can you give us the workshop code so we can play this in our own games?
Brother symmetra is fucked up, her turrets SUCK
Zarya has to be my favorite
Honestly would this be better than the dev choices tho funny enough. Like how could it get any worse
so ur just mimicking the average overwatch dev
So this is a good video, but a bit of critique
I think it is structured horribly
I think you should’ve done one bad idea, one good idea, and kept swapping
Having the most boring ones come first doesn’t really encourage engagement
Forgets symmetra just like devs :(
Skip video
Grouch ahh changes 😂
It would have made this video 1000% better if you didn't even mention that you forgot about sym.
I lowkey want a tank who swaps postiond with people