Yes it's already confirmed that's coming. Heard it on another channel. Don't know wich one tho bcs i watch alot of planco 2 vids atm but droptracks are also confirmed if im right. Just not Switch tracks but i mean they must be a thing if there also droptracks
I really would love to see… 1. Trackless dark rides w/ options for drop sections and motion platforms 2. Switch tracks 3. Separate load/ unload stations 4. Unlimited map size for park recreations 5. Queue accommodations for pre shows 6. An option for moving wall pieces, such as a wall that lifts up to reveal scenery
I doubt number 4 is a possibility lol but would be nice. I never understood why we couldn’t have load and unload stations in the first game. When it was literally as simple as making two stations and putting an exit on one and an entrance on the other in RCT3.
I also hope they allow us to add shops or vending machines to the que’s. So that we can let our guest let buy food and drinks while waiting for a ride. That way we can manage “thirst” problems more.
In that case, they need to add the nausea and puking mechanic afterwards, that it becomes harder to manage when the guests go on a ride with full bellies.
@@nickdentoom1173 maybe but people like me hate seeing people vomit or just vomit in general! I hope they keep toggling the guest vomit and guest littering as in planco 1
@@Daniel_Coasters Yeah, it toggling should be an option still as well obviously. I personally hope for more staff options as well, like medical workers for the people who got sick of the rides or got injured (Like a sprained ankle or something, it doesn't have to be serious injuries) and at the same time, i do hope they keep drowning out of it.
@@nickdentoom1173 yeah, they need to add ride ops that check restrains and your Minimum dispatch interval is how fast they check restraints maybe even 10 seconds faster then the interval to do the “all clear, dispatch” sequence
Coaster loading stations were SO inefficient! If you're loading and unloading from opposite sides of the train, there's no reason for the riders entering to have to wait until everyone has cleared the platform before loading. Also, watching a mechanic waiting at the gate to fix a broken coaster until the queue empties was infuriating! I really hope they've updated the station dynamics!!
Better yet let the guests stay in line during breakdowns. I would also like chains you can open and close in the queue to extend the line when it gets long
there is a huge diffrence, complexity wise, between switches and drop tracks a droptrack doesnt brake up the coasters loop which makes it relativly easy, in theory, to implement but a swtich track is diffrent (if it doesnt exit backward) a switch breaks up the loop and so is much more complex i dont say that they couldnt do it but i think it is very hard to make a intuitive and easy control logic thingy which is much work ig and probably wouldnt be used by most casual players but on the other side god damn they had years to make it work tell me if im wrong
Unfortunately, I agree with you :/ Even in NoLimits2, using automatic switch tracks is a pain, mostly due to the complexity of it :/ But it became so used in modern coasters nowadays that I still hope they worked on it, evec if it's only pre programmed track pieces like only a piece of track where you go backwards or a fake switch track for a fake maintenance area.
i agree for the most part but thanks to certain script mods, using switch tracks can be made pretty simple using it i forgot the same but its a block system thing that also allows swing launches and other stuff, considering that is a 3rd party tool, i think a big game dev could manage to pull off the same thing
Honestly I just hope that they will give us the oppurtunity to create a big capitalistic hell hole. I always wanted to recreate the magic of disney parks.
I would like to see 2 different coaster train options for example for a b and m inverted you could select the newer style trains with the vest restraints or the classic invert trains
1: Single rider lines 2: Something like "Launch start tracks", where a train could sit for a few seconds and then launch... 3: With the switch tracks an easy way to do swing launches and other shuttle coasters would be cool. 4: Turntables like on Voltron 5: Dual loading stations 6: Onride photo sales booth that you can place at a coasters exit and is connected to a special photo track 7: As you mentioned: The option to add or remove trains. This could have an impact on profit, like if you have two trains on the track but don't need them, you start losing money because you run empty seats.
I guess, this time, there wasn't a "Spoiler Sam" on the team. (if you exclude the F-Ups from Epic Store....) Can't wait to play this in a few month... still feels unreal... like a fever dream or something
Ik this is not spoken enough, but for me some sort of annual pass system with benefits. Like SeaWorld where you get exclusive benefits for higher tiers. It'll be neat to manage it to make sure you aren't losing money. Another thing is definitely bigger park sizes. With the addition of a Surf Coaster design (which by the way the only one in existence is in SeaWorld Orlando with Pipeline), many people/UA-camrs might want to attempt to recreate SeaWorld or other real life parks. And for me personally, I would love to see some more dynamic guest reactions on rides. No more everyone raising their hands on airtime or blocking their faces. Looks like the trailer does hint at that (though not gameplay), the couple holding hands and the one lady leaning back
switch tracks, swing launches, making all these new elements programable to any level. 1,2,3,4,5+ swings, more then one train style for each coaster style PLEASE! I want the new style rmc, intamin and b and m trains
Great video Marcus. I would like to see: More creative ride breakdowns Changing rooms for water parks Multiple park entrances Customisable trains Real ride manufactures Off boarding stations
I found out that frontier always listens to the community! They gave us trackless rides and the tower of terror ride after people asking for it on the fora!
I hope they go more detailed on this sequel! Showing restaurants interiors, Hotel interiors.. & least but a nice detail, as ppl who buys gifts on Just a momento carry a shopping bag, so we can know how many ppls buy at ours gift shops.
Other than the obvious water parks I'd like to see hotels and restaurants that are more customized / dynamic. Yes you have decorations and can create a great hotel or restaurant and that's great but other than the aesthetic value that is where it ends. It would be nice to have management, menu customization and rooms that actually have to exist physically which would add an interesting equation in the way of space needed.
3:03 yes, there are multiple coasters that have a drop track that exits forward- coasters like Inferno, and Primordial. I'm sure there are plenty more though 😂
1. i see your funny point with the drop waterslide but i think it glides back and forth it looks like 2. polar expressen at legoland billund resort goes in forward and exits forward at it drop track 3 great vid
I also want turntables, swing launch (but not only back and forward once, but the times you want, like top thrill 2, which has one front, one back, and then another front launch), the option to change size of all (or many of them) flat rides, another drop tower with the option of changing height and speed (and if it's like hurakan condor, better), and fabbri boosters with the option to change height and ammount of seats.
I’m hoping on omnimover track rides with real dark rides (no switching day and night) and pre shows that hold a group of riders separate from the main line. Maybe left right loading from one ride to a switch track (big thunder examp)
I look forward to seeing the royalty free Th13teen trains in Planet Coaster, like we have for the Smiler stand-in that I don't remember the name of. More railway trains would be nice, the Connie express was very fancy and large - I want something smaller like planet zoo had.
Most drop tracks enter forwards and exit forwards since it’s a basic option so it could swing either way and please planet coaster 2 add an intamin blitz
New Coasters features and Water rides are awesome. I also wish they do more with the tycoon part of the game such as ability to customize food and drink menus. And it would be great to see all building parts repaintable, resizeable and more doors/windows/trims, etc. But what ever it becomes please please please do not follow in Cities Skylines 2 path and mess it up. :)
A cool feature for coasters would be weather changing the friction on coasters slightly so you either have to close the coaster or risk it valleying and shut down which may cost the refurbishing cost to reset it.
I want essentially Planet Coaster (PC) combined with NoLimits 2 (NL2). If they manage to integrate the features of NL2 into PC 2 then it will be the perfect game; all the greatness of PC and the functionality of NL2.
I really hope there isn't DLC. I get it, they need to make money, but spending close to 100$ for every scenery pack is very unnecessary. We should have access to that scenery for free. But, other crossover DLCs are fine by me. Nobody needed the Ghostbusters DLC in PC1, but it was still cool nonetheless.
Strong disagree, management sims have a very long development cycle so needs some form of extra content to fund development of other titles. Have you played vanilla Cities Skylines recently? The amount of stuff that game was missing was insane, and it was 10 years between CS1 and CS2 so could you imagine having no extra content in that time???
It's not cheap for a developer to continue creating new content for a game. I much rather have the paid DLC and watch this game expand and grow over the years, otherwise with out it, you'll get the base game and that would be all you'll get.
The only problem with that argument is that unlike nl2 planco elements aren’t universal. The drop track coaster may have switch tracks but that doesn’t guarantee all will, but I’d be confident they will Either way I think this drop track coaster could be plancos most usable family coaster. I’d hope they’ll go all out with it having lifts & launches as well as maybe making the trains multi dimension like movie parks backlot tour
I just hope they make it so they have much more better lights and lighting. Because lights can go through walls on the og game. And i hope they make it so you can control the speed of dark rides. And you can add your own trains for darkrides because then i will be able to make alton manor
It’s not Cerbolten that’s a one off with its drop track, most coaster with a drop track exit it the same direction it goes in. Thirteen is more unique with its drop track
I was disappointed that I couldn't use 2 stations in planet coaster, 1 as loading 1 as unloading... I hope it's implemented in this game.
I’d love to see this feature in Planco 2 too
Yes it's already confirmed that's coming. Heard it on another channel. Don't know wich one tho bcs i watch alot of planco 2 vids atm but droptracks are also confirmed if im right. Just not Switch tracks but i mean they must be a thing if there also droptracks
@@puntt_2800 i hope its true !
Sameee
Yeah
I really would love to see…
1. Trackless dark rides w/ options for drop sections and motion platforms
2. Switch tracks
3. Separate load/ unload stations
4. Unlimited map size for park recreations
5. Queue accommodations for pre shows
6. An option for moving wall pieces, such as a wall that lifts up to reveal scenery
Car park and bus stops at the park entrance (I hate how the visitors spawn in a tunnel)
I doubt number 4 is a possibility lol but would be nice. I never understood why we couldn’t have load and unload stations in the first game. When it was literally as simple as making two stations and putting an exit on one and an entrance on the other in RCT3.
@@SS-xs1tg at the very least bigger parks, on console we are very limited for space
I hope they do the same with the train tracks and add railroad crossings with lights, bells, and gates.
This is something that's definitely needed.
PLEASE
I also hope they allow us to add shops or vending machines to the que’s. So that we can let our guest let buy food and drinks while waiting for a ride. That way we can manage “thirst” problems more.
In that case, they need to add the nausea and puking mechanic afterwards, that it becomes harder to manage when the guests go on a ride with full bellies.
@@nickdentoom1173 maybe but people like me hate seeing people vomit or just vomit in general! I hope they keep toggling the guest vomit and guest littering as in planco 1
Okay, but imagine this: concession workers, like at football games, people who walk round with trays on foot selling people food and drink.
@@Daniel_Coasters Yeah, it toggling should be an option still as well obviously.
I personally hope for more staff options as well, like medical workers for the people who got sick of the rides or got injured (Like a sprained ankle or something, it doesn't have to be serious injuries) and at the same time, i do hope they keep drowning out of it.
@@nickdentoom1173 yeah, they need to add ride ops that check restrains and your Minimum dispatch interval is how fast they check restraints maybe even 10 seconds faster then the interval to do the “all clear, dispatch” sequence
Coaster loading stations were SO inefficient! If you're loading and unloading from opposite sides of the train, there's no reason for the riders entering to have to wait until everyone has cleared the platform before loading. Also, watching a mechanic waiting at the gate to fix a broken coaster until the queue empties was infuriating! I really hope they've updated the station dynamics!!
Better yet let the guests stay in line during breakdowns. I would also like chains you can open and close in the queue to extend the line when it gets long
there is a huge diffrence, complexity wise, between switches and drop tracks
a droptrack doesnt brake up the coasters loop which makes it relativly easy, in theory, to implement but a swtich track is diffrent (if it doesnt exit backward)
a switch breaks up the loop and so is much more complex
i dont say that they couldnt do it but i think it is very hard to make a intuitive and easy control logic thingy which is much work ig and probably wouldnt be used by most casual players
but on the other side god damn they had years to make it work
tell me if im wrong
Unfortunately, I agree with you :/ Even in NoLimits2, using automatic switch tracks is a pain, mostly due to the complexity of it :/ But it became so used in modern coasters nowadays that I still hope they worked on it, evec if it's only pre programmed track pieces like only a piece of track where you go backwards or a fake switch track for a fake maintenance area.
i agree for the most part but thanks to certain script mods, using switch tracks can be made pretty simple using it i forgot the same but its a block system thing that also allows swing launches and other stuff, considering that is a 3rd party tool, i think a big game dev could manage to pull off the same thing
Would love to see switch tracks to put them in maintenance and extra trains. If they are functional that would be even cooler!
I wish we would also have separate load and unload stations.
Honestly I just hope that they will give us the oppurtunity to create a big capitalistic hell hole. I always wanted to recreate the magic of disney parks.
I would like to see 2 different coaster train options for example for a b and m inverted you could select the newer style trains with the vest restraints or the classic invert trains
I think the polar express at Legoland billund also moves forward after the drop track
Also Hagrids Motorbike Adventure but thats in Florida at Universal Studios
@@symye123no it goes the opposite direction, they enter backwards and then exit forwards
@@Daniel_Coasters Oh yes, you’re right!
1: Single rider lines
2: Something like "Launch start tracks", where a train could sit for a few seconds and then launch...
3: With the switch tracks an easy way to do swing launches and other shuttle coasters would be cool.
4: Turntables like on Voltron
5: Dual loading stations
6: Onride photo sales booth that you can place at a coasters exit and is connected to a special photo track
7: As you mentioned: The option to add or remove trains. This could have an impact on profit, like if you have two trains on the track but don't need them, you start losing money because you run empty seats.
The 2nd one is already in the game. It’s called “launch delay”
I need this game. Been playing planet coaster since 2016. Can’t wait
I have almost 8,000 hours just on rct3, and I am stupidly excited for this
I hope they do turn tables for water coasters also.
Another coaster with a drop track that ends forward is Polar Explorer at LegoLand Billund
I guess, this time, there wasn't a "Spoiler Sam" on the team. (if you exclude the F-Ups from Epic Store....)
Can't wait to play this in a few month... still feels unreal... like a fever dream or something
Ik this is not spoken enough, but for me some sort of annual pass system with benefits. Like SeaWorld where you get exclusive benefits for higher tiers. It'll be neat to manage it to make sure you aren't losing money.
Another thing is definitely bigger park sizes. With the addition of a Surf Coaster design (which by the way the only one in existence is in SeaWorld Orlando with Pipeline), many people/UA-camrs might want to attempt to recreate SeaWorld or other real life parks.
And for me personally, I would love to see some more dynamic guest reactions on rides. No more everyone raising their hands on airtime or blocking their faces. Looks like the trailer does hint at that (though not gameplay), the couple holding hands and the one lady leaning back
I hope they add new park entrances. Rather than just a tunnel people walk out of, I want car parks, buses etc for people to arrive properly
switch tracks, swing launches, making all these new elements programable to any level. 1,2,3,4,5+ swings, more then one train style for each coaster style PLEASE! I want the new style rmc, intamin and b and m trains
Great video Marcus. I would like to see:
More creative ride breakdowns
Changing rooms for water parks
Multiple park entrances
Customisable trains
Real ride manufactures
Off boarding stations
I need Extended Q-Lines Features. To make the Q longer while the attraction is still open
This game is gonna bring back so many memories of me playing roller coaster tycoon 3 “Soaked and Wild” with my dad!
0:33 woooooooow 🙃😂
Marcus returns with another banger for us all
I found out that frontier always listens to the community! They gave us trackless rides and the tower of terror ride after people asking for it on the fora!
Absolutely praying that we get switch tracks, it's my biggest hope for PlanCo2
Brilliant analysis. I hope we see transfer tracks,storage tracks and unload stations as well.
I hope the planet zoo stuff can be merged into PC2 I think it would be great to be able to recreaate Busch Gardens or Animal Kingdom properly
I hope they go more detailed on this sequel! Showing restaurants interiors, Hotel interiors.. & least but a nice detail, as ppl who buys gifts on Just a momento carry a shopping bag, so we can know how many ppls buy at ours gift shops.
Other than the obvious water parks I'd like to see hotels and restaurants that are more customized / dynamic. Yes you have decorations and can create a great hotel or restaurant and that's great but other than the aesthetic value that is where it ends. It would be nice to have management, menu customization and rooms that actually have to exist physically which would add an interesting equation in the way of space needed.
Hi thrill riders I love your videos keep up the good work ❤
Drop tracks are confirmed on the steam page just so you know, even better
3:03 yes, there are multiple coasters that have a drop track that exits forward- coasters like Inferno, and Primordial. I'm sure there are plenty more though 😂
Most drop tracks exit forwarde
@@micoasters Yeah, I know. I'm meant the ones that both enter and exit forward.
When you see rocketpowermohawk in you’re recommendations. Absolute legend.
Facts
1. i see your funny point with the drop waterslide but i think it glides back and forth it looks like
2. polar expressen at legoland billund resort goes in forward and exits forward at it drop track
3 great vid
If I remember correctly, the drop track in Legoland/Bilund doesn't change direction in its drop track as well.
I also want turntables, swing launch (but not only back and forward once, but the times you want, like top thrill 2, which has one front, one back, and then another front launch), the option to change size of all (or many of them) flat rides, another drop tower with the option of changing height and speed (and if it's like hurakan condor, better), and fabbri boosters with the option to change height and ammount of seats.
I’m hoping on omnimover track rides with real dark rides (no switching day and night) and pre shows that hold a group of riders separate from the main line. Maybe left right loading from one ride to a switch track (big thunder examp)
I honestly hope that they have a intamin drop tower like The one the 8 seater one at six flags magic mountain or the giant drop at DreamWorld
I would like to see them add a custom guest/group feature, like the RCT3 custom peeps.
I look forward to seeing the royalty free Th13teen trains in Planet Coaster, like we have for the Smiler stand-in that I don't remember the name of.
More railway trains would be nice, the Connie express was very fancy and large - I want something smaller like planet zoo had.
I hope that they improve the coaster making system so you don’t need 4m autocomplete to make a very smooth and realistic ride.
Most drop tracks enter forwards and exit forwards since it’s a basic option so it could swing either way and please planet coaster 2 add an intamin blitz
New Coasters features and Water rides are awesome. I also wish they do more with the tycoon part of the game such as ability to customize food and drink menus. And it would be great to see all building parts repaintable, resizeable and more doors/windows/trims, etc. But what ever it becomes please please please do not follow in Cities Skylines 2 path and mess it up. :)
I want there to be a way to turn off guest fear in the options so guests will be able to go on unsafe and unfinished rides.
This would allow more coaster types to be added also like Togo Ultra Twisters
thanks for the picture at towers yesterday have a great day
I hope this is true. and that the management also includes train maintenance for coasters. To make it more realistic :')
A cool feature for coasters would be weather changing the friction on coasters slightly so you either have to close the coaster or risk it valleying and shut down which may cost the refurbishing cost to reset it.
Roller coaster tycoon allowed you to make a coaster as transportation. Load at one end of the park and exit on the other side of the park.
I want essentially Planet Coaster (PC) combined with NoLimits 2 (NL2). If they manage to integrate the features of NL2 into PC 2 then it will be the perfect game; all the greatness of PC and the functionality of NL2.
I really hope there isn't DLC. I get it, they need to make money, but spending close to 100$ for every scenery pack is very unnecessary. We should have access to that scenery for free. But, other crossover DLCs are fine by me. Nobody needed the Ghostbusters DLC in PC1, but it was still cool nonetheless.
Strong disagree, management sims have a very long development cycle so needs some form of extra content to fund development of other titles.
Have you played vanilla Cities Skylines recently? The amount of stuff that game was missing was insane, and it was 10 years between CS1 and CS2 so could you imagine having no extra content in that time???
It's not cheap for a developer to continue creating new content for a game. I much rather have the paid DLC and watch this game expand and grow over the years, otherwise with out it, you'll get the base game and that would be all you'll get.
I really want drop tracks and switch tracks on dark rides, like Rise of the Resistance at Disney
Hopefully vertical lifts with customisable drops will be a thing
2:22 , best moment (joke)
I hope we can create a park with just the entrance fee. and divided into days when people enter and exit the park
The only problem with that argument is that unlike nl2 planco elements aren’t universal. The drop track coaster may have switch tracks but that doesn’t guarantee all will, but I’d be confident they will
Either way I think this drop track coaster could be plancos most usable family coaster. I’d hope they’ll go all out with it having lifts & launches as well as maybe making the trains multi dimension like movie parks backlot tour
Pre planning areas. Budgets and be able to throw up skeletons before committing
They need to make sure The Gravity Group’s flip flop transfer is included.
I just hope they make it so they have much more better lights and lighting. Because lights can go through walls on the og game. And i hope they make it so you can control the speed of dark rides. And you can add your own trains for darkrides because then i will be able to make alton manor
Drop tracks confirmed? I’m beyond ecstatic now
On a side note, you're correct about verbolten and It's one of my favorite family coasters!
Hagrids at islands of adventure has you enter backwards and leave forwards, but it ends up backwards cause of a switch track earlier in the ride 😎
More detailed „get on rides“ animations and better queuing in stations.
I would like to make toutatis with Switch track if that is gonna be real
i also hope you can put the catwalks on both sides of the track
I hope all of the items from planco 1 are included so we dont have to buy dlc for a second time and any new dlc is genuinely new content.
Marcus can you calm me down please? I think I’m a bit too hyper today. Also, I love your videos too. Wish you posted more.
Also at inferno at cinecitta world you enter the drop track forward and exit forward
a fellow Rocket Powered Mohawk fan lol
wake up babe new thrill riders video dropped
Babes all a pillow LOL 😂
@@SBBunny93 real
Drop tracks, however, are easier to code than switch tracks
What about new themes? Im looking fwd to more themeing possibilities than adventure/pirate, classic planco, and spooky.
wait thrill riders watches RPM??
It’s not Cerbolten that’s a one off with its drop track, most coaster with a drop track exit it the same direction it goes in. Thirteen is more unique with its drop track
Primordial at Lagoon drops forward and exits forward
I hope we get water raft rides like Kongo river rapids at Alton Towers
do you tink the game will coming with some possibilities to creat our on flat rides? like parkitect and indoorlands? and also RCT3 flat rides mods?'
Mission Mars at Futuroscope goes in forwards and out forwards
I feel like they should also add brake pools
4:40 we could have a walking dead whiplash section!
I want switch track so i can add coasters at busy periods without having to close the ride.
Wooden coasters need more supports and better looking ones
I hope it applies to log flumes and roller coasters if it’s true
I hope they fix the stuttery banking
I would like to see switch track for swing launches because you cant really do that at all.
I want them to get rid of the stupid Oswald Eugene counter for console players and also allow chain lifts to be vertical
I hope u can play it on the meta Queast 3. 😊
If you play NoLimits you know what a pain in the a** Block section on Switch Tracks are.
So a user freindly version would be sooo coool ^^
Yes. A drop track. I can finally make a proper recreation of thirteen!
nice video
Anyone think there’s a chance we would get a discount on the purchase price of PC2 if we are owners of PC1?
I can’t wait for the new game
Also hagrid's motorbike adventure does it
SWITCH TRACKS AND DROP TRACKS HAVE BEEN CONFIRMED FROM WHAT I'VE HEARD
A drop track? They were talking about dive coasters? 😂
they better have high speed
Polar x plorer at LEGOland Denmark exits forward
I would like elevator tracks
Howdo u feel abt it now