This is why Hells is a balanced type Hells scythe for stamina Hells chain for defense Hells hammer for attack PS. I love you video for giving out all the information on these parts😁
A far better combo that improves Hellshammer significantly, great showcase brother 💪😎 My combo will be Tyrannobeat 5-60 Rush, a pure attack type with jagged blades that focuses on harassing the opponent with its heavy weight and vicious attacks 😈 I hope my combo does well, the blade seems to have a lot of potential, since it's smash attacks hit really hard, congrats on reaching 2K subs 😊
The 5-60 ratchet has good attack stats while also having good stamina due to it's shape and also the taper bit is also good for attack and when it's midway to the battle it won't really go as aggressive when newly launched also giving it good stamina! This custom combo that you made is really great and also a good lookin' balance type!(Which is more focused in Attack)
If you want to launch both beyblade at the same time just hold both launchers The thumb holds one launcher The index finger is put between the two launchers for them to not slip The other three fingers will hold the other launcher Put the ripcords in and put your other hand's thumb through the holes of the ripcords (do NOT make it weird) and then launch
Used 3-60 point and 5-70 Low Flat. The result was good. But you need to launch it on average not soft and not hard. I always practice my HH by battling meta beys like PW and WR.
The idea of the combo you've made in the video is pretty solid but have you ever tried putting hammer on 9-80 high taper? Since hammers blade focuses on force smash(slamming and destabilizing the opponent downwards, basically reverse upper attack), it would need to work effectively if your always on top of your opponents so they can always hit the downwards sloping contact points and destabilize. In theory, the idea of the combo listed is to make hammer as tall as possible so it can always do its intended force smash "gimmick" on its opponent. 9-80 gives it needed burst resistance while high taper gives offense and stamina while setting the beys height 1 mm taller(basically at a height of 9mm now). Only issue I could see is that since it's to tall, it would tilt alot, but also be more prone to upper attack 😅
I did end up trying a variant of this actually! The problem with going pure downsmash is that irl it doesn't work very well as due to ✨physics✨ instead of hitting the opponents down, the attacker gets hit up instead, ruining its stamina and balance.
@@aPink_Lemon that's a bummer but at least you tried. Would love if Takara took another go at a force smash function again in x someday(and hopefully it would be functional).
@@aPink_Lemon think tsome ways it can work is with a double attack design or extremely centralized weight distribution. Double attack design is basically, like an upside down cone? One area is attacked aka the bottom and so it tilts downwards and rides itself back up. Would probably be done with like main contact point that can be hit and another contact point which is only supposed to make contact when hit. That way it can get back. Up. Centralized would be focused on maintaining rpm with downward slopes being more barrage and less impact. I think a very good showing of it is theif phonixs spin track kinda causing distabilization in mfb.
you could technically argue that Hellscythe has force smash(and much better at it than hammer). Since scythes contact points slope downward(like an upper Attack point but going down) with its weight distributed more evenly, it makes it really effective at knocking around and destabilizing opponents without wasting much stamina(also why it's used in many stamina combos)
@@1Brain1 think it's mostly the large area of contact, so it hits hard and has less chance of being disabled. Think of it like a baseball bat? Less hammer and more baseball bat. You hit something hard with a hammer and good chance of recoil, hit something with a bat then there's less recoil but still hits damn hard. Bat won't puncture anything like a hammer tho because there isn't enough concentration.
@@aPink_Lemon I understand I bought Phoenix feather blade off of eBay last week so I was curious what you would do with a combo for Phoenix feather because I'm trying to get a basic based off for it
@@radarkfall I've seen people use 3-60 Low Flat, since its so light it goes pretty fast, and instead of hard smash attacks it focuses on the quantity of barrages to chance a knockout.
Wait but... isn't this still technically a balance type? Taper is a balance type bit and so is the HH blade, so even though it moves like an attack bey isn't it still balance?
@@aPink_Lemon Idk about that it's heavy then Tusk mammoth and tusk mammoth on 960Taper can still win occasionally against soar phoenix and there's a big weight difference but I'll do my own test either way once all pieces have been released in hasbro
@@aPink_Lemon that's the point if mammoth can beat Phoenix one of the most competitive beys if you build mammoth right and that means it'd still have a better chance on rush or gear point then just flat lmfao
Let me know what combo you'd like to see me try and beat for our 2k sub special!
My combo will be Hells Hammer 9-60 GB
Hard hit but still stamina
If you include Hasbro beys the my combo would be Steel Samurai 5-60 Accel.
My combo will be Wizard Arrow 5-60 GN
Dran sword 3-60 point
@aPink_Lemon cobalt dragoon 9-60 LF
This is why Hells is a balanced type
Hells scythe for stamina
Hells chain for defense
Hells hammer for attack PS. I love you video for giving out all the information on these parts😁
Yeah the Hells are definitely meant for balance!
@@aPink_Lemon#birddeservesbetter
You know what you get when you combine a Scythe, Chain, and Hammer?
A kusarigama.
HellsKusarigama, rolls right off the tongue
Neat
A far better combo that improves Hellshammer significantly, great showcase brother 💪😎
My combo will be Tyrannobeat 5-60 Rush, a pure attack type with jagged blades that focuses on harassing the opponent with its heavy weight and vicious attacks 😈
I hope my combo does well, the blade seems to have a lot of potential, since it's smash attacks hit really hard, congrats on reaching 2K subs 😊
I love attack types!
Stock Hells Hammer behaves like Gravity Perseus. High recoil blade with defensive tip
Sure does
You really made Hell's Hammer into a hammer, nice. I might have to use this combo when I get mine. It's impressive.
Thanks! Here’s hoping it goes well for you!
The 5-60 ratchet has good attack stats while also having good stamina due to it's shape and also the taper bit is also good for attack and when it's midway to the battle it won't really go as aggressive when newly launched also giving it good stamina! This custom combo that you made is really great and also a good lookin' balance type!(Which is more focused in Attack)
Also by the way PinkLemon do you have any good recommendations for a Balance type combo DranSword? 🤔
Yeah I agree its a more attack focused balance type rather than a pure attack type.
@@XACE_BLADER Balance type Dransword is tough, I gues I'd have to say something like Dransword 3-60/70 Gear Ball? or Unite when its out.
@@aPink_Lemon Thanks for the suggestion 👍
8:22 Xtreme Dash! HELLISH BREAK!!
Hell Yeah!
0:02 Lol 👂
Edit: Bird Kazami is like the Invincible of kids anime (Protagonist who keeps taking L's)
🫡
Tried this combo
This combo can pulled some miracles depends on your stadium
Yeah it’s a real gamble
My combo to next video will be Wizard Rod 3-70 Hexa ❤
Cool!
If you want to launch both beyblade at the same time just hold both launchers
The thumb holds one launcher
The index finger is put between the two launchers for them to not slip
The other three fingers will hold the other launcher
Put the ripcords in and put your other hand's thumb through the holes of the ripcords (do NOT make it weird) and then launch
I am incapable unfortunately
@@aPink_Lemon no worries at least you got a partner to play with or buy a launcher link that connects the two launchers
Yeah!
Used 3-60 point and 5-70 Low Flat.
The result was good. But you need to launch it on average not soft and not hard.
I always practice my HH by battling meta beys like PW and WR.
Curious
I like to watch you because you kinda sound like soos from gravity falls XD
Lol that’s interesting
One day you should hold a tournament for all these upgraded combos u’ve made
Yeah it’s an idea I’ve had for a while, just need enough for a tournament haha
My combo is shark edge 9-60 rush also congratulations on 2k sub!!🎉
Thanks!
What about Knife Shinobi 3-60 LF all purple thanks to shark edge? ❤
I bet this looks great!
@@aPink_Lemon and rocks too
I personally just like to put hammer on ht I mean it’s all about that attacking from above
It so light tho
Put the strongest attack type versus the strongest defense type in BeybladeX
It would be an absolute wash unfortunately ;-;
The idea of the combo you've made in the video is pretty solid but have you ever tried putting hammer on 9-80 high taper? Since hammers blade focuses on force smash(slamming and destabilizing the opponent downwards, basically reverse upper attack), it would need to work effectively if your always on top of your opponents so they can always hit the downwards sloping contact points and destabilize. In theory, the idea of the combo listed is to make hammer as tall as possible so it can always do its intended force smash "gimmick" on its opponent. 9-80 gives it needed burst resistance while high taper gives offense and stamina while setting the beys height 1 mm taller(basically at a height of 9mm now). Only issue I could see is that since it's to tall, it would tilt alot, but also be more prone to upper attack 😅
I did end up trying a variant of this actually! The problem with going pure downsmash is that irl it doesn't work very well as due to ✨physics✨ instead of hitting the opponents down, the attacker gets hit up instead, ruining its stamina and balance.
@@aPink_Lemon that's a bummer but at least you tried. Would love if Takara took another go at a force smash function again in x someday(and hopefully it would be functional).
@@aPink_Lemon think tsome ways it can work is with a double attack design or extremely centralized weight distribution.
Double attack design is basically, like an upside down cone? One area is attacked aka the bottom and so it tilts downwards and rides itself back up. Would probably be done with like main contact point that can be hit and another contact point which is only supposed to make contact when hit. That way it can get back. Up.
Centralized would be focused on maintaining rpm with downward slopes being more barrage and less impact. I think a very good showing of it is theif phonixs spin track kinda causing distabilization in mfb.
you could technically argue that Hellscythe has force smash(and much better at it than hammer). Since scythes contact points slope downward(like an upper Attack point but going down) with its weight distributed more evenly, it makes it really effective at knocking around and destabilizing opponents without wasting much stamina(also why it's used in many stamina combos)
@@1Brain1 think it's mostly the large area of contact, so it hits hard and has less chance of being disabled. Think of it like a baseball bat? Less hammer and more baseball bat. You hit something hard with a hammer and good chance of recoil, hit something with a bat then there's less recoil but still hits damn hard. Bat won't puncture anything like a hammer tho because there isn't enough concentration.
I would like to see what combos you would do with Phoenix feather would you try some combos with that Beyblade please
I wish I had the blade lol
@@aPink_Lemon I understand I bought Phoenix feather blade off of eBay last week so I was curious what you would do with a combo for Phoenix feather because I'm trying to get a basic based off for it
@@radarkfall I've seen people use 3-60 Low Flat, since its so light it goes pretty fast, and instead of hard smash attacks it focuses on the quantity of barrages to chance a knockout.
@@aPink_Lemon I don't have low flat yet but I do have 3 60
@@radarkfall Cool, hopefully you can pick up a Has X SharkEdge soon and get that low-flat
Would love to see hells hammer 3-60 gear ball
Oh that would be interesting
FYI on the stats
Viper is better for defence, hammer on non defence bits is quite poor in defence
Hammer also has better stamina properties
Yeah Hammer works way better for Defence and anti-attack, hence why making it an attack type was quite hard
What's the defence/anti attack build?@@aPink_Lemon
@@UmiumaarUmaar I meant just the stock combo, its a rather good anti-attacker
@@aPink_Lemon is 5-70 good with it?
@@UmiumaarUmaar It would make it unbalanced and just make it easier to burst
Your videos are incredible
Thank you!
@@aPink_Lemon hope you don’t mind but I shouted you out in one of my videos
Yeah no problem
@@aPink_Lemon thank you
I put it on 3-60 Rush and it wasn’t bad. Maybe it needs another ratchet. Idk
Mhmm
Leonclaw blade goes
1. Attack
2. Defence
4. Stamina
What?
@@aPink_Lemon stats
@@SJ-Lakui Oh ok
Wait but... isn't this still technically a balance type? Taper is a balance type bit and so is the HH blade, so even though it moves like an attack bey isn't it still balance?
Yeah…. It’s more like an aggressive balance type in all actuality
Yooo blud made me even better🔨🔨🔥🔥🔥
Haha glad you think so
I combined all the dran beys making Dran Buster 3-60R
Sick
You sound so much like WOLFEY VGC plus the pokemon music.... Im suspicious tbh
What really??? I’m flattered lol
Is Hasbro and Takara Tomy the same?
Practically yes!
💥💥💥💯🔥🔥🔥❤🔥
🔥🔥🔥🔥🔥🔥🔥✨
I would've chosen rush or gear point
HellsHammer doesn't hit hard enough for either unfortunately
@@aPink_Lemon Idk about that it's heavy then Tusk mammoth and tusk mammoth on 960Taper can still win occasionally against soar phoenix and there's a big weight difference but I'll do my own test either way once all pieces have been released in hasbro
@@cliffordcrotteau7394 Heavier than tusk mammoth is not a high bar...
@@aPink_Lemon that's the point if mammoth can beat Phoenix one of the most competitive beys if you build mammoth right and that means it'd still have a better chance on rush or gear point then just flat lmfao
Nice video!!!
Thanks!
Nice
Nice!
Dude Robin got nerf seriously every single battle 🤦
Yeah it’s rough
I hate how the avatar looks so basic in this generation
Wdym? Most of the avatars have pretty cool designs
@@aPink_Lemonyeah
@@aPink_Lemoni think he means not so much of details
thats cap bit designs look way better than previos gens
@@heromedley honestly I’m the biggest fan of Burst avatars
But it always comes down to personal preference