Unreal5 Niagra VFX: Floating Ember/Dust Particles

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  • Опубліковано 28 січ 2025

КОМЕНТАРІ • 24

  • @TheRoyalSkies
    @TheRoyalSkies  Рік тому +10

    I LOVE this effect because it's pretty for how simple it is - It's also easy to adjust if you want it to just be like a "Magical" environment or something :) - And, If you'd like to use the exact ember texture designs that I use for my projects, you can find them on my ArtStation shop below: www.artstation.com/marketplace/p/y9A01/unreal5-niagra-vfx-custom-petals-ember-particle-textures?

  • @ChaosElement
    @ChaosElement 5 місяців тому +3

    Bro you know why you're a true Artist?? We can tell because your videos ALWAYS are centered exactly around what big artist are trying to accomplish. You HAVE to be in the trenches yourself !!!

  • @Ros_nova
    @Ros_nova 4 місяці тому +2

    This is how tutorials should be done for me. Thanks for the quick solution

  • @iRobert
    @iRobert Рік тому +3

    So fast, so easy! Thx alot. :) Love from Berlin

  • @OliverHollingdale
    @OliverHollingdale 10 місяців тому

    Nice, Quick and no BS! Thank you

  • @praisetheomnisciah
    @praisetheomnisciah Рік тому +14

    Now you know how to add ember particles in your game!
    DS3 Players :
    😅

  • @aleksboboychev
    @aleksboboychev Рік тому +1

    Thank you!

  • @Gametime05577
    @Gametime05577 11 місяців тому +2

    thanks

  • @Sidm270
    @Sidm270 11 місяців тому +2

    THX😃

  • @EngineIdiot
    @EngineIdiot 7 місяців тому +2

    Why does everyone’s particles glow and mine don’t I don’t understand am I missing a setting?(Emissive Color does nothing).

    • @landrygd
      @landrygd 7 місяців тому +4

      If you want glow red particles don't set rgb(1,0,0) but rgb(100,0,0)

  • @amanitamuscaria5863
    @amanitamuscaria5863 Рік тому +1

    Do you intend to cover IK in engine for feet sliding?

  • @derakon4791
    @derakon4791 Рік тому +3

    Can you plz, make stylize cartoon water for mobile platform in unreal engine.

  • @theburnboss
    @theburnboss Рік тому +3

    Is there a way to attach these effects to the player? Having this effect on the whole map seems a bit too much for what the player sees. Especially if the map is big.

    • @TheBlackGamerPT
      @TheBlackGamerPT Рік тому +8

      You can attach the particle system attached to the player, by using the node "Spawn system attached" inside of blueprints. Dont forget to plug in the desired component that you want to attach the system to.

    • @FiresAndFoxes
      @FiresAndFoxes 8 місяців тому

      I think you can just drag the effect into the viewport in your character BP

  • @Crowfly
    @Crowfly Рік тому

    where do you get the amber materials?

  • @Sairawkerh
    @Sairawkerh 3 місяці тому

    then where can we get a particle?

  • @Romance_T
    @Romance_T 11 місяців тому

    if you increase the dox size do you have to increase to spawn rate?

  • @bryantenorio368
    @bryantenorio368 5 місяців тому

    Why don't I have any options like in the video when I am making a niagara system? ITs all blank

  • @arrtma
    @arrtma Рік тому

    can we make them as group of some bee or butterfly or mosquito that flying around and follow the model?

  • @VeeIsDead
    @VeeIsDead 8 місяців тому

    uuuh, thanks aand
    what is SPRITE again? lol