That's awesome to hear! By the way, if you want to get pre-released content, updates on workshops, free models, and more, please sign up for my newsletter! www.academicphoenixplus.com/
Thank you so much for this tutorial! Seems simple enough but I never really understood the layer system and it was exactly what I was looking for, in far less time as I had envisioned! Yay! Really appreciate you :) Hope you a have a great day!
sorry to be so off topic but does anyone know of a way to log back into an instagram account? I stupidly lost my account password. I would love any tricks you can give me!
@Lee Christopher thanks for your reply. I got to the site thru google and im waiting for the hacking stuff atm. Looks like it's gonna take a while so I will reply here later with my results.
Thanks for the great video! Is there a way to disable smoothing just on the wireframe pass layer? That way the nice smooth version can be seen on the colour version whereas the wireframe remains as it is?
I'm using Maya 2018 and everything works just the same from this video. The tutorial was so short but still easy to follow. There are other people that make a tutorial 30 minutes long and still don't explain themselves well. Thanks for this video. Could you also make a tutorial for fixing noise with Arnold lights?
Hi ReceiveMusic, Thank you for the comment! I truly appreciate it! I'm glad it was helpful :) Sure, I'll add it to my list of future tutorials. I like lighting and getting rid of the noise is part of the workflow. Keep an eye out!
@@AcademicPhoenixPlus Thank you! Congrats on your very informative channel. Following your tutorial I was able to create my own turntable! Thanks again! You can check the final result here: ua-cam.com/video/Y5UoPh6Nv8w/v-deo.html
Thank you! I hope it was helpful! By the way, if you want to get pre-released content, updates on workshops, free models, and more, please sign up for my newsletter! www.academicphoenixplus.com/
I have a question about the wireframe shader. Once it's applied to the mesh, you did say that by smoothing the object the polygons increase (smooth preview). But is there away to show the same amount of polygons that it has in low poly form while it's being smoothed? I want to show the smoothed version with the nice low poly topology flow.
If you want to get the effect that you want, You'll have to do to individual renders. one with the nice smooth mesh, and the other with wireframe in mode 1 and show off the low poly. That way, you'll get both worlds. :) I hope that helps!
Hi Satish, thank you for your comment and suggestion. I will definitely add it to my list of tutorials :) By the way, if you want to get pre-released content, updates on workshops, free models, and more, please sign up for my newsletter. www.academicphoenixplus.com/
For the first 2 renders I need it on a 3 but for the wireframe I need it on a 1 is there anyway to set this up so it does it automatically when rendering it out. Or is the only way to do a separate render.
I try to avoid that. When you are in mode 3, it quadruples your mesh and makes it look super high poly. I would stick to mode 1 when rendering wireframe. It's the real mesh, not just a preview. :)
didn't work :( ... oooh I see, you have to click on the eyeball XD ... just when i was about to give up and resort to just completely replacing or basically breaking all my material shaders to get this to work ... i tried a few different tutorials none of which seemed to work or at least not the way i wanted em to work. this one is several years old and it still worked better than the other ones i';ve tried :P
I seem to have an issue when I isolate the AO in the render layer and then go into the attribute editor to change the AO spread. I purposely increase the spread to get higher range/contrast on my AO but that specific change does not update when I exit isolate mode on the render layer. It seems generic my bad I thought u could see wireframe and AO update realtime as blends in the render view.
Hi there! I followed all the steps I'm just a little bit confused..So my question is how can you keep your geo render on Master Later and AO smooth while your Wireframe is on hard ? Cause when I rendered mine, my Master layer and ao rendered in hard edge low poly.. I want it smooth while keeping my wire frame hard edge ...how can I fix this please?
Please help me !! I want to keep my master layer and AO to be smooth... when I low poly and press hard edge... all renders turn to hard edge... I wnna know how you were able to kept your Master layer and ao.. on smooth state?
Hi Ka eL, sorry you are having a hard time with this tutorial! Try rendering different times. for example, do occlusion/color by itself. Once it's done, use hard edge and render the wireframe. You can turn off render layers (AOVs) by clicking the clapper off. I hope that helps!
Academic Phoenix Plus Yea thats the only option I have... but I want to know how you have done the render all three layers in hard edge mode and the two layers are in smooth anyway is that you really did? you seperate the render of occlusion/master layer? then render wireframe?....
How are you rendering more than one layer at the same time through the sequence? Mine will only render one at a time. I followed everything you showed in the video.
Nice! Glad you figured it out. What was the issue? I hope the tutorial was helpful. :) By the way, if you want to get pre-released content, updates on workshops, free models, and more, please sign up for my newsletter! www.academicphoenixplus.com/
Eh not sure what it was. I think I just thought it wasn't going to render the other layers after the master layer, but I quickly realized that wasn't the case.
This is the one of the best and to the point tutorial of Ao in Arnold.
Thanks so much .
That's fantastic! I'm glad it was clear and to the point. Thank you for commenting!
Thanks mam each of your tutorials is very helpful to us, love from India 🇮🇳🙏
Glad you found found them helpful! :)
Thank you! This is exactly what i was looking for for my project.
That's awesome to hear!
By the way, if you want to get pre-released content, updates on workshops, free models, and more, please sign up for my newsletter! www.academicphoenixplus.com/
Thank you so much for this tutorial! Seems simple enough but I never really understood the layer system and it was exactly what I was looking for, in far less time as I had envisioned! Yay! Really appreciate you :) Hope you a have a great day!
Yey! I'm so happy to hear that Ohmydumbledear! It can be complicated, so I'm glad it worked out. :) Have a great day!
sorry to be so off topic but does anyone know of a way to log back into an instagram account?
I stupidly lost my account password. I would love any tricks you can give me!
@Lee Christopher thanks for your reply. I got to the site thru google and im waiting for the hacking stuff atm.
Looks like it's gonna take a while so I will reply here later with my results.
@Lee Christopher it worked and I actually got access to my account again. I'm so happy:D
Thank you so much, you really help me out!
@Coleman Walker No problem =)
Thanks for the great video! Is there a way to disable smoothing just on the wireframe pass layer? That way the nice smooth version can be seen on the colour version whereas the wireframe remains as it is?
I'm using Maya 2018 and everything works just the same from this video. The tutorial was so short but still easy to follow. There are other people that make a tutorial 30 minutes long and still don't explain themselves well.
Thanks for this video. Could you also make a tutorial for fixing noise with Arnold lights?
Hi ReceiveMusic, Thank you for the comment! I truly appreciate it! I'm glad it was helpful :)
Sure, I'll add it to my list of future tutorials. I like lighting and getting rid of the noise is part of the workflow. Keep an eye out!
Thank you so much for this AMAZING tutorial! you ve done a FANTASTIC job!
Thanks!!! :)
Thank you Apostolos! I really appreciate your comment and support. You are very welcome!
@@AcademicPhoenixPlus Thank you! Congrats on your very informative channel. Following your tutorial I was able to create my own turntable!
Thanks again!
You can check the final result here:
ua-cam.com/video/Y5UoPh6Nv8w/v-deo.html
Thank you.. Its very helpful
How did you make your bg transparent??
thanks! easy and simple... keep it up
Thank you! I hope it was helpful!
By the way, if you want to get pre-released content, updates on workshops, free models, and more, please sign up for my newsletter! www.academicphoenixplus.com/
I have a question about the wireframe shader. Once it's applied to the mesh, you did say that by smoothing the object the polygons increase (smooth preview). But is there away to show the same amount of polygons that it has in low poly form while it's being smoothed? I want to show the smoothed version with the nice low poly topology flow.
If you want to get the effect that you want, You'll have to do to individual renders. one with the nice smooth mesh, and the other with wireframe in mode 1 and show off the low poly. That way, you'll get both worlds. :) I hope that helps!
Hi....Thanks for your videos...pls make a tutorial about basic Arnold render passes like reflection, diffuse, shadow etc for compositing.
Hi Satish, thank you for your comment and suggestion. I will definitely add it to my list of tutorials :)
By the way, if you want to get pre-released content, updates on workshops, free models, and more, please sign up for my newsletter. www.academicphoenixplus.com/
For the first 2 renders I need it on a 3 but for the wireframe I need it on a 1 is there anyway to set this up so it does it automatically when rendering it out. Or is the only way to do a separate render.
It is a very helpful video for me , i have a one question, DId you put the rander wire work in mode 3?
I try to avoid that. When you are in mode 3, it quadruples your mesh and makes it look super high poly. I would stick to mode 1 when rendering wireframe. It's the real mesh, not just a preview. :)
@@AcademicPhoenixPlus Okay, thanks for the answer.
Thank you ! Can you bake all this to AO maps?
Thank you so much mam ..... 🙏😊
You are very welcome, Artlife. I hope it was helpful!
yeah! thats what i want...thanks
Awesome! Glad it worked out! :)
Thank you!
Your welcome, Elyse! Thank you for commenting!
didn't work :( ... oooh I see, you have to click on the eyeball XD ... just when i was about to give up and resort to just completely replacing or basically breaking all my material shaders to get this to work ... i tried a few different tutorials none of which seemed to work or at least not the way i wanted em to work. this one is several years old and it still worked better than the other ones i';ve tried :P
I seem to have an issue when I isolate the AO in the render layer and then go into the attribute editor to change the AO spread.
I purposely increase the spread to get higher range/contrast on my AO but that specific change does not update when I exit isolate mode on the render layer.
It seems generic
my bad I thought u could see wireframe and AO update realtime as blends in the render view.
It sounds like you figured it out. Nice job troubleshooting!
great!!! can you do tut on shadow catcher?
Thanks Nigel! I'll take a look at aiShadowCatcher. Looks like pretty sweet shader!
Academic Phoenix Plus Thanks!!!!! :D
Hi there! I followed all the steps I'm just a little bit confused..So my question is how can you keep your geo render on Master Later and AO smooth while your Wireframe is on hard ? Cause when I rendered mine, my Master layer and ao rendered in hard edge low poly.. I want it smooth while keeping my wire frame hard edge ...how can I fix this please?
Please help me !! I want to keep my master layer and AO to be smooth... when I low poly and press hard edge... all renders turn to hard edge... I wnna know how you were able to kept your Master layer and ao.. on smooth state?
Hi Ka eL, sorry you are having a hard time with this tutorial! Try rendering different times. for example, do occlusion/color by itself. Once it's done, use hard edge and render the wireframe. You can turn off render layers (AOVs) by clicking the clapper off. I hope that helps!
Academic Phoenix Plus Yea thats the only option I have... but I want to know how you have done the render all three layers in hard edge mode and the two layers are in smooth anyway is that you really did? you seperate the render of occlusion/master layer? then render wireframe?....
How are you rendering more than one layer at the same time through the sequence? Mine will only render one at a time. I followed everything you showed in the video.
Nvm, I figured out. Thanks so much for this video and the after-effects after this. I found them very helpful.
Nice! Glad you figured it out. What was the issue?
I hope the tutorial was helpful. :)
By the way, if you want to get pre-released content, updates on workshops, free models, and more, please sign up for my newsletter! www.academicphoenixplus.com/
Eh not sure what it was. I think I just thought it wasn't going to render the other layers after the master layer, but I quickly realized that wasn't the case.
Obtained your 3D Model: Complete Female Character. There's no rotating camera when I opened it in Maya 2019.
Thank you for bringing this to my attention!
❤
:)
You might get more views if you mention Arnold in the title
That is such a good idea! So simple yet awesome. Thank you!!
💖
Thank you🤗
Your welcome! I hope it was helpful!
Thank you!
You're welcome, Angela! Thank you for watching! :)