Jak and Daxter OPENGOAL Tutorial-How to import 3d custom levels
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- Опубліковано 5 вер 2024
- Big thanks and special shoutout to Ruh (Riley), Clankape, Mehran, and Funki Delire for showcasing the Jak and Daxter OPENGOAL Custom Levels that was mentioned on discord. Now I finally going to make a tutorial of how to do it. It wasn't easy importing files and using files according to their words, but it definitely takes time to make it work.
Models Resource: www.models-res...
Sketchfab: sketchfab.com/
3dwarehouse: 3dwarehouse.sk...
Updated video: • Custom Levels in Jak a...
Enjoy
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Really impressive. That's a lot for the hard work. Do you think that it will be possible to have in the future a pc port version of jak 2 and 3 ?
Maybe
Jak 2 coming very soon I think it is almost finished
I've downloaded Novalis from Ratchet & Clank, Artisans from Spyro the Dragon, and Timber Wood from Rayman Arena
That's cool
thank you so much!
Anytime
It's really great as a tutorial! but I really can't manage to load maps anymore, it doesn't even work with what I can make work before and for textures I never succeeded even if I follow the tutorial
one year later! Finally the technique is to have the right version of blender otherwise it won't work!
Can you import Jak II levels to Jak & Daxter?
I'm not sure, if you ask the opengoal developer or luminar light for that method.
If you can find a 3D model of the levels somewhere online or if you're tech-savvy enough to get them from the files then yes
@@Dante_Sparda_DMC all I found was on the description.
Why does my game crash when i try load in the custom level
Because you need to measure and resize the whole level first before you test.