I can't agree with you here Jay. These all look pretty fun in silly way. And the bases are important. Everything should have bases. They unify the army.
20% agreement is way too high, he evidently has no idea how endless spells work or the nature of the unit. This video is purely to ,set his criteria of 3 videos a week
@@liamcunningham6303 no, I think this is how he really feels about these models but I do think he was pretty critical of the bases and some of the spells were great that he ripped apart for no reason.
Though he has a point about the daughters of khaine heart, as I'm sure I've got that kicking around as a dark elf blood bowl token that I got as part of dungeon bowl
I really like the endless spells, conceptually. I think they have the potential to be some of the coolest models GW makes because they're very unrestrictive visually, but instead of these insane magic explosions we get duplicated spider, two halves of a bone bridge. As they currently stand their greatest use is as kitbash fodder.
So, I can see where you're coming from Jay. Because if my research was correct, it's not the miniature sculpting team that designed the Endless Spells, but the Scenery Department. So it would make sense why you might not see the same sense of life or energy from them as normal miniatures. They were made by the people who sculpt the terrain kits. Also, I think for the purposes of gameplay, the Endless Spells *need* a base, so you have a "uniform", fixed point to measure their abilities from. This would matter for things that don't have uniform fixture points like the Burning Sigil or the Daemonic Simmulacrum in Tzeentch. Those don't have very wide points that would affix them to the table to let them stand on their own, much less measure abilities from, it'dbe so much shorter compared to the Bloodwrack Viper, which as you said has *multiple* points that could affox it to a table. So to account for that, GW might have to do really strange stuff with ranges of abilities if theyre working off of whatever random points of contact the models have to the tabletop, if they can stand at all on their own. If you ask me, they *need* a base to function. And beyond that, for some of them, the base adds an extra layers to the design, the Stormcast Metero, the Everblaze Comet, you can see on the base the churned up earth behind it, and in front is the buildup of soil that's been created from the impact zone, if it were just the Meteor itself, we wouldn't have that sense that it's punched a hole in the ground where it landed. The base there actually adds to the look of the piece itself, which I think is something else to take into account if you don't care about mechanics.
I don’t really understand your distaste for the bases. GW bases always look very default and not that fitting, but that goes for all models. Why is it any worse than a base on a vehicle?
I guess the reasoning for having bases is to have a uniform point of origin for measurements while playing and ensuring the models are treated "equally" across games. I think "Big models" also suffer from this issue, where a super cool model like Krondys/Karazai or Morathi look super dope on their own, but there's also a big old base underneath them, which is just empty space that you'll need to make interesting somehow. That being said, GW should probably have opted for sculpted, translucent bases in an appropriate "faction" color instead of regular old black discs. Eg. the Tzeentch spells would have looked so cool sculpted in yellow translucent plastic with the top of the base being sculpted as if on fire, the "undead" spells would have looked sweet with bases in dark teal plastic modelled with skull-stuff and smoke and the blood stuff would look much better being translucent like what blood actually is. Maybe generally the models should have been cast in translucent plastic to make them stand out as "tokens" - people could then just paint the bits they'd want to look less ethereal on them. Edit. For the Daughters of Khaine "hand" spell, I carved out the center "heart" shape, put some translucent red film into place and installed a red LED inside, allowing the light when turned on to glow through the "window" as well as out the bottom of the hand. ... I also mounted a khaine-ified Light of Eltharion with LEDs installed into the torso standing on top - it still looks goofy as hell but the lighting helps sell the idea of it being some kind of magic effect rather a worldly "thing".
There's also the utility of the base from a stability perspective. You can get much more dynamic poses I would assume if you assume the model is glued down rather than having to balance on its feet
@@Urukguy27 Big bases are... fine. I often find it annoying to plan out and find a lot of crap to stick on there to simply fill them out though, as they'd otherwise just be a large flat surfaces with some sand and a couple of tufts on them.
Hot take. Bases are totally needed and the worst sculpts (Night Haunt) are just about equivalent or better than several of the minis your patreon has released (Demonettes).
I don’t think I’ve ever agreed less with a take. Great looking models across the board and outside of that amazing conversion fodder. I don’t know what the hang up on bases is about. You need to be able to move, measure from, and transport these and bases facilitate that.
I have to say, I usually agree with him, but not here. And that is fine, but a couple of things I had issue with: 1) repeating the complaint against bases for every spell. 2) you should really read the flavor text for each of these. There is so much lore there.
Nope. This one ain't it, chief. These spells look amazing. Just because they may not meet your specific imagining of them does not mean they aren't imaginative, and I think they are at least a useful item to give scale and draw attention to a spell that your enemy needs to take seriously. "Invariably, your bases aren't going to have the right terrain!" Yeah. Duh. Your units have the exact same quandary and no one cares. If you have brown dirt on your bases but you're on a snowy map, you get over it. It's fine.
Once upon a time, in days of old, I had a friend that worked in a plastic injection factory. He would bring home all kinds of strange lumps of various kinds of plastic. It would be the drippings from nozzles and feed lines. Some of them made for interesting terrain pieces (he played Chaos demons) but a few looked like a wave of stone or lava bursting from the ground or fire that was spreading outward and then strangely melting into the sky like the tentacles of jellyfish. We used to come up with ideas for "spells" and "psychic powers" as models instead of rules long before "endless spells" came along. I was really hoping for amazing things from GW even if just for converting and basing. But a lot of the spells were a major let down. The Blood Snake is pretty cool though. And ice always wanted the bull on fire. I never saw the Sylvaneth ones before! I want that tree to make into a tree lord/Centaur/Ursala sea witch kinda thing
Gotta disagree on the whole bases thing. All endless spells have ranges that need consistent measurements, and a base has a far clearer point to measure to. Without them, there would be room for abuse in measuring to points on the minis with all their extra overhanging parts.
I don't know, I think you are just finishing for something to hate since you constantly keep saying "this is lame" or "that is lame". I honestly think they all look rather awesome, including their paint jobs. I could totally see myself using these minis for other games besides Warhammer.
"Tokens shouldn't have bases" *stares at lovingly crafted gravesite markers with headstones etc that are on bases and cries* (Made them back when the card token was the size of an oval base, not the current penny sized one)
I think that if the endless spells had special bases that looked like magic arcana, instead of regular dirt like the rest of the army, Jay would like them more.
The chaos symbol with the face belching fire would be a cool shield for a demon prince or some other big grandiose chaos model. Like hold up a shield that spits fire at anyone on the other side. That would be cool. I agree most of these would be better as kitbash pieces.
Storm of hammers would be cooler if the hammer heads were facing outward of the storm, as it is the spell looks like you're just as liable to get hit with the storm of handles than the storm of hammers.
Definitely many that should just have been units, like finish the death boatman and put him as a real unit could be really cool. I personally like bases but it gets a bit awkward if its a "generic" or grand alliance spell you may be using in more than one force.
I really like endless spells, especially the flesh eater court ones- sure it’s my faction but it’s takes into shape with its use, as the Chalice brings back wounds and models. So I enjoy it’s esthetic as a way to show the feast that drives the court. And bases may be weak, but it’s not something that can’t be fixed with not to much difficulty.
Just yesterday I was fighting Beast of Chaos, where my opponent summoned the Bull Endless spell. It was so hard to comprahand it's just a token .. It's huge plastic model, that I can move through, that does not keep me in combat that's just there. It was one of the coolest looking one in set (altho in my case it was gray plastic) but it was so confusing on table.
Hey Jay, idk if you'll see this but I watch your show every day after my night shift at the ER. Watching you talk about minis helps me unwind and makes me happy. I was wondering what your thoughts on the rampant games like dragon rampant or xenos rampant? Stay awesome man
Huh, I like army rules, because I'll try and represent them on the army too. Like, my Necrons have the pregame move and +1 to hit army wide; I painted them in camo with different colored weapons, so it's easy to explain and remember what they have, and it makes their army feel like their ability.
from a gameplay perspecitve they do need bases, when the mushroom from gloomspite gitz triggers having the base to determine whats in range and not is way easyer then guessing based on the edges of the model, and i have experienced it as the faction terrain for the gloomspite gitz does not have a terrarin but this means you can draw a line from any point on the model which in some cases sticks out quite far where if it had a base would be simple to determine where to measure from
i get mechanically why they have bases but i think my only real issue with such is just how they’re painted. i think if they just painted the base to fit a more magical design instead of just battle field tufts. tho as someone who plays a bit of TW:Warhammer i do like the designs and how they function cause it feels a lot like how they work in game.
also as a lover of skaven and someone who has played the WH:F table top the ghost rat comment hurt 😭 when casting vermintide it’s not supposed to be ethereal rats your literally summoning forth a swarm of rats
Wow I'm actually kinda mind blown that there is a video where I wholly disagree with you. While I understand the thoughts around the bases, they definitely unify the army. Sure they may not match the ground you're walking on, but when my Slaves to Darkness drop a spell that has a base matching theirs, it really sells the spell as spilling in with the army. I definitely agree some of the sculpts feel a little lazy, but at the end of the day in my opinion they're all magic! They're not supposed to make sense or look 'realistic'. It really sells the fantasy idea to me! :D
Fun fact, the Beastmen endless spells cost the same as a single flock of old finecast Razorwing. You literally could toss the horn and the taurus away and still get three times the value out of that one.
I havent bought any myself, but I do collect Lumineth and will probably at some point take them. But the stone Lumineth spell is fairly thematic from how it was described in the book. I dont really know their importance, but they look like they would be fun to paint.
I can’t agree with you here, all the models look pretty dope, and most NEED bases as they move and you need to measure them, and while I agree some look lazy (looking at you scuttleswarm) I think they all are unique and cool and more than just tokens….I know for sure I will personally be picking up Lauchon the soulseeker from the forbidden spells cause boat skeleton…cool
I think the endless spells are more a product of designers in training, far better to cut their teeth on these rather then a mainline unit. Seems Jay's biggest bugbear is just they all use bases 🤣
If tokens shouldn't have bases, how are you supposed to measure to a from them consistently? Are you not supposed to and have weird measurements like all the terrain features?
I would like to Know your input in which is better for first time painters of minis if building the mini then painting or painting on sprue then building
I think the soul boat thing actually makes sense to have a base cause I think of it as the ferryman coming from the entrance of the underworld to the real world to shepherd the dead to the afterlife and that he’s just rowing around the battlefield in a ghost type way taking the souls off the battlefield
StD belching fire would make nice conversion start to either: a) Dragon etc flying and belching fire or b) flying daemon prince/Bloodthister7balrog with somekind of shooting attack doing same c) 40k Chaos Turkey with baleflamer. Flying flame breathing model with out need for those fly stands...
I say this with the greatest respect and in the friendliest way possible, because you're a cool dude and I like your videos - including this one ;p I absolutely love the Endless Spell models, I'd personally put them up there with some of my favourites. It might be because I've always been a big advocate for strange and unrealistic monsters, I love the "floating brain/eyeball/mass of whatsit" trope in D&D aberration type monsters, highly symbolic monstrous avatars of alchemy and Goetic practices, surreal RPG enemies (especially those that broadly fall under the "elemental" category), figurative stuff in contemporary art, even all those Pokémon based on inanimate objects that everyone else seems to hate - I love that stuff! I can honestly state that an entire faction of itinerant self-aware spells would be a dream come true for me. Admittedly I don't think all of the Endless Spells are equally good, but I genuinely like all of them.
My guess is that the bases are for rules reasons, to avoid confusion between terrain and units. My opinion: there are hit and miss, but not all miss. Some are great, I do love the bull coming out , and it’s one of my favourite. Also you forgot the Fyreslayers Endless Spell
I kinda like things to be on bases. My 40K tanks are not on bases but they are the only things. Most of the endless spells look like they could stand on their own... so... don't attach them to the base if you don't want to? If it won's stand, sculpt a little something extra on the bottom of the model and skip the base? I do agree though, some of the spells look dumb but a lot of that can be fixed with a little kitbashing and a better paintjob. Except the jack in the box skulls. There is no saving that.
Not sure if I understood Jay's point correctly. I don't play aos so I'm not familiar with it. But I might think they shouldn't have bases. Not sure though. But for real, just make them a different thing gw. In magic (MTG) tokens can be distinguished from a real normal set card at a glance. So why didn't they come up with something that makes them obviously different. Like small plinths or so? Is something like that already being used by another aspect of the game so they couldn't touch that?
I think this discussion is missing the context of where these things came from - the Total War Warhammer series. It seems very much like GW was inspired to introduce these into AoS after seeing how magic played out in the videogame, inspired by how engaging/satisfying it was to use, and in that sense these are a really great representation of such. If you have played the series, you would know you have great stomping Gork feet and swinging scythes and a bunch of other kinds of magic that are so much more fun than the standard breath, lightning, etc attacks. I'd kinda be interested in seeing how this same kind of thing would play out in 40K - if you've read the Ravenor books you'll know they have some wild descriptions of psyker abilities and battles, with spectral whales and vicious beasts flying around the place - , and assumed 'Psychic Awakening' would have been the vector to do so. Guess not, though!
I've gotta disagree with you about the bases thing. Having them on bases allows for more dynamic poses (like one small piece of the magic effect touching the ground, because the base gives it stability. It also gives everything a cohesive look. When I started playing 40k, the weirdest thing to me was that things like tanks don't go on bases. Most games rely on uniform base sizes to ensure that measuring distances is more accurate.
I have to say you are wrong here, especially with the spells and bases thing. Even Tau drones in 40k have bases which is probably the closest equivalent. Since the drones can shield or do an action. I think of them in my head as "casting" shield or "casting" marker lights. And the bone chalice with blood is awesome and totally necromantic.
I think bases for tokens are fine but some of those models look worse because they are on a base or on a base which is weirdly sized for the model on it (despite if it aligns with rules)
I use the beasts of chaos bull endless spell as my daemons of the ruinstorm HQ, and the birds as the swarm daemons. The whole army is beasts of the warp themed. I want to use the snake from the DoK as a greater beast.
Something else I just noticed, the head of the Beastmen bull spell is literally the same as that of the ghorgon..They just copypasted the head of another (old) model for it
I'm with the comments on this one, most of the endless spells are super dope and I think the hammer tornado is sick. I also disagree about the bases. Bases aren't a problem on miniatures so why would they be a problem on spells? Plus, we need to measure out an effect radius so it serves an important gameplay purpose
The blood filled chalice floats across the battlefield and blood starts bursting out of the enemies eyes. Blood starts to boil and it begins to rain blood and the ground becomes slick.
The argument about the bases not matching is moot. If you make your Lumineth all fancy with cherry blossoms and pastels and the map you play is a volcano they will look awkward anyways. They don't match the map you're playing in, so it is nitpicking. Having your spells then reflect your bases at least separates the environment and the opponent players. Sure some of the ones being mirrors of each other or even duplicates when there is only like 4 spells is a bit of a goofy bit. Sucks to have dupes when you have a small selection.
I'm not sure I understand why you're complaining about the blood snakes scales being "copy pasted" as if you were hoping that every single scale would be a unique shape, which would make the model incredibly confusing to look at.
Bases are needed. They have done models without bases a bunch but it becomes problematic in game many times and people then buy separate bases for them anyway. It would be cool to see it again but it's difficult when they go in game.
I can't agree with you here Jay. These all look pretty fun in silly way. And the bases are important. Everything should have bases. They unify the army.
ya I never really likes the baseless models
Exactly. I like the look of them. Plus bases are *absolutely* necessary for the purpose of game mechanics.
@@KamenRiderGreed ya, it works ok for vehicles with clearly defined boarders and all but still would prefer a bace
@@KamenRiderGreed Exactly. You have to measure from something. It's way better than a clear plastic circle or teardrop.
Every model, even tanks!
Is this Jay's worst take? I can't believe it I'm usually 90% on board but this one I'm only 20% sure he has a point
20% agreement is way too high, he evidently has no idea how endless spells work or the nature of the unit. This video is purely to ,set his criteria of 3 videos a week
@@liamcunningham6303 no, I think this is how he really feels about these models but I do think he was pretty critical of the bases and some of the spells were great that he ripped apart for no reason.
Though he has a point about the daughters of khaine heart, as I'm sure I've got that kicking around as a dark elf blood bowl token that I got as part of dungeon bowl
@@petermartin9224 for sure there are some that could use an update but on the whole they could definitely be worse.
@@scrunglylittleguy oh for sure
Some of the coolest minis: *exist *
Jake: IT hAs A bAsE
I really like the endless spells, conceptually. I think they have the potential to be some of the coolest models GW makes because they're very unrestrictive visually, but instead of these insane magic explosions we get duplicated spider, two halves of a bone bridge. As they currently stand their greatest use is as kitbash fodder.
yep, they're D tier games workshop models
So, I can see where you're coming from Jay. Because if my research was correct, it's not the miniature sculpting team that designed the Endless Spells, but the Scenery Department. So it would make sense why you might not see the same sense of life or energy from them as normal miniatures. They were made by the people who sculpt the terrain kits. Also, I think for the purposes of gameplay, the Endless Spells *need* a base, so you have a "uniform", fixed point to measure their abilities from. This would matter for things that don't have uniform fixture points like the Burning Sigil or the Daemonic Simmulacrum in Tzeentch. Those don't have very wide points that would affix them to the table to let them stand on their own, much less measure abilities from, it'dbe so much shorter compared to the Bloodwrack Viper, which as you said has *multiple* points that could affox it to a table. So to account for that, GW might have to do really strange stuff with ranges of abilities if theyre working off of whatever random points of contact the models have to the tabletop, if they can stand at all on their own. If you ask me, they *need* a base to function. And beyond that, for some of them, the base adds an extra layers to the design, the Stormcast Metero, the Everblaze Comet, you can see on the base the churned up earth behind it, and in front is the buildup of soil that's been created from the impact zone, if it were just the Meteor itself, we wouldn't have that sense that it's punched a hole in the ground where it landed. The base there actually adds to the look of the piece itself, which I think is something else to take into account if you don't care about mechanics.
The endless spells being sculpted from the terrain team suddenly makes a lot more sense with how they fit together.
Could not agree less, i love the bases of endless spells, they also allow you to add a glow to the burning ones
I don’t really understand your distaste for the bases. GW bases always look very default and not that fitting, but that goes for all models. Why is it any worse than a base on a vehicle?
I guess the reasoning for having bases is to have a uniform point of origin for measurements while playing and ensuring the models are treated "equally" across games.
I think "Big models" also suffer from this issue, where a super cool model like Krondys/Karazai or Morathi look super dope on their own, but there's also a big old base underneath them, which is just empty space that you'll need to make interesting somehow.
That being said, GW should probably have opted for sculpted, translucent bases in an appropriate "faction" color instead of regular old black discs.
Eg. the Tzeentch spells would have looked so cool sculpted in yellow translucent plastic with the top of the base being sculpted as if on fire, the "undead" spells would have looked sweet with bases in dark teal plastic modelled with skull-stuff and smoke and the blood stuff would look much better being translucent like what blood actually is.
Maybe generally the models should have been cast in translucent plastic to make them stand out as "tokens" - people could then just paint the bits they'd want to look less ethereal on them.
Edit. For the Daughters of Khaine "hand" spell, I carved out the center "heart" shape, put some translucent red film into place and installed a red LED inside, allowing the light when turned on to glow through the "window" as well as out the bottom of the hand.
... I also mounted a khaine-ified Light of Eltharion with LEDs installed into the torso standing on top - it still looks goofy as hell but the lighting helps sell the idea of it being some kind of magic effect rather a worldly "thing".
There's also the utility of the base from a stability perspective. You can get much more dynamic poses I would assume if you assume the model is glued down rather than having to balance on its feet
I came down here IMMEDIATELY in the defense of bases lol. I’d always rather have such visually impressive pieces on bases to fit in with the army
I love having large empty bases, basing is my favorite part of the miniature :D
@@Urukguy27 Big bases are... fine.
I often find it annoying to plan out and find a lot of crap to stick on there to simply fill them out though, as they'd otherwise just be a large flat surfaces with some sand and a couple of tufts on them.
Hot take. Bases are totally needed and the worst sculpts (Night Haunt) are just about equivalent or better than several of the minis your patreon has released (Demonettes).
Some of those Patreon minis look like they were pulled out of an Xbox 360 game and fluffed up with stock 3D assets ngl
To be fair the patreon is 2 guys and gw is a billion dollar company they shouldn't be making stuff on par with two random guys selling stls
For a moment i thought that the title of the video was ironic. Out of all the gw model series, there is no other that is more useful for kitbashing
Gotta measure from them, so the bases are a must. By and large I love the sculpts too, personally.
Dice rolling across the table break immersion for me. Idk I like the 3D spell sculpts.
They look a bit goofy sure, but warhammer (fantasy, AOS and 40K) has always had a goofy side to them, so to me these fit in perfectly.
I don’t think I’ve ever agreed less with a take. Great looking models across the board and outside of that amazing conversion fodder. I don’t know what the hang up on bases is about. You need to be able to move, measure from, and transport these and bases facilitate that.
"It's not how this would work in real life" "blood doesn't look like this"
Bro, it's magic
I have to say, I usually agree with him, but not here. And that is fine, but a couple of things I had issue with:
1) repeating the complaint against bases for every spell.
2) you should really read the flavor text for each of these. There is so much lore there.
Nope. This one ain't it, chief. These spells look amazing. Just because they may not meet your specific imagining of them does not mean they aren't imaginative, and I think they are at least a useful item to give scale and draw attention to a spell that your enemy needs to take seriously.
"Invariably, your bases aren't going to have the right terrain!"
Yeah. Duh. Your units have the exact same quandary and no one cares. If you have brown dirt on your bases but you're on a snowy map, you get over it. It's fine.
Once upon a time, in days of old, I had a friend that worked in a plastic injection factory. He would bring home all kinds of strange lumps of various kinds of plastic. It would be the drippings from nozzles and feed lines.
Some of them made for interesting terrain pieces (he played Chaos demons) but a few looked like a wave of stone or lava bursting from the ground or fire that was spreading outward and then strangely melting into the sky like the tentacles of jellyfish.
We used to come up with ideas for "spells" and "psychic powers" as models instead of rules long before "endless spells" came along.
I was really hoping for amazing things from GW even if just for converting and basing. But a lot of the spells were a major let down.
The Blood Snake is pretty cool though. And ice always wanted the bull on fire. I never saw the Sylvaneth ones before! I want that tree to make into a tree lord/Centaur/Ursala sea witch kinda thing
Gotta disagree on the whole bases thing. All endless spells have ranges that need consistent measurements, and a base has a far clearer point to measure to. Without them, there would be room for abuse in measuring to points on the minis with all their extra overhanging parts.
The gloomspite ones could all individually be album covers
I think part of why these models have bases is so you can measure from the edge of the base for movement purposes in the tabletop.
Sylvaneth endless spells are perfection
I don't know, I think you are just finishing for something to hate since you constantly keep saying "this is lame" or "that is lame". I honestly think they all look rather awesome, including their paint jobs. I could totally see myself using these minis for other games besides Warhammer.
At this point he likes nothing why is he in the hobby
I'm sitting here thinking all of these look sweet. Guess I have bad taste in tacky effects when it comes to AoS :p
I'm sad with all of your discussion you didn't talk at all about the 'neutral' endless spells, that's where the best designed ones live!
"Tokens shouldn't have bases"
*stares at lovingly crafted gravesite markers with headstones etc that are on bases and cries*
(Made them back when the card token was the size of an oval base, not the current penny sized one)
I legit wanted Jay to roast Nighthaunts a lil more 😂
I think that if the endless spells had special bases that looked like magic arcana, instead of regular dirt like the rest of the army, Jay would like them more.
But his reasoning is that "Oh if im playing on lava my spells won't match" neither would your units....
It's a bad take
The chaos symbol with the face belching fire would be a cool shield for a demon prince or some other big grandiose chaos model. Like hold up a shield that spits fire at anyone on the other side. That would be cool. I agree most of these would be better as kitbash pieces.
Storm of hammers would be cooler if the hammer heads were facing outward of the storm, as it is the spell looks like you're just as liable to get hit with the storm of handles than the storm of hammers.
Definitely many that should just have been units, like finish the death boatman and put him as a real unit could be really cool. I personally like bases but it gets a bit awkward if its a "generic" or grand alliance spell you may be using in more than one force.
And they did
They made a death boatman
@@emanueleragazzi341 still half a boat, and I like the spell guy better.
I really like endless spells, especially the flesh eater court ones- sure it’s my faction but it’s takes into shape with its use, as the Chalice brings back wounds and models. So I enjoy it’s esthetic as a way to show the feast that drives the court.
And bases may be weak, but it’s not something that can’t be fixed with not to much difficulty.
Just yesterday I was fighting Beast of Chaos, where my opponent summoned the Bull Endless spell.
It was so hard to comprahand it's just a token .. It's huge plastic model, that I can move through, that does not keep me in combat that's just there.
It was one of the coolest looking one in set (altho in my case it was gray plastic) but it was so confusing on table.
Whats awful to me is most endless spell are only used for measuring then you remove it from play (burning head) one example
Strong disagree about the bases, but i base tanks soooo each to their own. ✨️
Stormcast meteor belongs on every Mordheim table
😂 the hammer tornado immediately had me looking for Tara Reed and the Sharknado.
Hey Jay, idk if you'll see this but I watch your show every day after my night shift at the ER. Watching you talk about minis helps me unwind and makes me happy. I was wondering what your thoughts on the rampant games like dragon rampant or xenos rampant? Stay awesome man
Huh, I like army rules, because I'll try and represent them on the army too. Like, my Necrons have the pregame move and +1 to hit army wide; I painted them in camo with different colored weapons, so it's easy to explain and remember what they have, and it makes their army feel like their ability.
from a gameplay perspecitve they do need bases, when the mushroom from gloomspite gitz triggers having the base to determine whats in range and not is way easyer then guessing based on the edges of the model, and i have experienced it as the faction terrain for the gloomspite gitz does not have a terrarin but this means you can draw a line from any point on the model which in some cases sticks out quite far where if it had a base would be simple to determine where to measure from
I can't get past the "They're tokens" argument? They have movement and effects. Essentially summonable units like the undead in malifaux
i get mechanically why they have bases but i think my only real issue with such is just how they’re painted. i think if they just painted the base to fit a more magical design instead of just battle field tufts. tho as someone who plays a bit of TW:Warhammer i do like the designs and how they function cause it feels a lot like how they work in game.
also as a lover of skaven and someone who has played the WH:F table top the ghost rat comment hurt 😭
when casting vermintide it’s not supposed to be ethereal rats your literally summoning forth a swarm of rats
also why does it matter if it was a unit or a spell? why does a namechange mean so much?
You're right. For GW to be charging 10,000% on plastic they could at least try.
Wow I'm actually kinda mind blown that there is a video where I wholly disagree with you. While I understand the thoughts around the bases, they definitely unify the army. Sure they may not match the ground you're walking on, but when my Slaves to Darkness drop a spell that has a base matching theirs, it really sells the spell as spilling in with the army. I definitely agree some of the sculpts feel a little lazy, but at the end of the day in my opinion they're all magic! They're not supposed to make sense or look 'realistic'. It really sells the fantasy idea to me! :D
I like silly Warhammer. Which sometimes means being uncool.
Fun fact, the Beastmen endless spells cost the same as a single flock of old finecast Razorwing. You literally could toss the horn and the taurus away and still get three times the value out of that one.
I havent bought any myself, but I do collect Lumineth and will probably at some point take them. But the stone Lumineth spell is fairly thematic from how it was described in the book. I dont really know their importance, but they look like they would be fun to paint.
It's hilarious that the storm of hammers has all the hammers perfectly upright.
I can’t agree with you here, all the models look pretty dope, and most NEED bases as they move and you need to measure them, and while I agree some look lazy (looking at you scuttleswarm) I think they all are unique and cool and more than just tokens….I know for sure I will personally be picking up Lauchon the soulseeker from the forbidden spells cause boat skeleton…cool
I'm going to feel ripped off if Seraphon don't get some sweet looking spells.
I think the endless spells are more a product of designers in training, far better to cut their teeth on these rather then a mainline unit.
Seems Jay's biggest bugbear is just they all use bases 🤣
My first job when I was 16 was at Spirit Halloween, so I enjoyed your Nighthaunt take-down.
If tokens shouldn't have bases, how are you supposed to measure to a from them consistently? Are you not supposed to and have weird measurements like all the terrain features?
James just finished a bunch of bases and really didn't want to even think about them any more lmao
I think the clear plastic actually would have made a ton of sense. The bases however... its for gameplay rules, so I get it.
6:30 There is a spell in Dark Magic called Bladewind. I never envisioned it as anything but literal flying knives.
I would like to
Know your input in which is better for first time painters of minis if building the mini then painting or painting on sprue then building
the whole thing with bases not fitting the terrain of the game is why i've swapped to using clear acrylic bases wherever possible
What army is in 2:07? I'm new to table tops and know nothing about sigmar
Nighthaunts hurt me. But I will say I like the fist grabbing the heart from the Daughters of Khane.
I think the soul boat thing actually makes sense to have a base cause I think of it as the ferryman coming from the entrance of the underworld to the real world to shepherd the dead to the afterlife and that he’s just rowing around the battlefield in a ghost type way taking the souls off the battlefield
StD belching fire would make nice conversion start to either: a) Dragon etc flying and belching fire or b) flying daemon prince/Bloodthister7balrog with somekind of shooting attack doing same c) 40k Chaos Turkey with baleflamer. Flying flame breathing model with out need for those fly stands...
I say this with the greatest respect and in the friendliest way possible, because you're a cool dude and I like your videos - including this one ;p I absolutely love the Endless Spell models, I'd personally put them up there with some of my favourites. It might be because I've always been a big advocate for strange and unrealistic monsters, I love the "floating brain/eyeball/mass of whatsit" trope in D&D aberration type monsters, highly symbolic monstrous avatars of alchemy and Goetic practices, surreal RPG enemies (especially those that broadly fall under the "elemental" category), figurative stuff in contemporary art, even all those Pokémon based on inanimate objects that everyone else seems to hate - I love that stuff! I can honestly state that an entire faction of itinerant self-aware spells would be a dream come true for me. Admittedly I don't think all of the Endless Spells are equally good, but I genuinely like all of them.
My guess is that the bases are for rules reasons, to avoid confusion between terrain and units.
My opinion: there are hit and miss, but not all miss. Some are great, I do love the bull coming out , and it’s one of my favourite.
Also you forgot the Fyreslayers Endless Spell
He forgot the khorne invocations as well, clearly he just put "endless spells" into the GW store, really lazy on his part.
He also left out the original wave of endless spells, the Mirrors, Burning Skull, Manacles. Everything.
its funny I almost never agree with EonsOfBattle on what looks cool and doesn't, I like these models
Watchers in the dark have been on bases for a long time... And they are tokens.
Take a drink ever time he talks about Bases.. You'll hit the floor.
I kinda like things to be on bases. My 40K tanks are not on bases but they are the only things. Most of the endless spells look like they could stand on their own... so... don't attach them to the base if you don't want to? If it won's stand, sculpt a little something extra on the bottom of the model and skip the base? I do agree though, some of the spells look dumb but a lot of that can be fixed with a little kitbashing and a better paintjob. Except the jack in the box skulls. There is no saving that.
Not sure if I understood Jay's point correctly. I don't play aos so I'm not familiar with it. But I might think they shouldn't have bases. Not sure though.
But for real, just make them a different thing gw. In magic (MTG) tokens can be distinguished from a real normal set card at a glance. So why didn't they come up with something that makes them obviously different. Like small plinths or so? Is something like that already being used by another aspect of the game so they couldn't touch that?
I think this discussion is missing the context of where these things came from - the Total War Warhammer series. It seems very much like GW was inspired to introduce these into AoS after seeing how magic played out in the videogame, inspired by how engaging/satisfying it was to use, and in that sense these are a really great representation of such. If you have played the series, you would know you have great stomping Gork feet and swinging scythes and a bunch of other kinds of magic that are so much more fun than the standard breath, lightning, etc attacks. I'd kinda be interested in seeing how this same kind of thing would play out in 40K - if you've read the Ravenor books you'll know they have some wild descriptions of psyker abilities and battles, with spectral whales and vicious beasts flying around the place - , and assumed 'Psychic Awakening' would have been the vector to do so. Guess not, though!
They could just add transparent bases as well
I've gotta disagree with you about the bases thing. Having them on bases allows for more dynamic poses (like one small piece of the magic effect touching the ground, because the base gives it stability. It also gives everything a cohesive look.
When I started playing 40k, the weirdest thing to me was that things like tanks don't go on bases. Most games rely on uniform base sizes to ensure that measuring distances is more accurate.
I have to say you are wrong here, especially with the spells and bases thing. Even Tau drones in 40k have bases which is probably the closest equivalent. Since the drones can shield or do an action. I think of them in my head as "casting" shield or "casting" marker lights. And the bone chalice with blood is awesome and totally necromantic.
I really like the Storm of Hammers. It looks ridiculous yes, but that makes it really really cool
I will say that the flying Cherub tokens that Adepta Sororitas use look fantastic and are totally on theme.
A case for fully transparent bases.
I’m new to warhammer, but is there a reason why bases can’t be clear?
This video wasn't flimmin my flams until the Tremors reference! Thanks Jay, for just getting it.
I think bases for tokens are fine but some of those models look worse because they are on a base or on a base which is weirdly sized for the model on it (despite if it aligns with rules)
How would you paint any of these models if they didn't have a base?
You forgot some Endless Spells and Invocations:
Malign Sorcery
Magmic Invocations
Judgements of Khorne
(Balewind Vortex)
I use the beasts of chaos bull endless spell as my daemons of the ruinstorm HQ, and the birds as the swarm daemons. The whole army is beasts of the warp themed. I want to use the snake from the DoK as a greater beast.
Dude it’s a tornado of hammers are you out of your mind!? That rocks!
Something else I just noticed, the head of the Beastmen bull spell is literally the same as that of the ghorgon..They just copypasted the head of another (old) model for it
From a Gamedesign View - could it be that they thought that a few of these spells could look like Terrain? And with Bases it's a bit more obvious?
I'm pretty much in agreement here. I'd probably put them on clear bases if anything where possible or proxy in some cooler stuff 🤷🏼♂️
As goofy as the hammer tornado looks, I think I'd piss myself irl if I saw one of those things advancing towards me, to goofy
I fear the bases are also neede for "that guy" that will go into discussions wether or not the spell passed over the edge of his units or not though
I'm with the comments on this one, most of the endless spells are super dope and I think the hammer tornado is sick. I also disagree about the bases. Bases aren't a problem on miniatures so why would they be a problem on spells? Plus, we need to measure out an effect radius so it serves an important gameplay purpose
The blood filled chalice floats across the battlefield and blood starts bursting out of the enemies eyes. Blood starts to boil and it begins to rain blood and the ground becomes slick.
The bases define it as a gw product, also they would look underwhelming being lower than the minis. Without the base, they could be any IP.
I do not mind the endless spells being on bases, especially for the more flimsy looking ones.
I wonder if these would parse better for you if they were on clear bases.
The argument about the bases not matching is moot. If you make your Lumineth all fancy with cherry blossoms and pastels and the map you play is a volcano they will look awkward anyways. They don't match the map you're playing in, so it is nitpicking. Having your spells then reflect your bases at least separates the environment and the opponent players.
Sure some of the ones being mirrors of each other or even duplicates when there is only like 4 spells is a bit of a goofy bit. Sucks to have dupes when you have a small selection.
Don't agree with a single word uttered in this video... still good just to hear Jay's thoughts, ha ha!
I would argue that the Nighthaunt are already pretty Scooby-Doo
It would make sense if they used transparent bases since most of them are supposed to be floating
I'm not sure I understand why you're complaining about the blood snakes scales being "copy pasted" as if you were hoping that every single scale would be a unique shape, which would make the model incredibly confusing to look at.
Bases are needed. They have done models without bases a bunch but it becomes problematic in game many times and people then buy separate bases for them anyway. It would be cool to see it again but it's difficult when they go in game.