I think it is justifiable considering the med ursa’s marketing trailer. Kinda shitty to balance things around what you wanna sell, it diminishes backer trust and as a result less people are willing to buy anything with real money because you can’t guarantee that it won’t get changed to something you didn’t want and wasn’t marketed.
@@critic_empower_joke_rlaxtslifeor not. I mean I hope you guys are right, but I'm seeing it staying the same.... But what we expected to be exclusive rights to respawn now becomes exclusive Beds that do the cybernetic stuff also. "Oh, you respawned, but your clans in a battle and you are now respawning missing legs..... An Apollo can't help... Nothing in the area except the Endeavor can replace those legs... Otherwise.... You LT. Dan in space.....
CIG: "We had to nerf the corsair and redeemer because they had over powered weapons and it was breaking game ballance..." ALSO CIG: "Introducing a bunch of new concept ships with no less than 4 size 5 guns, with better firing arc`s and more defences..." Go go marketing controlled game dev.. 🐄 Milk the dedicated cash cows... I mean, backers are so nice to this project, I`m sure CR respects every one of you!
I know I know... I don't care anymore, I let redeemer go. They f. themselves in the ass because we all knew marketing rule John crew about and trucked things around so they can kill redeemer a lot easier which will get price inflation over redeemer actual price very quickly. Well done JC, all about balance indeed lol🤣🤣🤣 As a result believe it or not I pledged less than $150 this IAE and still have $100 in store credits. But you know what I was nit the one who wanted to 😂😂😂 at CIG, they do it well to themselves
@warmonger165 you can clown me all you wish. Should you be right or wrong is not yet written, what's certain is that you don't ask enough questions or love to revel in your own immensity of wearing horseblinds. What I spent to pledge is not even 1/3rd of what I usually did ~2014 -2021, still have cash on hand that could be pledged and still another $100 in store credits. Because you see, I am over 50, grew up with Chris Robert's brothers IPs and found their mind and art direction beautiful. It just goes CIG had too many heads and at this time ruled by much younger generations which I gave no issue with beside the fact they are being queue balled around over design and gameplay decision which I recognize some for Chris' call, and overs are frightening pit fall easy game making mistake repetition which concurrently can drag to game release, and that is my problem for stepping way too far from 2012 and 2.x decisions.
@critic_empower_joke_rlaxtslife haha yeh corsair was my big pledge in 2022, when Pyro was just around the corner. Unfort I upgraded a referral ship but yesterday, a day before this sale I put in a support ticket for them to melt it for me. It doesn't fit the original marketing anymore having the co pilot in control of 2 turrets. That's the dumbest shit I've ever seen, all for a ship sale. I gave them 0 and bought a power tool instead this year. Lmao Giving em money when they pull these stunts , even if it's 10$ sends a message for them to do it again next year. So thanks, lol, may next years nerf be the one you bought. Hopefully for you it isn't one of those, post 1.0 jpg's
@@critic_empower_joke_rlaxtslife is a good take. I'm still looking and watching to see if they offer warbonds I can actually use but they are likely to get me for 50 bucks but I'm still super critical and outspoken about their choices
Today was completely unplayable for me, could not spawn a single ship and the elevators were not really working, NA/EU/AUS/Asia, all broken. CIG does not care about balance, just selling the new hotness to those of us that have the old lame nerfed crapness.
Regarding "Forgetting", it's baffling to me that nowhere in the process of designing something so complex did someone chime in and say "wait a second guys, shouldn't we have an additional point of ingress/egress? Couldn't this be a problem in a lot of situations?" This has happened more than once, and I feel like it's pretty obvious to point it out here but it smacks of a corporate culture of silence, yes-men or just plain incompetence. All of which are very bad for the project as a whole.
Hey Camural, I noticed that some ships seen on the SQ42 demos have some differences in relation to the same ships in SC's PTU. Per example: - the hammer-head doesn't seem to have the middle empty space; - the F8c lightning is more streamlined; - the F7c hornet, some have two rear thrusters, and extra winglets. - Etc.. I also noticed, by comparing the demos from 2024 and 2023, that there are considerable differences in/on the ships, the characters, etc.. Maybe you could do a side by side comparison, that could be interesting.
I'm not sure why they thought turning the Terrapin into an ambulance was a practical idea. The whole point of a Terrapin is its sensor suite and signature stealth, and they're just ripping all of that out to give the ship a med bed which any other vehicle seems to be able to accommodate. I get that it doesn't actually do what it's supposed to do because CIG have ignored it but it feels so silly and counter to the purpose of the ship. I mean hell, an Avenger ambulance actually makes more sense, why not do that CIG?
While the confused holomodels haven't happened before afaik, so I would chalk this up to being another weird (hopefully) one-off bug with these specifically, it's still kinda odd...and along with yesterdays Origin100 bug, aswell as on some days you couldn't even access the 2nd. manufacturer hall, this would lead me to believe the IAE patch was a rushed job.
To me its indicative of increasingly sloppy QA being done, so mcuh of this checking should happen before we, the backers, are asked to test anything downstream. It makes the company look very amaterur
@@andrewfanner2245 Now that you mentioned sloppy QA, wasn't there even some rumblings and rumours recently of more staff at CIG being let go, part of which was also QA folks? xD That would explain a few things. But lets be real here, us backers have been CIGs QA testers since ever...and their IC is our placebo, making us believe that we're actually making a difference when there are yearlong bugs that haven't been fixed to this day, or keep reoccuring inspite of contrary claims to having been fixed.
One of the most important sales events of the year and can't even QC that, this project is so sad. I'm glad there're still shmucks who pour money into it, if someone would just oust Chris from the gavel seat.
Hornet Citizen delivers the goods again, with the ugliest line of fighters imaginable -> now ultra-gunned to the point they can blow up a heavy fighter in 3 shots! Step on up and grab one of these game-destroying catastrophes while stocks last!
I think they should just leave all the med beds respawning - it's not such a huge advantage when you arrive with no armour and no weapons and your ship can't carry these either.
@TexanTemplar true, if you're prepared. I'm thinking the Pices or Ursa - can you fit a container in there? You can do it with a Carrack of course but that's a T2 bed anyway. Also if you do bring a container full of armour you do also risk having someone steal it from your ship outside.
Technically the Terrapin radar operator seat works now. It gives about 5% more range so not really worth the second person. And whoever checked the holoviewer didn't get enough sleep the previous night.
My guess for medical ships is that tier 3 will allow 1 respawn, tier 2 will allow 2, etc - if you look at the star lancer tac med bay concept art it shows the logic… plus of course the actual tier of injury that can be treated…i love how tier 1 medical is the best, but with new ship tiers, tier 5 is the best - because the game wasnt messy enough
I loved the feel and look of the Hawk, but with the EMP being self-injurious and weak, plus not being interceptor tuned, it really doesn't have a role. I feel like I could forgive the Hawk's weaknesses if it was decent at pursuit (which, since it is a bounty hunting ship, you'd think it would be).
Yes, yet *another* ship with no pilot-controlled guns, because all those friends you can convince to play this boiling nightmare can't wait to multicrew with you... /sarcasm
@@hellgeist_I think it’s pretty clear they want to force multi crew whenever they can to encourage people to pressure their friends and family into buying the game.
Only thing wrong with the gladiator is the pilot weapons and turret weapons can't align on to the same target together. Its one or the other, which is a shame.
I tried for first time in about 3 days to log in and I can't get in. All servers full? I can't change off EU server all day either to try anything else. Oh well, my desire to play will fade and it will be fine 😅
"Regen was always the plan" was so wildly out of touch with the previous decade of the game's marketing that I genuinely thought it was someone mocking CIG when I first saw it.
@BeardRubEnjoyer I am looking forward to the rebellion when CIG takes away re-spawning in tier 3 med beds, again. They did this before with the Cutlass Red: "Sorry, you were never suppose to re-spawn in Cutlass Red's tier 3 med beds". CIG hasn't much of an argument, except: "Sorry guys, our promo videos are faked, just there to make you open your wallets." Not much of a winning strategy, if you ask me :).
Stopped even testing this pre alpha tech demo, since they announce they will wipe with 4.0. Just watching your vids @Camural. This eye candy fluff, buggy, time sinking mess of a tech demo, were CIG management and devs dont give a shit, is becoming beyond ridiculous. IAE shit show....sorry ship show, they dont even bother getting the names right on the jpg presentation of ships, that might not even make it into the game. Once this tech demo was a rising star, and CIG reduced it to marketing stund cash cow, milking people for RL cash, selling and promissing dreams and concepts of a game! I have been one of those suckers that believed in this, and still love SC, but this is not what i feel that CIG promised, when i pledged. With 4.0 there will be a full wipe, extremely buffed ingame ship/vehicle prices, ships that have been purchased for RL cash nerfed into oblivion, like the Corsair, mission payouts also nerfed like crazy, so basically it will take 4ever to grind for something, unless, as I guess you pay to win, regardless of what BS CIG is saying about balancing the game! I am getting more and more doubts about this tech demo becoming a real game ever! For me it just looks like a marketing stunt, and CIG just releasing half ass shit into the tech demo, without any consideration, either for the tech demo or players! Rather spend my RL cash on other games that listen to their base, and release sensible updates and patches into their game.
Small fighter weapons are the balance problem, doesn’t the damn hammerhead have the same size4? I know it had more but wtf, this isn’t as hard as it seems. I duno man, love the vision, but SC is obviously NOT a priority:/
CIG Seriously bad look All Eyes On Anvil Paladin and you Bork, the hollow viewer seriously? No QA for this game higher some damn interns. Chris Roberts visionary creative brain NOT a competent manager
Sorry, but I am of the opinion that it doesn't matter what size guns are on these ships, the more firepower the better. IMO, ultimately game balance will be struck through player skill, faction/org fleet composition and varying itemization of ship components and weapons. Balance should be determined by a player's choices, not by CIG's artificial limitations.
@SmorgusBorg are you for real? Are you serious? CIG gave the base Hornet F7C Mk2 two size 4 plus three size 3 guns, making a lot of other medium ships obsolete and you want to tell us that this can be balanced with skill?
I agree. Incessant balancing is boring and leads to little variety. We've had so many fun ships destroyed with "balancing" which were just nerfs that made no one want to fly that ship anymore.
Trying to balance ship to ship is never going to be possible. With functional missiles, stealth, AOE weapons, etc, Tactics should evolve to counter any Meta ship. I also think Ares should have their orig. advertised range and firepower. I also believe that weapons preventing shield recharge is a big mistake. Ships should be able to increase shield recharge to essentially "shut out" any attempt by a small fighter to be of consequence. If we are really going to embrace multiplayer fleet combat, then fleet or ship component choices have to matter as much or more than individual ship performance. Fighters should have to bring an escort (additional firepower) if they are going to take on larger ships. The entire combat mechanic in SC is completely off kilter right now, because too many people are clambering for individual ship balance where what should be the goal, is a sandbox full of tools that will prevent any one ship from being Meta, due to there always being enough equipment options available to configure your fleet to overcome Meta.
Yes and no, I see your point. But and only but... everything indicates to star citizen turning into mmo wow grind for purple and orange legendary upgrades following very hard high control balance design by CIG over well destroyed, killed, buried, spat onto, pissed onto, and diarrhea over player skill based gameplay.
And again we spent not a dime, yeah
Tier 3 med bed nerf is inevitable. People will rage.
Endeavor here. All good but yeah once Apollo get real, prep for the nerf
I think it is justifiable considering the med ursa’s marketing trailer. Kinda shitty to balance things around what you wanna sell, it diminishes backer trust and as a result less people are willing to buy anything with real money because you can’t guarantee that it won’t get changed to something you didn’t want and wasn’t marketed.
@@critic_empower_joke_rlaxtslifeor not. I mean I hope you guys are right, but I'm seeing it staying the same.... But what we expected to be exclusive rights to respawn now becomes exclusive Beds that do the cybernetic stuff also.
"Oh, you respawned, but your clans in a battle and you are now respawning missing legs..... An Apollo can't help... Nothing in the area except the Endeavor can replace those legs... Otherwise.... You LT. Dan in space.....
The great medical Spectrum fire, i can already see it happening. Wonder when it well happen, i guess with the Apollo release?
@@jimby812 110% my exact sentiments
I noticed the signs today too, but they even mislabeled the halls on the floor plan vs reality. It's kinda comical how much they can get wrong.
CIG is too busy counting the money they are making to get the signs right lol
Giving a base hornet 2 size 4 guns plus 3 size 3 was poor greed on CIG's side.
CIG: "We had to nerf the corsair and redeemer because they had over powered weapons and it was breaking game ballance..."
ALSO CIG: "Introducing a bunch of new concept ships with no less than 4 size 5 guns, with better firing arc`s and more defences..."
Go go marketing controlled game dev.. 🐄 Milk the dedicated cash cows... I mean, backers are so nice to this project, I`m sure CR respects every one of you!
I know I know... I don't care anymore, I let redeemer go. They f. themselves in the ass because we all knew marketing rule John crew about and trucked things around so they can kill redeemer a lot easier which will get price inflation over redeemer actual price very quickly. Well done JC, all about balance indeed lol🤣🤣🤣
As a result believe it or not I pledged less than $150 this IAE and still have $100 in store credits.
But you know what I was nit the one who wanted to 😂😂😂 at CIG, they do it well to themselves
@critic_empower_joke_rlaxtslife you still gave em more money 🤡
@warmonger165 you can clown me all you wish. Should you be right or wrong is not yet written, what's certain is that you don't ask enough questions or love to revel in your own immensity of wearing horseblinds.
What I spent to pledge is not even 1/3rd of what I usually did ~2014 -2021, still have cash on hand that could be pledged and still another $100 in store credits.
Because you see, I am over 50, grew up with Chris Robert's brothers IPs and found their mind and art direction beautiful.
It just goes CIG had too many heads and at this time ruled by much younger generations which I gave no issue with beside the fact they are being queue balled around over design and gameplay decision which I recognize some for Chris' call, and overs are frightening pit fall easy game making mistake repetition which concurrently can drag to game release, and that is my problem for stepping way too far from 2012 and 2.x decisions.
@critic_empower_joke_rlaxtslife haha yeh corsair was my big pledge in 2022, when Pyro was just around the corner.
Unfort I upgraded a referral ship but yesterday, a day before this sale I put in a support ticket for them to melt it for me. It doesn't fit the original marketing anymore having the co pilot in control of 2 turrets. That's the dumbest shit I've ever seen, all for a ship sale.
I gave them 0 and bought a power tool instead this year. Lmao
Giving em money when they pull these stunts , even if it's 10$ sends a message for them to do it again next year.
So thanks, lol, may next years nerf be the one you bought. Hopefully for you it isn't one of those, post 1.0 jpg's
@@critic_empower_joke_rlaxtslife is a good take. I'm still looking and watching to see if they offer warbonds I can actually use but they are likely to get me for 50 bucks but I'm still super critical and outspoken about their choices
i feel like they just invent things in their own bubbles without regard to anything else already existing
CIG Laying off QA employees in the news today. But After seeing the holo mess it was probably a good thing to fire them.
@alwayssearching4760 sadly yes.
Video is planned for Monday.
Or for that employee to not edit the holo screens anymore :)
@@alwayssearching4760 they use us for QA anyway and nothing works consistently so ya get rid of them. They need to fire half the staff and restructure
I'm glad they buffed the Gladiator, maybe people will fly it more now. It's kind of fun to take out and do some bounty missions with now.
Don't worry, the Hornets will get nerfed in 6 months when everyone who feverishly bought them now forgot about them,
Today was completely unplayable for me, could not spawn a single ship and the elevators were not really working, NA/EU/AUS/Asia, all broken.
CIG does not care about balance, just selling the new hotness to those of us that have the old lame nerfed crapness.
Regarding "Forgetting", it's baffling to me that nowhere in the process of designing something so complex did someone chime in and say "wait a second guys, shouldn't we have an additional point of ingress/egress? Couldn't this be a problem in a lot of situations?" This has happened more than once, and I feel like it's pretty obvious to point it out here but it smacks of a corporate culture of silence, yes-men or just plain incompetence. All of which are very bad for the project as a whole.
I love going to explore then falling through the planet
Hey Camural, I noticed that some ships seen on the SQ42 demos have some differences in relation to the same ships in SC's PTU. Per example:
- the hammer-head doesn't seem to have the middle empty space;
- the F8c lightning is more streamlined;
- the F7c hornet, some have two rear thrusters, and extra winglets.
- Etc..
I also noticed, by comparing the demos from 2024 and 2023, that there are considerable differences in/on the ships, the characters, etc..
Maybe you could do a side by side comparison, that could be interesting.
I'm not sure why they thought turning the Terrapin into an ambulance was a practical idea. The whole point of a Terrapin is its sensor suite and signature stealth, and they're just ripping all of that out to give the ship a med bed which any other vehicle seems to be able to accommodate. I get that it doesn't actually do what it's supposed to do because CIG have ignored it but it feels so silly and counter to the purpose of the ship. I mean hell, an Avenger ambulance actually makes more sense, why not do that CIG?
cig and a ape with a hammer, somehow the ape will be better at balance and thinking as cig
While the confused holomodels haven't happened before afaik, so I would chalk this up to being another weird (hopefully) one-off bug with these specifically, it's still kinda odd...and along with yesterdays Origin100 bug, aswell as on some days you couldn't even access the 2nd. manufacturer hall, this would lead me to believe the IAE patch was a rushed job.
To me its indicative of increasingly sloppy QA being done, so mcuh of this checking should happen before we, the backers, are asked to test anything downstream. It makes the company look very amaterur
@@andrewfanner2245 Now that you mentioned sloppy QA, wasn't there even some rumblings and rumours recently of more staff at CIG being let go, part of which was also QA folks? xD
That would explain a few things.
But lets be real here, us backers have been CIGs QA testers since ever...and their IC is our placebo, making us believe that we're actually making a difference when there are yearlong bugs that haven't been fixed to this day, or keep reoccuring inspite of contrary claims to having been fixed.
@avon_c6199 don't ask them about regression testing 😀
You worry about Hornet 2 balance versus Sabre, but I’m sure CIG will be happy to sell you a new upgunned Sabre in a few months to “fix” that issue.
2 size 4's on the hornet is a classic sign of power creep
One of the most important sales events of the year and can't even QC that, this project is so sad. I'm glad there're still shmucks who pour money into it, if someone would just oust Chris from the gavel seat.
Would be nice if CIG would pick up on the development of both Anvil Osprey and Anvil devastator.
Hornet Citizen delivers the goods again, with the ugliest line of fighters imaginable -> now ultra-gunned to the point they can blow up a heavy fighter in 3 shots! Step on up and grab one of these game-destroying catastrophes while stocks last!
I think they should just leave all the med beds respawning - it's not such a huge advantage when you arrive with no armour and no weapons and your ship can't carry these either.
You can put tons of armor and weapons in crates inside your ship to easily get in the fight again
@TexanTemplar true, if you're prepared. I'm thinking the Pices or Ursa - can you fit a container in there? You can do it with a Carrack of course but that's a T2 bed anyway. Also if you do bring a container full of armour you do also risk having someone steal it from your ship outside.
I still facepalm over that Respawn/Regen commercial.
Technically the Terrapin radar operator seat works now. It gives about 5% more range so not really worth the second person.
And whoever checked the holoviewer didn't get enough sleep the previous night.
and the Terrapin has not received a single storage compartment with its overhaul.
My guess for medical ships is that tier 3 will allow 1 respawn, tier 2 will allow 2, etc - if you look at the star lancer tac med bay concept art it shows the logic… plus of course the actual tier of injury that can be treated…i love how tier 1 medical is the best, but with new ship tiers, tier 5 is the best - because the game wasnt messy enough
They end up giving rhe ursa medical a tier 2 medical bed
I loved the feel and look of the Hawk, but with the EMP being self-injurious and weak, plus not being interceptor tuned, it really doesn't have a role. I feel like I could forgive the Hawk's weaknesses if it was decent at pursuit (which, since it is a bounty hunting ship, you'd think it would be).
@@AutumnCorvidae it used to be the fastest in a straight line...that didn't last
You didn't mention the new jpeg Paladin
Yes, yet *another* ship with no pilot-controlled guns, because all those friends you can convince to play this boiling nightmare can't wait to multicrew with you... /sarcasm
@@hellgeist_I think it’s pretty clear they want to force multi crew whenever they can to encourage people to pressure their friends and family into buying the game.
@@hellgeist_ I bet it also punches above its weight 😏
Only thing wrong with the gladiator is the pilot weapons and turret weapons can't align on to the same target together. Its one or the other, which is a shame.
🍿
I tried for first time in about 3 days to log in and I can't get in. All servers full? I can't change off EU server all day either to try anything else. Oh well, my desire to play will fade and it will be fine 😅
This years IAE saved me money because there was nothing even "new" besides Paladin and Intrepid. this year was truly lack luckster
"Regen was always the plan" was so wildly out of touch with the previous decade of the game's marketing that I genuinely thought it was someone mocking CIG when I first saw it.
@BeardRubEnjoyer I am looking forward to the rebellion when CIG takes away re-spawning in tier 3 med beds, again.
They did this before with the Cutlass Red: "Sorry, you were never suppose to re-spawn in Cutlass Red's tier 3 med beds".
CIG hasn't much of an argument, except: "Sorry guys, our promo videos are faked, just there to make you open your wallets."
Not much of a winning strategy, if you ask me :).
its a shame we still cant get the f7a mk2
Can't label show correctly.
Says they are programming a difficult and enormous software project.
Same company.
They are selling a jpeg again. And I'm sure on year 12 there will still be people who will buy it.
Stopped even testing this pre alpha tech demo, since they announce they will wipe with 4.0. Just watching your vids @Camural. This eye candy fluff, buggy, time sinking mess of a tech demo, were CIG management and devs dont give a shit, is becoming beyond ridiculous. IAE shit show....sorry ship show, they dont even bother getting the names right on the jpg presentation of ships, that might not even make it into the game. Once this tech demo was a rising star, and CIG reduced it to marketing stund cash cow, milking people for RL cash, selling and promissing dreams and concepts of a game!
I have been one of those suckers that believed in this, and still love SC, but this is not what i feel that CIG promised, when i pledged.
With 4.0 there will be a full wipe, extremely buffed ingame ship/vehicle prices, ships that have been purchased for RL cash nerfed into oblivion, like the Corsair, mission payouts also nerfed like crazy, so basically it will take 4ever to grind for something, unless, as I guess you pay to win, regardless of what BS CIG is saying about balancing the game!
I am getting more and more doubts about this tech demo becoming a real game ever! For me it just looks like a marketing stunt, and CIG just releasing half ass shit into the tech demo, without any consideration, either for the tech demo or players!
Rather spend my RL cash on other games that listen to their base, and release sensible updates and patches into their game.
the amount of facepalms today is unreal for a project over $700mil
Too many promises not fulfilled at this time. I'm not buying anything until after the 600i gets its rework.
I honestly totally forgot about the Anvil Hawk. What an utterly useless ship
Small fighter weapons are the balance problem, doesn’t the damn hammerhead have the same size4? I know it had more but wtf, this isn’t as hard as it seems. I duno man, love the vision, but SC is obviously NOT a priority:/
And now they are laying off more people😂 Didnt even make it past IAE before they started carpet bombing staff...
CIG Seriously bad look All Eyes On Anvil Paladin and you Bork, the hollow viewer seriously? No QA for this game higher some damn interns. Chris Roberts visionary creative brain NOT a competent manager
Sorry, but I am of the opinion that it doesn't matter what size guns are on these ships, the more firepower the better. IMO, ultimately game balance will be struck through player skill, faction/org fleet composition and varying itemization of ship components and weapons. Balance should be determined by a player's choices, not by CIG's artificial limitations.
@SmorgusBorg are you for real? Are you serious?
CIG gave the base Hornet F7C Mk2 two size 4 plus three size 3 guns, making a lot of other medium ships obsolete and you want to tell us that this can be balanced with skill?
I agree. Incessant balancing is boring and leads to little variety. We've had so many fun ships destroyed with "balancing" which were just nerfs that made no one want to fly that ship anymore.
Trying to balance ship to ship is never going to be possible. With functional missiles, stealth, AOE weapons, etc, Tactics should evolve to counter any Meta ship. I also think Ares should have their orig. advertised range and firepower. I also believe that weapons preventing shield recharge is a big mistake. Ships should be able to increase shield recharge to essentially "shut out" any attempt by a small fighter to be of consequence. If we are really going to embrace multiplayer fleet combat, then fleet or ship component choices have to matter as much or more than individual ship performance. Fighters should have to bring an escort (additional firepower) if they are going to take on larger ships. The entire combat mechanic in SC is completely off kilter right now, because too many people are clambering for individual ship balance where what should be the goal, is a sandbox full of tools that will prevent any one ship from being Meta, due to there always being enough equipment options available to configure your fleet to overcome Meta.
Yes and no, I see your point. But and only but... everything indicates to star citizen turning into mmo wow grind for purple and orange legendary upgrades following very hard high control balance design by CIG over well destroyed, killed, buried, spat onto, pissed onto, and diarrhea over player skill based gameplay.