Farm Sim 25: Does More Horsepower Equal Faster Work?

Поділитися
Вставка
  • Опубліковано 10 січ 2025

КОМЕНТАРІ •

  • @FrostyThundertrod
    @FrostyThundertrod 18 днів тому +14

    might want to try it in a hillside field then the extra HP might help

    • @Dare_To_Game
      @Dare_To_Game  18 днів тому +1

      I assume it would make a bigger difference there.

  • @kappa2x2
    @kappa2x2 17 днів тому +4

    This test doesn't really live up with the title, all tractors here are above required horsepower and in such a small field for the particular attachment, obviously, a shorter and more nimble tractor won it hands down. It's also worth noting that not all attachments are equally good on for every type of tractors, some work better with articulated tractors, some with wheel tractors and there are also few instances where dual track Fend is just the king.
    One of the most challenging things in the base game I find to pull is the 60k slurry container, up the hill, or over ploughed field, some tractors really struggle with that thing.

  • @DeutzFarmer96
    @DeutzFarmer96 18 днів тому +3

    This game definitely has a disproportionate representation of John Deere tractors.

    • @Dare_To_Game
      @Dare_To_Game  18 днів тому

      Yeah, it's unfortunate, but especially in the large horsepower range, John Deere makes up most the models. Good news is, you don't actually need anything bigger than the Fendt or CLAAS i show here, so you can always choose them.

  • @JB-bs9rj
    @JB-bs9rj 18 днів тому +2

    The Fendt probably only needed 1 headland because it’s shorter than the articulated tractors and therefore needs less space to turn around.
    I’ve noticed that the dual tracked tractors are the most nimble in the game. They don’t need as much time to turn around and maintain the GPS line without needing to be ‘reset’ onto the line as often.
    I’ve noticed that the AI struggles with articulated tractors, especially with the big red plow. They don’t know how to turn around.
    As far as having sufficient HP, I’ve noticed: 1) Some implements can be ran with machines below the required amount. 2) The bare minimum HP will run the implement, but struggle on hills. 3) Having excess HP gets you up to speed quicker and won’t struggle on hills (as much).

    • @Dare_To_Game
      @Dare_To_Game  18 днів тому

      I have noticed this too. Certain implements, especially on very flat fields, can be used efficiently by tractors with less than the recommended horsepower rating.

  • @HenryKobyla1407
    @HenryKobyla1407 18 днів тому +1

    You're correct. This is a question that i have asked myself before while playing. Great video!

    • @Dare_To_Game
      @Dare_To_Game  18 днів тому

      Glad I could help! I know i have wondered it a time or two before.

  • @ParryThis
    @ParryThis 18 днів тому +1

    Lol, that is such a huge field cultivator. I find it hilarious that equipment that large even exists.

    • @Dare_To_Game
      @Dare_To_Game  18 днів тому

      It is definitely massive. I have never seen anything that large in real life, but i imagine the grain fields in the American fly over states use stuff like that.

  • @towelie62
    @towelie62 18 днів тому +1

    The Fendt had a much better pattern than the other 2, however, with the same pattern and since you're limited by your tool work speed, the Case would win with its consistent 7mph when the other 2 had drops to 5-6 mph on straights

    • @Dare_To_Game
      @Dare_To_Game  18 днів тому

      However, the John Deere had the same pattern as the Case, and it was also faster.

  • @Lexi-vl5eh
    @Lexi-vl5eh 18 днів тому +1

    This is interesting. I have often wondered how this works in game. Since most implements are limited by ground speed, does it make a difference? Ot seems to, but not much.

    • @Dare_To_Game
      @Dare_To_Game  18 днів тому

      Well, by this test, it does not appear to matter much, since the largest was also the slowest. The main difference seems to be that the Fendt defaulted to a better pattern, as a more nimble tractor, and that's why it was the fastest.

  • @MahnerFarms
    @MahnerFarms 18 днів тому +1

    I wish the game had some classic big horsepower tillage tractors, like Big bud or real Steiger. I always believe each section should have an old option to use, for those of us, who prefer not to use the brand new stuff.

    • @Dare_To_Game
      @Dare_To_Game  18 днів тому

      Me too. Unfortunately we'll have to wait for mods to get a lot of the cool classic tractors we all know and love.

  • @stargatefan10
    @stargatefan10 18 днів тому +1

    Personally, i also do not like the articulating tractors much. I find the AI screws up more often with them, and i have difficulty backing them up with attached implements.

    • @Dare_To_Game
      @Dare_To_Game  18 днів тому

      Yeah, I’ve never gotten the hang of them and find the standard ones work just fine for my needs.

  • @Muddfoot01
    @Muddfoot01 18 днів тому

    Rather than a timed field test, which relies on the AI and its horrible handling of articulated tractors, you should do a long single row, uphill at the steepest grade you can find. That will tell you if horsepower has any effect without using the AI. I have not done any actual testing on this, but it seems to me from my playing that the tractor power does make a difference in that scenario... to a point.

  • @fraserskomorowski2311
    @fraserskomorowski2311 17 днів тому

    Should havemade the fields a large rice field and then deleted it to leave a super flat area. Nice test. Thx

  • @carinasmirnoff1780
    @carinasmirnoff1780 18 днів тому +1

    I like the fendt a lot for a big horse. The claas crab steer is pretty good too though.

    • @Dare_To_Game
      @Dare_To_Game  18 днів тому

      I like the crab steer for a lot of the same reasons I like the Fendt.

  • @bradtyson
    @bradtyson 18 днів тому +1

    Quickest tractors I seem to find are the powershift ones the cvt ones seem slower but are meant to be faster

    • @Dare_To_Game
      @Dare_To_Game  18 днів тому

      That is interesting. i will have to see if i notice a similar difference. I know there are a few models that have options for both.

  • @TuckerInTO
    @TuckerInTO 18 днів тому +1

    For the first and third tests you had the AI use 2 headlands, but you only had 1 headland for the second test. While still working the same amount of land, the pathing was not identical. I would assume the working speed of the implement would be the limiting factor and only if the terrain was challenging would the extra hp be of any use.

    • @Dare_To_Game
      @Dare_To_Game  18 днів тому

      I did not change them manually. I am guessing the second defaulted that way because the AI seems to struggle with articulated tractors.

  • @ob1983
    @ob1983 18 днів тому +1

    Love these videos,....watched all your Bannerlord ranking videos too, really helpful.... cheers:)

    • @Dare_To_Game
      @Dare_To_Game  18 днів тому

      Awesome, thank you! I am glad you enjoy them all.

  • @salkey3987
    @salkey3987 18 днів тому +2

    YEET

  • @aleksandrpopov8490
    @aleksandrpopov8490 17 днів тому

    it's the wierdest thing I've seen today. You basically got everything wrong. Testing horsepower on a plain field is the most useless thing you could have done. Also, why even go through all that hassle when you clearly saw that the speed is the same?
    Also, do you know that implements have a "working speed" stat? Then why did you even try to test HP with tractors, that all can pull the implement you're testing with?
    You want to test the HP, then take tractors that do not meet the HP requirement for the implement, and some of those that do. Then go to the hillside field and test there.
    The test you did is not even a test - it's a gameplay video showing some tractors work a field.