@@Xenopotamus this has become more pronounced in the latest patches for all entities. I am not certain what has changed for properties and collision mapping, but it definitely needs some more work. I can only assume this is a side effect of its movement within the 3d game space and still having the ability to remain separate and moveable without correct mass for each entity.
For what it's worth, I tried it a second time and it went up the elevator perfectly without any bouncing. I can post the video, but I ended up blacking out and crashing my 400i towards the end of it, so that's kinda embarrassing.@@michaelsmith2039
I believe I recall CIG mentioned that other items will be able to snap on a cargo grid other than SCU containers. If they can apply the same tech on the vehicle bay with a smaller tighter grid, that would be a huge QoL improvement.
Holy s**t that's a great idea! If we could just use the multi tool and snap the X1 into place on the 400i platform. Hadn't thought of that... but I like it!
It's pretty stupid that they haven't put that in yet... Maybe in another 10yrs. After all, it only took a decade to add literally the most demanded part of arena commander (players in turrets)...
Lifts and elevator behavior for ships in Star Citizen are such a roll of the dice. They should be much higher on the priority list of things to fix than they are.
It's not the elevators, if you look closely you ll notice that no matter how much it wobbles it ends on top, the elevators works. The problem is the server desync and lag. At the time of posting this, the usual framrate of the server (tickrate) is around 4 to 7 , when a normal tickrate for a game to update the server quick enough for the player clients should be around 30 to 60. A LOT of star citizen bugs will be fixed once the tickerate improves and server desync and lag stops happening, which is when server meshing goes live. "Allegedly".
Damn shame there is no forward access around the grav-generator in 400i, that would make the entry and exit so much more convenient... I hope there will be variants of that vessel in the future... As for X1, the lower hump for legs seems weird to me on such a sleek design...
I have not actually checked... i messed with the compartments but didn't check the actual stats. Definitely supposed to have 2 shields and an improved laser repeater over the base X1.
Did you know there are ground vehicle garages in NB you could've gotten the X1 from instead? I figure maybe you just wanted to go to a specific location. :T
In this thread, one person said shut it down, and others say keep it on. Next time I will try keeping it on, since I am pretty sure I shut it down in the video.
Woah. You have a UA-cam channel as well? We were talking about the X1 in the EPTU last night. I'm Qantus, the guy whose X1 blew up in the 400i bike bay.
Hahaha hey Qantus, yeah I remember you! Somehow I escaped your fate and the X1 made its way up into my 400i without exploding, though it bounced around quite a bit!
Overall, I felt the actual flight mechanics felt good and had good clearance over the rocky terrain. When I got off the ride though, the thing was flying 100ft into the air, which I felt was odd lol. Maybe it caught some of that aggressive Arial wind lol.
The elevator bounce when loading is the perfect level of jank to show to new SC players. Technically it works, but.... :)
Yeah, jank is the perfect word for that bounce!
Complain some more. I can't hear you.
@@Xenopotamus this has become more pronounced in the latest patches for all entities. I am not certain what has changed for properties and collision mapping, but it definitely needs some more work. I can only assume this is a side effect of its movement within the 3d game space and still having the ability to remain separate and moveable without correct mass for each entity.
For what it's worth, I tried it a second time and it went up the elevator perfectly without any bouncing. I can post the video, but I ended up blacking out and crashing my 400i towards the end of it, so that's kinda embarrassing.@@michaelsmith2039
I love that you can leave and leave the bay down and the ships security isn’t compromised.
Funny you should say that... I had this exact thought and said, ahhh screw it, it's EPTU anyways... but yes, that room is secure.
I believe I recall CIG mentioned that other items will be able to snap on a cargo grid other than SCU containers. If they can apply the same tech on the vehicle bay with a smaller tighter grid, that would be a huge QoL improvement.
Holy s**t that's a great idea! If we could just use the multi tool and snap the X1 into place on the 400i platform. Hadn't thought of that... but I like it!
That bike bay is hilarious. I thought they would fix that by now. Either way, X1 is here and all our 400i's will have it's long lost companion
And do try to land with landing gear on, maybe it'll react different when storing inside the 400i
What landing gear? It's a hover bike/ship!
You can press and hold Z to move around the camera, so you can check your parking before exiting.
Not true.
it should snap to the landing bay
It's pretty stupid that they haven't put that in yet... Maybe in another 10yrs. After all, it only took a decade to add literally the most demanded part of arena commander (players in turrets)...
Totally agree, great idea!
The way it teetered back and forth on the way up hand my rolling 😂
Lifts and elevator behavior for ships in Star Citizen are such a roll of the dice. They should be much higher on the priority list of things to fix than they are.
It's not the elevators, if you look closely you ll notice that no matter how much it wobbles it ends on top, the elevators works.
The problem is the server desync and lag. At the time of posting this, the usual framrate of the server (tickrate) is around 4 to 7 , when a normal tickrate for a game to update the server quick enough for the player clients should be around 30 to 60.
A LOT of star citizen bugs will be fixed once the tickerate improves and server desync and lag stops happening, which is when server meshing goes live. "Allegedly".
Hadn't considered this to be a server tick rate issue... but you are 100% correct! This makes a lot of sense.
Damn shame there is no forward access around the grav-generator in 400i, that would make the entry and exit so much more convenient... I hope there will be variants of that vessel in the future...
As for X1, the lower hump for legs seems weird to me on such a sleek design...
Docking is what the Connie does with the Merlin, this is just storing
Fair point - updated!
Looks cool. Just wish jet bikes were a little more useful and less of a deathtrap
Lol
Video starts at 12:50
Thanks for that, I will add to the description!
The video actually starts at 00:00. Nice try though.
Mine loaded smooth. Position is pretty critical.
Like a glove..
LMFAO
At least it seems to get stored and come back down properly.
With the Nox you never knew if it was going to come down right-side-up, or at all. 😐
It was never meant for the Nox so...
they did a great job of that jank
Lol, to be fair it's only EPTU and hopefully will get better soon(tm).
@@Xenopotamus I was waiting for the 400i to explode the was the x1 was bouncing it should dock with the pad to lock it in place
@@Tainted-Soul Bwahahahaha me too!
it needs docking for the dedicated bay
Shut the engine off before storing in the ship next time.
this!
I am 99% certain I shut the engine because the X1 settled into place... but I did not shut the power. I don't think that makes a difference though.
@@Xenopotamus It's always better to shut everything off with vehicles. Prevents a lot of mishaps
Does the force have one or two shields, like it was supposed to have?
I have not actually checked... i messed with the compartments but didn't check the actual stats. Definitely supposed to have 2 shields and an improved laser repeater over the base X1.
Did you know there are ground vehicle garages in NB you could've gotten the X1 from instead? I figure maybe you just wanted to go to a specific location. :T
Do not shut down the bike when you load it in the bike bay: the lift seems to freak out!
In this thread, one person said shut it down, and others say keep it on. Next time I will try keeping it on, since I am pretty sure I shut it down in the video.
Woah. You have a UA-cam channel as well? We were talking about the X1 in the EPTU last night. I'm Qantus, the guy whose X1 blew up in the 400i bike bay.
Hahaha hey Qantus, yeah I remember you! Somehow I escaped your fate and the X1 made its way up into my 400i without exploding, though it bounced around quite a bit!
@@Xenopotamus yea I'm jealous of how much smoother your experience with it went. I'm gonna give it another try tonight once I get home from work.
Sad they still haven't fixed the super janky hover vehicle and elevator physics yet.
Overall, I felt the actual flight mechanics felt good and had good clearance over the rocky terrain. When I got off the ride though, the thing was flying 100ft into the air, which I felt was odd lol. Maybe it caught some of that aggressive Arial wind lol.
I laughed out loud when he got off the lift and the X1 wasn't aligned right.
What gun does he have on his back? Never seen it before
its the shotgun that came in the citizencon goodie pack this year
Yes it's the Pyro citizencon goodies shotgun called the Deadrig. It's pretty sick, actually. It fires twice for each shot.