Machine Learning Discovered This OP Caitlyn Build - Caitlyn ADC Gameplay Guide

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  • Опубліковано 1 січ 2025

КОМЕНТАРІ • 18

  • @IanRiley915
    @IanRiley915 6 днів тому +2

    This looks really cool! I'd love to learn more about how they've put it together, but I recognize that would be giving away a lot. I love how interested you are in tinkering with builds. That's one of my favorite parts of the game!

  • @matheusoeirow
    @matheusoeirow 2 дні тому +1

    Such a coincidence that in my breaks of reading Dune I watch your videos and your nickname is Paul Atreides. Just realized now. Nice content by the way! I really like your gameplays

    • @VaporaDark
      @VaporaDark  2 дні тому

      Haha I've also been reading Dune on and off since shortly after seeing Part 2! I've just reached page 500 so I'm almost finally done, and I'm reading Dune Messiah next.

  • @agseba124
    @agseba124 6 днів тому +7

    Wasn't this xFSN Saber build ?

    • @VaporaDark
      @VaporaDark  6 днів тому +1

      Yes I've seen him using this build before.

    • @simonenoli4418
      @simonenoli4418 5 днів тому

      i mean he does whatever with Cait. he loves Voltaic with HOB. but i seen him using a lot of stuff tbch

  • @IanRiley915
    @IanRiley915 6 днів тому +3

    I'm a total newbie, but I actually think Hubris makes a lot of sense on Caitlyn. Hubris is a snowball item, but it isn't as much of a win-more item as Mejai's due to the fact that you don't lose stacks upon death. It can make sense both while you're ahead and behind. Caitlyn range, Q, and R give her a lot of opportunities to get damage on most enemy champs during a team fight. Even if you lose the teamfight 5 deaths to 4 deaths, that could mean 4 stacks for Caitlyn. She has a passive with a 120% AD ratio and a Q with a 205% AD ratio. The raw AD from Hubris translates really well through those ratios. If you think about items in terms of gold generation, Collector provides 25 gold per takedown, which is gold that must be spent to have value. Hubris essentially generates 70 gold per takedown in raw stats. That's not only more gold but since it's in raw stats, it's significantly better gold generation since gold can only be spent at certain breakpoints and can't be used as effectively once your inventory is full whereas gold in raw stats provides immediate value and has no upper limit.

    • @TheLastCity417
      @TheLastCity417 5 днів тому

      Yes, gold value increases per stack, but Hubris is not 100% gold efficient by default on lethality ADCs since they don't use haste.
      Consider Hubris stats: 60 AD, 18 Lethality => 2640 gold, 3000 cost => 88% gold efficient.
      With one stack it increases you AD by 17 => 107% gold efficient.
      The Collector: 50 AD, 25% crit chance, 10 Lethality => 102% gold efficient in stock.
      There are 3 factors to keep in mind:
      (1) stacks only last 90s, unlike permanent Mejais, so passive has to be triggered before you can use your stats, and until it is, you're stuck with 88% gold efficient stat stick;
      (2) Caitlyn also scales incredibly well with crit chance, since headshots have a huge AD scaling so percent amplification is valuable. Doesn't concern Q, but W gets amped by P and crit chance, and R by crit only.
      (3) Crit chance isn't particularly useful for crit-headshot before you get at least 2 crit items (50%)
      This just goes to show how overtuned Cait passive is rn, if in practice lower crit chance (less consistency in headshot-crit RNG comp. to 75% at 3 item spike with Collector) and lower power stability (need to proc hubris before utilizing bonus AD) get compensated by the sheer power AD provides to this champion.

    • @simonenoli4418
      @simonenoli4418 5 днів тому

      Ciat LOVES AD. she almost never buys attack speed. and i feel Cait is kind of a easier Jhin.

    • @simonenoli4418
      @simonenoli4418 5 днів тому

      @@TheLastCity417 i dont think Cait passive is Overtuned. its extremely easy to avoid traps unless you are very good at predictive pathing. and most of her damage comes from that. it's true that her Q has insane scaling. but only on the first target hit. then it becomes 65% ad, barely more than an autoattack. and her Q is extremely telegraphed since she stands still for 1.5sec so avoiding it unless you are stunned/rooted is extremely easy. her ult has also been gutted and at full build does about 800 raw damage (before armor) and can be blocked.
      with this i dont mean shes bad. but shes gimmicky and very reliant on combos to deal actual damage. as her autos beside the headshot one can easily be outDPS'd by even Ashe (a notoriously low damage adc). her net doesnt do any(real) damage. her Traps need a setup. and her Q is very slow. so ofc her passive needs to compensate for it.

    • @TheLastCity417
      @TheLastCity417 5 днів тому

      @@simonenoli4418 Her traps don't need a setup if you know what you're doing, and the skill is what, 4s cooldown with 5 charges? Besides, it is not the traps that deal damage.
      Her passive literally one taps any squishy past 3 items, it is not normal for this champ.
      You don't need to rely on first target Q since if you hit your traps, it deals full damage, and most damage is passive anyway.
      Let's not act like current Cait is hard to play compared to S11/S12/S13, even Lethality Cait didn't -90%hp you without hitting any spells.

    • @simonenoli4418
      @simonenoli4418 4 дні тому

      @TheLastCity417 my good dude headshot doesnt one tap anyone at 3 items unless they are 4 lvls behind and no items. Ive been mighty fed on her and i onetapped with passive maybe 2 times.
      Her traps need a setup cause people know about them and usually dodge them pretty easily. Maybe bronzies walk in a straight line no matter what. Idk. But im guessing after getting tapped 2 or 3 times they understand?
      Thats why she is usually paired with enablers like lux (snare) or naut (stun/catch). A lot of her power is in those traps (you get 3 lvl1 4 lvl3 and 5 lvl5. Refreshing at different times).
      Your Q doesnt deal full damage if you hit anything before the target. Even if trapped. Try it. You need first hit to do any meaningful damage. Else Q its just waveclear. Its so slow you can drink a coffee and still dodge unless 1. Its buffered 2. You are against a wall 3. Your path is restricted (by traps or a gank)
      I never said cait is hard. Her range gives her a lot of agency.
      But shes far from being overpowered.

  • @tazzybtw
    @tazzybtw 2 дні тому

    This build is actaully really good! I am winning alot more with cait with this build.

  • @bxdwad743
    @bxdwad743 5 днів тому

    ty

  • @TR1ckY_TV
    @TR1ckY_TV 6 днів тому +2

    Petition to give this video and the creator the 'ultimate BS And CAP title ever!' 🗿