AC of old, almost any Far Cry, Metal Gear, Mass Effect, Uncharted (Subjective but basically just another tdm tps), Tomb Raider, Red Dead (Don't at me, you know it's an uninspired gta clone), Splinter Cell, Max Payne (Again just another tdm tps that has been done better), Red Faction. Et cetera, et cetera you get the point lol.
I 100% agree with the cutscene bit. When I play games like Persona 5, MGS and Nier; Automata I'm always lookig forward to they next bit of story or character interactions.
Persona 5 had... way too many cutscenes. And I'm not talking about just the story cutscenes, which that would be nice, I'm talking about the hand-holdy 'Hey are we gonna send the card?' or 'How much time have we got left?' or even 'Let's go to Mementos!' every goddamn day. The game is great aside from how often it reminds you of things that it's really hard to forget about in the first place, or that you're boosting social links specifically with the intention of preparing for what they're nagging you about.
Unpopular opinion: Online multiplayer sucks. Single player story mode is the only way to play. I liked this comment myself because I know no one else will.
I would amend that online pvp-centric games are not for me. While the vast majority of the games I play are single-player, I will never shy away from a good MMO.
Bruce Butler I just got ps plus for cod ww2 and I really like it so far. Oh, and I like how they made it so that you have to work for guns and attachments instead of just giving it to you
I don't mind online games but i suck at pvp, i play games to have fun and unwind after a stressful day working, i recently re downloaded smite, because to be fair, its actually a fun game, especially with friends, but i had 1 game where i tried a god for the first time and didn't have a clue how to play him. After the terrible game i had trying something new i got a lovely message and i quote; "Delete smite plz, you have no idea what your doing. Sad day you remembered to download smite". Its pathetic that people actually act like this, since then it sucked all the fun from the game for me and i can't be bothered with it now
That's not an unpopular opinion, though. Almost everyone seems to think that. It is wrong, however. Or at the very least maybe not wrong, but a bit off. If you just tack on multiplayer to any old single player game without giving it any thought, then yeah, that's gonna' be bad. And if you like these games with an epic story more than competing against other people, well that's preference. But single player games aren't *inherently* better than multiplayer games, provided both are well designed.
I agree that DmC is a brilliant game. The environment design alone is so damn stellar. I understand it went in a very odd direction for a lot of fans, but I just think of it as a multi-verse. I very much loved the enemy designs and especially the level design. I also like how the story focused more on the relationships between the main characters.
Same. Very much. I always thought it would be cool if there was a game where DMC Dante teams up with DmC Dante and they need to work together to beat both Virgils or just some big bad controlling the multiverse or both dimensions. Crazy I know, and difficult, but I think it'd be amazing and add to both worlds.
I totally agree with the "easy mode is ok" bit. I love games, I spend way more time on them than I should even on easy mode, but man, I just have to draw the line somewhere when it comes to allowing time for real, actual, life responsibilities. I'm playing Persona 5 now on easy, and I love it, but it's still a stupidly long game. I can't imagine getting bogged down in combat any more than I already do... I'd NEVER finish it.
Difficulty setting is subjective and varies from person to person, some people can easily clear games on hardest difficulty without much hassle and vice versa.
mostly normal dificulty on most games but i do like to play easy for story driven games if i want a chalange i go to league of leagends or cs go or warframe and test myself there either on high lv content i8n warframe case or vs another human in esport titles i fell like most rpgs i like to play for theyr story the enemy scaling on harders modes just either turn them to over powered one hiters or massive bullet sponges and that just ain't fun for me
As someone who legit hurt my wrist playing and can't play a fighting game on normal for more than 15 minutes without feeling pain, I made peace with myself a long time ago that I won't playing most action games on hard anymore. And as any old school gamer would know, back in the day most games were HARD so they would either eat up your quarters at the local arcades or make you buy the game instead of renting it. As long the experience is the same and you get the same endings, then the difficulty is merely bragging rights -- but then again, in certain games there isn't bigger bragging rights than actually beating the game
I have always been slightly opposed to this until a day or two ago. I was playing Xenoblade Chronicles 2 and there was a boss I spent 4 hours trying to beat, and I thought, “Damn i wish I could play on easy mode” I don’t have time to get stuck on a boss for four hours anymore.
Unpopular Opinion: Splitscreen and local coop/pvp is great and should be available in most multiplayer games! Don't get me wrong, I love great online games. I played WoW for years and made a ton of friends whom I still talk to in real life, attend weddings, etc even though we stopped playing years ago. However, I have even more fun when my friends and family can toss jokes, throw insults, jokingly push one another around, and even rage quitting on the couch next to me. It is a phenomenal experience. My son s and I play Left For Dead 2 and always tease one another for screen cheating. We play Diablo 3 and LBP3 together all the time. My oldest son and I spent countless hours unlocking every character and leveling them in Castle Crashers on PS3. Those moments have translated into so many inside jokes and other experiences in our lives that would not be there otherwise.
Go on any PC game forum website or any CoD/other AAA network only multiplayer game forums. All they do is trash couch coop/split screen. There are less and less split screen releases every year. Developers increasingly go the online multiplayer only route.
b101 Yeah of course its PC... are you stupid? Its a very popular opinions for console players, you know the people that actually use split screen? Why would pc players opinions matter on this?
@@tiktaco4391 first, I don't appreciate people being unnecessarily rude. It's neither civil nor polite. Second, while I cited PC games, the same goes for consoles. Ps1 and ps2 had local co-op/splitscreen in almost every single multiplayer game. The PS3 had less but still quite a decent amount of titles that were splitscreen. Even the OG Xbox and the 360 had more. Almost every fps game used to have local multiplayer/splitscreen, and now they don't. Halo 5 comes to mind. There's also Forza and COD. Vgchartz actually compiled data on this, showing a downward trend. There are articles all over the internet from techradar and IGN, among others, where developers are on record as stating that there isn't a huge focus on couch co-op anymore. And for old-school gamers like myself (I own almost every console including Pong, Magnavox Odyssey 1 and 2), it used to be included in lots of PC games and it's all but disappeared and consoles are trending that way. The only company that seems to make it a focus is Nintendo. Anyway, take a PS4 multiplayer title without splitscreen and Google the "game title splitscreen" and you're bound to come across a forum filled with posts about how splitscreen sucks or how bad it would be for that game etc.
@@rmcgowa1987 ikr?! To me, the best part of gaming is having fun with my friends. My brother and I would trade insults... And occasional punches... Over Madden, kart games etc etc. It used to be more common on PC and very popular on consoles but now it's greatly reduced.
Someone may have beaten me to it, but Bravely Default and its sequel, Bravely Second, did exactly what you asked for with #1. You can change the frequency of random battles or remove them entirely. And it was a GODSEND!
I'm playing the first one right now, I love it, I grind when I want to grind, I can go back to the nearest town to rest before the boss fight and come back in a minute. I usually keep it in the middle to have some random encounters and keep my party levelled.
If I knew this was here I might not of mentioned it but glad someone else loves this gem of a series. I may only be on the first chapter of the second game but I can say with certainty it is one of my most favourite games ever
I actually agree with most of these points, myself. The only one I really can't give an opinion on is DmC because... I haven't played it. I used to be a person who saw 'easy mode' as a cop-out and was all about hard modes being the 'right' way to play. That me was an idiot. I still prefer harder difficulties as I like the feeling of overcoming that challenge. To me, that's a rewarding way to play... however, I understand that sometimes people just want to get lost in a game without fear of getting ripped to shreds by the difficulty if they so much as think of venturing off the beaten path. Now, I see it as just a different way to play and enjoy a game. The only 'right' way to play is the way that provides the best experience for the one actually doing the playing.
Can't stand inverted tbh. Also love playing on easy. I play to have fun, and for me its more fun on easy. If it is to easy I'll go normal, yes, but hard feels more like a chore.
I used to immediately jump to the hardest difficulty available, and subsequently pride myself on finishing the games like a "real" gamer. Now, as my available play times and sense of wonder with gaming have both diminished, I'll play it on the second hardest option and if I get too frustrated, I'll dial it back to normal or even easy depending on the genre so that I can enjoy the gaming experience. I don't have to prove my gaming prowess to any friends or the interwebs any longer. Thank God I've grown out of that.
@@brett4932 that was the game. The game that made it the standard. Before that, it was either inverted or standard. Golden eye retrained every gamer and future game developers so they stick to inverted.
Flying controls the flaps and you're moving them down so yea, inverted would make sense in a flying sim. In an fps if I want to aim my gun down, I move my hands down. Why do invert freaks not argue for inverting the x-axis?
@@kait2972 Because "invert freaks" ( as you call them ) are mostly the gamers who grew up playing flight and space sims ( which have been around much longer than first-person action games ) and never used an inverted x-axis for anything. For someone that played Falcon 3.0 ( 1991 ), X-Wing ( 1993 ), TIE Fighter ( 1994 ), Descent ( 1995 ), and more, adopting an inverted y-axis / regular x-axis control scheme for mouselook games is a natural extension of what they're already used to. Inverting both x- and y-axes ( which seems more popular in Japan, though I don't know why ) makes the camera behave as if you're a boom or jib operator. Axis inversion preference isn't a benefit or detriment to actual gameplay performance ( unless the devs don't give you the option of changing it ). Yes, you can force yourself to re-learn, and I know some people did when Halo 1 was released because it forced all users in couch co-op to use the same control scheme. But that takes a few days at least, and a lot of people don't want to spend that time retraining years of muscle memory. I could just as easily rail about "button jumper freaks" who still demand to use X/A to jump instead of shoulder buttons and triggers. Except that argument has actual merit because it's demonstrably better to be able to jump and still use both thumbsticks at the same time.
Cutscenes are okay - except for the trollingly inserted unskippable ones right before a hard boss fight with no saving option and the imho intentional autosave *before* the scene, not after - so you have to watch it again and again if you don't get the boss down in the first few tries. After the first three times I usually start biting my keyboard.
I had a still pretty weak Adept on Mass Effect 1 on Insanity once and I went to pick up Liara first, topping it off by going in with a tank-free team. (What could go wrong...?) I'm still traumatized from the ever-repeating elevator scene before inevitably getting instant-squashed by a charging Krogan Warlord.
@@XXC0Y yeah honestly on insanity difficulty you should have a soldier or vanguard with the ability to use assault rifles with Wrex and Garrus as your squadmates like 80% of the time. Also use a level 50-60 character you've completed the game with already. I've learnt this lesson the hard way
I love playing on easy mode on games that focus mainly on story. If I want a challenge I'll play a fighting game online. I'm not forcing myself to play on hard just because others think it's more fun that way. It's not more fun for me so I'll play how I want. You would be lucky to get me to play past normal difficulty most of the time which is normally where I start off playing a game. Anything past that is a no go.
Exactly! Any new game I get, is always new territory for me. New mechanics, combat etc, so I need the time to learn and master them. I've played Uncharted 4 on all four difficulties and currently in the middle of Crushing and oh boy! It lives up to its name. But I'm determined to get that trophy that rewards you for finishing the game on Crushing.
*Equips flame proof armor* Unpopular opinion according to almost the entire internet: I actual don't think the infamous laugh scene from final fantasy X is horrible. *Ducks wave of thrown projectiles* But seriously every time it comes up there's always a huge list of people berating for how fake it is and obnoxious it sounds i'm sitting here shaking my head because, OF COURSE the laughter is fake that's the whole point of the scene, and in fact pretty much the first half of the game revolves around the theme of forced happiness in bad times, which is why i actually think it makes sense and is really a pretty good representation of that message.
Easy mode is also good for disabled gamers. i also don't get why gamers have to be so elitist about it in the first place, especially going to the lengths that some developers go into to humiliate their players.
Yeah not every game is for everyone but if a game has a set difficulty it can be tailored towards how people would like to play (Although I do like a good challenge so that I can keep myself invested making what achieve feel much greater unless it's a lazy day and I just wanna chill and do nothing or goof around). Heck even in Dark Souls it may be hard as hell but you can tailor your skills to compliment your playestyle to where you can be beefy af with health allowing you to trade hits and survive longer, or have a lot of endurance to dodge more and have more chances to attack, using magic with melee combat to account for range and cqc heck for any situation but if you don't like magic using a bow is maybe more of your style; hell there are GREAT BOWS that are big as hell and can be used to shoot giant arrows if you're a strength kind of person. There's usually a difficulty and/or playestyle that can be tailored for everyone to have fun with and/or make a challenge with to compliment their playthrough.
I agree that playing on easy is a legitimate way to play games. Sometimes I want to take my time and enjoy the story and atmosphere. I wish more games would change the descriptions given when choosing easy difficulty because not everyone choosing easy is a beginner.
Michael H that's why I like games that label it as casual mode with the description "for players who want to focus on story". I'm finding that more often than saying it's gor beginners nowadays.
Totally agree. I am not a beginner when it comes to games, but I don't have time to sink into them to be amazing at them, and I really just like exploring and experiencing the game itself.
Yeah. Also if I'm playing as a badass hero like Dante or Doomguy, I like to feel like a badass by playing easy mode. On hard mode is like you are playing as a random peseant trying to survive unless you are a pro.
Absolutely. I also think easy difficulties are great for not having to play optimaly, reduce the min-maxing. Sometimes I wanna do a gimmicky playstyle that would be nearly impossible on anything harder and min-maxing breaks immersion.
There was one old school playstation one rpg series I played that would increase the amount of random encounters you had if you ran in circles and they would cut back on the encounters if you started to run in straight lines.
I love playing on easy my first time through a game. Gives me a chance to just absorb the world and connect with the story, characters, and mechanics without this foreboding of combat encounters. If I enjoy the game my first time through, and the game has trophies/achievements pertaining to difficulty, I'll crank it up and give it a go - usually enjoying myself in the process. The Last of Us grounded, Uncharted crushing, Horizon Zero Dawn ultra hard, Metal Gear 5 S-ranks, Halo split-screen legendary and The Witcher 3 death-march hold some of my favorite gaming memories.
I just play normal cause normal is normal haha. Kinda sounds like the way it's meant to be played at least in most cases. Hard is only for specific games usually really gameplay focused ones like Starcraft 2 for example or that new Doom game. Love challenge and sense that game can punish You. Nothing wrong with easy, but for me it would make games less enjoyable cause no stakes or something.
Agreed. I'm only a wannabe, but the games I have played I like to start easy so I can learn the controls, enjoy the story, explore the world, and take my sweet time finding collectables. Having levels of difficulty just means a whole new experience the next play through with the added challenge so I'm getting my money's worth. Honestly though, my ideal game would be a discovery, world exploration game tied to puzzles and a story over a shoot-em-up. The battles can get repetitive.
the cutscenes I think before you quit, you should be able to pause. SO MANY TIMES, I got in a cutscene and have to leave the room for a sec and either I skip the cutscene or stay there and watch the cutscene till the end. even WORSE, when you CANT skip the cutscenes
Spiritualbeetle 1 in Star Ocean Till the end of time if you dont select to be able to have the cutscenes skipped when starting the game up you cant skip them. And even when you do select you want to be able to skip them instead of just playing the cutscene and you skipping with pause or whatever it asks you before the cutscene starts skip or play cutscene. So if you choose to play it you cant even skip it once its started.
I agree with nearly everything you said about DMC until it got to the Dante bit to be fair. I thought that they took everything that was actually cool about Dante and jost made him edgelordy. And the plot was far too on the nose about the evils of capitalism, don't get me wrong I ususally like that kind of thing but you've got to be a bit cleverer about it.
I'd argue about Dante being too "edgelordy" was kinda the point, for similar reasons Rob laid out for Raiden's journey in MSG2. The point of the game was to witness him going through the events that allowed him to change. Sure there's reasons to argue about the quality of said journey but just saying the character was too this or too that is missing the forest from the trees.
Unpopular opinion: While I still think the AH HA HA HA HA HA is cringy, the rest of the scene is really bloody good. And its not an "in spite of" thing. Its adds to the scene.
You should see the one on "Perfect Games for Newcomers" because evidently he (they?) really did. Also I'm a recent convert, Yakuza 0 is as good as any game I played growing up, and that's saying a lot.
I have the patience threshold of a god. So I can play a game that hates me for hours without getting angry. But I love easy after I've completed the game on the hardest difficulty or I just want to enjoy a story.
I just had a 10 minute debate with my daughter over inverted controls and we still can't agree, lol. I think that games should be inverted, my 15 year old daughter doesn't. Back in the day long before she was born when I had my NES, SNES, Mega Drive, N64, PlayStation etc. All games were inverted, games like Doom and 007 Golden Eye (what a game that was 😀) were inverted and you were able to just get stuck into the games without having to go to the menu and change all the control settings, a lot of the games didn't even have an option to change it, you just got on with it. So yes to inverted controls. PS keep up the good work.
Totally agree & we seem to be from the same gaming era. I’m guessing the people who prefer non inverted controls are those whose 1st gaming console was a PS2
@@neargrog685 my first console was the PS1 and I prefer non inverted controls as standard for anything that isn't flight controls. Imo it's harder to move from standard to inverted than it is to move from inverted to standard. Flight controls are easy to pick up as inverted because the joystick/thumbstick motions mirror the control movements when you fly. Whereas for most people, the movements on the thumbstick don't translate well to aiming and looking around when on foot like they do to flying. Most people that are massive advocates for Inverted as standard seem to be people that grew up playing games that did have them as standard (goldeneye for example)
Márcio Silva And all the inverted control freaks would say "and forward is forward and back is back". And they would be wrong. That's how the left stick works. Not the right.
I can't say why, but I've always used inverted controls when possible. Y-axis, not X-axis. I don't think it's the only way to play though. I think everyone should just play in the way that works best for them.
For me I just got bored one day and challenged myself to learn inverted controls. No reason for it really, just wanted to try. Now I'm used to it, but I couldn't argue it's the right way to play haha.
Concerning entry #5 - Josef Fares, the director of A Way Out and Brothers: A Tale of Two Sons, has expressed his bewilderment at how the critics and the public cry for more open-ended long games with replay value - and yet 50% players finishing your game is considered a good result. It seems like a game being BIG makes it more valuable without anyone actually appreciating its size.
There is nothing wrong with playing on easy. Just remember that failure is the greatest teacher. Sometimes it's good to push yourself out of your comfort zone, otherwise we stay inexperienced. I suggest playing a game where difficulty doesn't matter (if you are a trophy hunter), and you can change it mid way through, to start you on your road to challenging yourself. It will allow you to dip your toe in the water without making a huge commitment that you might regret and have to start over. This is all reliant on your desire to challenge yourself and become a more experienced gamer though...if you don't then disregard my comment.
Richard Smith Depends on the game, I play most games on normal first, and if I replay them, I do it on hard/extreme. Only game where I make an exception is wolfenstein 2. Man, that game was rough
The uncharted games and mass effect trilogy made me scream at the screen, but I had to play on crushing and insanity in order to get the platinum trophies
"Cutscenes can be the best part!" Well you better have some bombass gameplay for these cutscenes to be better than or it doesn't count. Metal Gear is a valid example.
Unpopular opinion: Now that most of the bugs and glitches have been patched out of Assassin's Creed Unity it is actually a good game. Second unpopular opinion: I like Arno Dorian as a character.
Fighter McWarrior I did end up having a blast with Unity. And it was gorgeous. There were numerous cases, though, where lingering bugs and kinks annoyed me.
You saying that makes me want to pick up older Assassins creed games. My unpopular opinion is that I loved Assassins creed 2 until I got bored with it at 20 hours and then played the other 2 Auditore games till I got bored roughly 20 hours in. I even picked up 3, on 3 separate occasions to try to get into the series again (I have a friend who livesfor the games). My interest has declined since in AssCrass cause of how the series was handled, but now I wanna go back and check out black flag and unity.
Played and finished AC Unity 6 months ago. PS4 ..... the combat sucked the story was the least satisfying of the series so far. Mind you Im now 75% into AC syndicate and while Im having more fun playing the game the story is as deep as a puddle.
Some games I love playing on harder difficulties like Uncharted and Days Gone but some I feel are meant to be played on easy like Spider-Man and inFamous.
Wait...cutscenes are considered a bad thing by some? Since when?!?!?!?!?! Same with random battles. What's so wrong about them? as for the other entries...my problem with DMC:DMC is it is so limiting n terms of enemy tactics. It basically devolves to what color weapon they are not resistant to...let me combo and play my way damnit! And no problem with short games except when they charge full price...inverted controls are the right way to play!
To be honest, I liked DMC. Not as a DMC game, but as a Ninja Theory game. The battle system felt like the Heavenly Sword sequel I wanted but never got.
Octopath Traveller has random battles. And you can equip skills that make them less frequent or easier to flee if you're not in the mood for grinding. I like that way of doing it.
no, you opened a menu a and had the option of encounter rate 0%, 50%, 100%, 150% and 200%, it was a very welcome addition and one i wish they kept when they made octopath
I'm currently playing Bravely Default and oh my god when i went to the game settings and saw the customization of the encounter rate, i felt such a relief. Every rpg should have such options tbh,
even Final fantasy 8 had a GF with skills to make encounters half as frequent or nonexistent at all if you chose to juction that skill to a char, it was a lategame GF but it still was there
I agree with the "Inverted should be standard", every time I start a new game I have to check the camera controls. Also agree with short games can be good, something you can just pick up, play and be done with in a couple hours can be a good unwinder. Cutscenes just need to be skippable, pure and simple, so those of us, like myself, who dont have a problem watching them to learn more story can do so, while at the same time not having to watch the same one for the umpteenth time if we fail to beat the boss.
Completely agree with linear games being great. When I was young, I loved the Prince of Persia: Sands of Time trilogy on the ps2. I loved the story, I loved the cut scenes and I loved that it went in one direction. It was, and still is, one of my favourite series to play through
Steven M Bravely Default added a slider for encounters. You could leave it at normal, double the encounter rate or turn it off. There are variables in between but I liked the system. Very well designed.
+toongrowner1 _Final Fantrasy VIII_ always had this option from when it first came out, at least provided you got Diablos first and taught him Enc-None, which shouldn't take long at all to be honest.
I agree with almost all of these, except the inverted camera. Playing on easy is fine, not everyone plays games to be challenged, I play for escapism and sometimes I like a little powerfantasy, and that can be done nicely on easy mode.
Most games are also hard just for the sake of being hard. On the other hand the Souls games integrate their difficulty into the general game design and plot which makes it feel much more natural.
Definitely have to agree with the inverted controls. The rare times I find a game where I can’t change the controls it literally becomes unplayable for me. Or at the very least I’ll need to spend a few minutes trying to get used to the “normal” controls.
Hahaha inverted controls! I’m an inverted control user. 😂✌🏻 I usually have these similar arguments with my siblings who are against inverted controls. I love how you explain it using the eyeball concept!
High-strung 13-year-old me enjoyed and benefited from the calming monotony of random battle level grinding. Adult me still loves it. I'm fine with hiding the beautiful cutscenes and story and challenging optional areas behind a grind wall. I find grinding a relaxing task, and enjoy trying out different strategies/builds. I don't like playing MMOs, so now that single player RPGs are phasing this kind of gameplay out, I don't have any way to experience the meditative satisfaction of getting a character to level 100 except to replay classic games.
Well there is always Shining Resonance Refrain . Well it doesn't exactly have random battles per say they do respawn the sec you leave the current map zone ya in . Thus you can waltz out of a map zone after clearing it, waltz back in two seconds later to find every enemy in the map zone has respawned.
+Graeme McNamara I love Pokemon! They're not hard games, but I love being able to customize my team. I've started doing nuzlockes and am thinking about trying some older fangames and romhacks. I never had a 2/3DS so I haven't played anything from gen six and seven.
I've played Pokemon since Gen 3, and I'm still playing them, I am now brilliant at getting the best IVs and EV Spreads, and the best Abilities, and the best Egg Moves and... oh have I lost you all? Oh well deal with it!
I agree with all of these. I especially agree with the “easy is ok” argument because I have severe anxiety and depression and games, for me, are a coping mechanism so I occasionally put a game on easy mode so that it doesn’t get rid of the ability to help me cope.
DmC: Devil May Cry is only better than DMC 2. Although I cam see that new commers will like it more since that's what the game was supposed to do. Make it more open.
I agree with preferring short, linear games. I don't get much time for gaming anymore, so a big open world game would take years for me to complete. So a short, linear game is a lot better for me, which still takes a good amount of time to compete with the little time I get to play video games. Plus, I often prefer linear games anyway, since sometimes big open world games can be too complex. I've been gaming ever since the mid 80s, so perhaps I'm a bit old school.
i love cutscenes, except when you can't skip them when you want to.. ESPECIALLY if there's some lengthy one right before a hard boss battle... nothing like wasting so much time waiting for the cutscene over and over...
Shockingly, I didn't agree with everything. But! I. LOVE. CUTSCENES. I want all the cutscenes. I do NOT get the people who don't like cutscenes. Also, I agree with Easy mode. I enjoy playing rpgs/jrpgs for the story. Me spending 1t minutes killing a single trash mob is not fun. I think this ties into how much free time I have. Maybe if I could dedicate all the hours to playing as I did in my youth, I would care more about always playing in Hard mode. But I find it much more rewarding to play through a game, rather than spend all my time hoping to get the right button combo all the time. Easy mode will help you go back to playing all those games you haven't finished, too. It will be more forgiving if you have forgotten the controls. So, I love games with that option.
ACCB 1998, I think Delsin went abroad to train under some monkey sensei so he could exact his revenge on the whole PlayStation Acces team and Rob in particular. But yeah, where is that bloody badger?...
I like playing on Normal. Easy isn't a challenge and hard well it says it all. When I grind random battles are cool, but if I want to get on with it, it can be a pain. As for short & long games. Both are brilliant if the game is. Edith Finch wonderful short game. Too many games to mention for longer games can also be quite fun as well. Inverted NO WAY..Love my Fridays with Rob and the gang. Cheers
I wrote a comment on the matter of the difficulty. Hope you dont mind if I just copy it in here. I personally dont like easy mode(I dont disrespect people who do) but I really like normal mode. Its such a wonderful balance of getting a satisfying feel of resistance from the enemys but there is no need to optimize to win. You can screw around and just have fun with it. I am at the beginning of Persona Q Shadow of the Labyrinth on normal mode. And I playing with the thought of turning Ken into a front line tank. Which is objectively a bad Idea since the game says that he has low HP and is best used in the back row but I just found it fun using an adorable little kid as a living shield. And the sub persona mechanic leaves room fore customisation and fore the time being I solved the low HP problem with an accessory. Its probably the definition of suboptimal but normal mode is probably letting me get away with it. So year Ken have fun with pain eater and save guard. I am the typ who likes to replay a game often which probably comes from not having the money to buy a ton of games but I dont think this habit will change in the future. Normally I start on normal and then claw my way up to the highest difficulty and once I got used to the highest difficulty I never go back. There are exceptions. When I played Bayonetta I made a playthrough with just here Iconic Red pistoles. Before I was mostly sticking to the Katana fore the hands and the claws ore the Rocked lunchers fore the feet. But since I was not all that good with the pistols in the past I went down from Infinite Climax to hard. There I discovered that the pistols are awesome and that the game is way more fun with witch time. Infinite Climax strips you of that abillty which is understandable. Its pretty overpowert but its so much fun. Since than I am sticking to Hard when I play Bayonetta. Its not that I had trouble with Infinite Climax. I was getting platinum ratings on average and gold on harder chapters ore if I screw up a bit but Hard is just more fun. Then there Persona 5. There I found comfort on the Hard difficulty. But I looked up what merciless brings to the table and that did not looked like fun. I am not that confidant in myself when it comes to turn based games.
DMC actually surprised me with how enjoyable it was. I love the main series, but after I got over the initial "outrage" of it not being the Devil May Cry I know and love, there was still a fun experience to be had.
Oh dear, well this is going to make me unpopular. I agree with: -Cutscenes are the best bit -Linear/short games are just as fun as big open world games. -Easy mode can be just as fun as hard. I’m also in favour of inverted controls, but I don’t think they need to be standard. I’m totally fine so long as I always have the option to invert controls if I want. Also: I think romancing characters is far more interesting than the rest of the game. 😅
Dont worry Rob, youre valid and I love you. I actually really enjoyed DMC Devil May Cry, and i was really hopeful for a sequel. I'd like to see a balance between the story and certain mechanics of new DMC and the tropes of classic DMC and certain mechanics of it as well. I love the angels and demons angle, and using different weapons depending upon which shoulder button i hold down of New DMC, and i love getting weapons from bosses in DMC Classic. I'd love to see the inventory of DMC Classic be used with that mechanic, so i could quickly switch between all my badass weapons ive picked off of the body parts of various angels and demons, stringing them into flashy combos. I know there are some that will say that you can do that in Classic, but in DMC, you can just do MORE.
Personal unpopular opinion: If done right, Quick time events can be awesome. it allows for some action that would not be possible with the normal gameplay and it makes some action scene more awesome to have some interaction with it instead of it just being a simple cutscene (nothing against cutscenes though). Sue, some QTE's are bs, like in bayonetta they are way too fast to react properly, but take the god of war series as example. Or tell me that you didn't enjoy some of the QTE's in resi4 at least a little. why else would this game be so redicolous beloved? I thinkt he hate on QTE's is totally unjustified. Entry 1: Pretty sure the ps4 versions of final fantasy 7 and 9 have this as an option. And yes, it is a great addition. Entry 5: I could not agree more. Not every game needs to be open world and 100 hours long. One great example: Spiderman Shattered dimension. There is no new york hubworld to swing around, and honestly I think thats even a good thing, cause this way the game doesn't has to district it self to one big single area. Don't missunderstand me. i like the open world spiderman games as well. But having one with so many different areas and villains, who don't have to be somewhat connected, is pretty refreshing. heck I still own the game and play it from time to time. Heck lots of games I play are liniar. Screw Fallout and Skyrim. Crash bandicoot and Deponia is sometimes all I need to have some fun ^^ Entry 4: DMC is like the only game of this series I ever played. ^^; 5 more unpopoular personal opinions: The Order and Knack are no perfect but still very enjoyable games. Sonic unleashed is better than generation, and Sonic 3 and Knuckles is the best sonic game of all. Yes better than 2 and Mecha sonic is waaaay better than metal sonic.
Yes the Quicktime events in Bayonetta are bullshit but there are some I tactfully like. When you have to Force Serpentia into the spider with Madama Butterflys arms and when you need to pilot Jubeleus into the sun. Yeah the second one can be a frustrating instant game over but once I got the hang of it its a really fun quick-time event.
I think qte that test skill and harness power of gameplay are best. That's why IMO no better ever did qte better than Dragons Lair series. Yes the power you wielded during Kratos and the Minotaur fight, from the first God of War was Liberating... but the need to stay sharp and the ability to make a fool of those buggers in the dungeons, as everything you know about being a heroic knight gets turned on its head... can there really be anything better for qte? I really wanna know
Personaly I'm more a space ace fan, but yeah, there is some truth to it. Same with games like Heavy rain and Until Dawn. Basicly Dragons Lair and Space Ace where the first interactive movie games long before heavy rain. You could say, Don Bluth created a new video game genre long before it's time. XD
Why would anyone watch UA-cam on their phone if they own a computer? It's not just the small screen, but also the typing, which is so, *so* much faster and more convenient with a proper keyboard. And you'll probably get better sound quality too, if you don't use headphones.
Opinion on these unpopular ones (a bit lengthy): 1. As long as it isn't part of a trophy or anything, I could care less of missing a battle. 2. Cutscenes set up the mood and tell a great story boy! That's why you got the game. 3. I loved playing as Raiden, even if Snake is awesome, and he is my favorite MGS series character. Fight me! 4. Never played DMC, but still neutral. If a newcomer, definetly awesome gameplay and graphics. If a veteran, definetly hate how they ruined Dante's personality and character. Your call. 5. You don't need a game to be big and extravogent to have an awesome story and a memorable moment for you. I love Persona, Okami, and MGS, but sometimes something small and simple can have the biggest impact, like Shadow of the Coloussus. 6. I could careless. Only issue is when I switch games and they have different controls. 7. I do enjoy easy mode. I just like to give myself a challenge. So, what do you gamers or readers think of my opinions?
Unpopular opinion- not every game needs a multiplayer mode. Multiplayer takes away from resources that could be devoted to single players.
AC of old, almost any Far Cry, Metal Gear, Mass Effect, Uncharted (Subjective but basically just another tdm tps), Tomb Raider, Red Dead (Don't at me, you know it's an uninspired gta clone), Splinter Cell, Max Payne (Again just another tdm tps that has been done better), Red Faction. Et cetera, et cetera you get the point lol.
What about co-op?
Agreed
@@rossisnoble7049 Jedi Fallen order
I have no friends so i completely agree
Unpopular opinion : No trophies should be base on the online part of the game.
That's a popular opinión
@Brick Master Yes, those are quite fun. it'd be silly to have a game centered on on-line co-op not have trophies that require on-line co-op.
Yeah,really 👍
I agree
Completely agree
"Back in my day, you found a good grinding spot and run around in circles..."
I think Rob and I had very similar childhoods (gaming-wise)
Same here, pretty sure we grew up playing EXACTLY the same games. Now where is that dino head shaped forest? I got a few more characters to max out.
The “ping” everytime your materia levels up or you unlock a new limit break.....
Nostalgia at its finest
As a massive JRPG fan I concur
Me that’s pkmn on the dsi
Well that's pokemon red when you're about to go battle the elite four. Grind in the caves until you likely end up overpowered without knowing. Lol
I 100% agree with the cutscene bit. When I play games like Persona 5, MGS and Nier; Automata I'm always lookig forward to they next bit of story or character interactions.
Persona 5 had... way too many cutscenes. And I'm not talking about just the story cutscenes, which that would be nice, I'm talking about the hand-holdy 'Hey are we gonna send the card?' or 'How much time have we got left?' or even 'Let's go to Mementos!' every goddamn day. The game is great aside from how often it reminds you of things that it's really hard to forget about in the first place, or that you're boosting social links specifically with the intention of preparing for what they're nagging you about.
Me and metro.
Agreed
Lore is why I play. games like the dark souls series are awesome because of the lore you find.
I agree cutscenes to me make the story and atmosphere more memorable
Unpopular opinion: Online multiplayer sucks. Single player story mode is the only way to play.
I liked this comment myself because I know no one else will.
Bruce Butler Well, I can't entirely agree with you, but I will say that I tend to prefer playing single player games over online multiplayer.
I prefer single player but some online multiplayer games are good like the division and ghost recon wild lands
I would amend that online pvp-centric games are not for me. While the vast majority of the games I play are single-player, I will never shy away from a good MMO.
Bruce Butler I just got ps plus for cod ww2 and I really like it so far. Oh, and I like how they made it so that you have to work for guns and attachments instead of just giving it to you
Well, I prefer Single Player as well. There's only a selected few multiplayers I like, e.g. Paladins :)
Unpopular opinion - single player games are better than multiplayer games
I agree
Not so unpopular
I don't mind online games but i suck at pvp, i play games to have fun and unwind after a stressful day working, i recently re downloaded smite, because to be fair, its actually a fun game, especially with friends, but i had 1 game where i tried a god for the first time and didn't have a clue how to play him. After the terrible game i had trying something new i got a lovely message and i quote;
"Delete smite plz, you have no idea what your doing. Sad day you remembered to download smite".
Its pathetic that people actually act like this, since then it sucked all the fun from the game for me and i can't be bothered with it now
What do you mean, unpopular? a huge majority of people have this opinion
That's not an unpopular opinion, though. Almost everyone seems to think that.
It is wrong, however. Or at the very least maybe not wrong, but a bit off. If you just tack on multiplayer to any old single player game without giving it any thought, then yeah, that's gonna' be bad. And if you like these games with an epic story more than competing against other people, well that's preference. But single player games aren't *inherently* better than multiplayer games, provided both are well designed.
I agree that DmC is a brilliant game. The environment design alone is so damn stellar. I understand it went in a very odd direction for a lot of fans, but I just think of it as a multi-verse. I very much loved the enemy designs and especially the level design. I also like how the story focused more on the relationships between the main characters.
Same. Very much. I always thought it would be cool if there was a game where DMC Dante teams up with DmC Dante and they need to work together to beat both Virgils or just some big bad controlling the multiverse or both dimensions. Crazy I know, and difficult, but I think it'd be amazing and add to both worlds.
I totally agree with the "easy mode is ok" bit. I love games, I spend way more time on them than I should even on easy mode, but man, I just have to draw the line somewhere when it comes to allowing time for real, actual, life responsibilities. I'm playing Persona 5 now on easy, and I love it, but it's still a stupidly long game. I can't imagine getting bogged down in combat any more than I already do... I'd NEVER finish it.
Difficulty setting is subjective and varies from person to person, some people can easily clear games on hardest difficulty without much hassle and vice versa.
mostly normal dificulty on most games but i do like to play easy for story driven games if i want a chalange i go to league of leagends or cs go or warframe and test myself there either on high lv content i8n warframe case or vs another human in esport titles i fell like most rpgs i like to play for theyr story the enemy scaling on harders modes just either turn them to over powered one hiters or massive bullet sponges and that just ain't fun for me
As someone who legit hurt my wrist playing and can't play a fighting game on normal for more than 15 minutes without feeling pain, I made peace with myself a long time ago that I won't playing most action games on hard anymore.
And as any old school gamer would know, back in the day most games were HARD so they would either eat up your quarters at the local arcades or make you buy the game instead of renting it. As long the experience is the same and you get the same endings, then the difficulty is merely bragging rights -- but then again, in certain games there isn't bigger bragging rights than actually beating the game
Nothing wrong with giving a choice to player how they want to play the game.
I have always been slightly opposed to this until a day or two ago. I was playing Xenoblade Chronicles 2 and there was a boss I spent 4 hours trying to beat, and I thought, “Damn i wish I could play on easy mode” I don’t have time to get stuck on a boss for four hours anymore.
Unpopular Opinion : Rob is the life-blood of Playstation Access.
Aryan Anand I am in agreement with this
Nay, he IS Playstation Access
Looking at the most popular videos I got agree with you
I almost agree. Rob is second. Bring back the badger! Seriously, he's been gone so long I've forgotten his name. :p
Does anybody really watch this channel for anything but his top 7s?
"Hello there , you've caught me being a French man"
Frenchman
If I am playing a game for the story, then I likely will choose Easy unless there is something special you get for completing it on normal.
Man, I love you guys. You guys are great.
No, *you're* great
PlayStation Access did a Keanu Reeves there
Unpopular Opinion: Splitscreen and local coop/pvp is great and should be available in most multiplayer games! Don't get me wrong, I love great online games. I played WoW for years and made a ton of friends whom I still talk to in real life, attend weddings, etc even though we stopped playing years ago. However, I have even more fun when my friends and family can toss jokes, throw insults, jokingly push one another around, and even rage quitting on the couch next to me. It is a phenomenal experience. My son s and I play Left For Dead 2 and always tease one another for screen cheating. We play Diablo 3 and LBP3 together all the time. My oldest son and I spent countless hours unlocking every character and leveling them in Castle Crashers on PS3. Those moments have translated into so many inside jokes and other experiences in our lives that would not be there otherwise.
What do you mean unpopular?
Go on any PC game forum website or any CoD/other AAA network only multiplayer game forums. All they do is trash couch coop/split screen. There are less and less split screen releases every year. Developers increasingly go the online multiplayer only route.
b101 Yeah of course its PC... are you stupid? Its a very popular opinions for console players, you know the people that actually use split screen? Why would pc players opinions matter on this?
@@tiktaco4391 first, I don't appreciate people being unnecessarily rude. It's neither civil nor polite. Second, while I cited PC games, the same goes for consoles. Ps1 and ps2 had local co-op/splitscreen in almost every single multiplayer game. The PS3 had less but still quite a decent amount of titles that were splitscreen. Even the OG Xbox and the 360 had more. Almost every fps game used to have local multiplayer/splitscreen, and now they don't. Halo 5 comes to mind. There's also Forza and COD. Vgchartz actually compiled data on this, showing a downward trend. There are articles all over the internet from techradar and IGN, among others, where developers are on record as stating that there isn't a huge focus on couch co-op anymore. And for old-school gamers like myself (I own almost every console including Pong, Magnavox Odyssey 1 and 2), it used to be included in lots of PC games and it's all but disappeared and consoles are trending that way. The only company that seems to make it a focus is Nintendo.
Anyway, take a PS4 multiplayer title without splitscreen and Google the "game title splitscreen" and you're bound to come across a forum filled with posts about how splitscreen sucks or how bad it would be for that game etc.
@@rmcgowa1987 ikr?! To me, the best part of gaming is having fun with my friends. My brother and I would trade insults... And occasional punches... Over Madden, kart games etc etc. It used to be more common on PC and very popular on consoles but now it's greatly reduced.
lol "No. of Times Rob Has Mentioned the Ni No Kuni II Platinum Trophy in a Friday Feature" haha
James A worthy replacement for the Metal Gear board.
Riley Mateus Indeed :)
Someone may have beaten me to it, but Bravely Default and its sequel, Bravely Second, did exactly what you asked for with #1. You can change the frequency of random battles or remove them entirely. And it was a GODSEND!
I'm playing the first one right now, I love it, I grind when I want to grind, I can go back to the nearest town to rest before the boss fight and come back in a minute. I usually keep it in the middle to have some random encounters and keep my party levelled.
You know they wanted to mention it, but it’s not a PlayStation game. Can’t mention any exclusives on other consoles.
If I knew this was here I might not of mentioned it but glad someone else loves this gem of a series. I may only be on the first chapter of the second game but I can say with certainty it is one of my most favourite games ever
I actually agree with most of these points, myself. The only one I really can't give an opinion on is DmC because... I haven't played it.
I used to be a person who saw 'easy mode' as a cop-out and was all about hard modes being the 'right' way to play. That me was an idiot.
I still prefer harder difficulties as I like the feeling of overcoming that challenge. To me, that's a rewarding way to play... however, I understand that sometimes people just want to get lost in a game without fear of getting ripped to shreds by the difficulty if they so much as think of venturing off the beaten path. Now, I see it as just a different way to play and enjoy a game. The only 'right' way to play is the way that provides the best experience for the one actually doing the playing.
7 ways you can tell somebody likes a game; without them even having to tell you,
would be a great video
1- seeing their trophies on that game
2- always seeing them always play that game
I can't think of anymore ideas xD
Tee shirts or other merch
Gamerpics
Making less obvious references or quoting something from the game.
The sketch with a sad random cutscene and a Metal Gear Solid game, made my day xD
>°○°>
Ah the metal gear cutscenes... :)
"You think DMC is better then DMC 3!!" Still laughing at that
Can't stand inverted tbh.
Also love playing on easy. I play to have fun, and for me its more fun on easy. If it is to easy I'll go normal, yes, but hard feels more like a chore.
I used to immediately jump to the hardest difficulty available, and subsequently pride myself on finishing the games like a "real" gamer. Now, as my available play times and sense of wonder with gaming have both diminished, I'll play it on the second hardest option and if I get too frustrated, I'll dial it back to normal or even easy depending on the genre so that I can enjoy the gaming experience. I don't have to prove my gaming prowess to any friends or the interwebs any longer. Thank God I've grown out of that.
Whirlwind Sky inverted is OG. It was the industry standard before online multiplayer became popular
@@brett4932 inverted was popularized by golden eye
Bernie Bernie among other games, yes.
@@brett4932 that was the game. The game that made it the standard. Before that, it was either inverted or standard. Golden eye retrained every gamer and future game developers so they stick to inverted.
I want random trolls in God of War. Too few of them.
CUTSCENES ARE KING. Yakuza is THE perfect example.
trigglyturk yeah but yakuza also has amazing combat and other gameplay modes
Anton Duroj Bidstrup Definitely agreed!
The Getaway had great cutscenes
We are going to bully Dave forever for having zero Platinums
Edit: typo
At least until he actually gets one. *pauses then laughs*
He should put it on easy mode and play a few telltale games. No more no Platinums Dave jokes.
Dave has said that he doesn’t want his first platinum to be something like The Walking Dead Season 1, so no Telltale games for his first platinum.
I don't have any platinums
He should just play a Telltale game, you actually have to try to *NOT* get a Platinum game.
hardest thing ever: finally deleting a game from your hard drive. (although i got in the habit of keeping old save files on a separate external drive)
Completely agree with absolutely everything here EXCEPT inverted mode being standard. Sorry, but inverted mode is for wankers.
no way, in simulator game & First Person Shooting, inverted control is absolute.
Race Picou inverted for looking around is better. Not for movement though unless in a flying game.
Flying controls the flaps and you're moving them down so yea, inverted would make sense in a flying sim. In an fps if I want to aim my gun down, I move my hands down.
Why do invert freaks not argue for inverting the x-axis?
Just like S*** games are as well.
@@kait2972 Because "invert freaks" ( as you call them ) are mostly the gamers who grew up playing flight and space sims ( which have been around much longer than first-person action games ) and never used an inverted x-axis for anything. For someone that played Falcon 3.0 ( 1991 ), X-Wing ( 1993 ), TIE Fighter ( 1994 ), Descent ( 1995 ), and more, adopting an inverted y-axis / regular x-axis control scheme for mouselook games is a natural extension of what they're already used to.
Inverting both x- and y-axes ( which seems more popular in Japan, though I don't know why ) makes the camera behave as if you're a boom or jib operator.
Axis inversion preference isn't a benefit or detriment to actual gameplay performance ( unless the devs don't give you the option of changing it ). Yes, you can force yourself to re-learn, and I know some people did when Halo 1 was released because it forced all users in couch co-op to use the same control scheme. But that takes a few days at least, and a lot of people don't want to spend that time retraining years of muscle memory.
I could just as easily rail about "button jumper freaks" who still demand to use X/A to jump instead of shoulder buttons and triggers. Except that argument has actual merit because it's demonstrably better to be able to jump and still use both thumbsticks at the same time.
Cutscenes are okay - except for the trollingly inserted unskippable ones right before a hard boss fight with no saving option and the imho intentional autosave *before* the scene, not after - so you have to watch it again and again if you don't get the boss down in the first few tries. After the first three times I usually start biting my keyboard.
Yunalesca says @ me bitch.
You’ll never have Kairi’s heart!
Oh please don't remind me of them. They annoy me so much, especially when it is done before a tough boss.
I had a still pretty weak Adept on Mass Effect 1 on Insanity once and I went to pick up Liara first, topping it off by going in with a tank-free team. (What could go wrong...?)
I'm still traumatized from the ever-repeating elevator scene before inevitably getting instant-squashed by a charging Krogan Warlord.
@@XXC0Y yeah honestly on insanity difficulty you should have a soldier or vanguard with the ability to use assault rifles with Wrex and Garrus as your squadmates like 80% of the time. Also use a level 50-60 character you've completed the game with already. I've learnt this lesson the hard way
I love playing on easy mode on games that focus mainly on story. If I want a challenge I'll play a fighting game online. I'm not forcing myself to play on hard just because others think it's more fun that way. It's not more fun for me so I'll play how I want. You would be lucky to get me to play past normal difficulty most of the time which is normally where I start off playing a game. Anything past that is a no go.
Yeah, same here.
Git Gud.
Lol I've never even tried normal mode too hard for me.
Exactly! Any new game I get, is always new territory for me. New mechanics, combat etc, so I need the time to learn and master them. I've played Uncharted 4 on all four difficulties and currently in the middle of Crushing and oh boy! It lives up to its name. But I'm determined to get that trophy that rewards you for finishing the game on Crushing.
*Equips flame proof armor*
Unpopular opinion according to almost the entire internet: I actual don't think the infamous laugh scene from final fantasy X is horrible. *Ducks wave of thrown projectiles*
But seriously every time it comes up there's always a huge list of people berating for how fake it is and obnoxious it sounds i'm sitting here shaking my head because, OF COURSE the laughter is fake that's the whole point of the scene, and in fact pretty much the first half of the game revolves around the theme of forced happiness in bad times, which is why i actually think it makes sense and is really a pretty good representation of that message.
The laughter in that scene is SO fake the characters in the game point out how fake it is!
that's exactly my point though its fake on purpose it wasn't suppose to sound genuine it was suppose to sound fake the entire time
I was agreeing with you actually. I found it hilarious just how annoyed Lulu looks while she's staring at his idiocy. :D
The hate comes from people who haven't played the game. It fits and is actually a good scene in the context of the story at that part of the game.
EXACTLY! It’s directly stated in the scene that the laughter is fake and used to make a point, but no one ever brings that up.
Easy mode is also good for disabled gamers. i also don't get why gamers have to be so elitist about it in the first place, especially going to the lengths that some developers go into to humiliate their players.
Not every game is for everyone
I’m crippled but I like hard mode
Yeah not every game is for everyone but if a game has a set difficulty it can be tailored towards how people would like to play (Although I do like a good challenge so that I can keep myself invested making what achieve feel much greater unless it's a lazy day and I just wanna chill and do nothing or goof around). Heck even in Dark Souls it may be hard as hell but you can tailor your skills to compliment your playestyle to where you can be beefy af with health allowing you to trade hits and survive longer, or have a lot of endurance to dodge more and have more chances to attack, using magic with melee combat to account for range and cqc heck for any situation but if you don't like magic using a bow is maybe more of your style; hell there are GREAT BOWS that are big as hell and can be used to shoot giant arrows if you're a strength kind of person. There's usually a difficulty and/or playestyle that can be tailored for everyone to have fun with and/or make a challenge with to compliment their playthrough.
@@geoyks any person who takes video game playing this seriously has no real value.
Wait so people that arent to good at a game should be allowed to enjoy the game by Ra?!
I agree that playing on easy is a legitimate way to play games. Sometimes I want to take my time and enjoy the story and atmosphere. I wish more games would change the descriptions given when choosing easy difficulty because not everyone choosing easy is a beginner.
Michael H that's why I like games that label it as casual mode with the description "for players who want to focus on story". I'm finding that more often than saying it's gor beginners nowadays.
Michael H I usually assume noral difficulty is the cannon version of the game.
Totally agree. I am not a beginner when it comes to games, but I don't have time to sink into them to be amazing at them, and I really just like exploring and experiencing the game itself.
Yeah. Also if I'm playing as a badass hero like Dante or Doomguy, I like to feel like a badass by playing easy mode. On hard mode is like you are playing as a random peseant trying to survive unless you are a pro.
Absolutely. I also think easy difficulties are great for not having to play optimaly, reduce the min-maxing. Sometimes I wanna do a gimmicky playstyle that would be nearly impossible on anything harder and min-maxing breaks immersion.
~ Inverted for aerial controls.
~ Standard for *everything* else.
Brendan Mc for me, the Y axis must always be inverted. It just has to
Nope!
Inverted was 'normal' in all early shooters. I've been using it since the '90s and can't stand today's standard unless it's a third person A-RPG
Oh. Up is up, and down is down you stupid pair of planes.
It just has to be inverted, my brain doesn't know any other way, i too have played inverted Y axis since the beginning of time.
The cutscene opinion really depends on the game. Some cutscenes are actually very well-made. Both graphical and story-wise.
There was one old school playstation one rpg series I played that would increase the amount of random encounters you had if you ran in circles and they would cut back on the encounters if you started to run in straight lines.
I love playing on easy my first time through a game. Gives me a chance to just absorb the world and connect with the story, characters, and mechanics without this foreboding of combat encounters. If I enjoy the game my first time through, and the game has trophies/achievements pertaining to difficulty, I'll crank it up and give it a go - usually enjoying myself in the process. The Last of Us grounded, Uncharted crushing, Horizon Zero Dawn ultra hard, Metal Gear 5 S-ranks, Halo split-screen legendary and The Witcher 3 death-march hold some of my favorite gaming memories.
I just gradually rise in difficulty, starting on Easy. Just to work my way up, like working up through harder enemies while playing the game
I just play normal cause normal is normal haha. Kinda sounds like the way it's meant to be played at least in most cases. Hard is only for specific games usually really gameplay focused ones like Starcraft 2 for example or that new Doom game. Love challenge and sense that game can punish You. Nothing wrong with easy, but for me it would make games less enjoyable cause no stakes or something.
Agreed. I'm only a wannabe, but the games I have played I like to start easy so I can learn the controls, enjoy the story, explore the world, and take my sweet time finding collectables. Having levels of difficulty just means a whole new experience the next play through with the added challenge so I'm getting my money's worth. Honestly though, my ideal game would be a discovery, world exploration game tied to puzzles and a story over a shoot-em-up. The battles can get repetitive.
the cutscenes I think before you quit, you should be able to pause. SO MANY TIMES, I got in a cutscene and have to leave the room for a sec and either I skip the cutscene or stay there and watch the cutscene till the end. even WORSE, when you CANT skip the cutscenes
kamijordan what game is there where you can't skip cutscenes? Also, can't you just hit the pause button on the controller?
Spiritualbeetle 1 many games have unskippable cutscenes. E.g. condemned: criminal origins
Spiritualbeetle 1 in Star Ocean Till the end of time if you dont select to be able to have the cutscenes skipped when starting the game up you cant skip them. And even when you do select you want to be able to skip them instead of just playing the cutscene and you skipping with pause or whatever it asks you before the cutscene starts skip or play cutscene. So if you choose to play it you cant even skip it once its started.
The first Kingdom Hearts.
all old games
I agree with nearly everything you said about DMC until it got to the Dante bit to be fair. I thought that they took everything that was actually cool about Dante and jost made him edgelordy. And the plot was far too on the nose about the evils of capitalism, don't get me wrong I ususally like that kind of thing but you've got to be a bit cleverer about it.
I'd argue about Dante being too "edgelordy" was kinda the point, for similar reasons Rob laid out for Raiden's journey in MSG2. The point of the game was to witness him going through the events that allowed him to change. Sure there's reasons to argue about the quality of said journey but just saying the character was too this or too that is missing the forest from the trees.
Thank you! I thoroughly enjoy linear games like Uncharted and Bioshock. I always look forward to your video. Keep being awesome!
rob please can there be a warning before the tidus clip. it is making me ill everytime you use it
My sincere apologies -Rob
Stop acting like a chicken-wuss and bask in its brilliance!
Ha Ha Ha Ha Haaaa
Unpopular opinion: While I still think the AH HA HA HA HA HA is cringy, the rest of the scene is really bloody good. And its not an "in spite of" thing. Its adds to the scene.
Exactly.
Raiden is the thing that makes the brilliant story of MGS2 work.
So true.
*talks about cutscenes being good as an unpopular opinion*
Yakuza players: oh you've finally arrived.
You should see the one on "Perfect Games for Newcomers" because evidently he (they?) really did. Also I'm a recent convert, Yakuza 0 is as good as any game I played growing up, and that's saying a lot.
*#4 comes up*
FINALLY, SOMEONE OTHER THAN ME SAYS IT!
Completely agree about easy mode for exactly the reasons rob gave
I play on easy when I either play a game for the first
Time or when I want to have a really good time with it without raging because of my suckage
I did it with Bioshock because i wanted to enjoy the story
I have the patience threshold of a god. So I can play a game that hates me for hours without getting angry. But I love easy after I've completed the game on the hardest difficulty or I just want to enjoy a story.
Just an average potato What about the Soulsborne series?
The Merchant I love them! I even make them harder by giving myself challenges like. Win the games at SL1 or kill all bosses with the ladle in DS2.
Just an average potato Goddamn you really do have an iron will! Lol
3:36 I love this so much, also I think cutscenes are great 😁
While some games can be short.... Kingdom Hearts 3 needed to be longer....
Though Re:Mind is the wrong way to do so.
I didn’t think much people will disagree with cutscenes.
SuperVegitoSSJ2 I hope so. cutscenes add a lot to a game and most of the time are quite enjoyable.
Unpopular opinion: Assassin's Creed 3 is actually a good game.
*Cheers to Dan*
Tidus Whiteblade THANK YOU!!!
I just had a 10 minute debate with my daughter over inverted controls and we still can't agree, lol. I think that games should be inverted, my 15 year old daughter doesn't. Back in the day long before she was born when I had my NES, SNES, Mega Drive, N64, PlayStation etc. All games were inverted, games like Doom and 007 Golden Eye (what a game that was 😀) were inverted and you were able to just get stuck into the games without having to go to the menu and change all the control settings, a lot of the games didn't even have an option to change it, you just got on with it. So yes to inverted controls. PS keep up the good work.
Totally agree & we seem to be from the same gaming era. I’m guessing the people who prefer non inverted controls are those whose 1st gaming console was a PS2
@@neargrog685 my first console was the PS1 and I prefer non inverted controls as standard for anything that isn't flight controls. Imo it's harder to move from standard to inverted than it is to move from inverted to standard.
Flight controls are easy to pick up as inverted because the joystick/thumbstick motions mirror the control movements when you fly. Whereas for most people, the movements on the thumbstick don't translate well to aiming and looking around when on foot like they do to flying.
Most people that are massive advocates for Inverted as standard seem to be people that grew up playing games that did have them as standard (goldeneye for example)
All random encounters should be done like bravely default
Bravely second did it best. Can just turn random encounters straight off
@@tyronedorsey5686 you can do that in default as well
Rob always mentions how he doesn’t like hard games
The only Dark Souls 3 footage he ever uses is Vordt, the first non-tutorial boss in the game
Hmmmm
Can't wait to see the footage of his fight against sister friede and father ariandel ...
D Mi that fight is easy as hell. Now Midir is a hard boss fight
He could have gotten some footage from Nathan or Dave.
UP is UP and DOWN is DOWN!!!
Márcio Silva
And all the inverted control freaks would say "and forward is forward and back is back".
And they would be wrong. That's how the left stick works. Not the right.
I can't say why, but I've always used inverted controls when possible. Y-axis, not X-axis. I don't think it's the only way to play though. I think everyone should just play in the way that works best for them.
I hope to god you're not an airline pilot!
For me I just got bored one day and challenged myself to learn inverted controls. No reason for it really, just wanted to try. Now I'm used to it, but I couldn't argue it's the right way to play haha.
Sean Graves It makes you feel faster, so what? No reason to argue about that.
That's my reasoning for using inverted horizontal.
Concerning entry #5 - Josef Fares, the director of A Way Out and Brothers: A Tale of Two Sons, has expressed his bewilderment at how the critics and the public cry for more open-ended long games with replay value - and yet 50% players finishing your game is considered a good result. It seems like a game being BIG makes it more valuable without anyone actually appreciating its size.
I'm a very inexperienced gamer, so I like playing on easy mode so I don't get frustrated and give up 😕
There is nothing wrong with playing on easy. Just remember that failure is the greatest teacher. Sometimes it's good to push yourself out of your comfort zone, otherwise we stay inexperienced. I suggest playing a game where difficulty doesn't matter (if you are a trophy hunter), and you can change it mid way through, to start you on your road to challenging yourself. It will allow you to dip your toe in the water without making a huge commitment that you might regret and have to start over. This is all reliant on your desire to challenge yourself and become a more experienced gamer though...if you don't then disregard my comment.
~puts on body armor~ Most Call of Duty games are absolute tripe and bore me to tears.
I agree, although the only first person shooters I actually enjoyed were DOOM and Bioshock Infinite
*load armour piercing insult into my argumentative rifle*
With all that cash they got you would think they would be one of the best shooters but nope
This is not an unpopular opinion
Trashing cod is pretty popular
I play everything on easy mode. I play for the story and to enjoy myself not to scream at my screen.
I stream on easy mode because people don’t come to watch sections repeated
Richard Smith Depends on the game, I play most games on normal first, and if I replay them, I do it on hard/extreme. Only game where I make an exception is wolfenstein 2. Man, that game was rough
The uncharted games and mass effect trilogy made me scream at the screen, but I had to play on crushing and insanity in order to get the platinum trophies
lightningalex2 You know, you can enjoy a game without getting all the trophies. It's possible. Try it.
Amerus of Mairon that's what my 3ds is for
"Cutscenes can be the best part!"
Well you better have some bombass gameplay for these cutscenes to be better than or it doesn't count.
Metal Gear is a valid example.
Popular opinion: No platinum should have you complete a game in every difficulty.
Yes! This is literally the only reason I don't have the platinum in some games
Unpopular Opinion: Legend of Dragoon needs a remake!!!
Lets make it a Popular Opinion
msk97x I loved that game!!
This is one that’s always near the top of my remake wishlist. I LOVED Rose.
Unpopular opinion: Now that most of the bugs and glitches have been patched out of Assassin's Creed Unity it is actually a good game.
Second unpopular opinion: I like Arno Dorian as a character.
Fighter McWarrior I did end up having a blast with Unity. And it was gorgeous. There were numerous cases, though, where lingering bugs and kinks annoyed me.
Fighter McWarrior tbh I think most people agree that ac unity is NOW good but at launch... Oh sweet Jesus
You saying that makes me want to pick up older Assassins creed games. My unpopular opinion is that I loved Assassins creed 2 until I got bored with it at 20 hours and then played the other 2 Auditore games till I got bored roughly 20 hours in. I even picked up 3, on 3 separate occasions to try to get into the series again (I have a friend who livesfor the games).
My interest has declined since in AssCrass cause of how the series was handled, but now I wanna go back and check out black flag and unity.
Played and finished AC Unity 6 months ago. PS4 ..... the combat sucked the story was the least satisfying of the series so far. Mind you Im now 75% into AC syndicate and while Im having more fun playing the game the story is as deep as a puddle.
Unity is way to ambitious for it's own good.
Inverted controls should be on by default in games with a emphasis on flying.
Some games I love playing on harder difficulties like Uncharted and Days Gone but some I feel are meant to be played on easy like Spider-Man and inFamous.
I was expecting a lot of controversy here, but I actually agree with all of these. Except for maybe the inverted controls one.
Lens Hunter I personally agree with all but the DmC one.
I always invert Y-Axis for ganes that allow me to, but that's just my preference
So when are we getting a George contrary solo movie? How will he fit into the current universe?
It's george Contraire
Whenever they release the Delsin finale
iluvpopcorn23 my bad lol
I like Rob's character that spoils everything. he's my favorite.
Wait...cutscenes are considered a bad thing by some? Since when?!?!?!?!?! Same with random battles. What's so wrong about them?
as for the other entries...my problem with DMC:DMC is it is so limiting n terms of enemy tactics. It basically devolves to what color weapon they are not resistant to...let me combo and play my way damnit!
And no problem with short games except when they charge full price...inverted controls are the right way to play!
You had me until you said "inverted controls are the way to play." Then you made me question whether to like your comment. (I chose to like it anyway)
*Inverted FLIGHT controls are the way to play.
I completely agree with the first two points.
tries to play the new pokemon game, so many cut-scenes I can't be ALLOWED to play it.
Yeah im not sure why but around the middle days of ps2, suddenly it seemed like it was harder and harder to find an rpg with random battles.
To be honest, I liked DMC. Not as a DMC game, but as a Ninja Theory game. The battle system felt like the Heavenly Sword sequel I wanted but never got.
Random battles are some of the best parts of the game! So are cutscenes....
Octopath Traveller has random battles. And you can equip skills that make them less frequent or easier to flee if you're not in the mood for grinding. I like that way of doing it.
Sidorio Hell, Bravely Default and Second on the DS let you control the frequency of the random battles from the start basically.
...so like holy and dark bottles in a Tales game?
no, you opened a menu a and had the option of encounter rate 0%, 50%, 100%, 150% and 200%, it was a very welcome addition and one i wish they kept when they made octopath
I'm currently playing Bravely Default and oh my god when i went to the game settings and saw the customization of the encounter rate, i felt such a relief. Every rpg should have such options tbh,
even Final fantasy 8 had a GF with skills to make encounters half as frequent or nonexistent at all if you chose to juction that skill to a char, it was a lategame GF but it still was there
I agree with the "Inverted should be standard", every time I start a new game I have to check the camera controls. Also agree with short games can be good, something you can just pick up, play and be done with in a couple hours can be a good unwinder.
Cutscenes just need to be skippable, pure and simple, so those of us, like myself, who dont have a problem watching them to learn more story can do so, while at the same time not having to watch the same one for the umpteenth time if we fail to beat the boss.
Completely agree with linear games being great. When I was young, I loved the Prince of Persia: Sands of Time trilogy on the ps2. I loved the story, I loved the cut scenes and I loved that it went in one direction. It was, and still is, one of my favourite series to play through
I like random battles but I also like being able to turn them off.
Steven M Bravely Default added a slider for encounters. You could leave it at normal, double the encounter rate or turn it off. There are variables in between but I liked the system. Very well designed.
yes turn it in area when you move an inch and a battle
I think the ps4 versions of Final fantasy 7 and 9 have this option
+toongrowner1
_Final Fantrasy VIII_ always had this option from when it first came out, at least provided you got Diablos first and taught him Enc-None, which shouldn't take long at all to be honest.
but you always did mug first with diablos
I agree with almost all of these, except the inverted camera. Playing on easy is fine, not everyone plays games to be challenged, I play for escapism and sometimes I like a little powerfantasy, and that can be done nicely on easy mode.
Most games are also hard just for the sake of being hard. On the other hand the Souls games integrate their difficulty into the general game design and plot which makes it feel much more natural.
Definitely have to agree with the inverted controls. The rare times I find a game where I can’t change the controls it literally becomes unplayable for me. Or at the very least I’ll need to spend a few minutes trying to get used to the “normal” controls.
Hahaha inverted controls! I’m an inverted control user. 😂✌🏻 I usually have these similar arguments with my siblings who are against inverted controls. I love how you explain it using the eyeball concept!
Real talk, I loved DMC (ninja theory) it was so different and streamlined/slick.
High-strung 13-year-old me enjoyed and benefited from the calming monotony of random battle level grinding. Adult me still loves it. I'm fine with hiding the beautiful cutscenes and story and challenging optional areas behind a grind wall. I find grinding a relaxing task, and enjoy trying out different strategies/builds. I don't like playing MMOs, so now that single player RPGs are phasing this kind of gameplay out, I don't have any way to experience the meditative satisfaction of getting a character to level 100 except to replay classic games.
Well there is always Shining Resonance Refrain . Well it doesn't exactly have random battles per say they do respawn the sec you leave the current map zone ya in . Thus you can waltz out of a map zone after clearing it, waltz back in two seconds later to find every enemy in the map zone has respawned.
Pokemon will always be random and doesnt get enough rpg credit.
+Graeme McNamara I love Pokemon! They're not hard games, but I love being able to customize my team. I've started doing nuzlockes and am thinking about trying some older fangames and romhacks. I never had a 2/3DS so I haven't played anything from gen six and seven.
Play the new Dragon Quest
I've played Pokemon since Gen 3, and I'm still playing them, I am now brilliant at getting the best IVs and EV Spreads, and the best Abilities, and the best Egg Moves and... oh have I lost you all? Oh well deal with it!
I agree with all of these. I especially agree with the “easy is ok” argument because I have severe anxiety and depression and games, for me, are a coping mechanism so I occasionally put a game on easy mode so that it doesn’t get rid of the ability to help me cope.
2:58 the 3DS title Bravely Second does that beautifully!
I love cutscenes
DmC: Devil May Cry is only better than DMC 2. Although I cam see that new commers will like it more since that's what the game was supposed to do. Make it more open.
I agree with preferring short, linear games. I don't get much time for gaming anymore, so a big open world game would take years for me to complete. So a short, linear game is a lot better for me, which still takes a good amount of time to compete with the little time I get to play video games. Plus, I often prefer linear games anyway, since sometimes big open world games can be too complex. I've been gaming ever since the mid 80s, so perhaps I'm a bit old school.
i love cutscenes, except when you can't skip them when you want to.. ESPECIALLY if there's some lengthy one right before a hard boss battle... nothing like wasting so much time waiting for the cutscene over and over...
Cutscenes are so good!
I hate games without a good plot with great cutscenes.
Also easy mode is great-
I don’t play video games. I don’t even own a PS4. Why the hell am I watching this (aside from Rob’s fabulous beard of course)
Hopefully you get convinced to play some, some time.
I legit shouted "WHAAAAT?" at that Raiden bit. lmao!!!
Shockingly, I didn't agree with everything. But! I. LOVE. CUTSCENES. I want all the cutscenes. I do NOT get the people who don't like cutscenes. Also, I agree with Easy mode. I enjoy playing rpgs/jrpgs for the story. Me spending 1t minutes killing a single trash mob is not fun. I think this ties into how much free time I have. Maybe if I could dedicate all the hours to playing as I did in my youth, I would care more about always playing in Hard mode. But I find it much more rewarding to play through a game, rather than spend all my time hoping to get the right button combo all the time. Easy mode will help you go back to playing all those games you haven't finished, too. It will be more forgiving if you have forgotten the controls. So, I love games with that option.
WHEER IS THAT BLOODY BADGER (I guess its a badger)
What badger
ACCB 1998, I think Delsin went abroad to train under some monkey sensei so he could exact his revenge on the whole PlayStation Acces team and Rob in particular.
But yeah, where is that bloody badger?...
We can but hope he returns :)
HERE HERE I MISS RUNNING AROUND IN CIRCLES FOR HOURS ON END!!!
Cutscenes were great in 90s, in the days before they could actually implement the action scene they wanted. But nowadays, why I am not playing this.
Hell yeah, I missed the random battle.
I love cutscenes. Is it bad that I kinda agree with half of these?
I like playing on Normal. Easy isn't a challenge and hard well it says it all. When I grind random battles are cool, but if I want to get on with it, it can be a pain. As for short & long games. Both are brilliant if the game is. Edith Finch wonderful short game. Too many games to mention for longer games can also be quite fun as well. Inverted NO WAY..Love my Fridays with Rob and the gang. Cheers
Easy can be a challenge *cough* Platinum Games' games *cough*
I wrote a comment on the matter of the difficulty. Hope you dont mind if I just copy it in here.
I personally dont like easy mode(I dont disrespect people who do) but I really like normal mode. Its such a wonderful balance of getting a satisfying feel of resistance from the enemys but there is no need to optimize to win. You can screw around and just have fun with it. I am at the beginning of Persona Q Shadow of the Labyrinth on normal mode. And I playing with the thought of turning Ken into a front line tank. Which is objectively a bad Idea since the game says that he has low HP and is best used in the back row but I just found it fun using an adorable little kid as a living shield. And the sub persona mechanic leaves room fore customisation and fore the time being I solved the low HP problem with an accessory. Its probably the definition of suboptimal but normal mode is probably letting me get away with it. So year Ken have fun with pain eater and save guard. I am the typ who likes to replay a game often which probably comes from not having the money to buy a ton of games but I dont think this habit will change in the future. Normally I start on normal and then claw my way up to the highest difficulty and once I got used to the highest difficulty I never go back. There are exceptions. When I played Bayonetta I made a playthrough with just here Iconic Red pistoles. Before I was mostly sticking to the Katana fore the hands and the claws ore the Rocked lunchers fore the feet. But since I was not all that good with the pistols in the past I went down from Infinite Climax to hard. There I discovered that the pistols are awesome and that the game is way more fun with witch time. Infinite Climax strips you of that abillty which is understandable. Its pretty overpowert but its so much fun. Since than I am sticking to Hard when I play Bayonetta. Its not that I had trouble with Infinite Climax. I was getting platinum ratings on average and gold on harder chapters ore if I screw up a bit but Hard is just more fun. Then there Persona 5. There I found comfort on the Hard difficulty. But I looked up what merciless brings to the table and that did not looked like fun. I am not that confidant in myself when it comes to turn based games.
DMC actually surprised me with how enjoyable it was. I love the main series, but after I got over the initial "outrage" of it not being the Devil May Cry I know and love, there was still a fun experience to be had.
Oh dear, well this is going to make me unpopular. I agree with:
-Cutscenes are the best bit
-Linear/short games are just as fun as big open world games.
-Easy mode can be just as fun as hard.
I’m also in favour of inverted controls, but I don’t think they need to be standard. I’m totally fine so long as I always have the option to invert controls if I want.
Also: I think romancing characters is far more interesting than the rest of the game. 😅
Dont worry Rob, youre valid and I love you. I actually really enjoyed DMC Devil May Cry, and i was really hopeful for a sequel. I'd like to see a balance between the story and certain mechanics of new DMC and the tropes of classic DMC and certain mechanics of it as well. I love the angels and demons angle, and using different weapons depending upon which shoulder button i hold down of New DMC, and i love getting weapons from bosses in DMC Classic. I'd love to see the inventory of DMC Classic be used with that mechanic, so i could quickly switch between all my badass weapons ive picked off of the body parts of various angels and demons, stringing them into flashy combos. I know there are some that will say that you can do that in Classic, but in DMC, you can just do MORE.
I disagree with this title...
Natsu Dragneel I disagree with your disagreement
DeathGodRiku I disagree with your disagreement on his disagreement
I disagree with your disagreement to my original dis!
Nice refrence there.... But I disagree ;)
Natsu Dragneel THEN GO GET YELLED AT BY ERZA CAUSE I DISAGREE WITH HOW YOUR STORY ENDED
To be fair, there are some games that you can only things on easy-mode over Normal or Higher Difficulty.
Lol. "Up is up and down is down, you stupid pair of... planes." I almost spit out my drink.
Personal unpopular opinion: If done right, Quick time events can be awesome. it allows for some action that would not be possible with the normal gameplay and it makes some action scene more awesome to have some interaction with it instead of it just being a simple cutscene (nothing against cutscenes though). Sue, some QTE's are bs, like in bayonetta they are way too fast to react properly, but take the god of war series as example. Or tell me that you didn't enjoy some of the QTE's in resi4 at least a little. why else would this game be so redicolous beloved?
I thinkt he hate on QTE's is totally unjustified.
Entry 1: Pretty sure the ps4 versions of final fantasy 7 and 9 have this as an option. And yes, it is a great addition.
Entry 5: I could not agree more. Not every game needs to be open world and 100 hours long. One great example: Spiderman Shattered dimension. There is no new york hubworld to swing around, and honestly I think thats even a good thing, cause this way the game doesn't has to district it self to one big single area. Don't missunderstand me. i like the open world spiderman games as well. But having one with so many different areas and villains, who don't have to be somewhat connected, is pretty refreshing. heck I still own the game and play it from time to time.
Heck lots of games I play are liniar. Screw Fallout and Skyrim. Crash bandicoot and Deponia is sometimes all I need to have some fun ^^
Entry 4: DMC is like the only game of this series I ever played. ^^;
5 more unpopoular personal opinions: The Order and Knack are no perfect but still very enjoyable games. Sonic unleashed is better than generation, and Sonic 3 and Knuckles is the best sonic game of all. Yes better than 2 and Mecha sonic is waaaay better than metal sonic.
Yes the Quicktime events in Bayonetta are bullshit but there are some I tactfully like. When you have to Force Serpentia into the spider with Madama Butterflys arms and when you need to pilot Jubeleus into the sun. Yeah the second one can be a frustrating instant game over but once I got the hang of it its a really fun quick-time event.
I think qte that test skill and harness power of gameplay are best. That's why IMO no better ever did qte better than Dragons Lair series. Yes the power you wielded during Kratos and the Minotaur fight, from the first God of War was Liberating... but the need to stay sharp and the ability to make a fool of those buggers in the dungeons, as everything you know about being a heroic knight gets turned on its head... can there really be anything better for qte?
I really wanna know
Personaly I'm more a space ace fan, but yeah, there is some truth to it. Same with games like Heavy rain and Until Dawn. Basicly Dragons Lair and Space Ace where the first interactive movie games long before heavy rain. You could say, Don Bluth created a new video game genre long before it's time. XD
And when you fail them they can be hilarious!
QTEs in God of War series..... nuff said....
I'm on my phone Rob, do people even use 💻 to watch UA-cam anymore?
FortNite Tactics yes
Why would anyone watch UA-cam on their phone if they own a computer? It's not just the small screen, but also the typing, which is so, *so* much faster and more convenient with a proper keyboard. And you'll probably get better sound quality too, if you don't use headphones.
Opinion on these unpopular ones (a bit lengthy):
1. As long as it isn't part of a trophy or anything, I could care less of missing a battle.
2. Cutscenes set up the mood and tell a great story boy! That's why you got the game.
3. I loved playing as Raiden, even if Snake is awesome, and he is my favorite MGS series character. Fight me!
4. Never played DMC, but still neutral. If a newcomer, definetly awesome gameplay and graphics. If a veteran, definetly hate how they ruined Dante's personality and character. Your call.
5. You don't need a game to be big and extravogent to have an awesome story and a memorable moment for you. I love Persona, Okami, and MGS, but sometimes something small and simple can have the biggest impact, like Shadow of the Coloussus.
6. I could careless. Only issue is when I switch games and they have different controls.
7. I do enjoy easy mode. I just like to give myself a challenge.
So, what do you gamers or readers think of my opinions?
Unpopular opinion- you crossed out the metal gear tally chart AAAAAAHHHHHHHHHH