I got some questions! In this video we only see the animation style (not the graphic) being personally adjusted by the animator. If this was a project for real world clients, do we need a stage where we consider how simple/complex the movements are? Like how much anticipation, how much easing,...etc... If yes, what is it called? And should it be before or after the storyboard's animatic? Why? I believe there's no way the animator just straight up dives in and animates in his own style, techniques when the project is tight on budget or deadline,...etc. Thank you! 🙌🙌
This moment you mention could be an "animation test phase". It can be after the animatic (or even next to it) and serves to start moving some elements, feeling how they should move. Don't bother fine-tuning the keyframes at this point. The proposal here is just to test if the idea is working with the animation. It even serves to align with your client if he/she likes the proposal. Just let him know that this is an animation test and the end result will be different.
I would definitely do a "motion test" for the client if there was one, especially for something abstract like this. When the schedule allows for it, extra approval stages like that are suuuuuper helpful, but if the schedule is too tight I might share reference of other animations with the client. "It'll be kinda like this, we don't have time to experiment so you'll have to trust me." If you know the client well, sometimes this works fine.
Hi, I need to know when I was working on 4k comp & try to scale it down to 1920X1080 with the help of script scale composition, it actually scales down the whole composition but a few items on the comp doest fit... why it happens...I try to search many places for this problem but didn't get any answer...
Alternatively you can put your 4K comp inside of a 1080p comp, scale it to 50% and then use that comp to render - that way you keep your 4K detail in case you need to render a 4K version later down the line!
Only thing missing are the 10 stages of revisions if you are not your own client 😉
Never underestimate the power of mind mapping while in the concept stage
You mean "planning"? When I was a kid, we called that planning.
lol@@theastuteangler
@@theastuteangler When I was a kid they called it "Meat". Now they call it "Protein". I still call it meat.
@@hasan7786 amen brother
I got some questions! In this video we only see the animation style (not the graphic) being personally adjusted by the animator.
If this was a project for real world clients, do we need a stage where we consider how simple/complex the movements are? Like how much anticipation, how much easing,...etc...
If yes, what is it called? And should it be before or after the storyboard's animatic? Why?
I believe there's no way the animator just straight up dives in and animates in his own style, techniques when the project is tight on budget or deadline,...etc.
Thank you! 🙌🙌
This moment you mention could be an "animation test phase". It can be after the animatic (or even next to it) and serves to start moving some elements, feeling how they should move. Don't bother fine-tuning the keyframes at this point. The proposal here is just to test if the idea is working with the animation. It even serves to align with your client if he/she likes the proposal. Just let him know that this is an animation test and the end result will be different.
I would definitely do a "motion test" for the client if there was one, especially for something abstract like this. When the schedule allows for it, extra approval stages like that are suuuuuper helpful, but if the schedule is too tight I might share reference of other animations with the client. "It'll be kinda like this, we don't have time to experiment so you'll have to trust me." If you know the client well, sometimes this works fine.
Just what I needed, thanks.
Great, quick overview
What mind mapping application do you use on the video?
You look like steve from stranger things
Yes but, Can you animate like him?
how much is typically cost for a sound designer for a :30 video?
Hi, I need to know when I was working on 4k comp & try to scale it down to 1920X1080 with the help of script scale composition, it actually scales down the whole composition but a few items on the comp doest fit... why it happens...I try to search many places for this problem but didn't get any answer...
You could also parent all layers in the comp to a NULL and then just hit 50% on the scale property.
Alternatively you can put your 4K comp inside of a 1080p comp, scale it to 50% and then use that comp to render - that way you keep your 4K detail in case you need to render a 4K version later down the line!
@@TyroSean okkkk thanks
Wow !!!
I was rendering something in the background and when the AE success sfx sounded in this video I thought the render was finished 😢 but nope
790!!!