To answer your question: The odds of drawing any one specific card in 8 out of 100, is 8%. The odds of drawing any of the 4 tri-element cards is 31,84% (or roughly 4 times as much)
Question about growth: 8:53 I'm pretty sure you have to drop ALL pieces either before or after moving your incarna (but the presence movement from tracks comes afterwards). Correct? You switched away from this line tho.
I think you're in great shape if you grab any of the 4 perfect element cards. I might prefer Veil the Night's Hunt over Here There be Monsters for that fast pickup potential in any land with Dahan, and to help remove built up explorers. Dire Metamorphosis can add a bunch of pieces to the Endless Dark to help you hold Invaders. Bats Scout For Raids By Darkness is the clunkiest of the 4.
The lonk build does end up at the bottom moon spot and reclaim loop the three cards. However, how you get there is different: instead reclaiming on turn 3 escaping all invaders, you would underplay turn 1 and turn 3, so you get to grow to the moon spot turn 3. Then you start reclaim looping turn 4 onwards downgrading all invaders. Once you get used to it, it will outperform the turn 3 reclaim bot build.
Both builds have times when they are better. Reclaiming gives more energy and actions, underplay keeps invaders longer in ED. If you draw Monsters, it does not matter, you win anyway.
Shouldn't Harvest Bounty, Harvest Dust kill 2 Dahan at 23:30? Since the next explore is stage II it's a ravage, not a blight add. Also, do you houserule to ignore Farmers event card?
Now that you have played this spirit a couple of times recently, do you think you will change your placement of the spirit in terms of ranking and enjoyment or is it still the same?
@@RedReVenge007 Good to know. Another question, you mentioned someone who proposed the bottom trach build. Is there a link to the build because unfortunately I was not able to find it?
@@RedReVenge007 In my experience this thing is easily S tier for power, right next to Vigil and Stone. I played only vs England 6 (with extra fear markers and cards), and won ever single game out of 10+ games. I dont pick it anymore, because games are too easy. Do you think other adversaries are more challenging for BODDYS?
To answer your question: The odds of drawing any one specific card in 8 out of 100, is 8%. The odds of drawing any of the 4 tri-element cards is 31,84% (or roughly 4 times as much)
Question about growth: 8:53 I'm pretty sure you have to drop ALL pieces either before or after moving your incarna (but the presence movement from tracks comes afterwards). Correct? You switched away from this line tho.
This is correct.
I think you're in great shape if you grab any of the 4 perfect element cards. I might prefer Veil the Night's Hunt over Here There be Monsters for that fast pickup potential in any land with Dahan, and to help remove built up explorers. Dire Metamorphosis can add a bunch of pieces to the Endless Dark to help you hold Invaders. Bats Scout For Raids By Darkness is the clunkiest of the 4.
I think on turn 2 you were supposed to escape the town to land 6 to get the double abduct and extra fear
One other trick I like is to abduct your incarna with reach then next turn place a presence where you want your incarna to go and escape it there.
The lonk build does end up at the bottom moon spot and reclaim loop the three cards. However, how you get there is different: instead reclaiming on turn 3 escaping all invaders, you would underplay turn 1 and turn 3, so you get to grow to the moon spot turn 3. Then you start reclaim looping turn 4 onwards downgrading all invaders. Once you get used to it, it will outperform the turn 3 reclaim bot build.
Both builds have times when they are better. Reclaiming gives more energy and actions, underplay keeps invaders longer in ED. If you draw Monsters, it does not matter, you win anyway.
Shouldn't Harvest Bounty, Harvest Dust kill 2 Dahan at 23:30? Since the next explore is stage II it's a ravage, not a blight add.
Also, do you houserule to ignore Farmers event card?
Now that you have played this spirit a couple of times recently, do you think you will change your placement of the spirit in terms of ranking and enjoyment or is it still the same?
I would rate it higher for fun. For power it’s a solid B tier spirit.
@@RedReVenge007 Good to know.
Another question, you mentioned someone who proposed the bottom trach build. Is there a link to the build because unfortunately I was not able to find it?
@@kintoki8399 it is not available at this time. The user hasn’t published the build
@@RedReVenge007 Oh well. Thanks
@@RedReVenge007 In my experience this thing is easily S tier for power, right next to Vigil and Stone. I played only vs England 6 (with extra fear markers and cards), and won ever single game out of 10+ games. I dont pick it anymore, because games are too easy. Do you think other adversaries are more challenging for BODDYS?
Adding 2 strife on turn 1 is to busted, right? Doesn't the beast need to be on the land to add +1 strife?
The Incarna counts as a beast
I don’t think I’ve ever seen England denied so many builds 😂
You should see Dream of the Untouched Land thresholded vs England. An entire board doesn't build.