Base game Resistance didn't have enough to really work with and could sometimes end with too much luck, never felt like it had a climax. Avalon's core roles really elevated that to have some maneuvering and plotting, much like with Werewolf's special roles, but much like Werewolf that could also make it less interesting to not have a special role. Quest/Avalon Big Box "solved" that potential issue, but a lot of those extra roles also push up the games complexity to a level beyond what I wanted out of Avalon in the first place. I like the art though.
Thanks for the video. Even though I already own and played Avalon(original) many times, it was so nice to watch you liking the game as well! It was great, thank you! I also love playing this game.
Great video! So I can still basically play the standard Avalon with the complete edition right? And add on extra components when new players get used to playing?
We owned Resistance, then picked up Avalon later on. Avalon roles and theme worked better for our group. Love the game. Thanks for the review and helping us decide if we should pick up the new version! Note: If we ever play together, I also talk a lot. I'm certainly not a Minion of Mordred.
Question! Is "Quest" exactly the same as Avalon Big Box? Exactly the same amount of content? All the extra roles? I came over a store that sells Quest for like 20 bucks, they still have two copies left, and they also sell Avalon big box but for 50 dollars.
It looks like quest is SLIGHTLY different from the description on BGG and from the pictures shown there. I saw a few roles that weren't in the Avalon big box, so it seems like they're different games but I'm also confused as to the difference.
Quest is sort of Avalon v2.0. There’s no voting for teams. And there’s a lot more information floating around the table because of the amulets (sort of like the Lady of the Lake token).
@@MrJenssen yeah I've since learned more of the ins and outs. The no voting for teams is the biggest downside, now it's just the captain who chooses and then different abilities are handed out. It's designed to make the game quicker but for me it takes out one of the major deduction elements/help in the original.
19:26 *AAAAaaarghhh !* #HelloWorld Sleeved this game - as card damage can reveal hidden information (also ... rubber bands can deform sleeves !) Create own "Lancelot(s)" by inserting slip of paper into red/blue character's sleeves Thanks Chris for a cool 😎 video/review ... yours seems to be a _great_ channel to start binge-watching 😋
From chatting with folks at my FLGS, it seems original (hereafter called R:A, with newer being A2) will possibly be going out of print. They had to find a distributor who still had R:A and it took a bit of time. Get R:A. No question. It is the superior package. Here' s why: 1. Card layout. The cards are clear and distinct, and the art, though very generic, is simple and unobtrusive. I know the artist (who also did Bloody Inn, I believe) has their fans, but for me classic boilerplate fantasy art works better here. 2. You probably won't use most of the roles. Using the advance roles requires a lot of plays to grok their quirks, as well as needing larger groups to get a lot of them to the table. If you have a game group of 8+ people to regularly play this game to get the point of familiarity at that level, that's impressive...and very rare. Percival, Morgana, Mordred and Oberon, though a tad finicky can be understood by a second play. Lancelot? Best I can give is a definite "....nyeh?" If you have 10 people, throw all special roles in, and the Arthur Loyalists and Mordred Minions will have enough of a headache. 3. Size. The original is a smaller box with fewer components. It's a few bucks to sleeve all the cards and pieces can easily be separated by just a handful of bags. All the extra cards and powers and tokens, since many games don't require them and many game groups will rarely use them, it's just more stuff to manage. 4. A personal thing - I think it's cool that R:A Assassin is a woman. A2 changes it to a more standard "dude in cloak", which is just boring. The blackened trails of tears on her face, the yellowed, bloodshot eyes, the massive bruise on her forehead, it's a pretty unsettling image. This Assassin has a lot of, for want of a better phrase, "character" in her portrait. This period in history, even fantastical history, wasn't a great time to be a woman. This picture carries much more weight than the A2 picture. Like I said, a totally subjective preference, but I can't look at the new image and be very disappointed. R:A is the better choice. If a new edition comes with the original art PLUS the promos and expansions, I'd still prefer the original. Less sometimes truly is more.
The artwork for the original Avalon is PERFECT. Adds weight and credibility to the overall theme of the game. The new art . . . no, I can't even call it "art" . . . the new illustrations, look like something created by a free-with-ads AI software app. Boring. Insipid. Lackluster. Completely devoid of imagination. Just based on that alone, I would never ... NEVER ... purchase this new version. Now, that said, there are some mechanics and cards that I could see incorporating into my original box of Avalon, and to that end, I will buy a second copy of ORIGINAL Avalon and create my own new player cards and sleeve them if there is a back difference. Right off the bat, I do like the idea of the Morgana role card AND the Magic Stone. If they just kept the original art, I'd likely already have a copy of the whole big box version.
I don’t know why this reviewer hasn’t mentioned the artwork! It’s the biggest change and it’s a huge difference. I prefer the box artwork of the big box to the original but all he rest of the artwork in the original is miles better than the big box version. I really really hate the artwork in the big box.
@@lausdeo4944I suppose the art of the first is better realistically (literally, not figuratively) because of the shadow, and the second version could be possibly better for Muslims ig? Less iconography, I assume? Asking for a friend.
Base game Resistance didn't have enough to really work with and could sometimes end with too much luck, never felt like it had a climax. Avalon's core roles really elevated that to have some maneuvering and plotting, much like with Werewolf's special roles, but much like Werewolf that could also make it less interesting to not have a special role. Quest/Avalon Big Box "solved" that potential issue, but a lot of those extra roles also push up the games complexity to a level beyond what I wanted out of Avalon in the first place.
I like the art though.
so... did you like any of them? lol
Thanks for the video. Even though I already own and played Avalon(original) many times, it was so nice to watch you liking the game as well! It was great, thank you!
I also love playing this game.
Definitely a minion of Mordred based on the red pinky nail polish
Excited to get this! Great video.
Love your videos!
My opinion is I like that the new version has new roles, but I like the art and components of the original more.
Great video! So I can still basically play the standard Avalon with the complete edition right? And add on extra components when new players get used to playing?
Yup that's exactly right :)
We owned Resistance, then picked up Avalon later on. Avalon roles and theme worked better for our group. Love the game.
Thanks for the review and helping us decide if we should pick up the new version!
Note: If we ever play together, I also talk a lot. I'm certainly not a Minion of Mordred.
Question! Is "Quest" exactly the same as Avalon Big Box? Exactly the same amount of content? All the extra roles? I came over a store that sells Quest for like 20 bucks, they still have two copies left, and they also sell Avalon big box but for 50 dollars.
It looks like quest is SLIGHTLY different from the description on BGG and from the pictures shown there. I saw a few roles that weren't in the Avalon big box, so it seems like they're different games but I'm also confused as to the difference.
Quest is sort of Avalon v2.0. There’s no voting for teams. And there’s a lot more information floating around the table because of the amulets (sort of like the Lady of the Lake token).
@@RoomandBoardReviewsthanks for the response!
@@KevBotron1000wait, whaaaat? No voting for teams? How does that work then?
@@MrJenssen yeah I've since learned more of the ins and outs. The no voting for teams is the biggest downside, now it's just the captain who chooses and then different abilities are handed out. It's designed to make the game quicker but for me it takes out one of the major deduction elements/help in the original.
19:26 *AAAAaaarghhh !* #HelloWorld
Sleeved this game - as card damage can reveal hidden information (also ... rubber bands can deform sleeves !)
Create own "Lancelot(s)" by inserting slip of paper into red/blue character's sleeves
Thanks Chris for a cool 😎 video/review ... yours seems to be a _great_ channel to start binge-watching 😋
Yeah definitely sleeved it this summer as well, it was so freeing I could play it anywhere! Thanks for being here :)
From chatting with folks at my FLGS, it seems original (hereafter called R:A, with newer being A2) will possibly be going out of print. They had to find a distributor who still had R:A and it took a bit of time.
Get R:A. No question. It is the superior package. Here' s why:
1. Card layout. The cards are clear and distinct, and the art, though very generic, is simple and unobtrusive. I know the artist (who also did Bloody Inn, I believe) has their fans, but for me classic boilerplate fantasy art works better here.
2. You probably won't use most of the roles. Using the advance roles requires a lot of plays to grok their quirks, as well as needing larger groups to get a lot of them to the table. If you have a game group of 8+ people to regularly play this game to get the point of familiarity at that level, that's impressive...and very rare. Percival, Morgana, Mordred and Oberon, though a tad finicky can be understood by a second play. Lancelot? Best I can give is a definite "....nyeh?" If you have 10 people, throw all special roles in, and the Arthur Loyalists and Mordred Minions will have enough of a headache.
3. Size. The original is a smaller box with fewer components. It's a few bucks to sleeve all the cards and pieces can easily be separated by just a handful of bags. All the extra cards and powers and tokens, since many games don't require them and many game groups will rarely use them, it's just more stuff to manage.
4. A personal thing - I think it's cool that R:A Assassin is a woman. A2 changes it to a more standard "dude in cloak", which is just boring. The blackened trails of tears on her face, the yellowed, bloodshot eyes, the massive bruise on her forehead, it's a pretty unsettling image. This Assassin has a lot of, for want of a better phrase, "character" in her portrait. This period in history, even fantastical history, wasn't a great time to be a woman. This picture carries much more weight than the A2 picture. Like I said, a totally subjective preference, but I can't look at the new image and be very disappointed.
R:A is the better choice. If a new edition comes with the original art PLUS the promos and expansions, I'd still prefer the original. Less sometimes truly is more.
All incredibly valid and I pretty much agree on everything. The extra roles are fun but for double the price I'd just do the regular cheaper version
The artwork for the original Avalon is PERFECT. Adds weight and credibility to the overall theme of the game. The new art . . . no, I can't even call it "art" . . . the new illustrations, look like something created by a free-with-ads AI software app. Boring. Insipid. Lackluster. Completely devoid of imagination.
Just based on that alone, I would never ... NEVER ... purchase this new version.
Now, that said, there are some mechanics and cards that I could see incorporating into my original box of Avalon, and to that end, I will buy a second copy of ORIGINAL Avalon and create my own new player cards and sleeve them if there is a back difference.
Right off the bat, I do like the idea of the Morgana role card AND the Magic Stone.
If they just kept the original art, I'd likely already have a copy of the whole big box version.
Heard of, yet have never played, Avalon.
So you need a game master for it?
You don't!
Does The big box edition includes “quest”?
The avalon big box doesn't, I feel like the Quest big box might have Avalon in it but I don't think that's in wide distribution anymore
Thanks for your answer!
Great game !
Thry took the good part (resistance) out of the name and just kept the bad part (avalon). Nah, resistancexis resistance (and mafia is mafia).
Same
nice!
I don’t know why this reviewer hasn’t mentioned the artwork! It’s the biggest change and it’s a huge difference. I prefer the box artwork of the big box to the original but all he rest of the artwork in the original is miles better than the big box version. I really really hate the artwork in the big box.
Graphically a tragedy. ;/ What have they done to my baby. 😱
Definitely agree, I like the art so much more in the first version.
Huh. I love the new art. It's what convinced me to buy the game. To each their own, I guess.
@@lausdeo4944I suppose the art of the first is better realistically (literally, not figuratively) because of the shadow, and the second version could be possibly better for Muslims ig? Less iconography, I assume? Asking for a friend.
this edition is such a HUGE disappointment!