I Was Wrong About Bloodborne

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  • Опубліковано 27 вер 2024
  • Guys I messed up i actually DO like blood nightmare!! hahahaha im just quirky like that OMG im so sowwwyy!!!!! ^_^ xo
    Thanks for watching you epic gamers!! Make sure to smiddy smash the bell and maybe subscribe to never see content like this again and you will be like wait wtf why did i sub to this
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КОМЕНТАРІ • 1,1 тис.

  • @Defileros
    @Defileros Рік тому +1949

    Lenny finally accepted Bloodborne as a documentary about the horrors of London and the UK

  • @Gentle_Jim
    @Gentle_Jim Рік тому +2421

    Lenny doesn't like the Bloodborne setting because he's British and it's basically his everyday life.

    • @Usernamesdontmatter1
      @Usernamesdontmatter1 Рік тому +70

      Old yarnam is basically Britain yeah.

    • @Getahelmet1
      @Getahelmet1 Рік тому +76

      Weellll at leeasht oaauurr shhkeewls areeent a fiiriiing raaange

    • @Xero_Remains
      @Xero_Remains Рік тому +9

      ​@@Getahelmet1go home you're drunk again dad!

    • @liamme54
      @liamme54 Рік тому +15

      @Ursuchahoyo read this while driving and nearly fell off me Kangaroo

    • @mkv2718
      @mkv2718 Рік тому

      @@Getahelmet1how’s that knife crime treating you? search “britain school stabbings” and have fun with your reality check …. 🙄

  • @aestheticmirror9257
    @aestheticmirror9257 Рік тому +405

    What I love about the setting and lore of bloodborne is that it’s not about a dead world with gods gone insane or drop their duties and you having to deal with it, it’s about a world being assault by unknown entities and you have to hold them off. Like dark souls and elden ring crazy stuff happened thousands of years ago but in bloodborne, it’s happening right now

    • @conspiracypanda1200
      @conspiracypanda1200 Рік тому +60

      That's probably the truest thing you could say about the setting difference. Like, important things DID happen in Bloodborne's past, but that's not the most important part of the story.
      For Dark Souls, Demon Souls and Elden Ring, you are playing the ending, the "Climax". You are the resolution, be it dark or solemn or even vaguely hopeful. In Bloodborne you are in the "Rising Action" part of the story. You watch things actively get worse and worse, moreso than they probably ever have been before. It's not a world of shambling husks and ruined gods; it's a world that is actively screaming and flailing and only getting worse as you watch on.
      The only part that may place you in a position of "resolution" is the Nightmare where you fight the hunters of the past and face the culmination of their crimes in the form of the Orphan. Maybe one or two of the endings may feel this way depending on your perspective, but other than that you don't feel like you've settled any of the chaos at all. Even where Dark Souls might hopelessly repeat cycles of fire and dark, the endless chaos of Bloodborne feels a lot more like a threat and makes you not want to think back on the implications of its world out of fear and repulsion rather than hope and sadness.

    • @robbieclark1784
      @robbieclark1784 Рік тому +1

      Hold them off? I always join them.

    • @wavyassassin8017
      @wavyassassin8017 Рік тому +1

      Oooooo so mind blowing …Its happening right now !?!? Game of the year hands down masterpiece

    • @ghoulishgoober3122
      @ghoulishgoober3122 Рік тому +17

      ​​​@@wavyassassin8017I detect sarcasm, but actually think about how that impacts the story. You are more involved in Bloodborne than the other games, and we're only comparing Bloodborne to other souls games, not every other game in existence. Rather than being a resurrected person with some fighting skill, you are just a guy with a blood disease. Upon getting "treatment" you are forced into a world completely different from reality. Horrific monsters and warped flesh!

    • @DIMOHA25
      @DIMOHA25 Рік тому +3

      ​@@ghoulishgoober3122 other than DS3 you're also just a guy, with the only notable thing being your undead status, which isn't any better than a blood disease in regards to how impressive you are.

  • @marcusmcclain3251
    @marcusmcclain3251 Рік тому +66

    We did it, guys. We bullied him into compliance.

    • @RobertPayne556
      @RobertPayne556 Рік тому +7

      Bully From Software into believing that the world spins faster than at 30fps.

  • @Ibogaman
    @Ibogaman Рік тому +392

    That torch only run you did some yrs ago really did a number on you.
    Happy to see that you're finally having fun.

  • @Nhblubird
    @Nhblubird Рік тому +294

    I like to think of weapon transformations as equivalent to two-handing, rather than weapon switching. Now, in Dark Souls 1, the standard axe has (basically) 2 moves. R1 to slash with the same repeated animation, and R2 to slam downwards. Even if you two-hand, it's the same. Whereas the Hunter Axe has a four-hit R1 chain, a charged and uncharged R2, that thrusting transformation attack and the slamming one, another four-hit R1 chain, those sweeping L2s, a pretty standard two-handed R2, and the big charged-up spin move.
    This was a really long-winded way of saying that the variety of moves you are provided per weapon you choose to upgrade and equip is absolutely incredible in this game, even compared to the weapon movesets in Elden Ring sevenish years later.

    • @serbero9
      @serbero9 Рік тому +33

      Exactly, what I love about weapon transformations is the sheer variety of attack animations I have at my disposal at any moment (you forgot to mention the backstep, sprint and dash/roll attacks). It takes time to get used to them and learn which situation is better for each one, but once you do you just go with the flow and it's so satisfying.

    • @alfonshasel1995
      @alfonshasel1995 Рік тому +15

      Agree. Additionally you potentially get a different damage Type or Bonus Like serrated. And all of that for the weight of one weapon instead of Two. Which ist a huge Bonus, especially If you Like to use heavy weapons.

    • @user-bw4jm1bv1i
      @user-bw4jm1bv1i Рік тому +34

      I always thought the less weapons is bad argument a bit strange. There are way less weapons, but they seem way more focused. Kind of like the whole game. Less extensive, but more refined.

    • @Nhblubird
      @Nhblubird Рік тому +15

      @@alfonshasel1995 Yes, definitely! I always loved the way the sword on Kirkhammer has such a high Righteous modifier that it outclasses the hammer form in damage, but only against Vilebloods. It adds so much to the dynamic beyond light form/heavy form. And the sword has Thrust and the hammer has Blunt (I'll stop because now I'm just rambling about my favorite weapon xD)

    • @Nhblubird
      @Nhblubird Рік тому +9

      @@user-bw4jm1bv1i I agree. And if you think of the Barbed Straight Sword as a Broadsword with a bleed infusion, and apply that to all weapons in Dark Souls with identical movesets, you'll realize the amount of weapons isn't even that disparate.

  • @donaldw3231
    @donaldw3231 Рік тому +20

    "It's totally ok to not like Lovecraftian eldritch cosmic horror," I say through gritted teeth while a single tear rolls down my cheek.

  • @Poopustheclown
    @Poopustheclown Рік тому +120

    That’s the beauty of this game. Even if the setting and aesthetic doesn’t appeal, you can believe the tense and tight combat and boss encounters will still draw you in

    • @wavyassassin8017
      @wavyassassin8017 Рік тому +3

      The setting sucked me in ..combat is so bare idk what people are talking about when they mention the combat…Its slow and literally just a gun parry with light and heavy attacks …THATS LITERALLY IT

    • @GreenWolf2k
      @GreenWolf2k 11 місяців тому +1

      While I do like the Gothic Horror look, they didn't do a good job making every area unique. You can do a lot with Gothic Horror, but Fromsoft went so basic with it. The monsters are the only thing they did good with the genre. As for the combat I do enjoy it which sucks. I tried to play it recently and I couldn't dhake the feeling of skipping everything else in the game and rishing to the bosses as they were the only thing that excited me.

    • @AhmadAlmilli
      @AhmadAlmilli 11 місяців тому +4

      @@GreenWolf2kagreed, most bb fanboys havent actually read any lovecraft and stoker, if they did, they would they theres far more to lovecraftian gothic atmosphere than just the basic stuff in bb.

    • @Downsquad
      @Downsquad Місяць тому +1

      @@wavyassassin8017 Its complex for a souls game much more so than Elden Ring or Dark Souls.

  • @ipsnip5828
    @ipsnip5828 Рік тому +57

    I think orphan holds up because he changes the pace of the game. You have to play so hyper aggressive against every other boss but orphan phase 1 is a very reactionary fight, and once you master the pacing, phase 2 changes it back. That’s at least what I find difficult and what I love about the fight

  • @tippybooch
    @tippybooch Рік тому +93

    In regards to weapon switching vs trick weapons you need to keep in mind that in Bloodborne you can have two weapons equipped just like in Dark Souls. Meaning that if we accept the argument that trick weapons are the same as having two weapons equipped to choose from, well in Bloodborne you then have four weapons to choose from at any given time.

    • @flamingmanure
      @flamingmanure Рік тому +3

      well not really, having 2 weapons gives u a huge stamina regen penalty, especially if its 2 heavy weapons, not to mention the game is the worst when it comes to upgrade materials. the negatives outweighs the positives by alot. i still think alot of weapons have 1 side of the transformation be laughably better than the other side, this especially applies to heavy weapons, other than the parry theres literally no reason to stick to the small sword rather than the ludwigs big bonk blade for example, same with hammer, same with pizza cutter, same with saw cleavers untransformed etc etc theres a reason why this game is the most viable to spam R1 in depending on the weapon.

    • @yujin_sumeragi
      @yujin_sumeragi Рік тому +42

      @@flamingmanure as a PSA, while a leftover hidden weight mechanic did exist in bloodborne for a couple of months after release, it got patched out fairly quickly in patch 1.04 and no such stamina penalties have existed for the overwhelming majority of the game's lifespan

    • @LessDevoid
      @LessDevoid Рік тому +21

      I was confused that he didn't mention having two main weapons equipped. That means you basically get to carry around four weapons at once without having to worry about encumbrance. If you count your secondary slots, then you get to carry six weapons at once.

    • @jarlbalgruuf2415
      @jarlbalgruuf2415 Рік тому +3

      Then keep in mind in dark souls you can simply hold 4+ weapons at once to choose from at any given time.

    • @LessDevoid
      @LessDevoid Рік тому +11

      ​@@jarlbalgruuf2415
      Good luck being able to roll with all that shit equipped.

  • @Adalon-
    @Adalon- Рік тому +150

    Glad you finally came around and understand why those of us who do love it, do. Truly amazing lovecraft experiences like bloodborne are decently rare, even more so when the game came out.
    So combine that with badass gameplay and its an instant classic.

    • @flamingmanure
      @flamingmanure Рік тому +5

      tbf back in the ps1 days gothic stuff was numerous, but just like asian style games it kinda died down since then, while asian themed games are going through a resurgence since the last few years.

    • @frostyelwood9898
      @frostyelwood9898 Рік тому +2

      If the game isnt good to him then he’s gotta like the music. I mean who doesnt like Living Failures and Lady Marias music

  • @Zohada
    @Zohada Рік тому +60

    A point I have about trick weapons. It’s a way for players (who care about this kind of thing) to develop a deeper understanding of the tools they are using. The same philosophy applies in games like Devil May Cry: get given a tool and learn to use it to its fullest. From Soft dipped their toes in to the pool with BB. I’d love to see them dive on in with a game that has a more fluid combat feel.

    • @poutineausyropderable7108
      @poutineausyropderable7108 Рік тому +5

      Yep. I loved to switch depending on what enemies I was fighting.
      And it didn't have carry weight of two titanite requirement mucking it up.

    • @mkv2718
      @mkv2718 Рік тому +2

      well you get to try AC6 at the end of the week…🤷‍♂️

    • @muhash14
      @muhash14 Рік тому +5

      Yeah, and similar to DMC games: a majority of the players who play will just equip Rebellion and EYAAAAAAH! their way through the game.

    • @randyking2057
      @randyking2057 Рік тому +3

      ​@@muhash14that's not what your supposed to do... joking I never saw the appeal of doing one move the entire game id rather die abunch than only spam one move

  • @222CBK222
    @222CBK222 Рік тому +17

    Bloodborne was my first FromSoftware game that I played at the start of October during lockdown, and I fell in love with it after dismissing it and the Souls Series for so long. I wanted a challenge and left with an experience. I took to its eldritch horror and gothic look because it was so foreign to me, and it was something new and interesting. It's not a game for everyone, but it was the game for me!

  • @magicm953
    @magicm953 Рік тому +17

    BLOOD BLOOD NIGHTMARE NIGHTMARE BLOOD OF THE HUNTER'S NIGHTMARE

    • @majpk1626
      @majpk1626 7 місяців тому +1

      You forgot curse

  • @bugwrld8891
    @bugwrld8891 Рік тому +41

    The only thing that matters about the trick weapons is that it makes the weapon design so cool and it just FEELS cool and unique even if it's technically not that different from just switching weapons. It's fun and adds a layer of expressiveness like not everything has to be about pure viability

    • @joshs3775
      @joshs3775 Рік тому +7

      Yea carrying an extra weapon in a souls game isn't a thing that most people do. Trick weapons are cool

  • @wubwubdododo5656
    @wubwubdododo5656 Рік тому +213

    Seems like Lenny finally remembered to put his brain in

  • @OnaxcliiFreiheit
    @OnaxcliiFreiheit 5 місяців тому +2

    4:13
    Im crying at the missed opportunity for a "Bear, Seek, Seek, Lest" joke xD

  • @765craven4
    @765craven4 7 місяців тому +3

    The big difference to me between switching weapons in a Souls game and Trick weapons is that it's an additional option you have at any given time. You can do a transform attack off of most actions, even a dash. It's another element to the combat in the game that encourages aggression, being able to change the weapon you're using by attacking. When looked at in isolation, and in practical use how many people do use the system, it's got very little that separates it from just changing your weapon like a Souls game. But almost every system in Bloodborne that it shares with Souls games has little tweaks to encourage an aggressive, visceral playstyle that the other games don't have.

    • @Eldani-xr1rf
      @Eldani-xr1rf 28 днів тому

      So true. Bloodborne is dark souls but every mechanic is made for you to be aggresive instead of calculating, thats what makes it different from dark souls. Rally, quickstep, transformation attacks, parrying, all rewarding for hitting the enemy instead of retreating. In bloodborne you have to be faster and more violent than the other to win, unlike dark souls.

  • @ipsnip5828
    @ipsnip5828 Рік тому +10

    I switch weapons a lot during a fight because the weapons I like the most have important trick forms. Especially the reiterpolash which basically changes the entire situation and playstyle between forms while both being very useful

  • @rosarialeah
    @rosarialeah Рік тому +5

    One thing to mention about switching weapons is that your weapon slots effectively go from 2 weapons to 4 if you include the d-pad weapon switching. The most Dark Souls ever gives you in the series is 3.

  • @Lew2Two
    @Lew2Two Рік тому +26

    Time for some more ZeroLenny content 🍿🍿🍿

  • @pokgeila
    @pokgeila Рік тому +6

    I like the setting cause I don't think theres a lot of Eldritch horror games out there. Much less any with high paced combat. So when I played Bloodborne for the first time, all I see is everything oozing that kinda vibe and made me wanna learn more about what the fck is actually going around me.

  • @shoveitup_inc.9717
    @shoveitup_inc.9717 Рік тому +13

    “No time for intros” says Lenny after an intro that perfectly encapsulates the soul of bloodborne, what a humble man

  • @Seriouzlied
    @Seriouzlied Рік тому +5

    I love hearing Lenny talk about anything. He always has a strong opinion about stuff and talkes about it so nuanced

  • @oof3821
    @oof3821 Рік тому +3

    A wise man once said "if you played bloodborne and you still live in england, you missed the point"

  • @fightedmealready2692
    @fightedmealready2692 Рік тому +7

    I also recently started enjoying Bloodborne as a game. Originally I didn’t like the aesthetic, gameplay, or even the lore but now im on my 6th arcane play through and things are feeling a lot funner!

  • @ember3530
    @ember3530 Рік тому +2

    That comment towards the end, about fans getting off to people coming back and enjoying the game in the future is so true! Early on my first year of college, I was playing out in the common room with some friends, and this guy walks past and yells "I fucking hate this game!" and had a laugh. Several months later, we're all friends with him watching him kill Kos & Gehrman for the first time. We call it his character arc for our college adventure.

  • @gssarin2765
    @gssarin2765 Рік тому +3

    I mained the Kirkhammer as well, and I most often weapon switched to the sword to take advantage of the rally mechanic. It's much easier to land some hits and get health back

  • @robogamer0502
    @robogamer0502 5 місяців тому +2

    Seems he’s finally down with Bloodborne.
    Wait, down? Like, floating down?! *Camera pan out of a insane asylum room*

  • @FranktheFurt
    @FranktheFurt Рік тому +2

    One thing about the trick weapons I often don’t see people talk about is the way it offers a player variety they might otherwise not go with.
    When I play most souls games, i pick a weapon type/playstyle for a playthrough (strong beefy boy, speedy dual wield situation etc). I find people will rarely go with a big hammer and fast sword (like Lenny used as an example). The trick weapons provide weapon archetype combos most players wouldn’t normally gravitate towards.
    Add into that all the other benefits such as the weapons having far larger pool of attacks and combo variations, 2 upgrades for the price of 1 etc etc it really does make for a great weapon system that allows the player to experiment more so than it’s fellow souls games.

  • @RiftWalkerIX
    @RiftWalkerIX Рік тому +1

    Quick note on the Trick Weapon section, In ds1 you can have 2 weapons (Sword and hammer in your example) In BB you can have 2 trick weapons equipped (Sword+Hammer, 1 handed axe+2handed axe for example) so you essentially get 4 weapons for the price of 2. A lot of them also have 2 handed forms which disable use of your left hand weapon but have really cool attacks. The hunters axe is a weapon I've used a lot and swapping mid combat when enemies are closing in then charging your R2 for a sweet spin attack is super gratifying. Love Dark Souls, but there just isn't anything quite that cool combat wise IMO

  • @Pestii
    @Pestii Рік тому +10

    I think it's totally valid to appreciate a game like this and acknowledge its strengths, while also not wanting to play it ever again! I know I have games I've played (DS2, GRIME, most of the Supergiant catalogue) that I think were fantasitc experiences with quantifiable aspects that made them enjoyable to play and finish, but also have natures or things about them that didn't work for me that made me totally satisfied with only having beaten them once or twice with no intent to return. Bloodborne is just unfortunate in that it happens to have a VERY vocal community of people that are just so ravenously, dogmatically dedicated to it and DO want to play it over and over (a group I'd say I belong to more than I don't), that they can easily warp this perception and start demeaning and harassing outsiders for having it, directly or otherwise. Don't feel bad for feeling the way you feel about this dumb old game, especially after having made such a good, open-minded, carefully considered critique of it!

    • @leithaziz2716
      @leithaziz2716 Рік тому +5

      While I don't feel that way about Bloodborne, I actually relate hard regarding my feelings on Elden Ring, and I think the community's attitude towards that game and how they handle critiscism thrown at it only made things worse.

  • @Scorchlette
    @Scorchlette Рік тому +4

    We got him boys. The Lenny redemption arc.

  • @DaedricDrake
    @DaedricDrake Рік тому +4

    As a huge Bloodborne fan, I totally respect the hell out of your commentary of the game. Like you have said, the fans like myself become so enamored with the environment, there is a lot to be missed if we didn't look for it on a base level for the average gamer. Well put Lenny! Keep up the great content!

  • @BlackHoleEye
    @BlackHoleEye 9 місяців тому +2

    I've heard a lot of complaints about DS2 that 90% of the bosses are just "dude in armour." And you basically fight all "dudes in armour" the same way.
    Bloodborne goes a different way. Beasts and people in the first half. Then it suddenly becomes cosmic horror halfway through the Forbidden Woods.
    Those horrors look different, they move differently and you fight them differently.
    That's why I like the setting. It's not just the traditional medieval fantasy with some dudes, some beasts and the occasional dragon.

  • @ricardomiles2957
    @ricardomiles2957 Рік тому +28

    might change my mind when i get to DS3 and ER but i think Bloodborne really is the most fun and replayable soulsborne from them all. Specially if you get into the labyrinth dungeons, by the time i got to start NG+ i was overleveled for 2 game cycles.

    • @shibe2042
      @shibe2042 Рік тому +7

      ER is best in terms of replayability for builds, but the fucking thing is so long i kinda end up dreading spending minimum 20 hours playing through the game (as in 20hrs im speed running this shit)

    • @ricardomiles2957
      @ricardomiles2957 Рік тому +5

      @@shibe2042 that's what i personally mean by most replayble, not that i didn't had fun with ds1/ds2 or haven't tried other builds but i sigh at the thought of replaying them from the start, sekiro comes close but the combat is so intense that it drains me as much. Bloodborne, if i feel like it i can start and finish in a day, feeling fresh and hyped up through the whole thing bc of how short it is

    • @bobblaster9097
      @bobblaster9097 Рік тому

      Same I was fucking shit up till I got to ng7 orphan of kos shit was almost impossible

    • @Valentin_126
      @Valentin_126 Рік тому +6

      Bloodborne is the most replayable? I'm sorry but that's just objectively wrong, I still love the game but it does not have many weapons nor many builds, I never even used the magic stuff since it just seemed so damn rare and so mid to late game. And other than the magic the builds are really just hack and slash.

    • @ricardomiles2957
      @ricardomiles2957 Рік тому +6

      @@Valentin_126 i meant that i can start a new game wherever i want and finish it in a day without losing momentum. I don't need to start a new game to make new builds i can just farm them and the trick weapons add so much fun and variety that i didn't mind at all the less number of weapons, actually prefered like that. Can't disagree on magic, despite carying me in certain bosses

  • @jakethesnake9563
    @jakethesnake9563 Рік тому +1

    28:07 Moon Presence do be floatin down however 🤨

  • @Richie_Godsil
    @Richie_Godsil Рік тому +4

    Objectively, the worst part about Bloodborne is that it's trapped on the PlayStation. I would love to see a PC release and all the crazy mods people could come up with

    • @diediedice
      @diediedice Рік тому

      Fr, it's the game that awoke my love for fromsoft and I can't even play it... Same with demon's souls

  • @danielbrowning3715
    @danielbrowning3715 5 місяців тому

    What I love about the trick weapon, mainly talking about Ludwig's holy blade, is you can always punish with ease from both weapons. The light weapon you use the pistol, and with the heavy sword, besides hitting like a truck, you can use the augur to get easy guard breaks for ripostes. Being allowed to always play aggressive but focus in on an enemy type and not hinder your tactics is phenomenal

  • @obamaorb7426
    @obamaorb7426 Рік тому +34

    This feels like a way more good-faith way of saying how you feel about your game compared to the last video,it’s still funny to watch bloodborne fans seethe when someone doesn’t like the game, which is obviously perfectly fine, I honestly dropped the game on my first run then came back years later and really liked it, since then it’s become my favourite fromsoft game even. But still, it’s nice to see you come back and talk about it again, because even though the opinions are pretty much the same I feel like you articulated them far better here rather than last time where you just kinda spent the whole video mocking world and saying it’s cringe over and over.

    • @sasaki999pro
      @sasaki999pro Рік тому +11

      Agreed, Bloodborne might be MY favorite, but I wouldn't even call it a masterpiece with all its flaws. Its kind of astounding they had no contingency plan for players running out of Blood Vials. Why on earth did they tie fast travel to the Hunters Dream. Why didn't they make OTHER consumable items auto-refill like blood vials and bullets? Why weren't the starting classes given ANYTHING unique equipment wise, not even a starting gift??
      This makes the beginning of every playthrough so samey and boring.
      Why are the chalice dungeons such a grind to get through.
      Why Micolash?.... just... _why?_
      That being said, my biggest gripe with the last review was how he kept repeating how "edgy" the game is... which is rich honestly, because hes the last person who should be accusing anyone else of being "Too Edgy".

    • @JosephWalker-ip7pd
      @JosephWalker-ip7pd Рік тому +7

      ​@sasaki999pro Lenny definitely isn't edgy lol. He's pretty wholesome in all honesty.

  • @MrHeorhe
    @MrHeorhe 11 місяців тому +1

    I'm probably in the minority, but the way I used the trick weapons was completely different than you described.
    I learned with the saw cleaver from default you can r1, r1, l1, r2 (maybe charge) for a very fast full stamina combo with optimal damage and horizontal hitboxes.
    Or you could from default r2(charge), l1, r1, r1 for optimal damage and vertical hitboxes.
    So once I level stamina to 15, I use these as my default combos for the saw cleaver whereas with the other trick weapons and the different stamina usage/levels there are different combos.
    Without going into detail, there's a combo on the kirkhammer for breaking beast bones with a lot of overhead slams that doesn't need to transform, but the majority of combos I do against normal enemies start with a sword and end the combo with a transform. The only time I'll switch styles for combat is if I'm 1v1 in hammer, and accidentally pull too many enemies ill swap to the sword so it's easier to dodge and move quickly, or if I've cleared out all the small creatures with the sword I will swap to the hammer to deal with the boss because it's more damage per hit and blunt has better properties vs most bosses

  • @lordsusano7667
    @lordsusano7667 Рік тому +3

    I always compared trick weapons to one or twohanding a weapon in Dark Souls, since you can still change weapons in bloodborne. With weapons like Ludwigs Holy Blade and the Hunters Axe its even more similar.
    And almost everyone doesnt change the one or two handed either.
    I dont even think its so edgy as you describe it, I dislike edgy stuff myself, but i love this setting.
    When i think about stuff thats too edgy for me, i think of these edgy animes like tokyo ghoul or death note, they even have the 'cute' emo boys.
    Great Video :)

    • @ricardomiles2957
      @ricardomiles2957 Рік тому

      he didn't care about the lore so he just looks at the imagery at surface level. At least he admits but you can do the same with dark souls

    • @lordsusano7667
      @lordsusano7667 Рік тому +4

      I am also talking about the visuals and not the lore, im mainly for the gameplay here.
      And yes you could argue the same things about DS, like he said in the vid.

  • @jahzelortiz1123
    @jahzelortiz1123 Рік тому +1

    When it comes to the trick weapons, I feel like one thing nobody is bringing up is that since the trick weapons are 2 weapons in 1, you get to freely hold 4 different weapons all at the same time with no penalty. I love that sm

  • @aceofhearts1457
    @aceofhearts1457 Рік тому +4

    I love bloodborne because of the man made horrors beyond my comprehension

  • @yearoldsinger
    @yearoldsinger Місяць тому

    The crucial part of trick weapons is the transformation attacks, they create the greatest attack combos in fromsoft history, dodging in getting 2 hits switching to 2nd form with a big attack, getting maybe 1-2 more hits switching back to first form with a massive swing or backing off and regular switching for the speed it creates an extra layer of choice to combat, I’ll say that most of my weapon switching came mid fight either taking the risk on a big switch attack swing or regular switching for speed after I got my combo out

  • @LVmobster27
    @LVmobster27 Рік тому +2

    The thing about trick weapons for me is having expanded options in the middle of combat, whether I use them or not. It’s just nice to know they’re there. Although I do switch somewhat frequently in combat, but not for maxing dps. I just like the fluidity and expanded moveset.

  • @DuncDog
    @DuncDog Рік тому +2

    15:11 some of the weapons do function as if they were 2 independent weapons, at least two function as guns, some function as buffs and other things. It is also extremely important context that bloodborne came out before Dark Souls 3. Ergo trick weapons became weapon arts, not the other way around.

  • @conspiracypanda1200
    @conspiracypanda1200 Рік тому +1

    The thing about becoming a fan of a thing is that you've already penetrated the first layers of the thing to appreciate the really good stuff in it. In fact, those first few layers might be so easy for you to get through that you barely comprehend that you got through said layers to begin with. You might begin to resent people who can't enjoy the thing the way you do, figuring that those layers being a barrier to their enjoyment must be an excuse! Clearly, they're just not trying hard enough! But that's not the case.
    Like, for me, I don't like "generic" fantasy settings. If it has elves and dwarves and fairies and magic then I just can't get invested in that world like many others can. If it has a really unique twist then _maybe_ I can start to care. But it's a shame because plenty of things use that kind of setting without any further twists to tell fantastic stories! Lord of the Rings is the most baseline for modern fantasy you can get, and yeah it's pretty cool! D&D is also a neat game that focusses mainly on "generic" fantasy stuff until you get much deeper into it and get Mindflayers and other interesting, abominable shit. But I for one can't appreciate these things in the same way so many others can because I just don't have that same love for the setting. It just doesn't gel with me the same.
    So yeah, I understand this feeling. Sometimes a barrier to complete enjoyment is truly impenetrable, no matter how fairly you manage to look at the thing otherwise. Pushing yourself any further to like it would only build resentment again. Thanks for giving BB a fair go!

  • @Bloodfencer1990
    @Bloodfencer1990 Рік тому +8

    One of the hallmarks of the eldritch horror genre is that you have moments of normalcy interspersed with the weirdness and gore. Bloodbounre does the absolute minimum with the hunter's dream by giving you a safe haven, but the place is still extremely otherworldly and weird. I can understand not liking the setting, because typically it wouldn't be this in your face all the time. There's no place in the entire game that just looks or feels normal.

    • @cosmiclikesminecraft
      @cosmiclikesminecraft Рік тому +3

      I mean in lovecraftian horror it’s usually not in your face at first then escalated til it’s the whole focus. Which is exactly how BB works

    • @Bloodfencer1990
      @Bloodfencer1990 Рік тому +4

      @@cosmiclikesminecraft In BB things escalate incredibly quickly. Sure, the clinic you wake up in is relatively normal, but that's following a cutscene with a blood werewolf and little grey messenger beings fingering your entire body. The streets of Yharnam are slightly more "normal" but there's already plenty of weird stuff and it only gets weirder.

    • @invidatauro8922
      @invidatauro8922 Рік тому

      @@Bloodfencer1990 But it's not Eldritch. It's Gothic. The point of the game is not that it goes from "Normal" to "Eldritch", but that it goes from Gothic to Eldritch. The game starts as a standard Werewolf and Vampire story, only to realize there's something way mroe fucked up going on.

  • @BlackHoleEye
    @BlackHoleEye 9 місяців тому +1

    Another difference between DS weapon switching and BB trick weapons, is that if you want to run two different weapons in DS, like your example of the sword and hamme, you need to modify your build for it. You'd need the carry weight to carry both weapons, and the stats to use both weapons. While with BB trick weapons, you have two weapons for the price of one, with no need to change up your build to accommodate both.

  • @bascvegobekli3548
    @bascvegobekli3548 Рік тому

    I'd never guess the doll becoming an absolute unit just by wearing aviator sunglasses but here we are...

  • @jacob6371
    @jacob6371 Рік тому +5

    I have a similar gripe with this video as the previous one. You make a lot of good minor points that made me think harder about the combat design but youre so focused on the setting because that's your most important issue. But as funny as BLOOD BLOOD NIGHTMARE BLOOD is, no amount of saying "the setting is not to my taste" in different ways will make that an actual criticism. Its completely valid for you to not like it, but that doesn't make it a flaw.

  • @SaltAsh303
    @SaltAsh303 Рік тому +1

    on your point about trick weapons effectively only serving to switch between a light and a heavy, which is best done out of combat, it seems like FromSoft and Mike Zachy also realised this when they were making the Old Hunters DLC. There, each new weapon feels like it does more when it transforms than just switch between light and heavy.
    boom hammer- you "transform" it by priming it to explode, so when you hit with it, the hammer creates a spurt of fire or something, but only for one hit. making it similar to an infinite use pine resin.
    amygdalan arm- switch between big bonk stick and a weird living scythe, where transforming gives you added range and sweeping attacks. perfect for dealing with large groups.
    beasthunter saif- untransformed state has a lot of forward movement on the attacks, favouring combat against single, agile enemies. whilst the transformed state is a bit slower, but has wide sweeps for big slow enemies, or large groups of small enemies.
    whirligig saw- 10/10 cool factor, no other notes
    moonlight sword- my favourite weapon. switch between a slow greatsword with great thrusting attacks (good against kin type enemies) to a big glowing arcane sword, which is deceptively fast, and has ranged elements to the transformations. when you transform the sword mid combat, it creates arcane explosions and waves that allow you to resolve combos into useful damage output even when the enemy has skittered out of range (which happens pretty frequently in bloodborne). honestly i highly recommend an arcane playthrough of bloodborne just for this sword, but also the hunter tools are really cool too and open up a lot of extra bits for the players toolkit.
    rakuyo- another super cool weapon, transform attacks add to this weapons already really diverse moveset, which incentivises different combos which incorporate transforming the weapon. may not be the most powerful, but with all its flourishes and spins and whatnot, it feels super good to use
    simon's bow- curved sword or bow, one of the biggest transformations in terms of usage change. you can use the transformation attack to fire off a quick arrow as part of the combo, allowing you to "chain" combos from dead enemies onto either retreating or distant enemies. useful in places like the fishing hamlet, where there are lots of spread out enemies on different elevations
    kos parasite- the most fun weapon imo, though really only useful for NG+ or super lategame. the tentacles, modified rolls and quicksteps, vomit attacks, as well as the big supernova special come together to create this really goofy but enjoyable weapon which, again, uses transformation attacks to add range and versatility
    bloodletter- good for pvp ig lmao
    i think thats all the DLC weapons off the top of my head? hope this illustrates the idea that the devs likely agree with you on your point that the basegame weapons don't really encourage you to transform mid combat.
    really enjoy and appreciate this video- as a self-confessed bloodborne enjoyer, its always great to hear about people's honest opinions, even when they conflict with my own. your points on the setting in particular were really eye opening for me- as someone who really enjoys this aesthetic and lovecraftian material in general, its sometimes easy to forget that its not everyones cup of tea :)) thank you Zero Lennies

  • @Sephiroth69
    @Sephiroth69 Рік тому +7

    I understand, you dont like bloodborne because you arent into eldritch stuff, but you love it for other things, nobody is forcing you to love this game. But honestly this is my favorite game because I am into this stuff I love how immersive it is and it's atmosphere, I love the lore and the nightmarish bosses, I love the trick weapons, but nothing is perfect because we have the worst boss aka micholash host of the nightmare. I even love the chalice dungeons because of the unique enemys and the gameplay loop with it. There's a youtuber named Stank Media who made a really good video about it.

    • @kni9ght
      @kni9ght Рік тому +4

      It’s a really true to the source material and had atmosphere for days

    • @jarlbalgruuf2415
      @jarlbalgruuf2415 Рік тому

      @@kni9ght you mean nights

  • @breeze2082
    @breeze2082 Рік тому

    “Hunter, did you see the warning?” Bold of you assume this random Victorian man could read

  • @arcxcc
    @arcxcc Рік тому

    seeing other people talk about hoe amazing bloodborne is makes me feel like this one scene out of an anime. just look up “i dont understand when supernatural battles become common place”

  • @caseyking8394
    @caseyking8394 Рік тому +2

    bloodborne was my very first souls game. even then, I also found myself enjoying it a lot more on repeat playthroughs. It has a lot of quirks that take time to grow on you (or take time for you to learn how to tolerate).

  • @jamescox8762
    @jamescox8762 Рік тому +3

    Sorry Lenny I love you but way too much waffling at the start. It's not for u but u know it's cool, that shouldn't take 15 minutes. Really do love you bro but just look at how to edit your script

  • @Crazyrockmen1
    @Crazyrockmen1 Рік тому +1

    I know how you feel, for me the Monster hunter series has everything I can possibly think of what I want in a action RPG, but for some reason I cant get into it. the only thing I can think of why for this would be the information overload. I try every few months to get into playing the game but I feel like I haven't scratched surface of the mechanics of the games and get bored after an hour or so. Monster hunter is series I want to get into but just cant.

  • @devinbuettgenbach2941
    @devinbuettgenbach2941 Рік тому +5

    I have a love/hate relationship with BB. The lore is absolutely brilliant and it's immensely satisfying to beat down bosses but the gun parry system makes my arthritic hands scream in agony at the thought of another playthrough.

    • @Spamhard
      @Spamhard Рік тому +4

      you could just not parry. i spend entire playthrouyghs never parrying a boss. i personally have pretty slow reflexes due to a few medical issues, so I just don't rely on parrying as it's very hit and miss whether i'll stun them or get insta killed for missing and getting blasted in the face lol

    • @themarlboromandalorian
      @themarlboromandalorian Рік тому +2

      Run an arcane build and use the flame sprayer.
      Game becomes more like you're just a guy doing his nightly rounds of pest control.

  • @Shikyorei
    @Shikyorei 5 місяців тому

    The thing that made me fall in love with Bloodborne? It's a love letter to not only classic horror, but eldritch horror as well.
    I'm not even a big fan of eldritch horror myself, but it's that progression of waking up in the clinic and fighting humanoid beasts, those warped by the blood, to pushing through the maze-like Forbidden Woods to Byrgenworth, where you're met with beings originating from beyond the stars. It's a difference like day and night, just like the passing of time in game.

  • @chaosprince8299
    @chaosprince8299 2 місяці тому

    i think the reason trick weapons are cool is because you dont have to change your build to have 2 weapons that play differently. the kirkhammer for example. you get a fast dex-like sword that can transform into a huge str hammer. you have all of that scaling purely with JUST strength. the blood gems (while way too grindy imo) do give you way more variety to your builds as well without having to make an entire build around going down that path. transform attacks also add another layer to combos in this game, which is something i love over dark souls combat because it actually encourages you to think about effective use of your weapon instead of just falling into the R1 spam and the occasional R2. the saw cleaver has an incredible combo in with you transform several times in the combo to keep up the stagger and get more damage and range on it, and it feels satisfying to get that full 5 hit combo off when its executed properly.

  • @hitothelivingdrawing1035
    @hitothelivingdrawing1035 2 місяці тому

    I feel like a bigger problem with weapon switching is that some of the weapons have one mode that clearly had less time put into it. For instance Ludwig’s holy blade, the Kirk hammer, and whirligig saw despite all having great tricked move sets all have the same boring un-tricked short sword move set. When you get later in the game especially in the dlc there are plenty of weapons that fix this problem tho. I recently used the holy moonlight sword, and I thought I would end up using only the tricked move set, but the un-tricked move set being not just another boring short sword move set and instead being a greatsword move set meant I actually used both versions of the weapon plenty

  • @erikmacaluso
    @erikmacaluso Рік тому

    "Babe wake up new ZeroLenny dropped."
    Just kidding it was more like "babe wake up and help me feed the twin preemies."

  • @UnfunnE
    @UnfunnE Рік тому +1

    I'm so glad lenny and his estranged uncle made up.

  • @DogiTheWallcrusher
    @DogiTheWallcrusher Рік тому

    You missed the best part about trick weapons. Spamming the switch in coop while riding elevators

  • @thetimebeing4288
    @thetimebeing4288 Рік тому +1

    I think the trick weapon thing is a combination of a lot of factors rather than any 1 thing. If it were to be put down to one thing for me, it would be it looks cool, and therefore feels fun, especially using the transform combo. But as you’ve said; you get effectively 2 upgrades instead of 1, so you’re going to be playing with both and are more LIKELY to switch up your play style depending on the enemy, as opposed to how in dark souls you’ll just use the one. In the other games, to switch between 2 weapons, you’re either going to have to sacrifice equip load for not much benefit, or you have to go into the menu every time you want to swap, which is just a pain, and honestly to me never feel worth it. Outside a fog gate, sure, but when something’s chasing me? Not a chance, especially if making that change again means I have to change other things for the sake of equip load. It means that at basically no cost, you have a much bigger pool of moves and strategies you ca. apply in a way that feels fluid, natural and fun, for new or old players alike. So yeah, there’s nothing “crazy” or particularly game changing about it, but it just gives a better game experience with the weapons in my opinion, especially since (for the most part) every weapon is good enough that any player can use them as their main weapon for the whole game unlike how in dark souls you can pick up a lot of weapons that basically suck (idk something like the whip). So while there aren’t many, it’s a fantastic selection
    - A trick weapons enjoyer

  • @ardad6843
    @ardad6843 Рік тому +1

    I would disagree with the trick weapon-switching part of the video. Yes, you would switch to the big hammer when you see the enemy and not while in combat; however, that is only true for preparation. Since you would want to get a big hit in at the start, you would switch to the big hammer, but what happens if you see that the enemy has a lot of poise? When that happens, what I would do is switch to the light longsword mid-combo (since now I do not have the time to back off) and prepare to dodge if the enemy starts attacking. The trick weapons allow you to be aggressive, and not back off or be a sitting duck every time you want to change your playing style. The whip is also a great example of this. If you start with a group of enemies, and there are not many left, you can switch to the cane without backing off to continue the attack. The trick weapons ARE great, and they support the game style that Bloodborne is trying to force the player to adapt to.

  • @AlsoMeowskivich
    @AlsoMeowskivich Рік тому +1

    I can kinda agree about the trick weapons. I think they're cool in design, being more fantastical weapons than real ones, but functionally the only thing trick weapons have over tapping right to change weapons is that you're getting 2 for 1 value out of weapon upgrades, which isn't a huge deal. And pretty much, the trick weapon system is like a proto weapon art system they used in later games, as some weapons like Boom Hammer and Tonitrus merely enchant themselves rather than change form. And it's true, I really just choose one form of a weapon and stick to it for the most part. Amygdala arm in transformed state because it deals far more damage because its R2 has a cool combo to it dealing Arcane damage too. Kos Parasite in transformed state because why bother using untransformed?
    I wish the chalice dungeons would make a come back with more polish just for virtually endless content and pvp grounds. I doubt it'll be added to elden ring, but with the assets they have they could easily do something with it.
    Funny enough, I got the full package version of each souls game so they came preloaded with dlc, with the exception of elden ring. PS4 being region-free enables anyone to import the UK's GOTY edition of Bloodborne if they wanna buy the game for a reasonable full-package experience. I think Orphan of Kos stands out because unlike other games, bloodborne has a more limited selection of playable options. So you can't do something like go get havel's armor and just poise everything, adding to the challenge being a more narrow experience that expects you to improve with what few tools you have at your disposal than to find a dominant strategy.
    My personal gripe with bloodborne is that it's only about 1/3 the size of any other souls game. It felt like it was finally getting started when it suddenly ended, which was a bit disappointing. I'm also not a fan of being 1-or-2 shot by everything in the game, but that extends to DS3 as well.

  • @obviouscadillac9493
    @obviouscadillac9493 Рік тому

    "I enjoy BB's setting as much as I can without really being into it and there's a lot more people out there than you'd think, who feel the same." - *shows The One Reborn*

  • @kraxosOBK
    @kraxosOBK Рік тому

    I think the words you were looking for about the setting were "I can respect the setting now, it's just not for me."

  • @DM-zh2kt
    @DM-zh2kt Рік тому +2

    You where collecting more insight on every playthrough, seeing more and more the truth behind it all.

  • @aceofdarknesss1960
    @aceofdarknesss1960 Рік тому +1

    15:33, to your credit, in my first play through of blood born I did not switch my weapon all too often. I mostly just stuck to the short sword version of the kerk hammer or the holy blade. So I will give you that, but I feel that the way you describe peoples weapon switching is tied to an experience in bloodbornes combat. To preface, I am not saying that you are an experienced a Bloodborne‘s combat; but, I have shown many people the game and seen that exact same thing that your describing. But by there 2nd-3rd playthrough, they almost somehow magically pick up switching mid-combat among other things.

  • @DarkMarkGaming94
    @DarkMarkGaming94 Місяць тому

    I would argue that transforming your weapon mid combo is very important on some tougher enemies.
    Performing a R1, L1, L1 on some bosses (like Vicar Amelia) can easily ramp up limb damage and allow you to stagger them faster.
    A simple R1, L1 combo can actually stun some enemies out of very annoying combos or attacks (like stunning winter lanterns out of their grab animation).

  • @usualcasual9434
    @usualcasual9434 Рік тому +1

    To be honest, the Point about the Trick weapons, not being that big of a game changer, is true however, i just thought trick weapons are a great way to include some form of dmc gameplay into the souls series. Aside from that all, there are a few unique weapons i haven't seen in any game other than bloodborne, that being the Beast Embrace and Lumenwood kin, two transformations directly corresponding to a weapon and making it a part of your body is so cool, i always missed the options in souls games to play as a monster, and bloodborne fixed that for me, finally i can run around as a blue-alien-broccoli-tentacle-humanoid

  • @mistman_161
    @mistman_161 Рік тому

    Three things about Trick Weapons, Lenny:
    1. You say that it's the same as switching to a different weapon in Dark Souls. But you can also switch between two weapons in Bloodborne. Except, with trick weapons, you actually switch between four weapons.
    2. It helps with immersion to not have to go into the menu every time I want to choose a different weapon.
    3. Style points. It's not simply about killing my enemy. It's about owning them and looking cool while doing it.

  • @festivebear9946
    @festivebear9946 11 місяців тому

    Y'know lenny, this is a very good and complete re-review of the game. I totally agree with you on many points. Especially that of the setting. It doesn't help that the game does nothing (or very minimal) to explain any of the story, you just have gruesome blood in front of you and you have to kill god.
    The one part that feels misunderstood is that of the weapon switching.
    Whilst I agree switching mid-combat does feel clunky at times, I also think that the switching was never meant to be a complete change of your fighting style mid-combo in between the legs of your enemy. More so another move or two to your combo before resting and re-engaging. You do, in fact, have to take a break after switching because that often comes in towards the end of your stamina bar.
    Take the Holy Moonlight Sword for example, I normally begin with it untransformed since it has a disgustingly long-range stab with R2. I start with that, move in with 1-2 L1's then perform my switch attack to now use the magic side. At this point, I am pretty low on the stamina, so I usually back off. However, I now have my magic side which I can engage with an R2 long range hit, do a few L1's, then do the giga-staggering switch attack back to base-form.
    Another example is the chikage (which I see you use a lot). Again same thing, one two L1's followed by a switch attack and some more L1's before backing off. Engage with a few light attacks then switch back. This is especially necessary with the chikage since you don't want to lose too much health from it, and you can charge the switch attack to deal insane damage.
    I think you really used the wrong weapon, the kirkhammer, to demonstrate this since it's probably the weapon with the greatest change in playstyle with switching forms. Its tiny, quick sword compared to the gigantic, burly hammer just isn't a fair comparison. That one is genuinely a quick few attacks, disengage, switch, rethink.
    Most of the other weapons have similar "weights" to them in both forms. The HMS does the same level of staggering and its swings take the same amount of time regardless of the forms. Only the magic side offers you ranged magic, whilst the normal side offers you a very long stab (on top of the much needed enemy stagger). The chikage moves the same in both forms as well. The saw-spear moves a little slower in extended form, but offers you a bit more range. Same with the hunter axe etc. They all have a predictable change, with a useful effect.
    What I'm trying to say is that the switching between weapons (seemingly) was always meant as an addition to your combo. Which you would then use for extra damage before backing off and resting a bit. But in that time, you wouldn't switch forms. You'd remain in the switched form to re-engage (albeit slightly differently) and combo again with the switch. Though both forms can have different effects that may be situational, both should be and are applicable in the vast majority of scenarios. You never truly disengage to switch your weapon or whatever, just to regain stamina to continue the combo-ing.
    And that's what bloodborne is: a high-paced high-risk high-reward action-rpg that focuses on tight, precise movement and extended, smooth combos between both forms of each weapon. You never disengage, just reposition and rest in between the enemy's attacks. And I think most players are able to figure this out on their own. Maybe not to a deep enough level where they can use each weapon optimally, but to just enough where most weapons can become viable in their hands, and they can learn any weapon.

  • @Dave_ja_vu
    @Dave_ja_vu Рік тому +1

    He's starting to believe

  • @topical6574
    @topical6574 Рік тому +1

    I'm not sure how to feel about the trick weapon swaps. Personally, I use ALL of them no matter the weapon. Bloodborne's gameplay is MADE to reward keeping on your enemy, keeping up your health regain from hits. In fact, my favourite weapon is the Beast Hunter Saif, actually able to evade and rush forwards for a single hit if you have the skill to do so with it's transformation attacks. I really enjoy the ability to have another choice for closing that gap Bloodborne asks for.

  • @drakegunter9081
    @drakegunter9081 Рік тому

    Chalice dungeons give unique weapons variants as well, and a few unique weapons only found down there.

  • @MrRivech
    @MrRivech Рік тому

    I have a tragic secret hidden behind the twisting fog. Its been 8 years and i still haven't played this game because I don't own a PS. Beaten all the other Souls and it saddens me

  • @tssilver10
    @tssilver10 Рік тому +1

    I'm writing this before I've finished watching the video so if you address it later... whoops lmao
    I think an important distinction between Dark Souls and Bloodborne regarding that whole SOULS LORDS LORDS FLAME SOULS vs BLOOD NIGHTMARE NIGHTMARE BLOOD BEASTS thing is that Dark Souls uses that as a backdrop to tell different stories while all of Bloodborne's stories revolve around that as the premise.
    Like yeah Gwyn and all his bs is very LORDS SOULS etc etc, but what about Solaire? What about Siegmeyer or Siegward, or Patches, or Vendrick, or even the unnamed masses like the Painting Guardians or the dragon worshippers? It does sometimes come up for characters who are tied a little more closely to the Main Plot, like Anri dealing with her LORD Aldrich, or Yuria wanting you to become a NEW LORD of DARK SOULS or whatever. But generally, when you are learning about the world of Dark Souls, that whole "word of the day" thing is just something to keep in the back of your mind while exploring the stories and characters.
    Compare that to Bloodborne. Eileen's story? BLOOD DRUNK HUNTERS NIGHTMARE BLOOD DREAMS. Alfred? VILEBLOOD CURSE NIGHTMARE BLOOD. Micolash and the Brain of Mensis? NIGHTMARE BLOOD BLOOD NIGHTMARE. Ludwig, the Healing Church, and its HUNTERS BLOOD NIGHTMARE BEAST SCOURGE.
    I'm a really big fan of Bloodborne, I think it's my second-favorite of Fromsoft's titles!! But saying that Bloodborne is really one-note, even in comparison to Dark Souls is... not unfair. Dark Souls IS also pretty one-note as you and many others mention, but Bloodborne IS undeniably on its own level.
    But I think that's a strength! The story, much like the weapon sandbox, was reined in and more tightly focused. If you enjoy Dark Soul's variety of content, you might miss it here. But if you happen to enjoy the story that's being told, you'll love it so much more for its focus :)

  • @Bubloi
    @Bubloi Рік тому

    Gems are pretty much necessary for later NG+ cycles when you feel your weapons don't quite hold up, and help make pretty much any weapons viable

  • @MaximPROD
    @MaximPROD Рік тому

    I hate that the footage of the dark souls 1 comparisons in 60fps make me feel so sad that bloodborne still doesn’t hit 60

  • @SAIYANCLOWN
    @SAIYANCLOWN Рік тому

    Zerolenny, you cheeky guy, around 4:00 to 4:02 watching this bloodborne video, which dopeness, I thought someone hack or accessed my ps5 and then your like, "it's a prank!", I dead ass thought it was someone else and what me thought that was your icons, the first one shown demons souls and I just bought recently, making me think did that to my ps5 when you did that, well good sir, my hat off to you, your the first person on UA-cam to make me really think something was going wrong and it being a prank and second writing this long freaking comment, have a good one my guy

  • @belgianpissfarmer
    @belgianpissfarmer Рік тому +4

    WAIT??!! its not only blood blood nightmare but also sometimes nightmare blood? THIS GAME IS AWESOME!!!!

  • @ItsDaBobby
    @ItsDaBobby Рік тому

    We are born of the blood, made men by the blood, undone by the blood; Fear the old blood. By the gods, fear it, Lenny

  • @slimjim877
    @slimjim877 Рік тому

    The first part of this could have just been one sentence, nobody has to explain that they don't like something, "I don't like the blood theme being so in my face, and I'm not a fan of creepy gothic settings" that's really all he needed to say on it.

  • @cc.cinder5136
    @cc.cinder5136 Рік тому +1

    TBskyen's blind playthrough and analysis blew my mind if you'd be interested, amazing youtuber and watch

  • @Blablabla3945
    @Blablabla3945 Рік тому +1

    My biggest problem with Bloodbourne is that i have no Ps4.

  • @Naomi_NZ
    @Naomi_NZ Рік тому +1

    This is great Lenny it did indeed get me thinking! Gotta do another Bloodborne run and give the chalice dungeons a go this time

  • @PopcornBunni
    @PopcornBunni 11 місяців тому

    On trick weapons, the mode switch depends on the weapon in question. I use primarily what I consider one of the most impactful mode switches, the Threaded Cane. The switching and switch attacks both come into play when having to do crowd control, with the cane mode to chunk down a single isolated enemy quickly before slashing at a near-by crowd with the whip mode, or using the extended long whip poke transformation that is longer range than any other attack from either mode.
    The real issue is that the entire game can't be a mixed test of isolated enemies alongside crowd control, so the main benefit of switching mid combat rarely has its chance to shine, especially as the game goes longer and more about one-on-one encounters.

  • @callumslaughter218
    @callumslaughter218 Рік тому

    Finally Lenny loves the BLOOD, NIGHTMARE, BLOOD BLOOD NIGHTMARE OF THE OLD NIGHTMARE'S BLOOD.

  • @kvnty943
    @kvnty943 Рік тому

    Yo that last quote was fookin perfect bravo

  • @hellxapo5740
    @hellxapo5740 Рік тому +1

    Bro spent a night in London

  • @Mangiff
    @Mangiff Рік тому

    Unironically, the most important thing about Trick Weapons and Weapon switching is that is looks and feels fucking cool (and also more plausible).
    Definitely way cooler than just magicking a 2 Ton Steel Hammer out of your Pocket and onto your Shoulders

  • @doom7850
    @doom7850 Рік тому +2

    I’m sure the eyeball lumpy failed god really appreciated you calling him cool for like 3 minutes

    • @RobertPayne556
      @RobertPayne556 Рік тому

      Altered Beast's 2nd boss would've received infinite adoration.
      Insight 💯

  • @kilapsle
    @kilapsle Рік тому

    Love that the switch weapons thing also uses less weight, ya get two weapons in one!

  • @Unprotected1232
    @Unprotected1232 Рік тому

    Listen here Lenard! Don't you ever stop memeing about blood, curses and nightmares.

  • @trustypatches5244
    @trustypatches5244 Рік тому

    I don't know if Lenny had used the Nintendogs music in his other videos, but my god was I laughing my ass off when I heard it.