Hey guys as some of you have pointed out I forgot a secret exit in 6-5. Luckily this doesn't impact the overall outcome of the video in finding what the least played level is but it does change some percentages in worlds 6 and 7. Below are the correct percentages for the affected levels. 6-6 41.6015625% 6-Cannon 20.80078125% 6-Castle 62.40234375% 6-Airship 62.40234375% 7-1 62.40234375% 7-2 62.40234375% 7-3 62.40234375% 7-Tower 62.40234375 7-Ghost House 31.201171875% 7-4 15.6005859375% 7-5 31.201171875% 7-6 31.201171875% 7-Castle 62.40234375%
Why fractions? Decimals and percentages are OBJECTIVELY BETTER. Don't @ me!!! Oh and uhh, if you want fractions, you can just convert. I believe you can convert a percentage into a fraction by dividing it by 100? But then again I am as my name suggests. This comment is not to be taken seriously. I mean no harm or disrespect.
@@remixtheidiot5771 1/3, 2/3, 1/9, 2/9 et cetera. Basically, almost all fractions with denominators that are multiples of 3 would like to have a word with you. Also you make not like them at first, but fractions will become your best friends in higher levels of math. It beats having to deal with sig figs or to write/type multiple decimals with four or more digits in the same equation.
Keganmemestar I am at the higher levels of math already. Since I'm studying programming. I have very stubbornly (is that the word for it?) clung onto using decimals anyway. I think both methods of calculating statistics and non integer numbers have their own perks and flaws. But i just don't like fractions for some reason. When I see it I almost always immediately make an estimate and divide in order to find out what it would be in decimal form. My mind is weird.
@@keganmemestar4465 I'm doing higher level trig atm and fractions are amazing for starting equations out with when you aren't immediately working out radians. Decimals are nice outside of that domain, but for me, there is something satisfying about have a fraction in your answer. It give you a straight forward idea of the ratio when it isnt over a way large number.
@@remixtheidiot5771 I actually understand that. Using decimals is ideal with more complex ratios and I still use decimals regularly so I agree with you on their usefulness; I use fractions and decimals just depending on the scenario
With 4 million marios there will be an integer of 671875 marios being fired by the cannon Just don't slice the mario into pieces. All you need is *a bit* more marios. Just *a bit* . 4 million marios.
The 79 is what threw me off but then I remembered 159/2 is 79.5 so that made sense. The 159 is from 33.59. In order to make it easier, I just added 100 to divide by 2 easier. Otherwise it would've been 29.5 which is incorrect. I divided by 2 because half of the 33.59% go to the cannon.
@@honestwong8942 when you put it in a fraction it makes sense. He should've used fractions. It would've been easier to know the exact amounts and would've saved him a lot of breath.
The annual migration of the Schroeder Mario is a sight to behold around the world, as each destination gets to experience the awe-inspiring beauty of the Schroeder Mario
Start of the video: "alright so 50% of marios go to 1-2 and the other half go to 1-3" Last half of the video: "ALRIGHT SO 41.6015625% OF MARIOS GO TO 6-CASTLE"
(Spoilers) The most unnecessary level *that actually got played* was 4-5 with only 5.46875% playing it. (Edit: Or 7/128th’s of the Marios if you like fractions.)
@@SerpySerper56 I’ll add a spoiler warning. But if you care about this sort of thing, reading the comments before watching probably isn’t the best idea.
Mario: *GIVE ME THE PRINCESS OR I WILL-A DESTROY YOUR CASTLE!!!* Bowser: You and what army, Bub? Mario: One army? ONE ARMY?! Look around you, Bowser! *Bowser looks at the horde of red surrounding the castle for miles* Bowser: You’ve been collecting hats?
I am now doing this. I dread what my mediocre skill will lead to near the end of the game. I wonder what the average amount of levels played for this sort of playthrough is?
Another way to think of the 3-3 level is that if you split off a third of the marios to do that level they then have a choice between the 2 other levels anyway... then the same percentage enters the other 2 levels anyway
@@TomatoRadio That's not true, you you can get stars in any order, so you can get behind chainchomp gate, find 8 red coins and floating island, and I'm not sure about DDD but I think you can get any star on that level
I like how you handled the split in this one! Instead of dividing by 3 for 3 options it made more sense to divid in half (as there’s 2 exits) then divide again later at the forked path.
This video was really impressive since I liked the effort you spend with calculating all the paths. It's surprising that 3-3 is the most unnecessary level because it is one of the funniest level in the gamr
I'm loving this mini series but I do have a bit of feedback. Could you use fractions instead of percentages as the percentage only tells us how relatively split paths are, while a fraction would have how merged the paths are over 2 to the power of how many half splits in the path. Another argument would be that it's much easier to read out loud. A compromise could be just using both but whatever you do, I'm looking forward to whatever is next.
Oh wow this popped up in my recommended and I’m like “eh I’ve seen it before I might as well watch it again” I realized the one I watched was for NSMBU and this one is brand new
I think the 3-3 intersectiong should've been handled differently. Have a third of each of the marios go to each of the levels, then half of the 3-3 marios go to 3-house and 3-castle, then half of the 3-house go to cannon and the other to castle. ...Though I guess if you're looking for unnecessary yeah it'd make sense to do it the way you did >_> nevermind
@Keganmemestar No, it is 2-Cannon, because the Marios from the 3-3 then get split and go to 3-GH or 3-Tower, and the ones in the Ghost House then split in half to the Tower and 3 Cannon, therefore adding more percentage to the World 4 Mario's, so 4-5 ends up with around 8%.
@@bunnybudd5161 But surely the percentages for 3-GH and 3-T wouldn't change in that situation because they'd both be 1/3 of 3-2 plus 1/2 of 3-3 (which is 1/6 of 3-2) which in total is 43%, the same as in the video.
Hiya! I was one of the people asking about the secret-exit-fork split last video, so it's good to have some clarification on that! Super Mario World would probably be more than a bit tricky to take on what with Star Road shenanigans, but I'd love to see that! Alternatively, Super Mario Bros 3 could be interesting with whistles, but trying to create a ruleset for when and how each Mario uses their whistles sounds even more tricky than World. Regardless, I look forward to where you take this series next!
I legitimately want to ask the game producers what they were going for in World 3. Like, it’s cool how unique it is. Yes, it’s weird, but in a good way. It’s literally the only world that is for some reason split up into two pieces and the screen faded to black when you go up that slope, it’s so strange…
Great video mate! Never thought about a level being "unnecessary". So yeah, great vid. If I may give some constructive criticism, I'd say that instead if having a Mario let's play happening in the background, just make it a gradient/solid color. Sometimes I look away from the current level being played and look at the background let's play.
before looking the video, my prediction: 4-5 the first cannon just goes to world 5, so world 4 is the most far one, and for each case the cannons will divide the Marios of the worlds 1 and 2 going to world 5 and worlds 3 and 4 going to world 6 after the cannon of 4-T, just lets a normal path with a division in the 4-GH for a secret path to skip the level and 4-5, so the half of the Marios than the rest again this is like 1/16 of the total marios well not at all because of splits in midle cannons but idk lol postvideo: all right, i wasnt specting just letting like that 3-3 XDDD but in the rest, it was true, is the lowest one :D also, canyons lol
If the Marios don't know about split paths on the world map until they come across them, then 3-3 should have gotten the same amount of players as the other two levels, with all of its players then being split between 3-Tower and 3-Ghosthouse, and 3-Ghosthouse splitting its players between 3-Tower and 3-Cannon. This is, after all, the approach you used in SMW, and it makes just as much sense here. Edit: I guess I should explain my reasoning. Since the Marios don't see a split path until they reach it, then they obviously don't realize that 3-3 won't unlock any levels and therefore see no reason to skip it entirely.
Totally agree with this. The method he used for SMW made a lot more sense. A third of marios should play 3-3 and then split between the other two levels. I wish he has said what the actual least-visited level was after taking this into account.
Cool video. Can you link the full image of the diagram you made? Also I found it a teeny bit unsatisfying to have 0% of Marios go to 3-3. I would have preferred to have one third of the ones from 3-2 go to 3-3, and then that third would split up in two and go to the ghost house and the other level. But no big deal :)
Choosing to give 0% of marios taking 3-3 is aigainst the rules : "all path are equal" "we dont add any weight for efficiency". So yes, some marios should take 3-3...
I love how the percentages go up to as many as 9 significant digits past the decimal, and it was enjoyable to listen to you rattle off all those digits in the video.
I feel like it's unfair to give 3-3 0% considering 1/3 of the marios that enter world 3 are still going to play it. But since the marios who play through 3-3 still either have to play through 3-tower or 3-ghosthouse, They should each get an equal percentage higher than 3-3's somehow.
3-3, however, makes it easier to avoid the Ice Bros. While that changes nothing about the current evaluation, it changes a lot of things if enemy encounter routes are penalized, so keep that in mind if you do that video. By the way, I remember you did some Coinless. Just wanted to inform you that, while official games have been all covered AFAIK, there's a bunch of good modded content (in particular the NSMBU modding scene) waiting to be examined from a Coinless perspective.
I think I can save everyone some time, it’s 6-6. The most unnecessary thing about it is that it was designed, created, and implemented into the final game. And after all that time, no one realised what terrible series of ideas that was
Random thought/suggestion : Why not track how many different paths there are, then start with that many marios ? That way, instead of having percentages with 10 digits (or fractions like 3141/65536 which aren't much better), you start with a big number of marios, and it becomes smaller and smaller. Instead of saying 20.80078125%, for example, you can just say 213 marios. Much easier.
0:15 "A video in which we sus out which level is the most unnecessary level in NSMBW" Well, I'm guessing it's going to be a W8 level because I have no clue, so I'm following the classic rule of "if you have no idea who it is, it's probably Red."
5:10 I feel like 3-3 SHOULD get one third of the Mario’s because the Mario’s wouldn’t know that it doesn’t lead to any new levels. Edit: my same argument would apply to 3-Ghost house, half of the Mario’s that go there would go to the tower Edit 2: I do agree with you on the 3-4 case
I agree with the change in logic that you made between the two videos and I would like to know if that changes the results of the previous video. I am willing to bet that it doesn't change much, if at all, but it's still interesting to think about if you want to remake that video with the new logic in mind. That being said, while the rules you set in place seem to say that you want forward momentum and 3-3 gets skipped by 100% of players that see it due to leading only to 3-Ghost House, this implies that players already have foreknowledge of the game. Which means that 100% of players would go for the secret exits that lead to the shortest playtime, because their foreknowledge of the game means they'd aim for the fastest forward momentum as described by the rules. Foreknowledge of the game and a drive to go for forward momentum? That's just a speedrun route. What about players who see that level's apparent pointlessness and assume that "maybe it has a secret exit"? The level *doesn't* have a secret exit, so all of its players would feed into 3-GH or 3-Tower, but the players don't know that at the time and so I would assume that some players would indeed go for 3-3.
I would reccomend using fractions instead of percentages to make it easier to visualise. Great video though, I really love how much effort you put in them!
Im bad at math but man this vids are so interesting, who could know that NSMBU and NSMBW were more complicated to calculate than anything physics related lmao
I predicted that it would be a level in World 7, because there are no cannons that lead there. I failed to account for the completely meaningless 3-3. -now do NSMB2-
6-5 has a Secret Exit that leads to 6-Castle I think that will change the following : 6-6 change to 41.6015625, 6cannon change to 20.80078125% 6castle airship ,7-1,2,3,tower ,7castle change to 62.40234375% 7-6,ghost house,7-5 change to 31.201171875% 7-4 change to 15.6005859375% sorry if I was mistaken.
Just a minor suggestion, maybe limit the percentages to 2 or 3 decimal points, it just becomes a bit tedious after a while and long percentages make little difference ^^ I really love this series though please continue it!!
Suggestion: I think it would be very cool to see one of those area flow charts representing the Mario’s progress, where the flow splits in half each time the Mario’s split
I feel like if you’re gonna give 3-3 0% for not leading anywhere, you should do the same for 6-2 and 6-4 because most people would rather just play 6-3 to get through the world more quickly. Still a great video tho very fun to watch
Hey guys as some of you have pointed out I forgot a secret exit in 6-5. Luckily this doesn't impact the overall outcome of the video in finding what the least played level is but it does change some percentages in worlds 6 and 7. Below are the correct percentages for the affected levels.
6-6 41.6015625%
6-Cannon 20.80078125%
6-Castle 62.40234375%
6-Airship 62.40234375%
7-1 62.40234375%
7-2 62.40234375%
7-3 62.40234375%
7-Tower 62.40234375
7-Ghost House 31.201171875%
7-4 15.6005859375%
7-5 31.201171875%
7-6 31.201171875%
7-Castle 62.40234375%
Epic!
Awesome Video
@@legoboy7107 Cheater
@@Cliffordlonghead ...how am I a cheater?
@@Cliffordlonghead how he cheater
This video in a nutshell: A person who prefers fractions worst nightmare
Why fractions?
Decimals and percentages are OBJECTIVELY BETTER.
Don't @ me!!!
Oh and uhh, if you want fractions, you can just convert.
I believe you can convert a percentage into a fraction by dividing it by 100?
But then again I am as my name suggests.
This comment is not to be taken seriously. I mean no harm or disrespect.
@@remixtheidiot5771 1/3, 2/3, 1/9, 2/9 et cetera. Basically, almost all fractions with denominators that are multiples of 3 would like to have a word with you.
Also you make not like them at first, but fractions will become your best friends in higher levels of math. It beats having to deal with sig figs or to write/type multiple decimals with four or more digits in the same equation.
Keganmemestar I am at the higher levels of math already.
Since I'm studying programming.
I have very stubbornly (is that the word for it?) clung onto using decimals anyway.
I think both methods of calculating statistics and non integer numbers have their own perks and flaws.
But i just don't like fractions for some reason.
When I see it I almost always immediately make an estimate and divide in order to find out what it would be in decimal form.
My mind is weird.
@@keganmemestar4465 I'm doing higher level trig atm and fractions are amazing for starting equations out with when you aren't immediately working out radians. Decimals are nice outside of that domain, but for me, there is something satisfying about have a fraction in your answer. It give you a straight forward idea of the ratio when it isnt over a way large number.
@@remixtheidiot5771 I actually understand that. Using decimals is ideal with more complex ratios and I still use decimals regularly so I agree with you on their usefulness; I use fractions and decimals just depending on the scenario
"A cohort of Marios" is, in fact, the scientific term for a group of Marios.
What really?
@@SnackGuy2Star yes really
What really?
What
What really?
Having done the math, the total number of Marios needed for a whole number to take each route is 2048. The number playing each level is as follows.
World 1
1-1: 2048
1-2: 2048
1-3: 2048
1-Cannon: 1024
1-Tower: 1024
1-4: 1024
1-5: 512
1-6: 512
1-Castle: 1024
World 2
2-1: 512
2-2: 512
2-3: 1024
2-Tower: 1024
2-4: 1024
2-5: 256
2-6: 256
2-Cannon: 128
2-Castle: 896
World 3
3-1: 896
3-2: 896
3-3: 0
3-Ghost House: 448
3-Tower: 448
3-Cannon: 448
3-4: 448
3-5: 448
3-Castle: 448
World 4
4-1: 448
4-2: 224
4-3: 224
4-Tower: 448
4-Cannon: 224
4-4: 224
4-Ghost House: 224
4-5: 112
4-Castle: 224
4-Airship: 224
World 5
5-1: 1376
5-2: 688
5-3: 688
5-Tower: 1376
5-4: 1376
5-5: 688
5-Ghost House: 688
5-Cannon: 344
5-Castle: 1032
World 6
6-1: 1704
6-2: 852
6-3: 852
6-4: 852
6-Tower: 1704
6-5: 1704
6-6: 1704
6-Cannon: 852
6-Castle: 852
6-Airship: 852
World 7
7-1: 852
7-2: 852
7-3: 852
7-Tower: 852
7-6: 426
7-Ghost House: 426
7-4: 213
7-5: 426
7-Castle: 852
World 8
8-1: 2048
8-2: 2048
8-7: 1024
8-3: 1024
8-Tower: 1024
8-4: 1024
8-5: 1024
8-6: 1024
8-Airship: 2048
8-Castle: 2048
This should be the typical comment with 1000 likes and 150 replies
This is the comment I was looking for. Percentages are nice, but at a certain point they become abstract.
F'ing legend.
That’s awesome, thanks!
Fantastic! (Tho you might want to edit for the missed secret exit, as mentioned in the pinned comment)
"the canon fires 16.796875 of mario's"
That doesn't feel right
*Mario's feet flying through the sky*
With 4 million marios there will be an integer of 671875 marios being fired by the cannon
Just don't slice the mario into pieces. All you need is *a bit* more marios. Just *a bit* . 4 million marios.
The 79 is what threw me off but then I remembered 159/2 is 79.5 so that made sense. The 159 is from 33.59. In order to make it easier, I just added 100 to divide by 2 easier. Otherwise it would've been 29.5 which is incorrect. I divided by 2 because half of the 33.59% go to the cannon.
@@Hombrehambre4759 Nothing to "threw you off" tbh, 0.796875=51/64
@@honestwong8942 when you put it in a fraction it makes sense. He should've used fractions. It would've been easier to know the exact amounts and would've saved him a lot of breath.
“What’s the wifi password?”
“It’s on the back of the router.”
The back of the router: 11:05
It finally makes sense! Now I'm not subject to any torture anymore!
3:36?
TO 4:20
😂🤣🤣🤣🤣
How does it make sense?
The annual migration of the Schroeder Mario is a sight to behold around the world, as each destination gets to experience the awe-inspiring beauty of the Schroeder Mario
Except 3-3 because screw you
You mean Schrodinger
@@captaindoesyoutube7925 schrödinger
If you ever feel unnecessary, remember NSMW 3-3
The answer would probably be 3-3 if you consider that it literally unlocks no new levels
Edit: he gave it 0% lol
I said 4-5 bc it’s the second most and I forgot abt 3-3 lmao
But it does unlock a toad house. That's something right?
But I always play 3-3 🥺
@@taetilly9931 same tho
i don't like that he did that tbh
It would be really cool if you did this for Mario world
maybe something like any of the games in 3d allstars too
I’m surprised he didn’t
Considering how many alternate paths there are that would be really difficult but yea it would be interesting
@@KawaiiDawn He’d also have to take Star Road into account.
Well he hearted this comment. We know what that means..
Start of the video: "alright so 50% of marios go to 1-2 and the other half go to 1-3"
Last half of the video: "ALRIGHT SO 41.6015625% OF MARIOS GO TO 6-CASTLE"
100% of Marios go 1-2 and 3 because they are required. The split starts at 1-t and 1-c
@@TomatoRadio I was just giving an example
More like 10.400390625% go to 7-4.
(Spoilers)
The most unnecessary level *that actually got played* was 4-5 with only 5.46875% playing it.
(Edit: Or 7/128th’s of the Marios if you like fractions.)
Thank you
Bro thanks for ruining the video, I appreciate it
@@SerpySerper56 I’ll add a spoiler warning. But if you care about this sort of thing, reading the comments before watching probably isn’t the best idea.
@@SerpySerper56 ^
@@tahnis_walart he said most unnecessary level *that actually got played*
Imagine Bowser's reaction when his castle is sieged by a billion of Marios all looking to free the princess.
XD
Or 2048 Marios *according to another comments calculation*
Bowser :Oh hell no.
Mario: *GIVE ME THE PRINCESS OR I WILL-A DESTROY YOUR CASTLE!!!*
Bowser: You and what army, Bub?
Mario: One army? ONE ARMY?! Look around you, Bowser!
*Bowser looks at the horde of red surrounding the castle for miles*
Bowser: You’ve been collecting hats?
*and marios that have been maliciously cut into pieces for the 0.???%
"All are treated equally. Some more equal than others" Laughs in animal farm
I’m glad someone else got that reference too 😂
Love that book. ;)
We read that book in my English class right before Christmas break.
I am now doing this. I dread what my mediocre skill will lead to near the end of the game. I wonder what the average amount of levels played for this sort of playthrough is?
1-4: 50 percent
Larry: sobbing in the corner
wut
You don't have to fight any of the Koopalings except Iggy
@@superdude11235 Iggy is also skippable
@@Sir_Ashmit True, but if you do then you'll have to fight a lot more Koopalings
Either you have to fight iggy or all of Larry, Roy, Morton, and Ludwig
I'm ngl these videos sound like he's speaking the crafting table language
It's so complicated and for that reason it keeps me interested.
Lol
Enchanting table. Or am I missing the joke
You mean enchanting table?
Because he's reading numbers that are shown on screen? Most of the video is just dividing a number by 2 or multiplying it by 2.
@@itsnottimetostop4462 he's a Minecraft player he can't count
This series has one of the most creative concepts I've seen on UA-cam
I though it would be really unispired with him just saying something like: you dont need to beat this level, so useless. But it was cool
@@nicolasanael1947 though, the conclusion was basically just that..
Poor 3-3. Not a bad level, it deserved better. :(
indeed
That level is absolute PAIN
@@xboydubose7254 Eh, i like the design
An annoying level
How do you know? Literally no one played that level.
My prediction for most unnecessary level is 1-1
Edit: Dang it
Nah, it obviously 8-Castle
@@RGC_animation ok but what about 8-1
@@malorivandervaart5823 Ya, also that
Guys , are your brains potatoes
The most unnecessary level is obviously pennsylvania
@@mrchoochooguy4045 no, I know at _least_ Lonk played that one
The 0% level is such an obvious answer that it would be interesting to also know what was the second-most unnecessary level.
I think 4-5
"All paths are treated equally, but some are more equal than others" - was that a reference to Animal Farm?
I think so. I read the book in my ELA class.
Yes it is
Yes
Lol just read that a couple months ago for school, it was a reference to that
@@griffintgm9467 same
The best sequel ever
“Nobody plays 3-3”
People who need the 1-up house: 🤔
or to easily avoid the hammer bros
@@sutterismine why tf would you play an entire 300 second level to skip a 30 second minigame
@@whirrrl because I hate hammer bros
@@sutterismine thats a reasonable argument
Another way to think of the 3-3 level is that if you split off a third of the marios to do that level they then have a choice between the 2 other levels anyway...
then the same percentage enters the other 2 levels anyway
It would be an absolute nightmare, and potentially impossible to calculate, but what is the most unecessary star in Super Mario 64?
all stars in SM64 are all equally unnecessary except the stars in DDD which is 1/5, or 20%
King Bob-omp and bowser's sub are the only necessary stars and all others are equally important to completion
@@TomatoRadio That's not true, you you can get stars in any order, so you can get behind chainchomp gate, find 8 red coins and floating island, and I'm not sure about DDD but I think you can get any star on that level
True
No you must get ddd star 1 to open fure sea
Technically the entire star world is unnecessary unless you’re going for a 100% completion
If you’re going for 100% completion then all levels have 100%
@@sirk603 might want to correct conpeltion
Well obviously
@@CyberCat3O thank you
@@sirk603 np
I like how you handled the split in this one! Instead of dividing by 3 for 3 options it made more sense to divid in half (as there’s 2 exits) then divide again later at the forked path.
6-5 has a Secret Exit that leads to 6-Castle, not sure if that changes the percentages
Yes I was thinking the same thing
Yes, it does, because then it halves the amount of people that go to 8-1
Nah, it'll change all of the percentages leading up to World 8, but 8-1 should still be 100%
@@JdizzleLive Yes
But 6-6 Only gets half of the marios and 6-Castle all the way up to 7-Castle only get three quarters of the named Marios.
Dude I was waiting for this, I'm so glad you're continuing this series!
Why go through the effort of mapping all routes when your only result is the level that's always 0% anyway?
For the content
0:56 "Some are more equal than others"
*Logic would like to know your location*
It's an Animal Farm reference I think.
This guy read out 399 digits just to find the most unnecessary level in new soup. (yes, i counted)
You just counted 399 digits just to find how many digits this guy read out just to find the most unnecessary level in new soup.
What is 'New Soup'?
@@jul1213 New "Soup"er Mario Bros Wii. He's just shortening the name.
Now check you are rite
When I saw the thumbnail I immediately knew it was 3-3.
I got the *brain waves.*
Lol
This video was really impressive since I liked the effort you spend with calculating all the paths.
It's surprising that 3-3 is the most unnecessary level because it is one of the funniest level in the gamr
I'm loving this mini series but I do have a bit of feedback. Could you use fractions instead of percentages as the percentage only tells us how relatively split paths are, while a fraction would have how merged the paths are over 2 to the power of how many half splits in the path. Another argument would be that it's much easier to read out loud.
A compromise could be just using both but whatever you do, I'm looking forward to whatever is next.
yeah i want fraction too
Every path is a fork that is killed when it meets back up and fractions would be much easier to intuitively understand.
Oh wow this popped up in my recommended and I’m like “eh I’ve seen it before I might as well watch it again” I realized the one I watched was for NSMBU and this one is brand new
the editing is so clean in this, love it
These videos really got me into watching you. You are highly underrated. Keep it up!
I think the 3-3 intersectiong should've been handled differently. Have a third of each of the marios go to each of the levels, then half of the 3-3 marios go to 3-house and 3-castle, then half of the 3-house go to cannon and the other to castle.
...Though I guess if you're looking for unnecessary yeah it'd make sense to do it the way you did >_> nevermind
That's what I did when I did this math myself. Done this way the most unecessary level is 2-Cannon with 6.25%.
@@bunnybudd5161 it’s 4-5 with just under 5%
@Keganmemestar No, it is 2-Cannon, because the Marios from the 3-3 then get split and go to 3-GH or 3-Tower, and the ones in the Ghost House then split in half to the Tower and 3 Cannon, therefore adding more percentage to the World 4 Mario's, so 4-5 ends up with around 8%.
@@bunnybudd5161 Lol 2-cannon like Toucannon the Pokemon...
@@bunnybudd5161 But surely the percentages for 3-GH and 3-T wouldn't change in that situation because they'd both be 1/3 of 3-2 plus 1/2 of 3-3 (which is 1/6 of 3-2) which in total is 43%, the same as in the video.
Would have been cool to see a final stats table w/ every level
My prediction: that one random level in world 3 that is completely optional
Hiya! I was one of the people asking about the secret-exit-fork split last video, so it's good to have some clarification on that!
Super Mario World would probably be more than a bit tricky to take on what with Star Road shenanigans, but I'd love to see that! Alternatively, Super Mario Bros 3 could be interesting with whistles, but trying to create a ruleset for when and how each Mario uses their whistles sounds even more tricky than World.
Regardless, I look forward to where you take this series next!
I legitimately want to ask the game producers what they were going for in World 3. Like, it’s cool how unique it is. Yes, it’s weird, but in a good way. It’s literally the only world that is for some reason split up into two pieces and the screen faded to black when you go up that slope, it’s so strange…
“Video game equivalent of an address”
This is the best new way of looking at something I’ve seen today :)
I've never actually bothered to play 3-Ghost House or 3-3 in the few times I've played this game
Great video mate! Never thought about a level being "unnecessary". So yeah, great vid.
If I may give some constructive criticism, I'd say that instead if having a Mario let's play happening in the background, just make it a gradient/solid color. Sometimes I look away from the current level being played and look at the background let's play.
before looking the video, my prediction:
4-5
the first cannon just goes to world 5, so world 4 is the most far one, and for each case the cannons will divide the Marios of the worlds 1 and 2 going to world 5 and worlds 3 and 4 going to world 6
after the cannon of 4-T, just lets a normal path with a division in the 4-GH for a secret path to skip the level and 4-5, so the half of the Marios than the rest again
this is like 1/16 of the total marios
well not at all because of splits in midle cannons but idk lol
postvideo:
all right, i wasnt specting just letting like that 3-3 XDDD
but in the rest, it was true, is the lowest one :D
also, canyons lol
4-5 is the second least played
I would love to see a video like this for SMB3, especially with the warp whistles incorporated into the equation.
sorry if i'm being nitpicky, but 6-5 has a secret exit that skips to 6-castle
And 2-1 or 2-2 has a secret exit that leads to 2- castle
@@CyberCat3O Actually, that secret exit is in 2-4.
@@CyberCat3O That's in 2-4 and he counted that exit. He only skipped the 6-5 one.
i commented that and scrolled down only to see someone already noticed that lol
You did really good calculations, the only mistake I could find was the 6-5 secret exit, but you did really good with the math
When I first played it when I was young. I though the worlds map was so cool compared to the new super Mario d's one.
You'd need 2048 Marios to get a whole number of Marios to be in each level.
If the Marios don't know about split paths on the world map until they come across them, then 3-3 should have gotten the same amount of players as the other two levels, with all of its players then being split between 3-Tower and 3-Ghosthouse, and 3-Ghosthouse splitting its players between 3-Tower and 3-Cannon. This is, after all, the approach you used in SMW, and it makes just as much sense here.
Edit: I guess I should explain my reasoning. Since the Marios don't see a split path until they reach it, then they obviously don't realize that 3-3 won't unlock any levels and therefore see no reason to skip it entirely.
Totally agree with this. The method he used for SMW made a lot more sense. A third of marios should play 3-3 and then split between the other two levels. I wish he has said what the actual least-visited level was after taking this into account.
I agree, especially for 3-Ghosthouse. Only half the players would take the secret exit there.
CMeeCraft: why is world 3 so weird?
nsmbu world 6: *cries in corner*
Cool video. Can you link the full image of the diagram you made?
Also I found it a teeny bit unsatisfying to have 0% of Marios go to 3-3. I would have preferred to have one third of the ones from 3-2 go to 3-3, and then that third would split up in two and go to the ghost house and the other level. But no big deal :)
Choosing to give 0% of marios taking 3-3 is aigainst the rules : "all path are equal" "we dont add any weight for efficiency". So yes, some marios should take 3-3...
The method of calculating this is so satisfying. Idk why, it just is.
To make it so each Mario is whole, how many Marios would there have to be?
Its 2048
I love how the percentages go up to as many as 9 significant digits past the decimal, and it was enjoyable to listen to you rattle off all those digits in the video.
5:07 Me who is the part of the 0% How?
I feel like it's unfair to give 3-3 0% considering 1/3 of the marios that enter world 3 are still going to play it. But since the marios who play through 3-3 still either have to play through 3-tower or 3-ghosthouse, They should each get an equal percentage higher than 3-3's somehow.
Hello! Love your content
3-3, however, makes it easier to avoid the Ice Bros. While that changes nothing about the current evaluation, it changes a lot of things if enemy encounter routes are penalized, so keep that in mind if you do that video.
By the way, I remember you did some Coinless. Just wanted to inform you that, while official games have been all covered AFAIK, there's a bunch of good modded content (in particular the NSMBU modding scene) waiting to be examined from a Coinless perspective.
I think I can save everyone some time, it’s 6-6. The most unnecessary thing about it is that it was designed, created, and implemented into the final game. And after all that time, no one realised what terrible series of ideas that was
Random thought/suggestion : Why not track how many different paths there are, then start with that many marios ? That way, instead of having percentages with 10 digits (or fractions like 3141/65536 which aren't much better), you start with a big number of marios, and it becomes smaller and smaller. Instead of saying 20.80078125%, for example, you can just say 213 marios. Much easier.
I’m gonna guess 3-3 cause it only unlocks a house so u might as well skip it tbh I hope I’m right
Edit: 0%... yes
0:15 "A video in which we sus out which level is the most unnecessary level in NSMBW"
Well, I'm guessing it's going to be a W8 level because I have no clue, so I'm following the classic rule of "if you have no idea who it is, it's probably Red."
Lol what xD
5:10 I feel like 3-3 SHOULD get one third of the Mario’s because the Mario’s wouldn’t know that it doesn’t lead to any new levels.
Edit: my same argument would apply to 3-Ghost house, half of the Mario’s that go there would go to the tower
Edit 2: I do agree with you on the 3-4 case
Doing this for a 3d Mario game (like Galaxy) would be both daunting and amazing - I would love to see that. Nice job on the video!
Who else has no idea what he’s talking about
This make me realize just how many "split into two paths only to be rejoined againi" paths wii has
Oh boy, what fun! Extremely long decimals, an Animal Farm reference, and 3-3 being the most unnecessary level in Super Mario history.
I agree with the change in logic that you made between the two videos and I would like to know if that changes the results of the previous video. I am willing to bet that it doesn't change much, if at all, but it's still interesting to think about if you want to remake that video with the new logic in mind.
That being said, while the rules you set in place seem to say that you want forward momentum and 3-3 gets skipped by 100% of players that see it due to leading only to 3-Ghost House, this implies that players already have foreknowledge of the game. Which means that 100% of players would go for the secret exits that lead to the shortest playtime, because their foreknowledge of the game means they'd aim for the fastest forward momentum as described by the rules. Foreknowledge of the game and a drive to go for forward momentum? That's just a speedrun route.
What about players who see that level's apparent pointlessness and assume that "maybe it has a secret exit"? The level *doesn't* have a secret exit, so all of its players would feed into 3-GH or 3-Tower, but the players don't know that at the time and so I would assume that some players would indeed go for 3-3.
I would reccomend using fractions instead of percentages to make it easier to visualise. Great video though, I really love how much effort you put in them!
The 3-4/3-5/3-castle dilemma I’d say have it split into two categories for blocks on and blocks off.
Im bad at math but man this vids are so interesting, who could know that NSMBU and NSMBW were more complicated to calculate than anything physics related lmao
Yay! Awesome video! Was going to try this myself but u did it way better than what I could! Keep it up!
You should do this with Super Mario Bros 1. I originally came up with this as a joke, but I remembered that warp pipes exist.
An even better April Fools joke would be 3D Land (literally there's only two branching paths lol).
Really entertaining video man, keep up the good work
I predicted that it would be a level in World 7, because there are no cannons that lead there.
I failed to account for the completely meaningless 3-3.
-now do NSMB2-
Dang, a moment of silence for 3-3
I actually kinda liked that level
I want to see this animated with out the statistics
or really anything from the video
other than an ARMY of Marios running around the mushroom kingdom
CMC reads numbers with long decimal places ASMR
This video is literally just him reading off numbers and i don’t know how it’s working but it’s had my attention the entire time
Mario creates transparent clones of himself just to see what the most unnecessary level is.
This man is dividing mario into 0.9375%, those two mario's specifically probably just had a missing ear or nose or patch of hair.
At a certain point, this video becomes the experience of listening to a numbers station
I love that you never truncated the fractions, precision ftw
6-5 has a Secret Exit that leads to 6-Castle I think that will change the following : 6-6 change to 41.6015625, 6cannon change to 20.80078125% 6castle airship ,7-1,2,3,tower ,7castle change to 62.40234375% 7-6,ghost house,7-5 change to 31.201171875% 7-4 change to 15.6005859375% sorry if I was mistaken.
This guy could say the first 100 digits of pi without stuttering.
Just a minor suggestion, maybe limit the percentages to 2 or 3 decimal points, it just becomes a bit tedious after a while and long percentages make little difference ^^ I really love this series though please continue it!!
Easily the best part about this video is watching him slowly lose his sanity as more decimal places are added.
Uhh he forgot the secret exit in 6-5
Suggestion: I think it would be very cool to see one of those area flow charts representing the Mario’s progress, where the flow splits in half each time the Mario’s split
I love how long the decimals get in the video. Its oddly satisfying
I wonder if any other Mario games have a 0% level.
...I wonder which one has the most.
What they teach in class: 1:22
What they give as homework: 3:27
What is on the test: 6:29
Great video, once again! Really Enjoyed!
As a Statistics major, I love the math behind this! Pretty cool idea!
“Some are treated more equally than others”
Me: Hey, why can’t I figure out 1+1 anymore?
I feel like if you’re gonna give 3-3 0% for not leading anywhere, you should do the same for 6-2 and 6-4 because most people would rather just play 6-3 to get through the world more quickly. Still a great video tho very fun to watch