**A Couple Quick Rules and Gameplay Clarifications** While watching back through our missions, we noticed a couple rules that warrant some further clarification, as well as one nuance that we got just plain wrong! -ENDING A ROUND EARLY: We ended every mission before our hands were empty. We did this once we were certain that the results of our remaining tricks would have no influence on our tasks. For example, in Round One, we knew that Ian had won no blue cards after they were all played and he had won at least one yellow card, so his task of "I will win more yellow than blue" would be successful no matter what transpired in the future tricks. -PASSING ON TASK SELECTION: Passing is allowed for any crew member-Captain included!-but only as long as there are fewer task cards than crew members. All tasks must be claimed by the time all crew members have had a chance to select a task. -SONAR TIMING: Sonar tokens may not be used to communicate until after all of the tasks have been distributed for the round.
People are commenting on you communicating but you're just explaining the logic of the game. It is very helpful for a newcomer to the game. Thank you for posting!
Aww well I'm glad you found our chatter helpful 🙂 We were trying to find the right balance to provide some insights without bending too many rules. Thanks for watching!
Thanks for the play through and the commentary to explain. I used to enjoy playing "500" but it's not always easy to find 4 players. It's nice to see a trick taking game that works at 3 players. Co-op too is so much nicer. Looks like a good game!
Just to clarify for that first mission, you just needed to win more yellow than blue cards, not tricks. You can win yellow or blue cards with other colored tricks if someone doesn't have the corresponding color.
Hey Koen, that is indeed correct! When Ian said "So really I only need to win 0 blues and 1 yellow trick at 07:24," I believe he just meant that he needed to win 0 blue cards and one trick with at least some yellow cards present. We ended our first mission early once we'd determined that there were 0 blue cards left in play and Ian had at least 1 yellow card, and we wouldn't have been correct to end the round yet if there were still enough blue cards in our hands for something to go terribly wrong and Ian to end up with more blues by winning them offsuit. Thanks for the comment and clarification!
u seem to be playing that the captain has to take the mission? I thought the group could decide who takes the mission even early in the game, even round 1 or 2?
Hello! You're very correct (about the rules and about our playing them incorrectly!) As long as there are fewer mission cards than there are players remaining to claim a card, passing is permitted. If there are as many mission cards as players, passing is no longer an option. We've since added a pinned comment to clarify this nuance. Thanks for watching and commenting!!
Very true! The aspect of this that we were playing incorrectly was that we were not allowing the Captain to pass on taking a task card, so when Ian communicated at this time stamp, he had already taken the task for this mission without discussing whether or not he actually wanted to. Thanks for the comment, and for watching!
Excuse me. I'm a new player and I find the task "I will win more yellow card than blue" (your mission 1) and "I will win no ......" (mission 3" quite confusing. Could you tell me how to win those tasks and do we have to play until the last card on our hands? Thanks a lot. :)
Absolutely! I'll answer your last question first: As a newer player, I would definitely suggest playing through the entire round until all players' hands are empty. That was you can make sure you correctly assess your tasks at the end of the round. In the video, you see us ending missions early when we conclude that our tasks can no longer fail, but that's done through some card counting and additional familiarity with trick-taking games. I'll mention how we concluded that our tasks were complete for each one below. I WILL WIN MORE YELLOW THAN BLUE: At the end of the round, we will look through all the cards that each player won in the tricks that they "took". If the player with this task has more yellow cards than blue cards (for instance, 5 yellow and 2 blue; or even 1 yellow and 0 blue) then the task is successful. In our case, Ian had won at least one yellow card, and we were keeping track of how many blue cards we had seen, so we knew that Glenn and myself had already won all of the blue cards, so we knew that Ian must end with more yellow than blue. I WILL WIN NO...: At the end of the round, we'll check the cards won by each player. As long as the player with this task has won zero cards of the indicated suit, the task is successful. Keep in mind that a trick can contain multiple different suits, so in Glenn's case for instance, he needed to make sure that he didn't win any tricks in which -any- player had played a yellow card. Once we knew that all of the possible yellow and submarine cards had been successfully taken by players other than Glenn and Ian, respectively, we knew we had succeeded at both tasks. I hope this helps! -Andy
@@BoardGameBarrister Yesterday we played the game. I accidentally won some blue cards (I started a trick with a pink 7 but my crew doesn't have any pink or Sub cards). So to be certain, does it count for the yellow or blue cards that I won by a different color like that? Really thanks for your enlightenment. ^^.
@@quoccuong490 Most definitely. In your example with the goal "I will win more yellow than blue" and your crew plays both off-suit yellow and off-suit blue onto a trick that you win, you have won those yellow and blue cards. Part of the great fun of the game is the "ok, I think there is still some pink out there..." when you decide what suit to lead.
@@quoccuong490 Yep, in that case the blue cards you won accidentally do count as blue cards. As you continue to play more, you'll start to recognize scenarios where you could get "trapped" taking cards you don't want for your task, and be able to play carefully around them. (And sometimes you just have to take a chance and hope you get lucky 😁)
Aha, we did indeed allow ourselves some table talk so that as viewers, you wouldn't have to watch us sit and think for long pauses. The rule-of-thumb offered by the rulebook is that, "If there is something you only know because you know it from the cards in your own hand, you may not talk about it," and we did our best to honor that rule while still discussing general strategy and public information with one another. We highly encourage each individual play group to find the right balance of strategy discussion that is most fun for them :)
BoardGameBarrister Thank you for the detailed reply. I realize now that you brought it to my attention, no it wouldn't be a great video to watch if you guys just sat in slient contemplation...lol
Hi Luc - you're quite right that we allowed ourselves some table talk so that as viewers, you wouldn't have to watch us sit and think for long pauses. The rules state that, "You are not allowed to show, tell or indicate to the other crew members what cards you have," (except with sonar tokens) and we did our best to stay true to that rule while still discussing general trick-taking strategy with one another. We highly encourage each individual play group to find the right balance of strategy discussion that is most fun for them :)
**A Couple Quick Rules and Gameplay Clarifications**
While watching back through our missions, we noticed a couple rules that warrant some further clarification, as well as one nuance that we got just plain wrong!
-ENDING A ROUND EARLY: We ended every mission before our hands were empty. We did this once we were certain that the results of our remaining tricks would have no influence on our tasks. For example, in Round One, we knew that Ian had won no blue cards after they were all played and he had won at least one yellow card, so his task of "I will win more yellow than blue" would be successful no matter what transpired in the future tricks.
-PASSING ON TASK SELECTION: Passing is allowed for any crew member-Captain included!-but only as long as there are fewer task cards than crew members. All tasks must be claimed by the time all crew members have had a chance to select a task.
-SONAR TIMING: Sonar tokens may not be used to communicate until after all of the tasks have been distributed for the round.
People are commenting on you communicating but you're just explaining the logic of the game. It is very helpful for a newcomer to the game. Thank you for posting!
Aww well I'm glad you found our chatter helpful 🙂 We were trying to find the right balance to provide some insights without bending too many rules. Thanks for watching!
Agree thankyou.. I have been playing it completely wrong haha so thanks for explaining
Thanks for the play through and the commentary to explain. I used to enjoy playing "500" but it's not always easy to find 4 players. It's nice to see a trick taking game that works at 3 players. Co-op too is so much nicer. Looks like a good game!
I love the original Crew, Deep Sea Dive seems like a fun way to keep that vibe with my comrades on some new missions
Yeah!! We really like the design of the new tasks. Trying to win "More blues than pinks" or "No yellows" makes for some awesome new challenges.
Just to clarify for that first mission, you just needed to win more yellow than blue cards, not tricks. You can win yellow or blue cards with other colored tricks if someone doesn't have the corresponding color.
Hey Koen, that is indeed correct! When Ian said "So really I only need to win 0 blues and 1 yellow trick at 07:24," I believe he just meant that he needed to win 0 blue cards and one trick with at least some yellow cards present.
We ended our first mission early once we'd determined that there were 0 blue cards left in play and Ian had at least 1 yellow card, and we wouldn't have been correct to end the round yet if there were still enough blue cards in our hands for something to go terribly wrong and Ian to end up with more blues by winning them offsuit.
Thanks for the comment and clarification!
Great game! First time I played the original with Ian, we were up until 3am. Really fun game night! :)
I admit, Glenn and I (Andy) definitely regretted waiting so long to play with him. He's a great crewmate!
u seem to be playing that the captain has to take the mission? I thought the group could decide who takes the mission even early in the game, even round 1 or 2?
Hello! You're very correct (about the rules and about our playing them incorrectly!) As long as there are fewer mission cards than there are players remaining to claim a card, passing is permitted. If there are as many mission cards as players, passing is no longer an option. We've since added a pinned comment to clarify this nuance. Thanks for watching and commenting!!
4:20
I think you can only communicate after taking the task card. ?
Very true! The aspect of this that we were playing incorrectly was that we were not allowing the Captain to pass on taking a task card, so when Ian communicated at this time stamp, he had already taken the task for this mission without discussing whether or not he actually wanted to.
Thanks for the comment, and for watching!
Excuse me. I'm a new player and I find the task "I will win more yellow card than blue" (your mission 1) and "I will win no ......" (mission 3" quite confusing. Could you tell me how to win those tasks and do we have to play until the last card on our hands? Thanks a lot. :)
Absolutely! I'll answer your last question first: As a newer player, I would definitely suggest playing through the entire round until all players' hands are empty. That was you can make sure you correctly assess your tasks at the end of the round. In the video, you see us ending missions early when we conclude that our tasks can no longer fail, but that's done through some card counting and additional familiarity with trick-taking games. I'll mention how we concluded that our tasks were complete for each one below.
I WILL WIN MORE YELLOW THAN BLUE: At the end of the round, we will look through all the cards that each player won in the tricks that they "took". If the player with this task has more yellow cards than blue cards (for instance, 5 yellow and 2 blue; or even 1 yellow and 0 blue) then the task is successful. In our case, Ian had won at least one yellow card, and we were keeping track of how many blue cards we had seen, so we knew that Glenn and myself had already won all of the blue cards, so we knew that Ian must end with more yellow than blue.
I WILL WIN NO...: At the end of the round, we'll check the cards won by each player. As long as the player with this task has won zero cards of the indicated suit, the task is successful. Keep in mind that a trick can contain multiple different suits, so in Glenn's case for instance, he needed to make sure that he didn't win any tricks in which -any- player had played a yellow card. Once we knew that all of the possible yellow and submarine cards had been successfully taken by players other than Glenn and Ian, respectively, we knew we had succeeded at both tasks.
I hope this helps!
-Andy
@@BoardGameBarrister Thanks a lot. Really appreciate it. :).
@@BoardGameBarrister Yesterday we played the game. I accidentally won some blue cards (I started a trick with a pink 7 but my crew doesn't have any pink or Sub cards). So to be certain, does it count for the yellow or blue cards that I won by a different color like that? Really thanks for your enlightenment. ^^.
@@quoccuong490 Most definitely. In your example with the goal "I will win more yellow than blue" and your crew plays both off-suit yellow and off-suit blue onto a trick that you win, you have won those yellow and blue cards. Part of the great fun of the game is the "ok, I think there is still some pink out there..." when you decide what suit to lead.
@@quoccuong490 Yep, in that case the blue cards you won accidentally do count as blue cards. As you continue to play more, you'll start to recognize scenarios where you could get "trapped" taking cards you don't want for your task, and be able to play carefully around them. (And sometimes you just have to take a chance and hope you get lucky 😁)
I don't know your names so following who should win wasn't clear, otherwise good stuff thanks
Their names are embroidered on their shirts.
An awful lot of "communication" for a game that doesn't allow table talk!
Aha, we did indeed allow ourselves some table talk so that as viewers, you wouldn't have to watch us sit and think for long pauses. The rule-of-thumb offered by the rulebook is that, "If there is something you only know because you know it from the cards in your own hand, you may not talk about it," and we did our best to honor that rule while still discussing general strategy and public information with one another. We highly encourage each individual play group to find the right balance of strategy discussion that is most fun for them :)
BoardGameBarrister Thank you for the detailed reply. I realize now that you brought it to my attention, no it wouldn't be a great video to watch if you guys just sat in slient contemplation...lol
I thought the exact same thing, but i guess they are right hahaha
You're still communicating all the way ... what the use of playing this game when the rules says " You may not communicated " !!!!
Hi Luc - you're quite right that we allowed ourselves some table talk so that as viewers, you wouldn't have to watch us sit and think for long pauses. The rules state that, "You are not allowed to show, tell or indicate to the other crew members what cards you have," (except with sonar tokens) and we did our best to stay true to that rule while still discussing general trick-taking strategy with one another. We highly encourage each individual play group to find the right balance of strategy discussion that is most fun for them :)
It is for the viewers probably. Otherwise what is happening ( we get no info and see no hand of cards).