@@Joshua_N-A I love og Ghost Recon. There’s a lot of things that don’t hold up…even for the time. Your teammates are dumber than bricks and the moment an enemy spots you they can hit you instantly with a pistol from a mile away in fog. But if you’re willing to quick save constantly and forgive its short comings, it’s fun revisiting it. If only the new Ghost Recons were true successors that struck the perfect balance between realistic tactics and fantasy fun.
For video games as a whole? It really never was. If I had to pick a single game to represent the gold standard of video games I would be dumbstruck because it’s not possible. For FPS i’d pick halo.
Incidente em Varginha was made by my game-design teacher. it's a mess, yes, but the man's a freaking legend here in Brazil. And moreover, game design has grown a lot, so it's small beginings. :)
"sir, the texture has to be a png, not a jpeg if you want it transparent" "does it look like I know what a jpeg is? I just want my gun to have a God damn ironsight"
Honestly, looking how modern games are presenting irons sights as a clumsy obstructive encumbrance with no regard of second eye's peripheral vision, i wouldn't mind png sights today that much
@@SpikeVike27 Yeah, it was probably a deliberate choice by the devs. Been a while since I've seen a game actually try to replicate how sights really work.
@@spartanB0292 pretty sure the new Ghost recon games have an option for blurring/unfocusing the backsight, as if you were focusing on the frontsight. But yeah, there's more or less no games recently that do it "properly"
I remember playing America's Army: True Soldier as a kid, it was the first shooter (or "gun game" as I called it) that I was allowed to play at like age 10. The only thing I remember is that they let you choose what state you were from, and that I was really upset that everyone called me Yankee for being from New England. I had no idea that was a word that existed outside of baseball. I sold it for like $4 at a yard sale, good times.
It's like if we saw a younger Hank Hill throwing church-grade explicatives in a combat zone before he lost his buttocks after it got shot off. "Welcome to my nightmare" is what I'd expect Hank to say from the fear of his propane and propane accessory items blowing up on him when it's HIS job to keep them safe. At least the imperialist mindset is way more subtle with recent shooters like MW2 reboot.
That reveal about America's Army at the end truly got me. That's insane how someone thought that game was permissible after seeing what came just days prior.
I'd be willing to bet that the situation was this: US Army public relations guys went to the developers and said "make us a game by this date," and then went back to Washington. The developers said "...okay, sure" and completed their contract. There couldn't have been a QA process, and there couldn't have been a single person involved who really cared.
Well at that point the game is already made, so not releasing it would be a waste of money. In fact, they probably already had discs waiting in stores across the world, just needed to be put out on a shelf. Can't have been a good feeling though to see your game released alongside a masterpiece.
@@ASpooneyBard Contract work is often like this. This is why most movie tie ins are trash, strict deadlines, limited creative control, minimal creative vision, and a general lack of passion for the project on team leading to safe boring ideas executed poorly.
@@Doombacon They saw Activision's modern-military FPS releasing in November 2007 and said, "we can take 'em!" Then they realized they were looking at Soldier of Fortune Payback instead of CoD4. Whoops!
The thing is that nobody knew about what was coming. Like, seriously, Ray literally said that CoD4 wasn't much awaited by the majority of the people. I'm quite certain that final result of CoD could've as well been a surprise for the devs themselves. And then let's switch our view to America's Army devs - they were making a game for a long period and when the game's ready - BAM!!! They see a rival studio placing a high quality game on the market. Should they just stop the development and close the game, or should they just press on and release your inferior game, because they actually have contract to fulfill? I mean the answer's quite obvious really. There are also some other points to be made - for instance CoD was mostly a game focused on singleplayer, whereas America's Army initially tried to fulfill multiplayer niche, so technically speaking these games aren't quite... of same genre? (or more like subgenre?). It obviously doesn't make AA a good game, but then again, AA was still somewhat a popular game upon release. I clearly remember trying to play it, even talking to some hardcored military simulation fans who played it... It was only few years later when I found out what is first Arma and (oh god!) Operation Flashpoint. But that's a different story.
Frank Hayden saying “CRAP!!!” when he realized he can’t disarm the bomb in time, along with YEETING the bomb into a helicopter, is one of the funniest cinematic sequences in history
Delta Force was absolutely mindblowing when it came out. Even running at 15 FPS and looking way way worse than what you capture today. But Delta Force was a total game changer and basically inspired the genre.
I remember buying them all in order of release way back in the day on my eMachines computer. Delta Force 1, 2, Land Warrior and Task Force Dagger. Ah, youth.....
"Shadow Ops" really looks and sounds like "Duty Calls", the Satire. my Childhood Tactical Shooter was pretty much the very first SOCOM, and i still play it to this very day.
What the hell was Duty Calls even satirizing? COD has never been jingoistic once it got out of the WW2 era, I never understood where that view came from.
@@heavierthanairfilms Clearly not because none of them paint the US in a good light at all, it's just that we were all dumb kids who used skull icons on everything and saw explosions while ignoring the subtext
@@rustyshackleford1508 Modern Warfare and Black Ops franchises are both pro-American propaganda. Modern Warfare justifies America's role as world police because in-universe there really ARE rogue actors with the desire and means to start world war 3 or drop nukes on US soil and it's only through America's imperialism across the world that the conflict is averted/ended. The Russians, Somalis, Arabs, and non-descript terrorist/mercenary armies that make up the opposing force are not just human actors with opposing goals, but faceless hordes led by insane villains like Makarov and Zakhaev. Black Ops is a bog standard Red Scare narrative. Communists of the world are not well meaning people on the opposite end of an ideological stalemate, they're faceless and soulless monsters that torture main characters for fun and plan on using WMDs against civilian targets in the West. The torture of an American citizen by the CIA is justified because of course he really WAS brainwashed by soviet super-science to be a sleeper agent. Once again, the Russians, Vietcong, and Cubans are not portrayed with even a hint of humanity, the Soviet villains in Black Ops go even further beyond MW's villains by working with a literal nazi defector to perfect Nova 6 and plan to use it on civilian targets. There's more of the same in Black Ops 2. Why did the CIA order a hit on Menendez's father for involvement in the drug trade, a thing the CIA was infamously caught doing around that same time? Why was Woods' team supporting the neo-colonialist UNITA forces in Angola? Why was the US supporting the Mujahideen? Why were we allied with Noriega? Why did we turn on Noriega, why was he hiding in Panama, why did we stage an invasion of Panama just to capture him? Some of these questions are given justifications in the game, answers that gloss over history. If you're well-read, you might know that these events don't cast the US in a positive light, but does the average CoD player know all that? Or does the average CoD player see US involvement in a conflict half-way across the world and assume that whatever is going on is justified because Menendez is involved and he's the bad guy? Speaking of Menendez, let's never question why someone who's seen decades of US foreign interference first-hand would ever want to see America implode. The entire point of moving into the realm of sci-fi with the subsequent CoD games was to escape the moral greyness of real life so they could focus on telling stories about vaguely American badass super soldiers shooting at vaguely Russian/German/Chinese bad guys.
I was so confused while watching the Delta Force: Black Hawk Down segment. I remembered it having ragdoll physics. With a quick Google search. I found multiple 2005 articles stating that "In game cutscenes, ragdoll physics, and realistic bullet penetration to buildings" were added in the PS2 version. ps. I only remember this so vividly because we would have 4 player split screen matches. Where everyone would meet up and C4 ourselves across the map. It was absolutely hilarious to us at the time. Great video by the way!
Funny thing is how I found older games tend to treat sight pictures more realistic than any modern shooters. When you ADS the sight silhouette get blurred out because your brain combines images from both eyes and filters out useful information namely the reticle/front sight post. This is also more common in red dot sights and aperture sights.
Correct but in terms of iron sights, its your focus, this is your eyes depth of field limit. You can try this by simply adjusting your focus to the rear sight.
@@Raycevick Sorry to be replying in a totally unrelated chain, but I want to make sure you see this. I see that you listed music used, including "Command & Conquer 3: Tiberium Wars OST" But the music at 8:18 is the menu theme from C&C *4* Tiberium *Twilight* the "heretical" game, not 3. Look, some people may refuse to acknowledge the existence of C&C 4 (Jethild), but at least the music was good. I should know, as I played it, and that menu theme came back to play in my head 5+ years after the last time I touched C&C 4, and I managed to find it, somehow. It's probably my favorite piece from that OST. You can't pretend 4 doesn't exist this time Ray! Cite it properly! I know that it was probably just a mistake, this is mostly a joke.
@@Raycevick I said I knew it was *probably* just an error. I did want to @you though, to make sure that you were informed of it, so that it could be corrected. Edit: I missed one instance of capitalization.
I will never forget playing Modern Warfare for the first time at release. I was playing Blackout, the like 3rd of 4th mission, and my mom walks in the room. We spent a good ten to 15 minutes in a little house looking at the dials on the stove, the stains on the wallpaper, the tears on the couch. It was absolutely mindblowing. I think I made a comment to the effect of "I didn't know games could like exactly like real life". We just had no idea what could be possible then, and Modern Warfare set completely new expectations, at least for me and my friends.
The worst part about MW will always remain that they begged activision for a few years at that point to make a modern shooter, and when they finally could activision saw its success and literally forced them to make a successor. MW was the last CoD game where freedom was still given and the last CoD that really was made with heart behind it. Ever since it mainly had been copying its own success and got even more successful in sales with it somehow.
He briefly mentioned that it was a frontrunner of multiplayer and a generally respected series, but yeah me too. It's also in 3rd person so maybe that's another reason he passed on it.
I absolutely agree, i didn't get to play socom until later in life because i grew up a lil poor but i loved watching people play that whenever i could.
SOCOM was one of the few milsim type console shooters we didn’t get on PC at the time too. My friend played it so much in early 2000’s while he was jacked on steroids yelling at people on his headset
As much as I'd love that I feel like there isn't a hell of a lot to talk about. Would love a video similar to this talking about the barrage of knee-high-cover third person shooter games that followed gears of war.
@@FeelingShred Oh snap gonna have to watch that. Game was incredible for the time. The one thing that truly drove me insane was that the M4 had a mirrored receiver with the bolt release and other features on both sides. Saved time for the 3D artist, but made it inaccurate. There were some other small oddities too of course. Just a shame for a game where the guns were so clearly the stars. I 100 percented that game and unlocked absolutely everything.
Of all the “modern military shooters”, my favorite is still the first Soldier of Fortune. It isn’t just the over the top gore, which is a major draw because it makes every weapon feel impactful (seriously, the shotgun kicks ass), but it also plays very differently and in a way I prefer. SoF1 was on the Quake 2 engine and has the gameplay more in line with Quake or Doom rather than the mil sims of the era, so you ran around really fast with very accurate hip fire. You could also customize the difficulty, including enemy spawn rates. So what I did was increase enemy spawn rates to maximum while reducing enemy difficulty, creating a game where I ran around firing from the hip mowing down hundreds of dudes who can’t hit shit. It very much became the exact type of experience in a typical 80’s action flick, which was AWESOME. Also, the ability to pick and choose my own load out was something more military shooters need to do. Military shooters are all about gun porn, and I want to use the guns I like the most rather than just what the game gives me.
I remember owning and playing Shadow Ops: Red Mercury as a kid. And it holds fast as one of those fever dream games where I'm never really sure what it was, what happened or if it was ever even real.
I still play that occasionally. I really liked the leaning cover system that was just like the Medal Of Honor franchise. What I didn't like was the complete lack of checkpoints that forced you to replay the entire level if you died near the end of it.
As a fan of Delta Force, it was super disappointing to see it only represented by Black Hawk Down. The first two games were so unique and awesome for their time. Joint Ops, their game following Black Hawk Down, was also a fantastic alternative to Battlefield 2 that didn't get enough attention.
Joint ops was my first online fps multiplayer game, and had a damn fun time with it, even with the jank, plus mods like realism and international conflict really added quite a bit of content
Delta Force LAN parties as a kid are some of my fondest memories. My dad had his own broadband Internet service company and he did computer repair so we always threw together a pile of random hardware and hooked it all together. Then we’d get whoever was over and shoot at each other for hours. It was pretty great.
Imo even black hawk was fun, well the start. Later in the game there is a procentage change that one guy turn into a sniper and kill you from 100 meters away in one shot.
This really opens my eyes on just how much COD4 contributed to the fps genre and it's all the more bitter to think of how Activision treated the people who envisioned it.
Not all of its so-called innovations have been positive in the long-run. ADS, sprint, slow gameplay and low time-to-kill all deeply penetrate the gaming scene, all of which deeply damage every game they're introduced to, but all of which are seemly worshipped features that you daren't go without.
@@morkgin2459 Yeah okay, fair enough. ARMA, Squad, Red Orchestra / Rising Storm, etc definitely do. Battlefield doesn't count, though; I've seen people try to count Battlefield as a tactical shooter, and it nearly gave me an aneurysm.
@@caramelldansen2204 It's always funny when people complain about those features whenever Call of Duty was brought up because none of those features were created by them, they simply made an iteration of those features that was well thought out and fluidly integrated them into their gameplay. Even before COD's release, the general consensus of modern military game design have all somewhat converged towards those features because it is what best simulates the experiences of a soldier in a real life setting. You don't shoot when you're running, you can't hit anything when you're holding a gun by your hip, and you can't really survive more than 3 shots of rifle rounds to the chest. If there's one game you'd want to blame for introducing those mechanics, it's Bohemia Interactive for releasing Operation Flashpoint, the predecessor of the ARMA series.
Battlefield 2 always felt like the first big modern war game to me, and was pretty unusual for having China be one of the three main factions that put you in Asian theatres and maps over the more typical desert ME ones of the period. While it didn't seem to get as much limelight, the Special Forces expansion was neat for having the ability to operate NVGs on the fly as well.
Honestly yeah Modern Warfare created a genuine cultural milieu in the FPS genre that sparked and popularized tropes used to this day. Such a landmark game and it's sad how most of the current sequels to COD aren't even close to being so culturally relevant.
Yeah, its crazy the domino effect Modern Warfare sparked in the wake of its release, I would even say Modern Warfare is the inception of all modern gaming sensibilities.
I mean they _can't_ be. The original Modern Warfare revolutionized a genre. How could they possibly make another Call of Duty that's still like the Call of Duty we know, and make it revolutionary? That's not how being revolutionary works.
@@KillahMate I can't help but feel like Modern Warfare 2019 goes under the radar in the grand scheme of FPS gaming. Yes, it had a bevy of ptoblems. Yes, it had the same early 2000s online communities of dudebros and volatile persons. Yes, it was mostly MP focused desite a decent campaign. And yes, even though it was gutted and sold like a cheap whore to Treyarch. It's, dare I say it; revolutionary in a minute sense. No military shooter has come close to its attention to detail, commitment to mil-sim fantasy, gameplay sound design, weapon realism, and technical/visual prowess. Even after seeing Battlefield 2042, I don't think it will be beat in those respects.
@@takoshihitsamaru4675 Right but that's a very different, in my opinion superficial, kind of revolution. Having the highest production values is one thing, redefining a genre, causing the biggest shift in FPS history since doom(or maybe CS/Half life), is another.
@@leonardofranzinribeiro4220 In a way. I think that if anything, had MW gotten the attention it deserves and was remembered for more than Warzone, then the ripples of the game as a 'revolution' in the industry might be felt in 5-10 years time more noticeably. If nothing else, Warzone is a big game-changer for Battle Royales. It's just a shame that nobody seems to care much about where it came from. I blame Treyarch (once my favourite CoD developer) almost exclusively for this shit.
I remember playing Delta Force 1 or 2 and man this game was damn hard. No healthbar no regeneration you die from a single or up to two bullets, large ass maps where you had to move on foot against enemies, motorized infantry, choppers etc Despite it was hard and old, the game still was very enjoyable!
38:09 actually iron sights are transparent because that was their attempt to make looking down an actual iron sight realistic, but everything else about the game is wrong, they should have done an Operation Flashpoint where you pull a .JPG of an iron sight and zoom the screen a little.
General issue is that gun doesn't block you view just because it's shouldered. You have 2 eyes, only one of them is partially obscured with a gun, and in much smaller degree than in a videogame ADS mode. In Virtual Battle Space (actual training tool) gun model, including sight, can be made semi-transparent to remove that unrealistic limitation. With 2D sights you can get quasi-realistic but functional enough view by making them semi-transparent, and change shape to what you see when focusing on target, like Delta Force BHD did with M16 and G3. I guess AA tried that with 3D sights, but damn it just looks awkward.
I grew up on this game called "Project IGI" it was a one man army modern military shooter and I remember it being pretty challenging. It's crazy that I have never heard anyone talk about it.
The transparent iron sights of America's Army: True Soldiers is actually quite innovative for what it was trying to do for the time; it's trying to emulate the human eye's view of iron sights when correctly aiming with 2 eyes, and especially with a diopter sight like on the M16A1, M16A2/A4 (as seen in the game), etc. Even with us using a custom engine in 2021, properly emulating the appearance of 3D iron sights without altering the model itself to accommodate it is a difficult task, so it's commendable that they were at least experimenting with the idea back in 2007, it's just a shame that the rest of the game is so poor.
I knew exactly what they were attempting as soon as he mentioned the transparent iron sights. I remember playing AATS with my friends back in middle school. It was actually quite fun when you got a squad together.
@@rbell2915 And from the perspective of it as a recruitment tool, it must be doubly important to teach potential recruits of such factors too, since it's likely that many of those that haven't actually picked up a gun before would be unaware of it.
That was a really nice explanation ,most games don't replicate the notion of use two eyes at same time,and I like the idea of the transparent system they use . Most FPS games I avoid guns with diopter sights or with that oval sights like the MP5 and even P90's with that holo sights , because for me its so hard aim cause obstruct the view of the targert ahead especially if the enemy is moving and you can't see where they are going. I tend to use weapons like AK's or with flat shaped sights in most games.
I mean, it's an okay idea, but the 2D sights that had been in play since 2003ish were much better visually and hit the mark far better. America's Army 1, which was actually a decent game, had 2D sights with transparency. Delta Force BHD had them too.
@@neattricks7678 I think most of Unreal Engine 2 games use this 2D iron sights , i think they use this transparency to not been so obivous that is a 2D photo slaped in the screen. I was saying I find cool the trasnparency in the 3D Ironsight of the M16 , because you can aim and actually see what is in front of you at the same time
I seem to have a weird tendency to discover obscure youtube reviewers early on and then watch them grow like crazy. I disovered Gmanlives back in 2013 when his username still had three g's instead of one and i think i was one of his first 1000 subscribers and now he has almost half a million lol. Civvie11 i found in 2017 and its the same story lol.
@@austinkvapil520 Same for me but with PewDiePie. That was easily the most jarring thing for me as he was basically a nobody when I subbed and when I moved on years and years later and started hearing people talk about the biggest gaming youtuber and I saw it was him. Blew my mind how far he had came and to think that he started out essentially screaming like a little girl.
I thought because Arma was supposed to represent an entire genre outside of just "modern military shooters". Game was basically a fun civillian version of the military sim software. But alas, I have fond memories of being 12 and thought no game could ever be as realistic as Arma 1.
@@thisaccountisntreal107 yeah. Frankly I can't think of a single FPS that's more realistic than ARMA. And the only combat games that *are* more realistic are flight sims like DCS.
Operation Flashpoint absolutely blew my mind back in 2001, the brutal difficulty and sandboxy nature of it where nothing was locked away and set on a huge (for the time) terrain. It's an acquired taste of a game and it hasn't aged well in many ways but it really did capture a thrill and unpredictability where you could never have the same experience twice.
@@nguyentrunghieu8806 Other way around, ArmA was devised for Civilians first funny enough. Then the Military sales helped the studio be able to produce more games until DayZ put it in mainstream view.
Went to the comments and immediately searched for this game, glad I'm not the only one who remembers it. My first experiences with military FPS games were CDS, Vietcong and that awful Elite Forces: Navy Seals game.
Raycevick, your videos on older games are absolutely amazing and one of a kind thing. Please never lose your passion for them and never stop. Thank you.
The Shadow Ops review section had me in stitches, I almost bought that game from a bargain bin years ago but was tired of shooters at that point. I clearly missed something special 🤣
One thing I'd like to add to Red Mercury, whoever was responsible for the weapon models did a bit of research. When I saw that ACOG with a top mounted red dot, and what looked like an early PEQ laser device. I had to double check it. That gear was period correct, even though it wasn't common to the standard troops. It's one of the little things that makes me feel like they cared.
Hi, Raycevick - I cited your coverage of "quiet time" around @ 32:00 in my video about Battlefield. I'm so pleased you brought up the issue, because more and more I feel that modern game design de-emphasizes that quiet time or "breathing" time players really need.
"It's ghost recon advanced warfighter, in first person." Soooo it's Ghost Recon Advanced Warfighter on PC. I also kind of wish Rainbow Six Vegas was mentioned because Vegas 1 came out before COD4. It's almost as if COD4 borrowed a lot from it.
And that game is also really enjoyable, it still has debriefing in a chopper but it´s short and actually leads into the mission. I didn´t play it as a kid I got it last year and had a blast from start to finish, I´d say it holds up
@@MajorGeneral22 Linear action set pieces with remarkably similar gunplay. It's to the point where I've had many, many people assume vegas happened because of cod since it's such a change in pace from the previous rainbow six games.
@@Jarekthegamingdragon You probably haven't played the first CoD, or CoD2. How is the gunplay "remarkably similar"? For starters R6 Vegas has a third-person cover system and third-person shooting. There were cod games before Vegas, why don't you try comparing them to CoD4 and then explain how any differences were because of Vegas. Vegas did nothing new for fps gunplay.
I have played most of these games, but COD 4 is gonna stay with me forever, it was the first time shooting in a video game felt so satisfying, I have played its campaign about 50 times till now and I occasionally do, till date has great shooting mechanics and the multiplayer and hit reg music, gun reloads ( idk why I will remember the sound of an M4 in this game forever), sound of weapons, Captain Price, all the characters ohh mama, love it forever. Stay Frosty.
@@aryabratsahoo7474 Breakdown on Xbox was released before Shadow Ops: Red Mercury (March 2004 vs. June 2004), and it had specific moments that would later be ripped off by Half-Life 2, Prey (2006), BioShock, Halo 3, Call of Duty 4: Modern Warfare, Mirror’s Edge, Metal Gear Solid V: The Phantom Pain, and Prey (2017), just to name a few… 😁
I’m am so happy you brought up the scene in GRAW. It has been memorable time to this day and is one of the most impactful parts of any video game in my time playing games.
No mentions of the advance warfighter PC versions? Those were completely different and way better IMO. More akin to the older ghost recon games. Also, honorable mention: the "conflict" serie starting with desert storm, a lot of fun a the time but I don't think it aged well...
I remember when we were younger, the PS2 game my brother wanted the most was Conflict: Desert Storm. We had to save up weeks of allowance to get it, and I'm pretty sure I still remember the entire campaign.
29:24 I’ll never forget the first time I played that scene. Terrorists at every angle, the loud sounds of gunfire, the screams of your teammates and the enemies they’re killing, explosions, the screen going grey on the verge of death, this whole scene PART OF GAMEPLAY was unforgettable. Truly evokes a feeling of hopelessness and thinking you’re going to die.
Not to excuse the poor design of True Soldiers, but the transparent rear ironsights are somewhat more representative of proper focal length through an aperture sight. When you focus on the target, you effectively "look through" stuff that is way closer to your eye.
The first red dogt sights made use of this phenomenon. They were not translucent. Instead, all they did was illuminate a red dot in front of a black background where normally there would be lenses. By keeping both eyes open, you would see the red dot on your target and effectively through the opaque material around it.
Hey, mate. Thanks for the video. Regarding Delta Force, Black Hawk Down was their first time developing a CQB environment, since their previous games all took place in an open world. It was also the first game being developed with a newer version of the engine used to develop the other games. I think it's also worth mentioning that they did an expansion to the game, titled Team Sabre. It introduced two new campaigns that both take place in vastly different environments, one being in Iraq and the other being in Colombia. I recommend you check it out if you're interested...
It's Steve Blum, also known as the guy from every anime dub ever. He's quite the talent but unfortunately I can't take him as a serious va anymore at this point.
Thought I'd look if anybody said anything about the PC version before I did. Much less over the top, no on rails set pieces. It's much more like the original GR games.
Before that "do you realize blurblur literally blerbler exact same comment blarblar" person shows up, yes somebody said the same exact thing before I posted this. I apologize for not scanning the entire comment section to make sure that I'm not STEALING someone else's OPINION. If you don't reply such things, disregard. This is just a preemtive reply for that "same exact" person. Everyone knows who.
RIP Confrontations, never got to experience the original 3 online (played singleplayer a ton) and the amount of customization with the older style play was amazing. Also Fireteam Bravo was great on the PSP.
Socom 2 and 3 are my childhood. I fucking miss those games. Clan wars at 4 in the morning with lan connections in the same room. Me, my brother, cousin, and our best friend. Good times man
@@andreasottohansen7338 Actually I have been taken out of a game or show sometimes when realizing Steve Blum is in it, same thing happens with people like Nolan North and Troy Baker tho, either way they're all great voice actors.
I had completely forgotten about Red Mercury for a long time. I remember getting the xbox magazine game demo disks and playing the demo when I was 8 or 9. I remember vividly the "my montra, trust no one" line and thinking it was the coolest thing ever when I was a kid. I should replay it and see if it holds up or how much I can remember of the story.
The wiki lists that Xbox 360 version can switch beetwen First and Third person [the only one to do so, all others are first person only]... so actually its just a GRAW asset flip.
@@Wempler Agreed. I never played it but I had heard that the PC version was a bit different and technically and gameplay wise more advanced than the console version.
I find it interesting you spent a bunch of time on GRAW, but didn't bother to mention the PC version being functionally an entirely different game and playing a lot like the ones you deemed bad, but with many of the flaws fixed. It is a wholly different experience from the console version, same with GRAW 2, iirc, but is worth checking out in it's own right, as it sticks closer to the traditional ghost recon lineage, and aged quite a bit better for it, as well as for having been freed from the restrictions of the console hardware of the time.
I 100% agree! Excellent graphics that can holdup even today with the resolution cranked. Precise shooting is required in the first person view. AI teammates are a little dumb, but can definitely help you out. I love the weight dependent loadout system too! I still enjoy booting it up every year our two and playing through it!
PC GRAW was definitely a true Ghost Recon. Try and play fast and you're dead FAST. A cerebral warrior's game for sure, the way GR was meant to be. None of this Grand Theft commando stuff
I agree. GRAW 1 & 2 on the PC had to be the best game in the Ghost Recon series. Slow and Tactical. Made for the old fans from the original Ghost Recon. Not the crap like Future Soldier, Wildlands and Breakpoint.
@@marcusclarkson2657 Wildlands and Breakpoint took a dump on the Ghost Recon name and everything it stands for. Tactics and Preservations. GRAW 1 & 2 on the PC were the best Ghost Recon games out there. And what we got later was Future Soldier...
Oh, awesome to see some coverage for Black Hawk Down! I barely touched the game's single player, but it was a LAN party favorite for a couple years. Sniper v. sniper was intense (though god help you if you decided to spawn with an mp5 for some reason).
Novalogic as a studio is an interesting story also black ops and the delta force extreme games have a map creator that is actually really good once you figure it out
@@andrewputnam2717 Black ops has a map creator? I've dabbled in the Delta Force mission editor and yes it is quite cool, the scale on which you can make missions is massive.
@@BrokenCircle1 I meant to say black hawk down but yeah it's awesome they're were a bunch of user created levels that I would play all the time on the extreme games that were 100 times better than the campaign
Interesting to see Close Combat mentioned. I was talking about it a few years ago, and one of my friends said that he and a few other people from his battalion were brought in to assist with the game after they came back from Iraq. He said being part of it is what got him into video games to begin with.
One thing I always appreciated about Tom Clancy is his amazing vision of real conflicts. He predicted the Russian invasion of Georgia pretty accuratly and how modern conflicts stem from ones he saw coming back then
Just being a devils advocate here, but wasn’t True Soldier aimed at being a bit of a training tool? I know that transparent-ish rear sight post and recoil changing aim point in semi-unpredictable ways are both NOT good gaming mechanics but they ARE realistic and helpful for new Soldiers to understand lol Still love your vid, the most excited I get for any UA-cam video *period*
So was the first America's Army game, and it was actually a decent game. A somewhat slower paced Counter Strike. True Soldiers was just a piece of trash and Proving Grounds is even worse. They missed the mark completely.
Delta Force Balckhawk down had a booklet that broke down the full timeline. It was amazing to read through that detail at the time. Brothers in Arms, Ghost Recon AW, and probably Full Spectrum Warrior were my other highlights from those early days. I suppose Rainbow 6 3 as well.
I'd rather ubisoft let it stay dead. Wildlands and to a degree Breakpoint, ARE fun games. But they aren't ghost recon. The same way the last few splinter cell games they did, weren't Splinter Cell. Ubisoft has this horrible problem of going 'well far cry 3 was a massive success, therefore every 'open' shooter we make needs to follow far cry's blueprint!'. They lost what made the games unique in the first place. I think Raycevick would probably directly agree with me on this: I'd rather have a rough, but inventive experience, than yet another samey polished turd resting on the laurels of being 'average' but being carried by brand loyalty and marketing money. I don't know that he'd agree uncontested with the following: The games industry as a whole would be better off if they would stop throwing so much into marketing, and stop acting like every single game had to make infinite money. Not every game will be a CoD 4. That's fine. That doesn't mean they are unloved, or that they won't make profit. Trying to use the ridiculous successes as a bar to entry only results in the dilution of ideas and fatigue of the market, especially when you try to meet that bar by copying the thing the successful game did and expecting to be as interesting the five millionth time you've played it. Part of what I love about the Japanese games industry, and why I hope they will stop trying to become the western games industry, is that they aren't afraid to do smaller games with more unique approaches. They aren't afraid to take a little risk, nor to keep a series that isn't blockbusting going when there is a core fanbase they can rely on. Just look how big niche stuff like monster hunter, Metal gear, and Dark souls get when they throw any level of advertising behind them! Don't even need to mention Resident Evil. Even weirder stuff like Disgaea tends to blow sales expectations out of the water when they advertise!
@@Joshua_N-A Yeah, I'd say so. Past that they started to move away from their roots and more toward 'typical' gameplay and storylines. Conviction was fun, papa Fisher doing the Taken routine was pretty fun, but it wasn't really splinter cell at that point. At least in that one his lack of stealth focus and more brutal behavior had a REALLY solid explanation behind it. I thought it offered a really solid closing to the series, and would have been happy if they left it there.
Talking about quiet time making the action more punctual, I've been playing hitman 1&2 lately and that is definitely a huge addiction to the games formula
@@900bot2 yeah AA sucked donkey balls.....but seeing as the IP gets govt funding it stands to reason they keep making that trash..... i'm not a big war game fan but i'd rather play the terrible Medal of Honor rising sun than any of the AA games lolz and rising Sun sucked too
@@vitoscaletta7151 I think one of Breakpoint's biggest mistakes was ditching a comparatively unique and interesting enemy in the South American drug cartel for a super bland cookie-cutter mercenary army who could have been swapped with any other generic enemy from a shooter game without changing anything about the story or setting, Wildlands at least had some interesting characters who all fulfilled some sort of role in the enemy faction whereas Breakpoint just has "guy with slightly different kevlar than the last guy" and "scientist person".
@@J-BiRTH True, and they lost so much in the setting by removing most of the civilian presence and traffic, and until lately with patches rebels, instead of expanding on that. It would have allowed for some neat interactions with the survival stuff they added. I really liked those advancements, no questmarker option being viable and improvements for stealthy approaches But we got boring drones, the Ubi flavor of the season enemy. Worst thing for me was the leveling/loot by numbers system. That is about as far from what I want in a Ghost Recon as they can get. Another of Ubis "all our games must use the same stuff" feature, like Division and Crew, and because they want to follow the games as a service trend. I don't want to worry about me dying faster, because I'm to low a level, because my beanie is just level 5, and my 7.62 rifle on lvl3 does less damage then the newly found level 12 "rare" MP
I love Ray's voice, he can be really serious and interesting, that agent 47 feel, but i also like his more "informal" narration grat content, as always
I thought that the "Did Battlefield/Solace/[spoiler] rip off Shadow Ops" joke was great, and then bringing it back a minute later hit me like a 2x4. I actually had to pause the video to get my bearings again.
Wasnt the PC version the original and the console versions were ports? They are quite different. The PC version has many features that were pared down for console.
@@marcusclarkson2657 They were two separate games from separate studios as far as I remember, no ports. Mabe they shared some assets? But I think it was only the name
@@ScruffyIMS there were alot of similar aspects but for the most part the PC was a lot less arcadey, and the planning options were much more flexible as far as directing your team. Missions were much slower and enemy AI would not hesitate to kill you from a distance without warning. Come round a corner and see two enemy there and you wont likely make it. It was brutal and gave the feeling that every second alive was a blessing....every enemy kill was an event..ten enemy kills makes you feel like Rambo it was so intense
"If I dedicated one minute to every game here, the video would be 100 minutes long" - Mr. Raycevick, you could produce a 30 minute segment on each and every one of those games, and I would still happily watch all of it.
I really love Delta Force Black Hawk Down. I played it for the first time in 2004 at 11 years old and was unable to complete the game, but still was very impressed by it. Later, in 2008, I was sent to country house for summer with laptop. For some reason laptop was able to run decently only Delta Force. I finally managed to finish the game and its expansions. And I found mission editor that became my obsession for quite a long. By the end of the summer I learnt how to create heavily scripted missions similar to COD4's Chernobyl mission. I even tried to add custom vehicles to Delta Force. Hell, how it is even possible to accomplish without any manuals or internet?! Later I switched to HL2 modding, then UE3, UE4 and eventually ended up as software developer. Nice video, thanks for memories!
“The video would be 100 minutes long”
Don’t threaten me with a good time.
Fuck craig jones
😩 Imagine it
@@Oldhandlewasabitcringe who?
Like any of us wouldn’t happily dump another 53 minutes.
would of watched to the end anyways.
"The video would be 100 minutes long."
I'm not hearing any complaints from our end Ray.
But i will!
Kinda short.
Me neither, c'mon, Ray.
i would complain on the fact that it isn't 100 min long...
Depending on how much time takes between uploads, 100 mins is a perfectly good length.
Maybe he's afraid of spinning into the infinite length zone.
I'm ok with him not being ready to Die Doing These Reviews.
12:23 "Welcome to my nightmare." Said without a shred of irony, 100% sincerity. My God, I miss the 2003 days.
Old school video game dialogue, a little edgy and trying too hard. Nothing quite like it, and it warms my heart.
“they call me a killer, a monster, a terrorist… I’m all of these things” -alex “prototype” mercer
@@robber233 Aye.
i miss the edginess of the 2000's, born too late to really experience it
Way better than the post ironic diaolge of the late 2010s and 2020s
Ah, the early 2000s. When every military game was “Desert Storm Operation Ops Force”
or terrorism anti terrorist taskforce or some nonsense
Tactical shooters era, OG R6 & GR.
You forgot Counter Strike.
@@Joshua_N-A CS as well.
@@Joshua_N-A I love og Ghost Recon. There’s a lot of things that don’t hold up…even for the time. Your teammates are dumber than bricks and the moment an enemy spots you they can hit you instantly with a pistol from a mile away in fog.
But if you’re willing to quick save constantly and forgive its short comings, it’s fun revisiting it. If only the new Ghost Recons were true successors that struck the perfect balance between realistic tactics and fantasy fun.
Hard to remember a time when Call of Duty was the gold standard of video games for the right reasons instead of the wrong ones.
Always has been...
For video games as a whole? It really never was.
If I had to pick a single game to represent the gold standard of video games I would be dumbstruck because it’s not possible.
For FPS i’d pick halo.
It still holds a great standard. A bad game for call of duty is still a pretty solid game.
(I’m not a fanboy or anything)
These days it’s the gold standard for first person animations
Back when CoD wanted to be a war movie, not an overbudgeted action flick
Incidente em Varginha was made by my game-design teacher.
it's a mess, yes, but the man's a freaking legend here in Brazil.
And moreover, game design has grown a lot, so it's small beginings. :)
Have you shown him Civvie's video on it?
quem é o homem?
The vagina incident?!
Quem é o homem? (2)
Quem é o homem? (3)
"sir, the texture has to be a png, not a jpeg if you want it transparent"
"does it look like I know what a jpeg is? I just want my gun to have a God damn ironsight"
Honestly, looking how modern games are presenting irons sights as a clumsy obstructive encumbrance with no regard of second eye's peripheral vision, i wouldn't mind png sights today that much
@@SpikeVike27 I kinda like the obnoxious ironsights, it balances the guns in some games.
@@SpikeVike27 Yeah, it was probably a deliberate choice by the devs. Been a while since I've seen a game actually try to replicate how sights really work.
@@spartanB0292 pretty sure the new Ghost recon games have an option for blurring/unfocusing the backsight, as if you were focusing on the frontsight. But yeah, there's more or less no games recently that do it "properly"
@@spartanB0292 Arma 2 lol
I ain't gonna lie the Did X rip off Red Mercury gag got me good
honestly same, everytime made me laugh.
Saaaaame
I remember playing America's Army: True Soldier as a kid, it was the first shooter (or "gun game" as I called it) that I was allowed to play at like age 10. The only thing I remember is that they let you choose what state you were from, and that I was really upset that everyone called me Yankee for being from New England. I had no idea that was a word that existed outside of baseball.
I sold it for like $4 at a yard sale, good times.
Yankee
Yank
Yankee
Yankee
Yankee
Frank Hayden, with a nuke about to go off:
"Ah, beans."
Been watching Camp Camp, havn't you?
"Ah heck." he said, as his comrade's head was blown off by a sniper shot.
"gosh dangit" he says as he realizes the consequences of white phosphorous
"Aw, shucks. Gee whizz, this really blows."
It's like if we saw a younger Hank Hill throwing church-grade explicatives in a combat zone before he lost his buttocks after it got shot off. "Welcome to my nightmare" is what I'd expect Hank to say from the fear of his propane and propane accessory items blowing up on him when it's HIS job to keep them safe.
At least the imperialist mindset is way more subtle with recent shooters like MW2 reboot.
That reveal about America's Army at the end truly got me. That's insane how someone thought that game was permissible after seeing what came just days prior.
I'd be willing to bet that the situation was this:
US Army public relations guys went to the developers and said "make us a game by this date," and then went back to Washington. The developers said "...okay, sure" and completed their contract. There couldn't have been a QA process, and there couldn't have been a single person involved who really cared.
Well at that point the game is already made, so not releasing it would be a waste of money. In fact, they probably already had discs waiting in stores across the world, just needed to be put out on a shelf. Can't have been a good feeling though to see your game released alongside a masterpiece.
@@ASpooneyBard Contract work is often like this. This is why most movie tie ins are trash, strict deadlines, limited creative control, minimal creative vision, and a general lack of passion for the project on team leading to safe boring ideas executed poorly.
@@Doombacon They saw Activision's modern-military FPS releasing in November 2007 and said, "we can take 'em!"
Then they realized they were looking at Soldier of Fortune Payback instead of CoD4. Whoops!
The thing is that nobody knew about what was coming. Like, seriously, Ray literally said that CoD4 wasn't much awaited by the majority of the people. I'm quite certain that final result of CoD could've as well been a surprise for the devs themselves.
And then let's switch our view to America's Army devs - they were making a game for a long period and when the game's ready - BAM!!! They see a rival studio placing a high quality game on the market. Should they just stop the development and close the game, or should they just press on and release your inferior game, because they actually have contract to fulfill? I mean the answer's quite obvious really.
There are also some other points to be made - for instance CoD was mostly a game focused on singleplayer, whereas America's Army initially tried to fulfill multiplayer niche, so technically speaking these games aren't quite... of same genre? (or more like subgenre?). It obviously doesn't make AA a good game, but then again, AA was still somewhat a popular game upon release. I clearly remember trying to play it, even talking to some hardcored military simulation fans who played it...
It was only few years later when I found out what is first Arma and (oh god!) Operation Flashpoint. But that's a different story.
Frank Hayden saying “CRAP!!!” when he realized he can’t disarm the bomb in time, along with YEETING the bomb into a helicopter, is one of the funniest cinematic sequences in history
"It's so vapid you'd think it was written by Godsmack" is a very good line.
I
STAND ALONE
@@BIadelores Great band
Hmm
When you gonna claim your checkmark, Hamish?
As much as I enjoy a good Greed or Keep Away, there's not that many songs of theirs with any deeper meaning. :/
"These cutscenes are trying so, SO hard."
Pfft how hard they possibly hav- *Steve Blum starts talking* OH FUUUUU
The man deserved better
It’s fun seeing a Watame pfp saying this
Dudes by far one of my favorite voice actors
Love Steve. Especially as the was sarscream in transformers prime and in some 40k stuff
@@riastradh watame is a perfect sheep
Delta Force was absolutely mindblowing when it came out. Even running at 15 FPS and looking way way worse than what you capture today. But Delta Force was a total game changer and basically inspired the genre.
@@nichenetwork9817 yea and alot of delta force was the multiplayer. Kinda hard to simulate that now lol
I remember buying them all in order of release way back in the day on my eMachines computer. Delta Force 1, 2, Land Warrior and Task Force Dagger. Ah, youth.....
especially when it he called rainbow 6 so much better.. tat game was just as stiff.. expecially on ps one
@@nichenetwork9817 Was Delta Force as intense as Arma, though?
"Shadow Ops" really looks and sounds like "Duty Calls", the Satire.
my Childhood Tactical Shooter was pretty much the very first SOCOM, and i still play it to this very day.
I thought he meant Spec ops: the line when referring to making fun of cod, not that amazing game.
What the hell was Duty Calls even satirizing? COD has never been jingoistic once it got out of the WW2 era, I never understood where that view came from.
@@rustyshackleford1508 Did you play the same "scary Russians attempt to kill the world 3" games that the rest of us did?
@@heavierthanairfilms Clearly not because none of them paint the US in a good light at all, it's just that we were all dumb kids who used skull icons on everything and saw explosions while ignoring the subtext
@@rustyshackleford1508 Modern Warfare and Black Ops franchises are both pro-American propaganda.
Modern Warfare justifies America's role as world police because in-universe there really ARE rogue actors with the desire and means to start world war 3 or drop nukes on US soil and it's only through America's imperialism across the world that the conflict is averted/ended. The Russians, Somalis, Arabs, and non-descript terrorist/mercenary armies that make up the opposing force are not just human actors with opposing goals, but faceless hordes led by insane villains like Makarov and Zakhaev.
Black Ops is a bog standard Red Scare narrative. Communists of the world are not well meaning people on the opposite end of an ideological stalemate, they're faceless and soulless monsters that torture main characters for fun and plan on using WMDs against civilian targets in the West. The torture of an American citizen by the CIA is justified because of course he really WAS brainwashed by soviet super-science to be a sleeper agent. Once again, the Russians, Vietcong, and Cubans are not portrayed with even a hint of humanity, the Soviet villains in Black Ops go even further beyond MW's villains by working with a literal nazi defector to perfect Nova 6 and plan to use it on civilian targets.
There's more of the same in Black Ops 2. Why did the CIA order a hit on Menendez's father for involvement in the drug trade, a thing the CIA was infamously caught doing around that same time? Why was Woods' team supporting the neo-colonialist UNITA forces in Angola? Why was the US supporting the Mujahideen? Why were we allied with Noriega? Why did we turn on Noriega, why was he hiding in Panama, why did we stage an invasion of Panama just to capture him? Some of these questions are given justifications in the game, answers that gloss over history. If you're well-read, you might know that these events don't cast the US in a positive light, but does the average CoD player know all that? Or does the average CoD player see US involvement in a conflict half-way across the world and assume that whatever is going on is justified because Menendez is involved and he's the bad guy? Speaking of Menendez, let's never question why someone who's seen decades of US foreign interference first-hand would ever want to see America implode.
The entire point of moving into the realm of sci-fi with the subsequent CoD games was to escape the moral greyness of real life so they could focus on telling stories about vaguely American badass super soldiers shooting at vaguely Russian/German/Chinese bad guys.
"Powered by GameSpy". Damn that nostalgia hit so deep
I was so confused while watching the Delta Force: Black Hawk Down segment. I remembered it having ragdoll physics. With a quick Google search. I found multiple 2005 articles stating that "In game cutscenes, ragdoll physics, and realistic bullet penetration to buildings" were added in the PS2 version.
ps. I only remember this so vividly because we would have 4 player split screen matches. Where everyone would meet up and C4 ourselves across the map. It was absolutely hilarious to us at the time.
Great video by the way!
Funny thing is how I found older games tend to treat sight pictures more realistic than any modern shooters. When you ADS the sight silhouette get blurred out because your brain combines images from both eyes and filters out useful information namely the reticle/front sight post. This is also more common in red dot sights and aperture sights.
it's not an fps
@@Solaxe What are you talking about? Alot of the games on this list were older FPS games. His point still stands.
@@Solaxe You having a stroke or something?
Give this man a cookie!
Correct but in terms of iron sights, its your focus, this is your eyes depth of field limit. You can try this by simply adjusting your focus to the rear sight.
Sequel video idea: "Did These Games Rip Off Shadow Ops: Red Mercury?"
YOOOOOO
@@Raycevick Our plan to take over with Shadow Ops seems to be working.
@@Raycevick Sorry to be replying in a totally unrelated chain, but I want to make sure you see this.
I see that you listed music used, including "Command & Conquer 3: Tiberium Wars OST"
But the music at 8:18 is the menu theme from C&C *4* Tiberium *Twilight* the "heretical" game, not 3.
Look, some people may refuse to acknowledge the existence of C&C 4 (Jethild), but at least the music was good. I should know, as I played it, and that menu theme came back to play in my head 5+ years after the last time I touched C&C 4, and I managed to find it, somehow. It's probably my favorite piece from that OST.
You can't pretend 4 doesn't exist this time Ray! Cite it properly!
I know that it was probably just a mistake, this is mostly a joke.
@@adamofblastworks1517 If you know it's an error, why did you have to post in an unrelated chain?
@@Raycevick I said I knew it was *probably* just an error.
I did want to @you though, to make sure that you were informed of it, so that it could be corrected.
Edit: I missed one instance of capitalization.
I will never forget playing Modern Warfare for the first time at release. I was playing Blackout, the like 3rd of 4th mission, and my mom walks in the room. We spent a good ten to 15 minutes in a little house looking at the dials on the stove, the stains on the wallpaper, the tears on the couch. It was absolutely mindblowing. I think I made a comment to the effect of "I didn't know games could like exactly like real life". We just had no idea what could be possible then, and Modern Warfare set completely new expectations, at least for me and my friends.
The worst part about MW will always remain that they begged activision for a few years at that point to make a modern shooter, and when they finally could activision saw its success and literally forced them to make a successor.
MW was the last CoD game where freedom was still given and the last CoD that really was made with heart behind it. Ever since it mainly had been copying its own success and got even more successful in sales with it somehow.
Not gonna lie, I’m a little sad he didn’t cover SOCOM. Maybe that series deserves its own video *winkwink*
He briefly mentioned that it was a frontrunner of multiplayer and a generally respected series, but yeah me too. It's also in 3rd person so maybe that's another reason he passed on it.
I absolutely agree, i didn't get to play socom until later in life because i grew up a lil poor but i loved watching people play that whenever i could.
I agree, I remember playing the 2nd and 3rd game. Would enjoy a video on the series
Yea, a little odd, Socom was literally thee modern shooter of the early 2000's.
SOCOM was one of the few milsim type console shooters we didn’t get on PC at the time too. My friend played it so much in early 2000’s while he was jacked on steroids yelling at people on his headset
I didn't know I wanted an "Army of Two... Years Later" until I hard Ray mention the game.
Now I really want it.
same
As much as I'd love that I feel like there isn't a hell of a lot to talk about. Would love a video similar to this talking about the barrage of knee-high-cover third person shooter games that followed gears of war.
@@hilzarealive I'm curious as to what happened with The Devil's Cartel. Especially with the plot.
i still wish army of two got a pc port
@@dibberz-v1z You can emulate Army of Two pretty well on RPCS3 now. It's playable enough that I beat it.
Oh man, I remember playing BLACK, it's one of the coolest game ever!
indeed, it's so cool this same channel has an entire video devoted to it
Fun fact: Sean Murray worked on that game, of No Man's Sky fame.
@@Bedhead13 wow, that is cool
@@FeelingShred Oh snap gonna have to watch that. Game was incredible for the time. The one thing that truly drove me insane was that the M4 had a mirrored receiver with the bolt release and other features on both sides. Saved time for the 3D artist, but made it inaccurate. There were some other small oddities too of course. Just a shame for a game where the guns were so clearly the stars. I 100 percented that game and unlocked absolutely everything.
Of all the “modern military shooters”, my favorite is still the first Soldier of Fortune. It isn’t just the over the top gore, which is a major draw because it makes every weapon feel impactful (seriously, the shotgun kicks ass), but it also plays very differently and in a way I prefer. SoF1 was on the Quake 2 engine and has the gameplay more in line with Quake or Doom rather than the mil sims of the era, so you ran around really fast with very accurate hip fire. You could also customize the difficulty, including enemy spawn rates. So what I did was increase enemy spawn rates to maximum while reducing enemy difficulty, creating a game where I ran around firing from the hip mowing down hundreds of dudes who can’t hit shit. It very much became the exact type of experience in a typical 80’s action flick, which was AWESOME.
Also, the ability to pick and choose my own load out was something more military shooters need to do. Military shooters are all about gun porn, and I want to use the guns I like the most rather than just what the game gives me.
I was disappointed there wasn't a section of SoF 1 and 2.
Anyone else remember Conflict: Desert Storm? That was my shit back in the day
DUDE! That was my FAVORITE game! The second one was even better, but I have the most memories with the first one.
I wish he had covered it!
YESSSSIRRR
Yeah me and my brothers used to play it every day
@@akabedisashma918 we played it for years
Amazing. Loved the squad based mechanic plus real time action.
I remember owning and playing Shadow Ops: Red Mercury as a kid. And it holds fast as one of those fever dream games where I'm never really sure what it was, what happened or if it was ever even real.
I still play that occasionally. I really liked the leaning cover system that was just like the Medal Of Honor franchise. What I didn't like was the complete lack of checkpoints that forced you to replay the entire level if you died near the end of it.
As a fan of Delta Force, it was super disappointing to see it only represented by Black Hawk Down. The first two games were so unique and awesome for their time. Joint Ops, their game following Black Hawk Down, was also a fantastic alternative to Battlefield 2 that didn't get enough attention.
Joint ops was my first online fps multiplayer game, and had a damn fun time with it, even with the jank, plus mods like realism and international conflict really added quite a bit of content
Delta Force LAN parties as a kid are some of my fondest memories. My dad had his own broadband Internet service company and he did computer repair so we always threw together a pile of random hardware and hooked it all together. Then we’d get whoever was over and shoot at each other for hours. It was pretty great.
Imo even black hawk was fun, well the start. Later in the game there is a procentage change that one guy turn into a sniper and kill you from 100 meters away in one shot.
Haha the memories i still remembet we would go cutting class and olay this game haha
Man I still get super nostalgic about Joint Ops. That was one of the most fun online MP experiences I’ve ever had
This really opens my eyes on just how much COD4 contributed to the fps genre and it's all the more bitter to think of how Activision treated the people who envisioned it.
You mean how it was a bullet fired into the genre's gut by the gun named "Counter Strike?" We're still recovering from it to this day.
Not all of its so-called innovations have been positive in the long-run. ADS, sprint, slow gameplay and low time-to-kill all deeply penetrate the gaming scene, all of which deeply damage every game they're introduced to, but all of which are seemly worshipped features that you daren't go without.
@@caramelldansen2204 they don't damage tactical shooters or hardcore mil sim
@@morkgin2459 Yeah okay, fair enough. ARMA, Squad, Red Orchestra / Rising Storm, etc definitely do. Battlefield doesn't count, though; I've seen people try to count Battlefield as a tactical shooter, and it nearly gave me an aneurysm.
@@caramelldansen2204 It's always funny when people complain about those features whenever Call of Duty was brought up because none of those features were created by them, they simply made an iteration of those features that was well thought out and fluidly integrated them into their gameplay. Even before COD's release, the general consensus of modern military game design have all somewhat converged towards those features because it is what best simulates the experiences of a soldier in a real life setting. You don't shoot when you're running, you can't hit anything when you're holding a gun by your hip, and you can't really survive more than 3 shots of rifle rounds to the chest. If there's one game you'd want to blame for introducing those mechanics, it's Bohemia Interactive for releasing Operation Flashpoint, the predecessor of the ARMA series.
Battlefield 2 always felt like the first big modern war game to me, and was pretty unusual for having China be one of the three main factions that put you in Asian theatres and maps over the more typical desert ME ones of the period. While it didn't seem to get as much limelight, the Special Forces expansion was neat for having the ability to operate NVGs on the fly as well.
After watching this, there's no doubt in my mind that CoD 4 was really ahead of its time
Heh. Always Mr worldwideI don't even always comment but man, i always keep seeing you somewhere and everywhere
I wouldn't say ahead of it's time, rather broke convention on what can be done on cinematic gaming, really games in general
Multiplayer was the shit back in the day, had hours in it. Great memories
its weird seeing your comment have less than 1k likes
and afterwards was the last game with clown closets in the franchise.
Honestly yeah Modern Warfare created a genuine cultural milieu in the FPS genre that sparked and popularized tropes used to this day. Such a landmark game and it's sad how most of the current sequels to COD aren't even close to being so culturally relevant.
Yeah, its crazy the domino effect Modern Warfare sparked in the wake of its release, I would even say Modern Warfare is the inception of all modern gaming sensibilities.
I mean they _can't_ be. The original Modern Warfare revolutionized a genre. How could they possibly make another Call of Duty that's still like the Call of Duty we know, and make it revolutionary? That's not how being revolutionary works.
@@KillahMate I can't help but feel like Modern Warfare 2019 goes under the radar in the grand scheme of FPS gaming.
Yes, it had a bevy of ptoblems.
Yes, it had the same early 2000s online communities of dudebros and volatile persons.
Yes, it was mostly MP focused desite a decent campaign. And yes, even though it was gutted and sold like a cheap whore to Treyarch.
It's, dare I say it; revolutionary in a minute sense. No military shooter has come close to its attention to detail, commitment to mil-sim fantasy, gameplay sound design, weapon realism, and technical/visual prowess.
Even after seeing Battlefield 2042, I don't think it will be beat in those respects.
@@takoshihitsamaru4675 Right but that's a very different, in my opinion superficial, kind of revolution. Having the highest production values is one thing, redefining a genre, causing the biggest shift in FPS history since doom(or maybe CS/Half life), is another.
@@leonardofranzinribeiro4220 In a way. I think that if anything, had MW gotten the attention it deserves and was remembered for more than Warzone, then the ripples of the game as a 'revolution' in the industry might be felt in 5-10 years time more noticeably.
If nothing else, Warzone is a big game-changer for Battle Royales. It's just a shame that nobody seems to care much about where it came from. I blame Treyarch (once my favourite CoD developer) almost exclusively for this shit.
I remember playing Delta Force 1 or 2 and man this game was damn hard. No healthbar no regeneration you die from a single or up to two bullets, large ass maps where you had to move on foot against enemies, motorized infantry, choppers etc
Despite it was hard and old, the game still was very enjoyable!
Oh man some DF2 missions were hard af. three choppers on your ass, 4 mobilized vehicles. Without LAWs and Grenades youd be toast lol
This is a video I never knew I needed. Time to get a snack, and get comfy.
Tina! :DD
Tina I didn't expect to see you here!✨☺️
What kinda snack, I’ve got bagels
I bought Shadow Ops on Xbox and its weird🤣
Great to see you
38:09
actually iron sights are transparent because that was their attempt to make looking down an actual iron sight realistic, but everything else about the game is wrong, they should have done an Operation Flashpoint where you pull a .JPG of an iron sight and zoom the screen a little.
Good news; they did that for AA:SF for most of the weapons.
General issue is that gun doesn't block you view just because it's shouldered. You have 2 eyes, only one of them is partially obscured with a gun, and in much smaller degree than in a videogame ADS mode. In Virtual Battle Space (actual training tool) gun model, including sight, can be made semi-transparent to remove that unrealistic limitation.
With 2D sights you can get quasi-realistic but functional enough view by making them semi-transparent, and change shape to what you see when focusing on target, like Delta Force BHD did with M16 and G3. I guess AA tried that with 3D sights, but damn it just looks awkward.
I grew up on this game called "Project IGI" it was a one man army modern military shooter and I remember it being pretty challenging. It's crazy that I have never heard anyone talk about it.
Project IGI was a blast.
They're making a prequel game, actually! It's gonna be called IGI: Origins.
@@scarlettNET Yup heard about it , excited to see how it turns out
The transparent iron sights of America's Army: True Soldiers is actually quite innovative for what it was trying to do for the time; it's trying to emulate the human eye's view of iron sights when correctly aiming with 2 eyes, and especially with a diopter sight like on the M16A1, M16A2/A4 (as seen in the game), etc.
Even with us using a custom engine in 2021, properly emulating the appearance of 3D iron sights without altering the model itself to accommodate it is a difficult task, so it's commendable that they were at least experimenting with the idea back in 2007, it's just a shame that the rest of the game is so poor.
I knew exactly what they were attempting as soon as he mentioned the transparent iron sights.
I remember playing AATS with my friends back in middle school. It was actually quite fun when you got a squad together.
@@rbell2915 And from the perspective of it as a recruitment tool, it must be doubly important to teach potential recruits of such factors too, since it's likely that many of those that haven't actually picked up a gun before would be unaware of it.
That was a really nice explanation ,most games don't replicate the notion of use two eyes at same time,and I like the idea of the transparent system they use . Most FPS games I avoid guns with diopter sights or with that oval sights like the MP5 and even P90's with that holo sights , because for me its so hard aim cause obstruct the view of the targert ahead especially if the enemy is moving and you can't see where they are going. I tend to use weapons like AK's or with flat shaped sights in most games.
I mean, it's an okay idea, but the 2D sights that had been in play since 2003ish were much better visually and hit the mark far better. America's Army 1, which was actually a decent game, had 2D sights with transparency. Delta Force BHD had them too.
@@neattricks7678 I think most of Unreal Engine 2 games use this 2D iron sights , i think they use this transparency to not been so obivous that is a 2D photo slaped in the screen. I was saying I find cool the trasnparency in the 3D Ironsight of the M16 , because you can aim and actually see what is in front of you at the same time
I loved the "Did X rip off of Y" jokes, had me dying every time one came up
By the 3rd one I was on the floor laughing.
"Is Shadow Ops replacing Call of Duty!!!!!!!" ........ that's an old one.
Same!
Wait a minute did you just rip off Red Mercury
Did Dark Souls...?
I love how much fun ray has recording these
one that always sits in my memory is Medal of Honor: Rising Sun. Always remembered it being a great game but turns out it’s not even that good.
Rising Sun is a WW2 Game?
Ya same. That game was bad even compared to other MOH games. Though no where as bad as European assault.
I remember that one Singapore mission. A shame that the guns suck though.
@@cheng3580 is that the one where you’re undercover or am I mistaken?
Rising sun is okay, but Pacific Assault is the perfect medal of honor game that really shows that it's a Steven Spielberg production
Raycevik just talked about CV-11, my mind is blown
Civvie really is moving up in the (youtube) world
I seem to have a weird tendency to discover obscure youtube reviewers early on and then watch them grow like crazy. I disovered Gmanlives back in 2013 when his username still had three g's instead of one and i think i was one of his first 1000 subscribers and now he has almost half a million lol. Civvie11 i found in 2017 and its the same story lol.
@@pegasusactua2985 same here, I subscribed to critikal when he had like 2000 subs. To see him now still blows my mind.
@@pegasusactua2985 We are game review hipsters. I knew it.....
@@austinkvapil520 Same for me but with PewDiePie. That was easily the most jarring thing for me as he was basically a nobody when I subbed and when I moved on years and years later and started hearing people talk about the biggest gaming youtuber and I saw it was him. Blew my mind how far he had came and to think that he started out essentially screaming like a little girl.
Amazing content as always, and thanks for featuring my desert combat gameplay at 9:12 Cheers!
That was you? Cool
A shame ArmA 1 wasn't brought up, I found it to be the most interesting game in the series.
I thought because Arma was supposed to represent an entire genre outside of just "modern military shooters".
Game was basically a fun civillian version of the military sim software. But alas, I have fond memories of being 12 and thought no game could ever be as realistic as Arma 1.
@@nguyentrunghieu8806 lots of games have yet to be as realistic as Arma
Especially with mods
@@thisaccountisntreal107 yeah. Frankly I can't think of a single FPS that's more realistic than ARMA. And the only combat games that *are* more realistic are flight sims like DCS.
Operation Flashpoint absolutely blew my mind back in 2001, the brutal difficulty and sandboxy nature of it where nothing was locked away and set on a huge (for the time) terrain. It's an acquired taste of a game and it hasn't aged well in many ways but it really did capture a thrill and unpredictability where you could never have the same experience twice.
@@nguyentrunghieu8806 Other way around, ArmA was devised for Civilians first funny enough. Then the Military sales helped the studio be able to produce more games until DayZ put it in mainstream view.
My most memorable modern military shooter was Conflict Desert Storm
I remember being so confused with the re-centering crosshair. Foley was me boi though
thats a certified classic
There's others that love this game!? I haven't heard the name mentioned by anyone else in years but I think about it once every couple of months!
Went to the comments and immediately searched for this game, glad I'm not the only one who remembers it. My first experiences with military FPS games were CDS, Vietcong and that awful Elite Forces: Navy Seals game.
Global Storm is underrated as fuck
Raycevick, your videos on older games are absolutely amazing and one of a kind thing.
Please never lose your passion for them and never stop.
Thank you.
The Shadow Ops review section had me in stitches, I almost bought that game from a bargain bin years ago but was tired of shooters at that point. I clearly missed something special 🤣
One thing I'd like to add to Red Mercury, whoever was responsible for the weapon models did a bit of research. When I saw that ACOG with a top mounted red dot, and what looked like an early PEQ laser device. I had to double check it. That gear was period correct, even though it wasn't common to the standard troops. It's one of the little things that makes me feel like they cared.
It looked like a PEQ-2. They definitely care. It just wasn't great
This exactly, I actually did a double take when I saw that.
Hi, Raycevick - I cited your coverage of "quiet time" around @ 32:00 in my video about Battlefield. I'm so pleased you brought up the issue, because more and more I feel that modern game design de-emphasizes that quiet time or "breathing" time players really need.
A fight on the Eiffel Tower where the villain gets thrown off it! Did Rush Hour 2 rip off Shadow Ops: Red Mercury?
**cough** Rush Hour 3 **cough**
David Solomie aww shit, I think u’r rite fam. 2’s the good one and 3’s the one you pop on cause everyone needs to sober up and get out of my house!!!
"It's ghost recon advanced warfighter, in first person." Soooo it's Ghost Recon Advanced Warfighter on PC.
I also kind of wish Rainbow Six Vegas was mentioned because Vegas 1 came out before COD4. It's almost as if COD4 borrowed a lot from it.
And that game is also really enjoyable, it still has debriefing in a chopper but it´s short and actually leads into the mission. I didn´t play it as a kid I got it last year and had a blast from start to finish, I´d say it holds up
What did cod4 "borrow" from vegas? Do tell.
@@MajorGeneral22 Linear action set pieces with remarkably similar gunplay. It's to the point where I've had many, many people assume vegas happened because of cod since it's such a change in pace from the previous rainbow six games.
@@Jarekthegamingdragon Vegas obviously copied CoD 4 there. They built a time machine to 2007
@@Jarekthegamingdragon You probably haven't played the first CoD, or CoD2. How is the gunplay "remarkably similar"? For starters R6 Vegas has a third-person cover system and third-person shooting. There were cod games before Vegas, why don't you try comparing them to CoD4 and then explain how any differences were because of Vegas. Vegas did nothing new for fps gunplay.
I have played most of these games, but COD 4 is gonna stay with me forever, it was the first time shooting in a video game felt so satisfying, I have played its campaign about 50 times till now and I occasionally do, till date has great shooting mechanics and the multiplayer and hit reg music, gun reloads ( idk why I will remember the sound of an M4 in this game forever), sound of weapons, Captain Price, all the characters ohh mama, love it forever. Stay Frosty.
"Did Halo 3 rip off Shadow Ops-"
Had to do a spit-take there, damn you Ray.
“Did the Syrian civil war rip off shadow ops”
At this point, every game ripped off Shadow Ops.
@@aryabratsahoo7474 Shadow Ops, the Harry Potter and the Fucking Wizard of Modern Military Shooters.
@@aryabratsahoo7474 Breakdown on Xbox was released before Shadow Ops: Red Mercury (March 2004 vs. June 2004), and it had specific moments that would later be ripped off by Half-Life 2, Prey (2006), BioShock, Halo 3, Call of Duty 4: Modern Warfare, Mirror’s Edge, Metal Gear Solid V: The Phantom Pain, and Prey (2017), just to name a few… 😁
I don't know about Halo 3, but Medal Of Honor 2010 certainly did.
Red Mercury: proof that having Steve Blum is always an improvement
That man kept me watching a horrible anime dub cause his performance was that great.
@@korpiklaaniband2277 What was the show?
@@BadAnimeGroup GTO
K to the I to the A.
Ok that was Steve Blum, had to make sure, it's actually been a while since I heard his voice...never thought I would say that.
I’m am so happy you brought up the scene in GRAW. It has been memorable time to this day and is one of the most impactful parts of any video game in my time playing games.
No mentions of the advance warfighter PC versions? Those were completely different and way better IMO. More akin to the older ghost recon games.
Also, honorable mention: the "conflict" serie starting with desert storm, a lot of fun a the time but I don't think it aged well...
Way, way much better than the GRAW Console Versions.
The first two Conflict games were awesome. I still have vivid memories of them.
I remember when we were younger, the PS2 game my brother wanted the most was Conflict: Desert Storm. We had to save up weeks of allowance to get it, and I'm pretty sure I still remember the entire campaign.
Dude SAME. I saved a new slot after each level so I could always go back and reply them.
Same for me with desert storm 2
Fantastic Game. The GOAT IMO.
29:24 I’ll never forget the first time I played that scene. Terrorists at every angle, the loud sounds of gunfire, the screams of your teammates and the enemies they’re killing, explosions, the screen going grey on the verge of death, this whole scene PART OF GAMEPLAY was unforgettable. Truly evokes a feeling of hopelessness and thinking you’re going to die.
The fact that you mentioned Incidente em Varginha makes me impressed, i thought only brazilians had that
and Hungarians
Not to excuse the poor design of True Soldiers, but the transparent rear ironsights are somewhat more representative of proper focal length through an aperture sight. When you focus on the target, you effectively "look through" stuff that is way closer to your eye.
The first red dogt sights made use of this phenomenon. They were not translucent. Instead, all they did was illuminate a red dot in front of a black background where normally there would be lenses. By keeping both eyes open, you would see the red dot on your target and effectively through the opaque material around it.
I was looking to see if someone else had commented this before I was going to write my own...
Hey, mate. Thanks for the video.
Regarding Delta Force, Black Hawk Down was their first time developing a CQB environment, since their previous games all took place in an open world. It was also the first game being developed with a newer version of the engine used to develop the other games.
I think it's also worth mentioning that they did an expansion to the game, titled Team Sabre. It introduced two new campaigns that both take place in vastly different environments, one being in Iraq and the other being in Colombia. I recommend you check it out if you're interested...
The instant "frank hagen" said a sentence all i heard was tank Dempsey from WaW
‘Player! Drop the chips and get me some ammo!’
It's Steve Blum, also known as the guy from every anime dub ever. He's quite the talent but unfortunately I can't take him as a serious va anymore at this point.
@@queuedjar4578 same with Nolan North
@@queuedjar4578 I think he also voiced all UAC soldiers in Doom 3 lol.
I'd recommend trying the GRAW PC version. It's not a port, a separate game. I was surprised it was ignored
Thought I'd look if anybody said anything about the PC version before I did. Much less over the top, no on rails set pieces. It's much more like the original GR games.
I have ptsd from the cheeky AI placement and bullshit aimbot, great game but absolutely brutal.
Here I tought the game footage looked and felt weird. Now I know why
@@gravytrader I remember having to enable god mode to be able to finish some missions lol.
"It's so vapant you'd think it was written by Godsmack..." That one line might earn my sub.
Before that "do you realize blurblur literally blerbler exact same comment blarblar" person shows up, yes somebody said the same exact thing before I posted this. I apologize for not scanning the entire comment section to make sure that I'm not STEALING someone else's OPINION. If you don't reply such things, disregard. This is just a preemtive reply for that "same exact" person. Everyone knows who.
The early socom games deserve some love.
Looked through comments for something like this. Socom was one of the first online military shooters, and def deserves recognition.
RIP Confrontations, never got to experience the original 3 online (played singleplayer a ton) and the amount of customization with the older style play was amazing. Also Fireteam Bravo was great on the PSP.
I agree ..
Do you remember glitching to the moon.
I have so many nostalgic memories from those games.
Socom 2 and 3 are my childhood. I fucking miss those games. Clan wars at 4 in the morning with lan connections in the same room. Me, my brother, cousin, and our best friend. Good times man
Shadow Ops
main character starts talking
me: That's Steve Blum
looks up the credits
hell yeah
Steve Blum is very recognizable. Which could be a problem if he wasn't great at immersing himself in any given role. and if he wasn't a treasure.
@@andreasottohansen7338 see space, you cowboy
@@andreasottohansen7338 Actually I have been taken out of a game or show sometimes when realizing Steve Blum is in it, same thing happens with people like Nolan North and Troy Baker tho, either way they're all great voice actors.
@@echodelta2172 GOAT anime
@@DaDualityofMan yeah the Star Wars cartoon Rebels is sometimes impossible to watch when Steve plays 3/4 characters
I had completely forgotten about Red Mercury for a long time. I remember getting the xbox magazine game demo disks and playing the demo when I was 8 or 9. I remember vividly the "my montra, trust no one" line and thinking it was the coolest thing ever when I was a kid. I should replay it and see if it holds up or how much I can remember of the story.
Rest in peace to my dad, who showed me Delta Force: Black Hawk Down when I was 3. So many nostalgic memories in this video :')
"America's Army True Soldier is GRAW in first person"
The PC version of GRAW1 and 2 are GRAW in first person :p
How there is no mention of GRAW and GRAW 2 on PC is baffling.
The wiki lists that Xbox 360 version can switch beetwen First and Third person [the only one to do so, all others are first person only]... so actually its just a GRAW asset flip.
@@Wempler Agreed. I never played it but I had heard that the PC version was a bit different and technically and gameplay wise more advanced than the console version.
@@ThatTonnatoTenrec The first person mode had no animations, it was just a crosshair like in GR1.
It was also first person only on the first xbox
The Shadow Ops cutscenes look like they're trying really hard to be Metal Gear Solid
And the gameplay is like it's trying really hard to be a modern Medal Of Honor.
Red Mercury lets you play as Jake Gyllenhaal voiced by Steve Blum.
I find it interesting you spent a bunch of time on GRAW, but didn't bother to mention the PC version being functionally an entirely different game and playing a lot like the ones you deemed bad, but with many of the flaws fixed.
It is a wholly different experience from the console version, same with GRAW 2, iirc, but is worth checking out in it's own right, as it sticks closer to the traditional ghost recon lineage, and aged quite a bit better for it, as well as for having been freed from the restrictions of the console hardware of the time.
I 100% agree! Excellent graphics that can holdup even today with the resolution cranked. Precise shooting is required in the first person view. AI teammates are a little dumb, but can definitely help you out. I love the weight dependent loadout system too! I still enjoy booting it up every year our two and playing through it!
PC GRAW was definitely a true Ghost Recon. Try and play fast and you're dead FAST. A cerebral warrior's game for sure, the way GR was meant to be. None of this Grand Theft commando stuff
I agree. GRAW 1 & 2 on the PC had to be the best game in the Ghost Recon series. Slow and Tactical. Made for the old fans from the original Ghost Recon. Not the crap like Future Soldier, Wildlands and Breakpoint.
@@marcusclarkson2657 Wildlands and Breakpoint took a dump on the Ghost Recon name and everything it stands for. Tactics and Preservations.
GRAW 1 & 2 on the PC were the best Ghost Recon games out there. And what we got later was Future Soldier...
Oh, awesome to see some coverage for Black Hawk Down!
I barely touched the game's single player, but it was a LAN party favorite for a couple years. Sniper v. sniper was intense (though god help you if you decided to spawn with an mp5 for some reason).
Delta force was amazing.
"RPG INCOMING!"
Not enough people know this game.
Novalogic as a studio is an interesting story also black ops and the delta force extreme games have a map creator that is actually really good once you figure it out
@@andrewputnam2717 Black ops has a map creator?
I've dabbled in the Delta Force mission editor and yes it is quite cool, the scale on which you can make missions is massive.
@@BrokenCircle1 I meant to say black hawk down but yeah it's awesome they're were a bunch of user created levels that I would play all the time on the extreme games that were 100 times better than the campaign
I just had the demo with the Pyramids to play over and over
@@stuffums that's a different game but same developer
Full spectrum warrior not being on this list was a bit disappointing
Spectrum Warrior? Now, that sounds interesting.
Interesting to see Close Combat mentioned. I was talking about it a few years ago, and one of my friends said that he and a few other people from his battalion were brought in to assist with the game after they came back from Iraq. He said being part of it is what got him into video games to begin with.
GRAW on PC is a separate game, I'm surprised it wasn't mentioned.
I was thinking this too. In the PC version you actually can approach your objectuves from more angles
i was hella confused because this is in 3rd person and i'm pretty sure i played GRAW in first lol
Another reason I didn’t like this GR
@@MKR3238 Me too, I was like... where's the nostalgia? I don't remember this game lo.
And definitely much more of a simulator than the console version. It really did feel like GR whereas the console version seems a lot more arcade-y.
Ray could make a feature length film ranting about obscure ms dos side rollers with no script and I would sit, watch, and pay full attention.
One thing I always appreciated about Tom Clancy is his amazing vision of real conflicts. He predicted the Russian invasion of Georgia pretty accuratly and how modern conflicts stem from ones he saw coming back then
14:29 "Teletoon at 3pm" Careful there Ray, your Canadian is showing
Just being a devils advocate here, but wasn’t True Soldier aimed at being a bit of a training tool? I know that transparent-ish rear sight post and recoil changing aim point in semi-unpredictable ways are both NOT good gaming mechanics but they ARE realistic and helpful for new Soldiers to understand lol
Still love your vid, the most excited I get for any UA-cam video *period*
yeah it was meant to be a recruiting tool/simualtor
I mean unfortunately the real military’s actual training tools are extremely unfun
So was the first America's Army game, and it was actually a decent game. A somewhat slower paced Counter Strike. True Soldiers was just a piece of trash and Proving Grounds is even worse. They missed the mark completely.
Delta Force Balckhawk down had a booklet that broke down the full timeline. It was amazing to read through that detail at the time.
Brothers in Arms, Ghost Recon AW, and probably Full Spectrum Warrior were my other highlights from those early days. I suppose Rainbow 6 3 as well.
I grew up on Delta Force Black Hawk Down, and the games from Novalogic that came after(Joint Operations), good times.
Hes gonna mention Graw and im going to be sad that that series is dead
Edit: god i called it and it hurts
I'm sure ubisoft will revive it one day to be a far cry clone
@@helios2939 or a gatcha mobile game...
I'd rather ubisoft let it stay dead. Wildlands and to a degree Breakpoint, ARE fun games. But they aren't ghost recon. The same way the last few splinter cell games they did, weren't Splinter Cell.
Ubisoft has this horrible problem of going 'well far cry 3 was a massive success, therefore every 'open' shooter we make needs to follow far cry's blueprint!'. They lost what made the games unique in the first place.
I think Raycevick would probably directly agree with me on this:
I'd rather have a rough, but inventive experience, than yet another samey polished turd resting on the laurels of being 'average' but being carried by brand loyalty and marketing money.
I don't know that he'd agree uncontested with the following:
The games industry as a whole would be better off if they would stop throwing so much into marketing, and stop acting like every single game had to make infinite money. Not every game will be a CoD 4. That's fine. That doesn't mean they are unloved, or that they won't make profit. Trying to use the ridiculous successes as a bar to entry only results in the dilution of ideas and fatigue of the market, especially when you try to meet that bar by copying the thing the successful game did and expecting to be as interesting the five millionth time you've played it.
Part of what I love about the Japanese games industry, and why I hope they will stop trying to become the western games industry, is that they aren't afraid to do smaller games with more unique approaches. They aren't afraid to take a little risk, nor to keep a series that isn't blockbusting going when there is a core fanbase they can rely on. Just look how big niche stuff like monster hunter, Metal gear, and Dark souls get when they throw any level of advertising behind them! Don't even need to mention Resident Evil.
Even weirder stuff like Disgaea tends to blow sales expectations out of the water when they advertise!
@@jtnachos16 Chaos Theory is the last true SC?
@@Joshua_N-A Yeah, I'd say so. Past that they started to move away from their roots and more toward 'typical' gameplay and storylines.
Conviction was fun, papa Fisher doing the Taken routine was pretty fun, but it wasn't really splinter cell at that point. At least in that one his lack of stealth focus and more brutal behavior had a REALLY solid explanation behind it.
I thought it offered a really solid closing to the series, and would have been happy if they left it there.
Man, i remembered playing a demo of the OG Delta Force again and again back when i was a kid. Thanks for mentioning it.
Man, Delta Force was so cool. Some great memories learning how to figure that game out as a youngin'.
Talking about quiet time making the action more punctual, I've been playing hitman 1&2 lately and that is definitely a huge addiction to the games formula
Red mercury feels like an Xavier renegade angel episode
“In a game sponsored by the US Military!”
Well there’s your problem!
I'm not so sure, America's Army is fondly remebered generally
@@900bot2
Nostalgia is a hell of a drug.
@@900bot2 ok, this has to be a joke
And then his sequel came out: proving grounds
@@900bot2 yeah AA sucked donkey balls.....but seeing as the IP gets govt funding it stands to reason they keep making that trash.....
i'm not a big war game fan but i'd rather play the terrible Medal of Honor rising sun than any of the AA games lolz and rising Sun sucked too
This just reminded and made me sad on how Ubisoft has seemingly butchered Ghost Recon.
It's sad. I enjoyed Wildlands, even though it lacked a lot of polish, but Breakpoint was an embarrassment.
@@winlover37 Wildlands had like a special sauce on it that made it ridiculously entertaining through the flaws
Breakpoint just doesn't
@@vitoscaletta7151 Literally couldn't say it better myself
@@vitoscaletta7151 I think one of Breakpoint's biggest mistakes was ditching a comparatively unique and interesting enemy in the South American drug cartel for a super bland cookie-cutter mercenary army who could have been swapped with any other generic enemy from a shooter game without changing anything about the story or setting, Wildlands at least had some interesting characters who all fulfilled some sort of role in the enemy faction whereas Breakpoint just has "guy with slightly different kevlar than the last guy" and "scientist person".
@@J-BiRTH True, and they lost so much in the setting by removing most of the civilian presence and traffic, and until lately with patches rebels, instead of expanding on that. It would have allowed for some neat interactions with the survival stuff they added. I really liked those advancements, no questmarker option being viable and improvements for stealthy approaches
But we got boring drones, the Ubi flavor of the season enemy.
Worst thing for me was the leveling/loot by numbers system. That is about as far from what I want in a Ghost Recon as they can get. Another of Ubis "all our games must use the same stuff" feature, like Division and Crew, and because they want to follow the games as a service trend.
I don't want to worry about me dying faster, because I'm to low a level, because my beanie is just level 5, and my 7.62 rifle on lvl3 does less damage then the newly found level 12 "rare" MP
*0:46** Combat Arms Totaly Legend. Even 2009 Montage youtube was legend than anothers.*
12:55 Ok, Most Wanted 2005 definitely had one of the greatest stories in a racing game of all time, despite all of it's corniness.
I remember playing Black Hawk Down as a kid, love that game.
I love Ray's voice, he can be really serious and interesting, that agent 47 feel, but i also like his more "informal" narration grat content, as always
Agent 47, that's the first time I've had that refence given. I'll find a red tie.
I thought that the "Did Battlefield/Solace/[spoiler] rip off Shadow Ops" joke was great, and then bringing it back a minute later hit me like a 2x4. I actually had to pause the video to get my bearings again.
"like GRAW but a FPS"
Wait till you see the PC port of GRAW.
You can command your AI teammate individually, something like only PC can do for now. OG Ghost Recon will always be my favourite.
Wasnt the PC version the original and the console versions were ports? They are quite different. The PC version has many features that were pared down for console.
@@marcusclarkson2657 They were two separate games from separate studios as far as I remember, no ports. Mabe they shared some assets? But I think it was only the name
@@ScruffyIMS there were alot of similar aspects but for the most part the PC was a lot less arcadey, and the planning options were much more flexible as far as directing your team. Missions were much slower and enemy AI would not hesitate to kill you from a distance without warning. Come round a corner and see two enemy there and you wont likely make it. It was brutal and gave the feeling that every second alive was a blessing....every enemy kill was an event..ten enemy kills makes you feel like Rambo it was so intense
Wiki lists that aperently X360 is also capable of first person, while all others are locked. So uh, kinda weird.
"If I dedicated one minute to every game here, the video would be 100 minutes long" - Mr. Raycevick, you could produce a 30 minute segment on each and every one of those games, and I would still happily watch all of it.
That Titanfall music got me feeling something...
Same here buddy, I want to go back to 2014.
I think Splinter Cell had quite an impact on COD 4. Anyone else?
stealth games were at a all-time high, back then...
now, it is a niche.
Maybe? Any specific examples of what your comparisons would be?
The stealth missions in the Call of Duty Games
I really love Delta Force Black Hawk Down. I played it for the first time in 2004 at 11 years old and was unable to complete the game, but still was very impressed by it. Later, in 2008, I was sent to country house for summer with laptop. For some reason laptop was able to run decently only Delta Force. I finally managed to finish the game and its expansions. And I found mission editor that became my obsession for quite a long. By the end of the summer I learnt how to create heavily scripted missions similar to COD4's Chernobyl mission. I even tried to add custom vehicles to Delta Force. Hell, how it is even possible to accomplish without any manuals or internet?! Later I switched to HL2 modding, then UE3, UE4 and eventually ended up as software developer.
Nice video, thanks for memories!
When do we start calling modern shooters old and start calling futuristic shooters modern
Probably when Joe Biden personally delivers every citizen their own jump pack and thermal sight
When we finally get space warz in real life
In 2042 i suppose
When the technology used matches
When basic infantry combat and equipment changes significantly