The "End" of Multiversus
Вставка
- Опубліковано 19 чер 2024
- #multiversus #realtalk #beta
Max discusses the announcement from Player First Games that Multiversus is going offline as its Open Beta is coming to an end, and why this is ultimately a good thing for the future of the free-to-play game.
Check out our Livestream! / maximilian_dood
Our official merch collection! ►►► maxdood.tv/merch
Follow Me on Twitter! / maximilian_ - Ігри
Multiversus is either gonna come back with a bang or be the subject of a future “What Happened” episode.
Hell, it might still have one.
Considering the actual release is 1 year from now I betting on the second scenario
It can be both.
@@petershirou892 Only way your fighting game can go radio silent for a year and stay relevant is if it's named Street Fighter or Tekken.
Multiversus is dead af. Devs are just trying to avoid having to refund people who spent money on their flop.
I predict it ain’t over but they just have to start hauling ass. There’s no excuses.
How a game that’s still in beta managed to win a single award will always blow my mind.
People are legitimately stupid is all I can assume
That’s the magic of incredibly successful launches
EVERYONE was playing MvS when it came out, the player place only dwindled since then due to how things went since they didn’t expect how well received the game would be
i swear when they said open beta i was so confused for 8 months it was a beta and it was at evo last year.
Popularity. Like Archive Of Our Own being in beta for over a decade and winning Hugo awards.
Thats what I am saying? It wasn't finished lol
Multiversus feels like WB expected it to fail and now doesn't know whether to abandon it or let it ride
They wanted a tax write-off lmao
@@ultimamage3 that shit would have me on the floor if that turned out to be true 😂
Just like any WB project at this point
WB did this to Infinite Crisis the moba too
@@davidhenson1316 Except, that did fail, no moba will ever succeed in the realm of mobas for long other then league and dota.
I genuinely do want to see the game come back strong, but man. Going radio silent for six whole months with zero communication from the developers or community managers, only to come back to announce that you're shutting the servers off completely for year is a *very* bad look, no matter how you slice it.
When it 'relaunches' [if WB doesn't axe it for a tax write off], it's gonna be relaunching next to SF6 and Tekken 8 with MK 12 close behind.
MVS is DOA, lmao.
@@soliduswasright678 Damn, slap Budokai Tenkaichi 4 to that list and yeah, this game is just done. I have 0 faith that it’s going to be good enough to come back strong next to those titles. They screwed up one of the biggest chances in gaming history.
@@soliduswasright678 good thing those games don't share the same demographic then
@@soxar64 Yeah if it has that netcode like My Hero One Justice that is going to be a nostalgia only type of deal lol
That's the WB special, with their games. Months upon months of radio silence, Usually followed by, well, certainly one of the announcements of all time.
Rip to the people who spent 100$ for the founders pack🙏
And they wonder why no one plays anymore…
😅😢
They even said no refunds. They bagged the money and walked out the bank with everybody bamboozled
The game is coming back though?
100$?! 😭 damn
I feel like I should point out that "Open Beta" has a VERY different meaning with regards to free to play games compared to paid games. Open Beta essentially just means the game is live but they want a shield for the release bugs. The fact that Multiversus was accepting payment for in game goods supports that they were doing the same as everybody else. Often times these games just live in "Beta" for years at a time.
At minimum a giant disclaimer should pop up before making purchases stating in bold letters that as a beta, the game can be modified/removed at anytime. I know this is in the fine print but no one reads that
Yeah, Warframe's just hit 10 years old, and is still in 'open beta'.
@@Joe90h well least they care for their community and have usual live streams and events. 🤣honestly they are probably one of the best smaller communities always jump in and in worlders are friendly. Only real gripe is the usual having to wait hours or days for one item
@@RangerxTurbo I've been playing the game for five years, I get it. Just figured I'd mention how it's officially never left beta, and definitely never will unless they call the very last build "1.0" as a joke.
@@Joe90h this and star citizen are the only ones i know are in beta. (Sc will forever be worse)
Sakurai's recent video, "10 people can do the work of 7," is pertinent here. Some assets of any team will have to handle overhead. In situations like Multiversus and Split/Gate, that overhead gets very intense, very fast.
Imagine being the guy who spent over 100$ on the founder's pack
What's worse is the delusional pros who are defending this and think it's gonna end well for them.
Did either of you actually watch the video? 10 minutes in he's talking about how this is going to be the healthiest thing for the game, it's just gunna be worked on so it can finally leave beta
@@KWCHope yeah but the game still had tons of problems for a lot of people, did you forget it lost 90% of it's player base? Either way it's still hilarious, you bought a 100$ pack, it still doesn't give you all the costumes and doesn't guarantee you the future characters or costumes and now the game is offline for a year, wow what a great experience
@@KWCHope The healthiest thing for the game would be to hire actual testers instead of rushing it to an ambiguous release with a borderline scam monetization system. It is common practice to release unfinished games in the current industry. They wouldn't have done so if they didn't think they'd milk all the money and get away with it. I bet the only reason they pulled it back, was that they noticed there's actually more money to milk and they misjudged the amount of interested consumers. Not blaming the devs here. Devs likely get 0 say in projects like this attached to juggernaut companies. I put the blame squarely on WB, based on their track record in regards to other video game related projects.
Yeah… haha. 😭
Really question how this won "Fighting Game of the Year" when it wasn't a full game in the first place.
Brand power (+ it was a full game until it failed)
Money talks
Most gamers know the GA are a joke, the promos showing folks casually walking around in the open with hundreds of dollars worth of tech and playing games on rooftops or in parks is a severe detachment from social reality.
Outside moderate bragging rights for very specific awards, teasers/trailers for future releases and the possibility of a celebrity doing something "quirky" the GA have little impact on the industry or playerbase.
Let's see who the competition was? DNF duel? Well that game is also dead and is like one of the recent gen z fighters where people actually didn't like the mechanics. KOFXV? Well I forgot it even released last year and last I heard had broken matchmaking. And then Sifu which is a "single player fighting game" which is an oxymoronic statement. At the very least Multiversus offered something new with its 2v2 format and character gameplay and didn't tax you for populating their servers. But ironically Sifu is still the only one on that list whose price tag reflected the actual quality of the game.
@@BlueLightningSky KOFXV is a major legacy fighting game release, doesn't matter if you specifically "forgot about it" and people still play it. It was the clear winner here.
It's pretty unbelievable that WB said this game was still in "beta". How? The online game store was sure working perfectly so people could spend on costumes and other microtransactions. Those always work right out of the gate.
It literally said that it was in beta on the title screen
@@mattkugelman4369 lmao you missing the point & look like their little it's a "beta" excuse work cause it's all people use to excuse this shit matter of fact it's even worse that they selling y'all high price beta shit😂
Most online games usually have the title of "Open Beta" so it gives them the legal freedom to change and edit the game however they would like or shut it down outright if needed. Warframe a now 10 year old game that is on every platform even phones I think and has had a cash shop from the beginning is classified as an open beta for example.
@@mattkugelman4369 Yes, but that's not the point. Hell, 7 Days to Die has apparently been in "Alpha" for like... ten years. That's the point.
@@gemknight9889 well multiversus isn’t 7 days to die
Fighting Game of the Year winner, and it gets taken out, that’s definitely a first.
Needs to get the Milli Vanilli treatment and have its Fighting Game of the Year Awards taken back and given to the other games it beat in a damn recount.
@@BigEOT3 agreed
@@BigEOT3 Seriously. For all the issues KOF15 has, at least it didn't die like this.
@@staticshock4239 Even DNF Duel didn’t scam people like this and it’s adding new characters via DLC at a later date instead of pulling a Monorail type situation. And it’s coming to the Switch too. Plus a bunch of games Multiversus won against have physical copies and no Live Service Crap.
@@BigEOT3 plus now even DNF has a full roadmap now which is insane considering how it kinda fizzled out somewhat
Multiverses has so much potential from licenses, the issue is the game was WAY WAY to much of a grind for anything and the cost of just cosmetics was insane, like you have to buy the character first then spend another $20 on a single skin, hopefully they won't abandon this project because when I have played it it's been fun (I main Garnet) but what they should do is for $30 just give the whole roster (like Brawlhalla does) and then whenever new characters launch make them affordable so people can play them, in fact I'd anything they should take a page out of COD's Battlepass and have a new Character included with it and include some cool and unique cosmetics with it (some original skins and some skins from the shows), I also think there should be more Free For All rather than a focus on Tag Matches, that will bring more people in
You're just describing every free2play game.
Terrible progression, content released in crumbs, 20+$ skins. Yes that's the business model. Not sure why people expect anything else.
They need to do it like fornite. Yes whether you like the game or not it has nothing bad going for it. All it has to make you pay for is cosmetics and the bundles are well worth the $20. In all honesty I feel comfortable paying for Fornite than Multiversus
@Vulcan H many F2P games don't do it exactly how Multiverses does though, and does it with half the grind at that is the difference. F2P games always walk a tight rope of respecting the player's time and end of messing up by making them pay more for other thing in game, which drives players away if it's not done with balance
Battle pass is dogshit
Sounds like they cashed out like robber barons.
Like, I agree the decision of the devs of taking the game off in order to improve it more, it really is the right call. And I can also understand the fans' optimism that maybe the game will return in a much better state.
But what irks me still is that despite being in "Open Beta", they really thought it was a good idea to add a bunch of microtransactions (including the $100 founders pack) and not 1 but 2 battle passes, making us think that the game came out of the Beta stage when it really didn't. And I know other F2P games had done something similar, like Fortnite and Paladins, but the way Multiversus approached these, especially the Battle Pass, just felt very egregious.
Also, how is it even fair that Multiversus won 2 fighting game of the year awards, even though it wasn't supoosed to be in a finished state? Did the people who gave out these awards nonchalantly just didn't bother checking out on how's the state of the game?
the awards never matter
How did a game in """""beta""""" get a fucking seqson pass?
If the game was in beta until today, they shouldnt be selling game passes and founder editions lol
just a giant middle finger to everyone that spent money on the game
also, a beta winning [game category] of the year is just plain wrong, even if Multiversus was THE fighting game of the past year (i.e.: it has made the most buzz on the industry, which sometimes is all you need to win the award)
They really had the simple job of "just gradually update the game overtime" and decided to instead go silent for six month
in this video max goes over why exactly they couldn't do that lol
Exactly this isn't a new concept. Especially when they are bringing in money with cosmetics so umm idk hire more folks.
The Multiversus situation weirdly reminds me of what happened to Ps all stars, it came out at a really bad time. For ps all stars they couldnt get most of the characters and funding because of all the rights stuff going on with most of the things they wanted in the game. For Multiversus, the whole WB/ Discovery deal happened directly after the games beta launched.
God, I wish we could see another attempt at playstation All-stars. I still think about how cool the stages being mash ups between franchises is and how smash bros never tried that.
At least PS All stars didn't rip you off with $1000 of content you have to pay for on a free to play online only game.
It's exactly what happened to WBs game "Infinite Crisis", a moba for DC heroes. They canned it.
We need another PS All Stars, I don't even care if the game is just Smash, but Playstation characters .
Agree with you all here, I also want a sequel for PS All Stars
It's a bold strategy cotton. Let's see if it pays off for them.
Haha I get the reference
That is a really funny movie
Here's what gets me about this whole situation. I totally believe that WB saw how many people were playing the beta and told the studio to keep the game up. But why wasn't there a time table announced with the beta? Why wouldn't you say "The Open Beta begins today and will last until..." I can't think of another fighting game that ever had a beta and they just didn't tell people the dates on when it would be up, maybe it happens in other F2P games but this just seems like a huge problem from the start.
Love the retrospects!
The practice is fairly common for other F2P games, to the point where Warframe and Fortnite have been in beta for like, their entire lives somehow? I think the games EARLIEST betas had concrete end times but then with the Open Beta I'm guessing the plan was to always eventually close.
Perfect example of how NOT to make a Free to Play game
Having one of the worst monetization systems out there, Losing 99% of your playerbase in less than a year, Lack of Communication, Laughably Insignificant and Sporadic Updates, Taking the game offline for a year and denying refunds from the players
Do you HONESTLY think the game will have any sort of resurgence on 2024? IF it does come out?
Lol it's literally the same monetization system as others only difference it's supposed to be a F2P fighting game and that should reflect in how they decide prices. Brawlhalla might be the only one that does it right AFAIK
It's very unlikely that it'll have a real resurgence. People who were interested in the game already wrote it off. It wasn't the content and server issues that scared people off, it was the impressively mediocre gameplay.
@@grandsquanchrum Alot of us are like maximilian we played it and quickly realized it's not that good and not something to play for a long time
And it still won best fighting game of the year...
@@Sonic171K rigged
Guys, I completely forgot that Multiversus was just in beta. I thought that the game showed up, then burnt out 😂 I seriously said, “Why’re they shutting down the game when it only JUST started?” This makes more sense now lol
Max is being very cautious with his words to portray this news about as positively as possible. A lot of what he's saying *could* be true... if it weren't for some key information he's missing about how the game released.
1. Max keeps saying that Multiversus was blindsided by its success and that took away the developer's ability to take down the beta when they planned to make changes. This is not true, because in an interview with Tony Huyunh before MVS's release, he stated that the open beta was planned to continue until the full release rolled out. No gaps in operation time in between. PFG believed that the state of the game was good enough that they could keep it up the entire time. The reason this game is going down is because PFG misjudged their own operations. End of story.
2. Player First Games had questionable quality control to begin with. For the first two months of gameplay, all characters had static pill-shaped default hitboxes for ALL animations. Crouching characters had their hitboxes extend up to three times their height. Attacks could go through half a character's body and not register as a hit. The only reason nobody noticed was because the netcode was so *absolutely shit* that everyone just assumed it was lag and not their faulty hitboxes. The lack of transparency and the sheer audacity of releasing a *fighting game* for playtesting with *nonfunctional hitboxes* shows their lack of understanding of the fighting game industry.
>Max admitting he's wrong about anything
Love the guy but introspection isn't something he does.
To be fair to him, that's also most streamers, lol.
@@soliduswasright678 I hate to say it but your right 😂
max has no idea what he was talking about here it was just a bunch of words and false speculations
It always felt weird looking at Max's thoughts on multiversus after seeing what the mainstream gaming community has to say.
I don't agree with all the points the mainstream audience has against live service games, but I'd be blind if I don't see the industry trends and how these trends have warped games before/currently.
PFG misjudging their own operations is basically the point Max made too though; being blindsided by the explosive success on launch is exactly why they're in this position now; it seems like the immediately couldn't keep up with keeping the game afloat while still implementing the rest of whatever they had planned for a proper full release. Even if they were saying there'd be "no gaps" and that they were capable of keeping it up the entire time...well that's what they said BEFORE they launched the beta, so they simply changed their plans after the fact lol. You can call it lying in that case, or argue the quallity of the game's state it released in, but this is just the course they chose to rectify their game as far as I can tell. I never played it and have no eggs in this basket, so it's no skin off my back
Man its almost like this is what people who are against FTP in FGs were warning against this sort of thing
You can't just take one example and say that FTP is a model that doesn't work for an entire genre of gaming. Look at Brawlhalla, a similar free game that's been running for nearly a decade. It's not the model, just how it's handled.
This is more an example of how bad WB Games is. Remember these were the guys who put loot boxes in a single player lord of the rings game. Its not surprising they ruined the biggest fighting game release to date
It's proof that it still works. If the game wasn't such a massive hit at launch, they wouldn't have the privilege of being able to pull this stunt now
@@ThickUP but it isn’t just one example dude. KI at its start did not do as well until around the Steam port. Fantasy Strike also didn’t donas well either. Brawlhalla feels more like an outlier than the norm
The game was a massive success and Brawlhalla currently out-performs pretty much every single other fighting game on steam by a HUGE gap. This doesn't mean shit.
MVS devs are so lucky they were able to fight WB from outright shutting down the game. Probably had to point out their “highest player count for a fighting game of all time” in so many board meetings.
Publishers shut down multi-million dollar projects all the time.
I think Apex might have been a bad comparison. I see what you mean though. Respawn did not expect Apex to be as big as it is. It was literally shadow dropped because they just wanted to make a fun little BR. But then it took off and they had to scramble to start making content for the game. The first couple seasons were super weak in terms of cosmetic until they finally got their footing.
My Bro plays that Game and He super agrees with this Comment 🤣
How do you know they “just wanted to make a fun little br”?
@@iyendeezont because they made a fun little BR game and shadow released it not knowing how popular it would become.
They literally paid streamers like Ninja to advertise it on release. They knew what they were doing.
@@Charlestouchdown a month after release isn't "advertising on release."
Didn’t even know it was a beta this whole time💀
"We haven't launched the game, but we'll sure take your money!"
Paladins was in beta for many years and releasing new contents also changing alot of thing constantly for simple changes to radical changes and once they decided to launch it on switch, Nintendo didn't allow to launch it in OB so they decided to finally release the 1.0 version
I was waiting for you to talk about this. This Game had so much potential and somehow they went silent and lots of players stop playing. Really want this game to make a come back and hoping for the best for the Full Game of Multiversus.
Imagine when the full version releases, the old roster is fully available to everyone, the people who bought characters in the beta would be disappointed 😭😭but I doubt that’s gonna happen and maybe buy some old ones still tho.
I doubt they will give away more characters for free
Characters aren't free in F2P games, however they can be unlocked for free through grinding.
It's extremely difficult to have faith they'll come back strong when Season 1 was a bumpy road (I think every single character update ended up getting delayed very soon after they got a release date) and Season 2 was a complete train wreck of broken promises.
While I get that MultiVersus never left its beta, I'm not sure about them taking down the servers until 2024. They could've just reworked the game while keeping the servers up. But I guess it came down to how much that they had to allocate towards keeping the servers working (as Max mentioned).
Either way, I’m hoping for the best regarding the full launch early next year.
It's DOA. It comes out close to SF6 and Takaichi.
The dev just killed their games. LOLt's kinda funny.
@@alexandrebelair4360 it comes out almost a year after sf6 what are you on about
@@lukemacinnes5124 people like to act like they know. It might be doa or it might find a decent community. I’d be concerned if this game was coming out next to another smash.
@@CTBD09 I mean fair enough if it was coming out at the same time as something else but like this guy just doesn't seem to know when things are releasing like even if another smash came out if there was a gap of even 2 months it would probably be fine as long as the game is good
@@alexandrebelair4360 what the fuck are you talking about. SF6 comes out THIS June. Multiversus relaunches in early 2024
Awesome was really hoping Max would make a video about this!
Those bad decisions were people like you suggesting free to play
Too soon. I wonder if it has another chance of winning another Fighting Game of the Year once it re-releases and leaves the Open Beta.
Nope cuz Tekken 8 most likely drops next year
You can tell they tried to shove the term "Open Beta" into that announcement as much as possible.
Maybe because it was always an open beta and the annoucement is about clossing the open beta? But idk you're the detective here.
@@neonawoo More likely because they completely dropped the notion of it being an Open Beta after the preseasons, and the concurrent seasons with new character and battlepass releases, and want to walk that back now that they have determined relaunching the game is the only way to possibly recoup the completely evaporated playerbase.
Damn, you're right, looks like I AM the detective. Stay in your lane junior, maybe you'll learn a thing or two.
They never dropped the notion cuz it was mentioned since the start and was always mentioned in the title screen (still there btw). Plus battle passes and new characters were always a thing since the alpha tests, cuz you know, it's a live service. Only difference is that the testing changed from being private to public and you kept your progression. Yeah they definitely needed to mention that it was still an open beta more often to avoid the confusion or the need for detectives to figure that out. Still, their biggest mistake was not ending the beta early on.
I'll stay in my lane and let you keep working.
@@neonawoo No, they're biggest mistake was radio silence and absolutely no content for months. Imagine thinking traditional open betas include new content, and season passes. You're very easily misled, and will truly question nothing from an authority figure. They had to restate it to make the simple viewers accept the complete batshit reasoning.
Thats enough free lessons on the world of corporate trickery for today, if you want more it'll cost you.
I’m glad they’re pulling the game to work on aspects of it. They really need a much stronger roster and a larger assortment of maps with a greater variety of music as well. I’d like to say I’m hopeful they’ll address these issues, but I really doubt it. I’m sure they will focus more so on monetization methods then anything and everything else will fall flat because of it.
Yes the biggest problem was it's a game with unlimited characters but warner brothers didn't want to give them the green light to add them in.
One additional character can say it all, Ben Tennison.
This will kill the game tho.
With all these live service games getting axed, i was really surprised that Rumbleverse got it hit too. Was very unexpected.
This game winning the Best Fighting Game was a travesty. Also, I like the content, but it always bugged me that Max, Justin, Ketchup and Mustard, and others were hyping the shit out of this game before.
Doubt that Multiversus will regain its flair when it fully launches next year. For one, most live service games are being met with disdain and are declining. And two, by then, Project L will be released as a beta and later as a full game.
I still had my skepticism about the game being announced and honestly...I kinda wish I was wrong about it because it looked pretty appealing so it feels weird to see that its closing its doors. (temporarily?)
As someone who went through Icons Combat Arena to Rushdown Revolt, this is nothing new. All that's important now is making sure the people who paid keep their benefits and the game is more fun.
i think what people aren't talking about with 'why this game died' is that it just fucking sucks for a platform fighter. The movement is dogshit and there's a ton of incredibly strange choices. certain aerials stalling you in air and preventing you from fast-falling severely limits how fast you can put out hitboxes. i know some folks are used to that with games like Ultimate also feeling like you're moving through glue, but there are so many other indie platform fighters that don't feel like a mobile game. Rushdown Revolt, Rivals, Fraymakers. hell even Nickelodeon, Brawlhalla, and Brawlout even feel more responsive than this turd.
this game honestly just cemented how much of a talent Sakurai is.
the game directors vision is what makes or breaks the whole construct.
millions of dollars from warner bros are useless if you dont have the talent.
And to think that people like HungryBox called it a Smash Killer.
That statement buried the game.
The "Future" of Fighting Games you said
The enormous influx of players made people believe this "Soft launch", as it was worded, was a "Full release", there was a big misscomunication about the fact that this was a Beta, and it functioned more as a showcase. It did not help that tournaments were there and that it even won an award, fueling more the belief that "this is the game". WB also rode on this hype to advertise Multiversus and created more confusion as to the state of development.
Something has been wrong behind the scenes for sure
Still the best intro on UA-cam, I love the "Ida run" at the end!
Your ad placement near the beginning was legitimately brilliant
Hopefully the game does comeback in some way without it getting axed beforehand. I'm a bit skeptical cause it's WB, but who knows
They gonna batgirl that 💩
I didn't even know it was in beta I thought it was the full game the whole time
They didn't even have all the modes at launch
@@Shiba9870 I had no idea they were ever gonna add any new modes most games like this will just throw you into pvp and have that be the entire game. The fact that it launched with a 1v1 was already kinda surprising to me
@@wrathoftheflyingspaghettim850 It didn't have all the single player game modes
@@Shiba9870 that's what I'm saying though these kind of games being free to play and everything typically don't care about having any single player at all. Its intended to be a multiplayer experience so I never expected them to actually add that I thought it was just another free game that launched without bothering with any single player
@@wrathoftheflyingspaghettim850 Yeah multiversus was meant to have those single player modes tho, it was even said in the announcements and on their website. They added them eventually throughout the beta but they weren't there at launch
It seems pretty mature of WB to take the steps they're taking, gaming corps. need a lot more of this in the industry
I konda also want to hear Max's thoughts about Rumbleverse shutting down.
For a game that Max supposedly doesn't like, he sure pulls off all the stops to defend this game no matter what
Max is really really trying to make the business model of free to play a thing with fighting games, if this game fails is just a prove that the business model sucks
At the same time, the "lol dead game" wagon has been very tiring.
Like I get it, a lot went wrong with this one but still.
I don't see it that way. Gamers to this day have the most unrealistic, fantastical and ignorant understanding of how the games industry functions. And because of that, they often jump the gun on biased if not complete false stories and rhetoric. And don't get me wrong, lots of gamers deserve to be angry, but it doesn't do anyone favors to point the blame in the wrong direction.
Max is just saying pointing out realities in the games industry instead of feeding into all the myths that still get passed around.
The check cleared. Simple as that.
The game had potential, it was quite rolling on steam at the beginning. PFG wanted to fix and add major things, but couldn't because of the player base.
They had to postpone things, creating such a drop.
To be honest, going offline is the best thing they could do. But that store never should've been in the beta phase.
I'm sure that Warner will now calculate the sum of all the sales they have had with this game, and compare it with the cost of finishing it. If they find out that refunding people is cheaper than releasing the game, they will end up canceling it.
Or warner brothers will try to dip twice in launch hype by adding even more founder packs and dlcs
All it needs is a good ladder+ a Story mode on the level of brawl and they are set
“Thanks you all so much for your support, we really appreciate it. Oh yeah, before I forget, we’re gonna be taking away over half the game and ur gonna be forced to play this co-op game alone. Thanks again guys!”
It worked for Final Fantasy XIV.
Is not like they are going to remove it forever, it will come back apparently
For like 6 months. That's not a killer
@@TheBuckSleezy Actually they didn't take FF XIV 1.0 offline ever, they worked on 1.0 and ARR at the same time. The game kept going.
@@soliduswasright678 1.0 did go offline with...I think patch 1.23. There was about a year period where the old version was gone but ARR had yet to release.
Still, they did maintain it and progress the plot to a natural stopping point while they were doing a lot of work for the relaunch in the background. Honestly sounded pretty brutal on the team based on interviews.
The split gate issue is not the same as the MVS issue. MVS has been down sub 600 daily active players for months now.
It's no longer worth the cost of the servers to keep them active for such a small player base. I think they took things down because they are hoping with 9-12 months of dev time they can improve and relaunch and get media coverage and players again. But I doubt it will work.
Maybe if they didn't offer microtransactions right out the gate with those season passes, they wouldn't have felt pressure to take the game down and potentially robbing players of their money.
Hopefully the game does better when it "actually" launches. For now, this seems like karma for having the balls to let people spend money on a game in it's beta stage. Absolutely mental.
This isn't unique to MVS at all in fairness, remember that Fortnite, Warframe and pretty much any other mobile game does the exact same thing.
I was just playing multiverses a few days ago and had an awesome match in ranked against a Superman with my Garnet.
*[3/29/23 | 10:36am]*
I hope they pull a "Realm Reborn"... also be released in my country
Wondering if Max is gonna pick up the Sifu update. Loved that series
Been so obsessed with RE4 that I forgot about the Sifu update. Bouta download it now lol
I hate FTP games and micro transactions. Thank god SF6 or any of the big fighters have not started this FTP crap.
They gotta really deliver on the content on the full release, fully rework it to make it worth coming back to, I wish them the best but they got a lot of work to do.
I didn't even realize it was still in beta, which makes so much more sense as to why they released so many characters in the first season, they were only planning on the beta to be open for 2 or 3 months or something so released all the characters that were ready during that period. They were unprepared because they literally did not prepare more content to be released after the first season, but then Warner Bros. likely said yo what you're doing is working keep the game going for longer which lead to a lack of content and communication.
Also, the standard battle pass structure just didn't work well since if you didn't like or play the characters with skins in the battle pass, there was not much reason to even get the pass. I feel a better system would be to have a sort of mini battle pass for each character that was maybe 10-20 levels or something where you could get 1 or 2 skins of said character for completing it, that way people have a reason to play the game and earn cosmetics.
I'm happy about this, fighting games and f2p games should never be together
I love how smash clone devs make everyone floaty
From my experience, Rivals of Aether didn't feel floaty, and Brawlout felt like it had Playstation All-Stars physics.
@@X2011racer yeah Rivals of Aether has really good feel character weight-wise
Dang Max, out all of the people that touched on this move by Multiversus you by far had the BEST take! U made the most sense! Very good points.
what's the background music is called? it sounds amazing would love to listen to it😊
Theme of Hokuto - Street Fighter EX3.
Discovery axed this game so hard. They were going so strong and then the second Discovery took over the game stalled in terms of content and patching probably because they fired 90% of the team and halved the budget. What a waste of a good base.
Huh. I never considered discovery, and you're right. Suddenly just 1 character in a pass.
Tony has said multiple times that the merger doesn’t affect them. Because they’re not a WB owned studio, they’re a studio licensing stuff from WB. That’s why he’s even said that they plan to get non-WB related properties in the game. Hence the name of Multiversus and not like “WB Warriors”
@@ramjet94 it’s been awhile since he said that things change my guy
@@zwillscoopchannel9689 he's also never said anything to contradict that either.
@@ramjet94 well ya they went silent for the past few months so he never had a chance to say. Maybe they are under a nda now so they can’t speak out any more
I don't 100% agree with Max's take, but more or less onboard with what he's saying. He may be 100% right, but I'm leaning towards the opinion that they never planned on taking the game down during Beta. It's possible they were planning on doing that and quickly abandoned that plan after the initial success, as Max states. But, I think the biggest takeway from this news is that the game is financially dead on WB's side. Maybe their initial projections were more modest, but those could have dramatically shifted since the success of their launch. It doesn't take much for companies to abandon live service games and move on; it's not worth it to keep the lights on if they're only doing "ok". This "re-release" is a last ditch effort to create another marketing beat, hoping to get people back into the game. They have a huge list of things they still want to work on (fix and add), their team is small, and their team is brunt out I'm sure. The company probably would have probably put the game into maintenance mode or sunset it, but they saw the potential they had with the crazy launch, so they're trying something else. I really don't think this was always the plan.
I think they're hoping that the little people they have left playing the game that will be annoyed will be outweighed by the people that have already stopped playing and come back plus any new people. The people that are still playing the game are already dead to WB since there's not enough of them to justify keeping the game running. I also think they're underestimating how much of a public backlash they might get from shutting people out of the game for half a year that spent money in the game. It could easily go viral and taint the image of the game.
I do think this game will not last, even with the relaunch, unless they can provide and/or promise enough new content to retain players. Otherwise they're just going to run into the same problem they had in the Open Beta. They're clearly trying to build a runway to the future and cement/polish what they already have, but whether or not that will be enough is the question.
God the EX Plus Alpha soundtrack still hits so hard 👊
Just a reminder, game awards are a sham and always have been. Feel this needs to be spelled out for a lot of folks in the comments.
If you’re going demand and/or promote free to play model on your videos like you have done, then you should not be surprised by the game being content incomplete. That’s literally the nature of F2P. The game got away with this by calling it a beta for such a long time while having and active store.
I much rather have a complete physical game for $ that can’t be cancelled nor deleted.
It’s a travesty that there isn’t any MK characters in multiverses yet. Hopefully at launch we get one
i mean it is weird they don't have any because MK is a popular WB brand but i think WB might be hesitant of putting such violent oriented characters in with Bugs Bunny or Shaggy from Scooby Doo. its one thing to have Batman or Gremlins or even Rick and Morty but characters who are known for ripping people spines out and stuff may be going just a bit to far
If Player First Games were really that small than yeah no wonder the game got to this state, they were probably wrung dry trying to make the game, keep it running, and hiring people (not to mention having to onboard any new blood), all while WB and Discovery do the nasty or whatever was going on. Even then, they're really privileged to be able to even pull this stunt, regardless of being in beta
I really hope it makes a comeback
Multiversus really feels like a game that should've waited just a little longer before releasing. It's so large of an idea that releasing it in simple slivers just feels....underwhelming. it's less of a "Large Crossover" and more of a "Special Dish of the Day" experience.
I knew it was going to go up in flames never downloaded it and it was a good decision
A game WATSED cuz its Online Only. If they had a Single player focus and provide an overall package people would spent money on buying it and adding DLC.
one thing I hope they do besides better plan on updates and content is juice up the visuals a bit more. Even tho I think this game looks decent, It still doesnt really feel premium or at least of quality imo so I hope they polish up the models to look less plastic (?) or doll-like if u get what I mean. They look like action figures which I guess fits but also doesnt look that good imo
Live services don't work. Just make the game sell us it and DLC and leave us alone
I'm surprised he has not covered the leak news recently about mvc4
Cause they're obviously fake.
I'll believe that when i see proof of it.
@Eternal_Firebird ok this literally came out a day ago and mvc news don't pop up like this at all. This one got the most attention. So it means something and seems legit so far
@@vvatchout1 Not really legit when Arc System being mentioned was an immediate red flag that its obviously fake, either way I'll believe it when I see it.
Oh so I'll be back for launch, I thought it was already dead but when it does come back they need to step up and make sure they add content to it and keep adding content to it to keep it alive because I thought it was dead and I was hyped for this game
I’m just sad that a game this popular just went out like this, hoping that it makes a strong comeback.m
The riot fighting game will make this game forgettable.
"New content, features, and modes"
**only shows skins**
This game robbed kof and jojo's for the game of the year and its content didn't even last a year!
It was fun as multiplayer but no offline single player made go south fast
Waiting on Max reaction vid to Jun Kazama trailer
The game didn’t fix a single issue that was apparent from the closed beta last year in March. Not a single issue was fixed, think about that. Broken hitboxes, servers super unstable and some even missing, character balance is just nonexistent. But all the predatory mtx are up and running, 20$ garbage skins and new ones coming all the time
This sort of thing is why I just can't trust free to play games. The only times I've ever seen it done right are Killer Instinct and Dead or Alive. The Multiversus way of obscenely, disgustingly overpriced cosmetics and battle passes that require you to treat the game like a second job are a recipe for failure.
Max has still not tried Rushdown Revolt. A game thats doing everything RIGHT. Its the most polished gameplay wise out of any platform fighter and its unique. Its not floaty or clunky. Rushdown tried reaching out too. The game is currently in closed beta testing again after being open for a fair bit. But its close to releasing into 1.0 full launch! Highly recommend it to anyone out there looking for the next big platform fighter. Shit is hype as fuck. Its not low quality. Its a high effort high quality ass game with a strong as fuck core.
It’ll be releasing in 2024, i did enjoy it and can’t wait for what the full release has in stored for us next year
The year is 2024: Multiversus now with NFTs and the same content at "beta" launch. Hope I'm wrong lmao
How and especially WHY did this game win best fighting game?!!?
Cause people are genuinely stupid
Lol awards are the most corrupt thing in any industry. It's a total sham.
Yeah, I was really pulling for Sifu...
😏
because it's free
Probably because F2P = more people played it in comparison to the other choices
Even though the game's going offline in June, we still have Parsec for multiplayer. (Or will that even work?)
Splitgate was awesome the most fun I’ve had in an online game since Halo:Reach, it was worth to wait an hour to be able to join the servers
Well seems I've waited too long to give it a try 😂😂😂
I hope they put items and stages with hazards. That’s why smash is so much fun.
I see what you are saying, but I think is misdirected.
I think items and hazards in some occasions suck, it gets too chaotic for any thoughtful input to matter.
I think what we can all agree on is. "Smash is so fun... because it has options to play"
Apex Legends used scalable servers from launch. I never had the issues connecting to a match that I had with Multiversus. It wasn't perfect, but it never felt broken.
Man I love playing with Shaggy, Superman, Bugs, Tom and J, Morty, Harley… I’m gonna miss it