the passive abilities of heroes make up for great combinations in team plays, it is hard to remember what each hero brings to the team in terms of passive bonuses. it would very valuable to remember that in BR. is there the possibility to make a chart on that ?
Hey N. Most definitely I can make a table about the passive combinations that each hero offers. I'll make it soon and tag you once I'm done with the lineup of videos I have planned
Hey Shivam, thanks for taking the time to watch the video. I see your perspective and I think that works too. From my perspective any power that can't be contained is considered too powerful. Remember Thanos and the infinity stones? Yeah, those stones will wipe out the entire earth therefore deemed too powerful to be in the wrong hands. What do you think of my perspective?
@@BouletteEggroll your point is valid from a different angle. I'm looking into it from the eyes of a soldier (I'm in army). Any weapon/ability which can inflict severe damage to the opponent but remain safe for the self/team should be prioritised over any weapon/ability which can can inflict the damage to both the parties equally.
@ Well from the start the ranking is based on how powerful or how good the abilities are right, then two of the ranking tables are wrong the first one is if the ability can damage your teammates or not If it doesn’t deal any damage to teammates then it should be given 5 points and if it deals damage, then it should be given 0 points, not the other way around. and the stalker’s and ghost’s ability should get more points for defensiveness because you can get invisible and reposition to escape the danger so that sounds pretty defensive to me hhh
@@GlueHeart7 interesting feedback! Someone else mentioned the same thing about abilities being scored lower if they can harm teammates. Let me share my thought process-maybe you’ll see it differently. Think of the Infinity Stones from Avengers: super powerful, capable of good or evil. If an ability can wipe out an entire team (ally or enemy), doesn’t that make it incredibly powerful? 😆 As for the invisibility point, I had broken down the level of defensiveness - I gave more points to an ability that caan defend an entire team, half point for just self defense, and zero points for no defense. Maybe you missed that rating. Check from 1:20 to see for yourself. You know what's more amusing about this interaction? That content creation presents different perspectives, so I really appreciate yours. I’d love to see how you’d score the abilities-maybe even a video showing your criteria? Thank you for watching the video and engaging. I appreciate it
the passive abilities of heroes make up for great combinations in team plays, it is hard to remember what each hero brings to the team in terms of passive bonuses.
it would very valuable to remember that in BR. is there the possibility to make a chart on that ?
Hey N. Most definitely I can make a table about the passive combinations that each hero offers. I'll make it soon and tag you once I'm done with the lineup of videos I have planned
Don't you think if an ability which is causing more damage to self/team should get less points and vice versa?
Hey Shivam, thanks for taking the time to watch the video. I see your perspective and I think that works too. From my perspective any power that can't be contained is considered too powerful. Remember Thanos and the infinity stones? Yeah, those stones will wipe out the entire earth therefore deemed too powerful to be in the wrong hands. What do you think of my perspective?
@@BouletteEggroll your point is valid from a different angle. I'm looking into it from the eyes of a soldier (I'm in army). Any weapon/ability which can inflict severe damage to the opponent but remain safe for the self/team should be prioritised over any weapon/ability which can can inflict the damage to both the parties equally.
@@shivamsinghrajawat7925exactly!
You can't reward an ability points for being a disadvantage to its own team
this video is wrong on so many levels hhh
@@GlueHeart7 😆 let's hear your reasons. Don't just disagree, say why you disagree. Let the community learn from our disagreements
@ Well from the start the ranking is based on how powerful or how good the abilities are right, then two of the ranking tables are wrong the first one is if the ability can damage your teammates or not If it doesn’t deal any damage to teammates then it should be given 5 points and if it deals damage, then it should be given 0 points, not the other way around. and the stalker’s and ghost’s ability should get more points for defensiveness because you can get invisible and reposition to escape the danger so that sounds pretty defensive to me hhh
@@GlueHeart7 interesting feedback! Someone else mentioned the same thing about abilities being scored lower if they can harm teammates. Let me share my thought process-maybe you’ll see it differently. Think of the Infinity Stones from Avengers: super powerful, capable of good or evil. If an ability can wipe out an entire team (ally or enemy), doesn’t that make it incredibly powerful? 😆 As for the invisibility point, I had broken down the level of defensiveness - I gave more points to an ability that caan defend an entire team, half point for just self defense, and zero points for no defense. Maybe you missed that rating. Check from 1:20 to see for yourself. You know what's more amusing about this interaction? That content creation presents different perspectives, so I really appreciate yours. I’d love to see how you’d score the abilities-maybe even a video showing your criteria? Thank you for watching the video and engaging. I appreciate it