MECHA BREAK PLAYTEST - AQUILA/ SNIPER *MATCH MVP* (RYZEN 5 5600x/ RTX 4070ti/ 4K RESO)

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  • Опубліковано 2 гру 2024

КОМЕНТАРІ • 9

  • @emmanuelcornelio488
    @emmanuelcornelio488 3 місяці тому

    Joder, seguramente es el sniper más divertido de usar.

  • @fletcherkeel8903
    @fletcherkeel8903 3 місяці тому +2

    Compared to the other sniper, this mech is super fun. (Narukami is a boring rat character where you sit there and shoot people while cowering when they approach)

  • @aria.e
    @aria.e 3 місяці тому +2

    unscoped shot deals less damage?

    • @Rui_TV
      @Rui_TV  3 місяці тому +1

      yes, less damage but faster lock-on and fire rate. so it's better to mix in scoped shot, non-scope then strafe. Some players play Aquila like a floating target which just stay stationary but Aquila actually has a lot of maneuverability.

    • @aria.e
      @aria.e 3 місяці тому +1

      @@Rui_TV the problem playing aquila is when a panther or a welkin is locking on you all the time, I hated it. Unscoped shots do no damage at all to them.

    • @Rui_TV
      @Rui_TV  3 місяці тому

      @@aria.e if they're chasing you down you can reserve your Skill 2 to them. Panther is actually easy to dodge when you get the timing, problem with Panther is it's high energy usage and you can actually out last him when running. For Welkin, wait for him to lock you down, trigger your 2 and 3 skill to dodge inside the cage. You can take it's floating blades, you just need to dodge the spinning attack move from him. Hope this helps you in your next matches 😀

  • @stevegonzales527
    @stevegonzales527 3 місяці тому +1

    wondering if this game is locked at 60 fps because my fps counter is blocked by the games ping lol

    • @Rui_TV
      @Rui_TV  3 місяці тому

      yes, it's currently locked at 60 fps. hopefully they at have it at least 120 fps max during release.

    • @_gungrave_6802
      @_gungrave_6802 3 місяці тому +1

      @@Rui_TV 60 fps is perfectly fine though. Its not like years ago when PC ports were crippled by the limitations of consoles and lazy devs who forced us PC users to suffer with only a 30FPS limit on PC ports.