the more you know the hardware it runs on, the more impressed you'll be. I know the machine quite well and had to pause the video many times to figure out how they made... Really astonishing
What impress me is a lot of these demo files were normally very small but they pack in so much visuals. An ran very smoothly on a lot of low end hardware.
Silly question here-as an outsider to the C-64 demo scene-but is part of the purpose of these clearly ground-breaking spectacles to flex the artistic and dev chops of these authors and/or could some of these techniques be effectively incorporated into playable games and such? It’s incredible to see some of this and would be even more awesome to see these in playable form.
Certainly a lot of these things can be done in games, but a vast amount of them requires some massive lookup tables that fill the whole memory leaving no actual room for any actual game beside the single screen effect. A lot of precalculation is done to achieve the speed at which some effects are shown. But with modern cartridges that use bank swapping to access a full 2MB of data, you can achieve quite a lot and still allow for the fancy effects. I wish more of these demo coders explored game development as those who do are making some great games for the system too.
I’m so amazed and trilled You have again done what can’t be done Pantaloon Thanks for the greetings that makes me so proud Have the greatest time see you soon again at the C64 beer party Cheers from Fonzi aka Natas Founder of Super Swap Sweden and Horizon
We made this demo ten years ago. Keep up with the Fairlight, tempo ok?
ua-cam.com/video/H1IQ2vX48FA/v-deo.html
ua-cam.com/video/OjA5PXeyF3s/v-deo.html
the more you know the hardware it runs on, the more impressed you'll be. I know the machine quite well and had to pause the video many times to figure out how they made... Really astonishing
What impress me is a lot of these demo files were normally very small but they pack in so much visuals. An ran very smoothly on a lot of low end hardware.
Amazing! Brought back memories.
Physics on c64, whether fake or real that was really impressive. Looked real to me!! ❤
What's real, what's fake. In the end, the goal is about producing visuals that are consistent with our expectations
Well, that takes me back!!!! Great job!
Silly question here-as an outsider to the C-64 demo scene-but is part of the purpose of these clearly ground-breaking spectacles to flex the artistic and dev chops of these authors and/or could some of these techniques be effectively incorporated into playable games and such? It’s incredible to see some of this and would be even more awesome to see these in playable form.
Definitely and they have been. Atari ST sync scrolling and full screen spring to mind, as in Enchanted Land and Lethal Excess...
most of it nope, also its not technical marvels that make a game good.
Certainly a lot of these things can be done in games, but a vast amount of them requires some massive lookup tables that fill the whole memory leaving no actual room for any actual game beside the single screen effect. A lot of precalculation is done to achieve the speed at which some effects are shown. But with modern cartridges that use bank swapping to access a full 2MB of data, you can achieve quite a lot and still allow for the fancy effects. I wish more of these demo coders explored game development as those who do are making some great games for the system too.
I’m so amazed and trilled
You have again done what can’t be done Pantaloon
Thanks for the greetings that makes me so proud
Have the greatest time see you soon again at the C64 beer party
Cheers from Fonzi aka Natas Founder of Super Swap Sweden and Horizon
❤
Fairlight when dreams come true
It's really good 👍
"Let's demo!"
I'd forgotten just how good this demo was. 👏
The Тriumph of Scrollings ! 🔥
awesome wow