It's so awesome that the Swashbuckerl in Pathfinder 2e is an actual class rather than being a subclass of rogue like in 5e. It allows it to be so much more fleshed out than D&D ever allowed it to be.
@@KingOogaTonTon Yeah it doesn't quite have the damage of a rapier build but the whip trips into starknife ranged-finisher crits are fantastic! The new dastardly dash feat feels like it was made for the whip.
I made before the remaster a sacred nagaji (aka a lamia/naga) fencer swashbuckler the danger noodle is more water focused, as she is a sailor, uses a Main-gauche as a secondary weapon and her tail as her main weapon she would feint with her Main-gauche, but then sieke use her tail to attack she focus a bit more on opportunity riposte, but probally need to look on the feats again to see if anything changed
DANCER'S SPEAR! DUELIST SPEAR! ....how about try playing a character who has the A'zon ancestry? You know, from the Tome of Psionics fundraiser on PATHFINDER INFINITE?
Wait, so with the new wording we can get panache by just using tumble through to "Stride" away without the need to attempt to move through enemy with acrobatics check?
I was unclear about this as well. I would rule that you can do it, but still need to roll your Acrobatics vs Reflex. Then if you fail, while you still get your temporary Panache, your Stride immediately stops (as is the rule with Tumble Through) and you don't move anywhere.
From the bravado trait entry in PC2: "Actions with this trait can grant panache, depending on the result of the check involved. If you succeed at the check on a bravado action, you gain panache, and if you fail (but not critically fail) the check, you gain panache but only until the end of your next turn." You only make a check when using Tumble Through if you actually try to go through someone, so using Tumble Through without doing so would have no check and thus not trigger panache. That's my reading, anyway.
@@B-019 However if you tell your GM you backflip away and they ask for Acrobatics and you succeed, you still get panache. PC2 added a lot more RAW ways to get panache, but the class truly shines in the hands of someone who dares to actually roleplay someone who fights with style. The problem with the old version is that it _required_ a player like that to fully function. Bloody love Bravado, though.
I'm so happy that Swash got buffed in PC2 but it has still got the issue of being worse at combat than combat classes and worse at utility/skill monkey than utility/skill monkey classes. It doesn't really mechanically excel at anything.
@@KaiHouston-m6j I love the concept of swash and thought they did it really well in pf1, but the issue is that swash isn't a jack of all trades. I'd argue that they are a jack of two trades, and as such I'd much rather be a 'master of one'. Before the rework they were arguably as strong or weaker (in cases of multi-roll and multi-action dependent dmg) than Rogue in combat, and quite obviously weaker in skills. Add on top of that no magic, and other classes being stronger in exploration, pre-rework swash was imo in the top 3 worst classes. With rework swash the class now edges above Rogue in combat at least, so woopy! But it's still a bit of a loose mess of mechanics imo.
It's so awesome that the Swashbuckerl in Pathfinder 2e is an actual class rather than being a subclass of rogue like in 5e. It allows it to be so much more fleshed out than D&D ever allowed it to be.
Remember: If you aren't hated by the god of failure and envied by the goddess of fate, you ain't bucklin' good enough.
Is that a guy that follows heart without fortune?
@@VlakodYes, and half the world is his love vow. It's a mess, but nobody thinks it's a joke.
Currently playing a gymnast with a whip and a returning starknife. It's a blast to play! I highly recommend it.
That's awesome. Even if those weapons don't do a ton of damage, you have sooooo much mobility and non-damaging options it must be a blast!
@@KingOogaTonTon Yeah it doesn't quite have the damage of a rapier build but the whip trips into starknife ranged-finisher crits are fantastic!
The new dastardly dash feat feels like it was made for the whip.
Criminally underrated channel
i love these videos so much, they do a great job of both selling and explaining the class
Nice video as always, keep up the good work!
Beyond cool lol sounds like a fun class!
Very nice video about one of my fav ciasses! Very well done! Gain Panache! LOL
tumble through + double strike
a table of vanara swashbucklers (and that one rogue who's playing along with a lv 2 swashbuckler dedication)
I love all King Oogatonton videos!
I made before the remaster a sacred nagaji (aka a lamia/naga) fencer swashbuckler
the danger noodle is more water focused, as she is a sailor, uses a Main-gauche as a secondary weapon and her tail as her main weapon
she would feint with her Main-gauche, but then sieke use her tail to attack
she focus a bit more on opportunity riposte, but probally need to look on the feats again to see if anything changed
Finesse or agile, not just finesse.
With the new fan dancer archetype I want to play a battledancer swashbuckler so bad
SquimBuckler
Rouge but good
DANCER'S SPEAR! DUELIST SPEAR! ....how about try playing a character who has the A'zon ancestry? You know, from the Tome of Psionics fundraiser on PATHFINDER INFINITE?
Hey King! Do you think you could do a video explaining how multi-classing works?
Your comment helped inspire a poll I posted on Thursday. Your wish may soon(ish) be granted.
Wait, so with the new wording we can get panache by just using tumble through to "Stride" away without the need to attempt to move through enemy with acrobatics check?
I was unclear about this as well. I would rule that you can do it, but still need to roll your Acrobatics vs Reflex. Then if you fail, while you still get your temporary Panache, your Stride immediately stops (as is the rule with Tumble Through) and you don't move anywhere.
From the bravado trait entry in PC2: "Actions with this trait can grant panache, depending on the result of the check involved. If you succeed at the check on a bravado action, you gain panache, and if you fail (but not critically fail) the check, you gain panache but only until the end of your next turn."
You only make a check when using Tumble Through if you actually try to go through someone, so using Tumble Through without doing so would have no check and thus not trigger panache.
That's my reading, anyway.
@@B-019 However if you tell your GM you backflip away and they ask for Acrobatics and you succeed, you still get panache. PC2 added a lot more RAW ways to get panache, but the class truly shines in the hands of someone who dares to actually roleplay someone who fights with style. The problem with the old version is that it _required_ a player like that to fully function.
Bloody love Bravado, though.
@@B-019 Yeah, I figure it is "I Tumble Through, Stride away, then Gank the Wizard!" as the "right" way to play. :)
I'm so happy that Swash got buffed in PC2 but it has still got the issue of being worse at combat than combat classes and worse at utility/skill monkey than utility/skill monkey classes. It doesn't really mechanically excel at anything.
Jack of all trades, master of being Cool! :)
@@KaiHouston-m6j I love the concept of swash and thought they did it really well in pf1, but the issue is that swash isn't a jack of all trades. I'd argue that they are a jack of two trades, and as such I'd much rather be a 'master of one'.
Before the rework they were arguably as strong or weaker (in cases of multi-roll and multi-action dependent dmg) than Rogue in combat, and quite obviously weaker in skills. Add on top of that no magic, and other classes being stronger in exploration, pre-rework swash was imo in the top 3 worst classes. With rework swash the class now edges above Rogue in combat at least, so woopy! But it's still a bit of a loose mess of mechanics imo.
I can appreciate the class, but it's a no from me at this stage. Swashbuckler is a bit too extra for my liking.
First!
Gain Panache! LOL