First came Tzeentch, then came Nurgle, so what awaits with Slaanesh? DLC Speculation and Prediction
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- Опубліковано 14 тра 2023
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I’m surprised no mention of Dechala, who as an elf turned chaos makes sense in a DLC against Elves
Yeah I was hoping that she would’ve gotten some spotlight in here
Definitely this! If it's going to be elves then she makes the most sense I would argue
Dechala would make the most sense in a Elf-Slaanesh themed DLC.
Aislinn in the Sea of Dread or even the Gates of Calith, Dechala in Khuresh with some Nagga units, then a DE Lord in Ind or Khuresh.
I think she would be the most logical choice
Ideally she's going to be the legendary lord, she would have some good animations that they can re purpose for the khursesh factions
Styrkaar over Dechala? Feels unlikely to me, both because storm of chaos has recieved 0 character references and because Dechala is a former high elf herself.
Yea I agree, If you going with slaanesh and elfs then Dechala is like must, there is natural parity there.
I hope you're right, Dechala would be something new and unique. Would love to see her in game.
Dechala will be a warriors of chaos or norscan lord, her whole shtick is enthralling mortals
@Loathsome Poop Farter Have you seen the Slaanesh mechanics? Gathering devotees, summoning devotee armies, and of course the seduction mechanics those seem right up her alley. Beyond that Azazel and Sigvald means Slaanesh has plenty of rep in WoC.
I honestly hope for Bretonnia for this one, also maybe vampires , they need DLC a lot more than elves do.
As you said elves got almost everything, and I think Dechala the Denied will fit as opponent for elves much better.
Reason for DE is that they’re mostly fine, so you can concentrate efforts on HE and Slaanesh. Personally I think Slaanesh needs units, VC need mechanics and HE need both, so it’s a good fit, but opinions on who is “good” vary wildly.
Very unlikely, but I would love an Avatar of Khaine as the centerpiece unit for Dark Elves. I always wanted them to port over that unit from 40k to Dark Elves since it fit so well. And the fact that AoS made it a thing for DoK, makes me really want it in Total War. It would be very suitable for a Tullaris DLC unit.
Hoping for Lizardmen and their long awaited geomantic web rework.
Lizardmen are fine. A light rework to the geoweb can be added anytime and they’ll be in a far better place than most.
@@rossjackson8259 Mazdamundi needs to change broadband providers.
they dont need to add another lizard to rework this crap.
@@diogovieira5563 Lizardmen need a rework, but they don’t need more units.
I'll take more lizards but I'd rather see them paired with a Cathay sea invasion dlc
I kinda hope that if the third DLC is really super elf focuses that our lord of choice is actually Dechalla the denied. And elf chaos warrior getting revenge on the elves would be amazing to watch.
It’d also be cool to see Slaanesh get some elven chaos warriors in general, maybe give Morathi access to them as well.
I want Dechalla to not be in a x vs y DLC. Because I want Dechalla's opponent to be her x-husband. Would be cool if she needs to get the sword of kaine to permanently kill her x husband so she can finally ascend to daemonhood.
I’m thinking Slaanesh, fried elves and Norsca
Dark elves and Wood elves have had content relatively recently
Oh, never heard of that one. Sounds interesting!
It also could be a bit of an ocean themed DLC featuring Norsca vs HE vs Slaanesh
DE is ocean af too.
A possible narrative for this dlc is Slaanesh has found a way to ensnare all elven souls and the elves have to find/construct an arcane artifact to safeguard their respective factions while blocking/sabotaging their rivals.
I feel that’s too big a victory for Slaanesh. They just elves into the same position as the eldar in the narrative equivalent of a foot note
Dark elves in 4th edition had a city gaurd, spearmen with crossbows, also in the books it mentions walking statue in manowar dark elves had manticore riders. Dechala for slaanesh and maybe boob snakes as a unit as well maybe a dechala hybrid unit thing as well
It will be Slaanesh vs HElves and DElves double-teaming him in the extremely rare moment when both don't try to murder each other on sight and instead murder the minions of the hermaphroditic freak.
I honestly hope not, sure there are some cool Elf characters I want to see, but the High and Dark Elves are done roster wise, High Elves are just missing the Sky cutter and Dark Elves are pretty much done, the need to include a game 2 race in every game 2 dlc has led to wild roster bloat and CA has worn their fingers to the knuckle trying to dig up obscure filler units for game 2 DLCs. Vampire Counts haven’t had a DLC in 5 going on 6 years, give the DLC to a faction that actually needs it, Lizardmen and Dark Elf issues can be resolved through updates, giving them more units isn’t going to fix them.
@@InquisitorThomas The Merwyrms man. All those Merwyrms. And then we have more stuff in lore that wasn't made into tabletop.
Also since Warhammer The Old World is connected to game 3, then expect completely new stuff.
Norsca , bretonnia, slaanesh would be the better choice of dlc . Norsca and bretonnia need a huge balance with more troops, morr lords, different campaigns
Sounds like they'll fit better with Khorne
For wood elves, I think back in 5th edition they had chariots. Thats an option.
Also for Slaanesh, Dechala seems like a thematic shoe-in if its all about elves.
I really think it's going to be dechala. I'm convinced there will be a heralds of chaos dlc at some point with all the lesser demon lords and styrkaar is more warriors of chaos
Yup, I'm also in the heralds of chaos DLC camp. Tamurkhan vs Elspeth von Draken is almost a given, which would also mean that Epidemus is off the table. Would sense to make a CoC-style heralds of chaos DLC then to add all 4 heralds at once later on.
Dechala seems like the obvious choice for a Slaanesh Legendary Lord to me
For the title I would go with Chosen by Excess, with the lords being Dechala, Tullaris and Aislinn
Doubtfull. More than likely it will be Slaneesh + Khorne + ??. They kinda have to prioritise getting more lords to the monogod factions despite it maybe being hard to have a good thematic DLC across all 3 factions.
@@pepparmostheelder That is far more doubtful. Since Tzeentch is getting a DLC with two races and Nurgle is getting a DLC with two other races it stands to reason that they will follow the same pattern for Slanessh + two races and the Khorne + two races
@@Vermbraunt I see your point BUT I would add that I dont think its neccesserily this basic linear pattern. If it was then they wouldnt put G1 races in DLC 2 following a DLC with G3 races. Don't get me wrong I certainly see it as possible and it wouldnt surprise me at all if it does go down like this. But I also recognize that there are multiple patterns here and we are cherry picking a few if we boil it down to one. Another view/pattern would be that the first DLC addresses the issue of game 3 races being a lot more barebones than anyone else atm so all races are G3. The second one adresses first of the factions that arguably needs it the most (Nurgle and dwarfs) + THE most popular race in the game who could also use an update (emprie). When I see it I dont necesserily focus on the pattern of 1 monogod/dlc or there always being 2 races of either G1, 2 or 3 after. Basicly the pattern I also see is focused on issues rather than simply something thematic or as arbitrary as game nr in the trilogy.
DLC 3 with Khorne + Slaneesh + ?? makes sense when it comes to keep adressing these issues have. Elfs + slanesh doesnt as comparatively they already have a huge a mount of content and are in a really solid spot. I could see HE being the third faction due to the popularity of HE as a faction and that you always want at least 1 "good guy" faction in the DLC so it would sell but I still think Khorne is a likely 2nd faction. It fits both thematicly and to adress these issues. This would open up for DLC 4 to be VC/TK/nagash related. We know we are doing to get it - its just a question of when and whether or not CA want to hold on to it longer.
Also thought Houses of Pleasure.
The Masque is scary as hell, imagine being chased by a daemon who is just constantly emoting
Dark Elves also have the option of Helldrakes which are like miniature Sea Dragons but much more vicious. They'd provide a monstrous infantry option which Dark Elves currently lack. Manticore Lords would be awesome too, again the Dark Elves don't have monstrous flying cavalry and manticore cav would be super cool. There's also, maybe, the Maelithii which are Dark Elven wraiths mentioned in the Malus novels. They're used to guard temples and as familiars. Ethereal infantry is absolutely an open niche in the Dark Elf roster but they do feel like a bit of a stretch.
Lastly if CA are going to promote a unit champion to new unit status, I think Doomfire Masters would be the perfect candidate. Malekith's curse means all Doomfire Warlocks are on the verge of having their souls claimed by Slaanesh and must continually sacrifice others to delay the inevitable. They're a really unique unit that could benefit from a higher tier version and they're perfect thematically for a Slaanesh DLC.
As much as I desperately want to see Helldrakes. We're probably not gonna get them and from the way it's looking, it might be Khorne v Slanessh v High Elves
For dark elves, you could use the city guard as a unit.
A hybrid missile units that's defensively oriented that can take over for dreadspears and darkshards as you move into the mid-late game
The problem with your interpretation of slaangors is the same problem as the AOS slaangors, the roles they would play are already occupied by another unit or multiple units that serve the same purpose. Fiends cover the fast heavy shock attacker role, while deamonettes already cover the fast damage dealing infantry role.
That's a good point. What role do you think Slaangors should occupy?
I think the 3rd race could be vampires and it’s lord be neferata. They might be done with dark elves
I really want them to fix Ogres though. both lord choices are so bad. I actually think they’re the most failed faction right now. I don’t know if we will ever see them fixed though
I reckon we will se the ogres get fixed. They are definitely in the worst place at the moment, agreed.
That's my thinking, I reckon they will update a main game 3 faction in each DLC and the rest will be updated in release order, though that means Ogres won't be updated til something like 2025 (assuming it's 3 DLC's a year like this year) 🥲
It seems to me that it will be a Dechala if dls is associated with elves
10:23 Slaanesh herald the mask. 19:35 Stearcar, slanesh liutenant of Archeon the Everchosen. 31:00 Unmounted Toad dragons. 32:51 the Basilisk. 40:15 Sea lord Aislen. 46:40 Storm Weavers, priestly like high elven wizards. 47:34 Anointed of Ashurin, lord level Phoenix Gaurd that ride on Pheonixes. 52:15 MERWORMS, 1:03:30 Give Dark Elves Magma Dragons. 1:04:20 Druchii sea dragons. 1:06:56 Areloth, the greatest regular Wood elf Glaidlord who survived a fight with a sword of khain wielding Tyrion.
Thank you
@@DestroToCreate No problem, I enjoy highlighting interesting parts of Sotek's videos.
While i think that your comment about 2 elves makes sense for the dlc, i could also see lizardmen being one of the options for the slannesh dlc as every dlc has focused around 1 chaos god + the 2 main order races
Dark elves are an order race
@@DoddyIshamel Dark Elves are a Destruction race
what lizardmen units are even missing.
@@samuelmcewen9011 Arcanadon, Culchan, Skink Horned ones, Skink cold ones, Skink Skirmish Cav, etc
Hoping for new demon units not revealed yet, especially for slaanesh. Id like to see other aspects of the god besides sexuality. i want Gluttony, greed, sloth, etc. Other aspects of excess.
Dark Pegasus Knights for Dark Elves would be awesome.
And it would fit with their tabletop roster (they didn't exist, but Masters and Morathi rode them)
Made a comment on possible predictions a couple of videos ago with the third DLC for Slannesh going with High Elves and Dark Elves as well. Made sense even if I can't predict the lords or hero's, but glad to see were thinking the same way.
37:20 The master of the bombastic side-eye :P
what about Dechala? maybe she will open up Kuresh/Ind as a ally of Kugath. A greater Slaanesh spawn/beast could be a unit.
The sea rangers are already ingame as rangers i guess. For Dark Elves we could have Morathi-Slaaneshi theme with Hydra variants or Disciples of Khaine as Sigmar Priest like buffers with heal (since we don't have lore of life).
For WE we could get Meadow Chariots and/or Beastmasters
Feel like malignant gaze would work very well as a bound spell type ability that you use on characters for assassinations. I think that stench or poison area of effect should maybe focus on reducing armor and weapon strength from what you described. I love mortis engine effects, tho slaanesh warshrines already have this effect, so not sure they would double it up on the basilisk
I like the idea that Archaon at some stage will get a set of four or five legendary heroes in the form of his liutenants as the dark mirror to the ubersreik five inspired heroes that markus wulfhart has.
Be prepared for a surprise when this one comes out. There are many factions that match well thematically and it is still most likely that Sotek's prediction will be the framework for DLC's, but the Thrones of Decay one has me thinking they will actually work their way through the three games and update their factions in order. Kislev & Cathay were included in the first, and my feeling is that these, along with Tzeentch, Nurgle, Empire & Dwarfs are mentioned a lot in the community as the factions most in need of updates as the mechanics are outdated and the roster has noticeable gaps in unit types that put them at a clear disadvantage at times, and this is partly why there is initially a mix of Game 1 and Game 3 factions. The other reason is that each DLC might feature one Game 3 faction and the others are from the earliest game with factions yet to be updated to make sure those factions waiting the longest get updated first, and might go something like this;
Tzeentch
Cathay
Kislev
Nurgle
Dwarfs
Empire
Slaanesh
Vampire Counts
Wood Elves
Khorne
Greenskins
Norsca
Lizardmen
Skaven
Beastmen
High Elves
Dark Elves
Bretonnia
Tomb Kings
Vampire Coast
The Daemon Prince
Ogre Kingdoms
Warriors of Chaos
Chaos Dwarfs
*Be'lakor may not receive updates, or they will be released free
This updates the factions more or less in release order, but also allows each pack to feel thematic in some sense or another (Beastie factions like Lizardmen/Skaven/Beastmen, or TK/Vampire Coast/Daemon Prince being called "Kings, Princes and Admirals). This way, The Game 1 factions are updated sooner rather than later and the most recent releases aren't being added to too soon. Bit of a left field guess as Legendary Hero additions in the DLC's and patches may be added in this pattern instead so as to keep the longtime players happy until their favourites from 1 & 2 get updated.
Let me know what you think!
Inspired by the Masque story of exploding out of a gluttonous person, wouldn't it be amazing if Slaanesh got like a cross between Bloated Corpses, Nurgle Demon Assets and Chaos Spawn as a monstrous infantry unit that had regen in combat from "eating" its enemies whilst it fought, but when a model is destroyed, it has a weaker explosion of what the Bloated Corpse does? Also this idea is weird because this means the Mark of Slaanesh doesn't equally apply to all of its sins.
Been waiting al day for this ❤
Slaanesh + High Elves + Ogre Kingdom (need some ogre campaign reworks and new units!)
It will be Dark Elves. In both of the other DLCs, the two other factions are base races from different entries in the trilogy. Tzeentch with TWW3 races and Nurgle with TWW1 races. I think they are trying to avoid doing secondary DLCs for DLC races, or from separating race combinations between different trilogy entries too much. I know they did it before, add-on DLC for a DLC race, but I got the impression that they weren't super happy with that solution. And especially because the time they did it before was for Wood Elves, using them here would mean that a new player would need to buy 3 DLCs to have all the content for Wood Elves.
They want the game to be as accessible to new players as possible. So, if they did, for sake of argument, Slaanesh, HE, and Vampires, a new player would need to buy all three TWW base games in order to use that DLC fully, which increases the barrier to entry. I think they are aware that they have created a game which suffers from the Paradox-like DLC overload when a potential new player looks into it. They would be smart to try not to make that even worse than it already is.
So, following my marketing/business-based reasoning, that leaves TWW2 races, and I agree that HE and DE fit best. I think this also indicates that they didn't include the Khorne DLC in the roadmap because there will be no Khorne DLC in this series. If there is a Khorne DLC, it will probably be different.
Great video!
Him: "Which is SUPER terrifying but SUPER cool."
Me: "Ahh I see you're a man of culture as well."
I kind of like the idea of an assassin lord for dark elves. Increased ambush chance and plays like Snitch but with lots of bonuses towards shades and dark shards. Since I think there's no range focused lords I can think of for d.elves. A mix of Snitch and the shadow elf lord from high elves for campaign mechanics.
you forgot the pleasureseeker which were a storm of chaos unit were deamonette were mounted on the boob snack and with does animation you can also make it a mount for the generic deamon characters
Way back in the day, you could get Shadow Warriors with shields. Maybe that could be a way to differentiate Sea Rangers from them: Drop the Stalking ability but make the sword-and-board archers for better melee defense and missile block chance.
I really, really hope they bring in the AoS stuff for the mono chaos factions! Blissbarb archers would be awesome for Slaanesh!
I don't think Wood Elves are likely this time around, but I'm still holding out for more expansions to the forest spirit roster - and there are definitely ways to do that without delving into AoS. Spites (as units rather than just add-ons) would be fantastic, although they might need to use some nurgling-style trickery in their implementation. The 8th edition strangleroot variant of treemen would also be very welcome. I remember being disappointed that we got zoats instead of either of those two back when T&T released.
for Dark elves, statues of khaine, city guard (or call them tower guard if we ever get watchtowers), maelithi would all work. basilisks could also fit the roster, plus some ROR for older units (such as mengil manhides manflayers)
And the manticores riders !
I think the tone of the DLCs will be set by Shadows of Change. Specifically with the Mono God factions. Either they're all gonna be mortal champions of the mono gods, like we got with the champions of chaos dlc, or more likely imo we'll get additional demon LL's. The problem with that is that I know that while Tzeentch, for example, has multiple possible Demon LL's, I don't know of anything like that for Slaanesh beyond the Masque and Na'kari.
I believe it'll most likely be The Masque
I agree with your guess for factions on this one, but it would be cool to see the lizardmen get some love
I think Dechala would be a shoe-in for a matchup against elves.
But also… could this be the opportunity for CA to do a Norsca update? The Dark Elves really don’t need another expansion, just some legendary heroes. So instead, we could do a matchup of Slaanesh vs High Elves vs Norsca! One of the employees did say in an interview that they felt like Norsca was due an update.
38:50 i feel like all chaos beasts should be added to Norsca, since they are monster hunters, they should hunt these creatures to unlock them.
Getting a limited recruitment, or research / more successful hunts unlock more slots
So, giant chaos spined Beast, cursd ettin, basilisk, cockatrice, chimera etc.
What Slaanesh should get instead is a new unit. Time for daemons to get new units too.
What I think is maybe high and dark elves.
That would be the most thematic tbh. I'll hope for that as well but I can also see ogres filling a spot in there as well.
So if you are looking, from the pervious information, base races are being used. Game 3 then 1, I say we have four options as I do not think they will be adding DLC to DLC for these as they are newer to catch the players who come from IE being opened up. Yes we think business side too.
So High Elves and Dark Elves super lore friendly, although good time for the lizards to get some love plus they have a legendary hero. The rats are fine.
I think it will Lizardmen and Dark Elves plus Slaanesh.
I personally think that it's gonna be Dechala for Slaanesh with the Masque or Styrkaar as a LH, Finubar the Seafarer for the High Elves with Korhil or Caradryan as a LH, and finally Tullaris Dreadbringer for the Dark Elves with Shadowblade or Urian Poisonblade as LH.
to your last video:
the reason i didn't see the sea dragon for cathay was because i thought it would come with aislinn. This has been teased a bit in-game. But you are absolutely correct in your assumption that the high elves could probably come with the slaanesh dlc. So maybe it really isn't a monkey king? :(
But I still hope for it
I feel like Slaanesh's third unit would be something new, using the age of sigmar template or the old designs. Maybe the forgeworld keeper of secrets or something.
Probably correct with an addition of some aos/ old world model
or maybe borrowing form 40k and invent a WHFB version of Noicemarines :)
While Preaton is a stretch it would be grest continuation of the theme that any Chaos DLC can have unita for diferent Chaos factions.
In add Vortex beast for Tzench, maybe some gigant spawn or this spiker hound for nurgle, Slaughter-something, or even Siege Gigant for Khorne and Preaton/basilisk for Slannesh. + god touched beasmen unit and we have amazing DLCs that can affact 3 Chaos factions at once!
The mask is the example of a Daemon trying to do something good for someone and gets cursed because for it haha.
Boulder throwing treemen, incarnate elemental of life, treemen with archers on branches, cougars to name a few high Elf units
If Wood Elves are in the DLC, I really hope they get more forest spirit units. It's such a cool part of their identity and what makes them especially unique compared to the other Elves. So I'd love to see it expanded on.
With the WE they appear to come in duos, one elf one forest spirit. Orion/Durthu, SoT/Drycha.
I would like to see Araloth and Amamdi Irokbark. The later is a Tree kin who was an elf slain by slaaneshi elves. However he resurrected as a Tree kin, killed the daemons and still ruled his part of the forest, as he was able to retain his identity after becoming a Tree kin.
So. A few things.
Slaanesh: dechala, if it’s elves vs slaanesh it has to be her.
High elves: no notes.
Dark elves: a possible unit would be a non regiment of renown of the dark Pegasus riders.
Wood elves: nothin’ I don’t do wood elves mostly. Though I think some sylvaneth stuff could fit. I could see giant dragonfly riders showing up.
I think it will probably be High Elves and Wood Elves against Slaanesh, because so far it's been all Order races against the Chaos Gods. So if we do High Elves and Wood Elves for Slaanesh's DLC, that leaves the last two Order races, Bretonnia and the Lizardmen, to fight Khorne.
Logically sounded speculation so far. Didn't think of that. And then once it's over. They'll focus on chaos races fighting kislev, cathay, tomb Kings, and ogres.
The thing is, any legendary lords that get added to the game have to have a spot on the realms of Chaos map, so I think we need to look at which factions are left on that map that need updates.
My guess is Brettonia vs Norsca, although maybe that could be part of the Khorne DLC? i'm not sure which one would make more sense.
Since IE is free for all warhammer 3 players that’s not necessarily true anymore. While I’m sure we’ll still get campaigns for both modes, it is possible at some point we get some IE only dlc.
@@chrisspink8873 I mean maybe, but RoC is supposed to be the "Story mode" of the game, whereas IE is the sandbox where you set your own goals and do what you want.
By CAs own reasoning the stories of these DLC should happen on the Realms map
But then again, that's a rule until it isn't.
I think you could have the AOS design for slangores if you make them a ushapti ranged type unit. So one smaller infinity sized then one larger ranged.
My personal bet is Slaanesh / High Elves / Lizardmen
My logic is:
First dlc is game 3 order races vs tzeench, dlc 2 is game 1 order races vs nurgle. I’d presume dlc 3 is game 2 order races vs She Who Thirsts. Therefore wood elves are out of the window, and while (most) dark elves are TECHNICALLY order aligned Lizardmen fill the slot much better. Fourth dlc could be literally anything but khorne / skaven (thanquol?) / ogres maybe? is the best thing I have to bet on, although if it’s not Thanquol it could be ANY other race (fingers crossed for a good bretonnia/norsca rework)
In Elfslayer there are Dark elves mounted in Little versions of the Sea dragons, dont you think that would be an interesting unit for the dlc?? Even the Fleetmaster is mounted on one of them if my memory serves, read it very recently
100% on the WE. I think it's gonna be hard get another DLC for them but can do well with characters. That said, taking a page from your old book, we could get the captains as units with some difference. Ripperdactyl like sky cav with the Wind Riders. Eternal Wardens, maybe with Sword and with Asrai Spears, but that's about it. Not even big monsters. So many characters though. Before being swamped by work I was toying with some light modding to make the above, have some more time now so we'll try to get back at it. But to that point, that's kinda where I see mods coming in for factions. There's really nothing more needed in terms of units. Would love some FLC lords and heroes though. And yes, Shadowdancers being the big miss in this.
Finally the game is starting to feel like it will be a glorious ride!
For the first 6 months TWW3 was a bit of a drag even with all the new races and the new map. It felt a bit sloppy and no DLC for 6 months was beyond crazy. It started feeling better when the Champions of Chaos released especially because it released alongside Immortal Empires which had a much better map than I would have anticipated.
When the Chaos Dwarfs released just now it has felt like the game has turned a corner well and truly and with just two of the future DLCs revealed one is left salivating at the mouth at the prospects of seeing what more is in store.
you sill can auto resolve 95% of battles and that screams bad design with no difficult at all even in legendary.
I don’t think that’s bad design. You could argue most of those battle wouldn’t be fun to fight all the time anyway. Part of the reason why we auto resolve so much is cause in Legendary, doomstacking is required which inevitably breaks the autoresolve bar. Legendary I’m general is poorly balance and kind of impossible to play without cheese.
I think it will be Slaanesh, High Elves, and Lizardmen.... based on a heavy need to revamp the lizardmen. Plus there appears to be a game 3 theme with kislev/Cathay, and a game 1 theme with empire/dwarves paired with a chaos mono vs two good..... so I believe it points to Lizardmen more than other elves.
The Khorne one will have to feature Bretonia based on a heavy need to revamp them; and maybe there you will see Norsca as the 3rd or wood elves.
Unfortunately that makes a lot of sense. I just hope the next DLC is Nagash and they just slap so much vampire goodness in my face that i get resurrected after i die from it. It would make a lot of sense with the 100th lord falling into that not announced dlc after slannesh. But probably its khorne, nagash and something something vampire counts/coast or maybe tome kings, but they don't really need anything.
To me, if the first dlc are the Blue Scribes than this will pratically confirm that they are trying to put all the giga heralds into the game.
GOD I hope not. I do NOT want the heralds as paid DLC. They really should be FLC characters with some fun unique mechanics, but really just a spin on the base mechanics for that Gods faction. I would be PISSED if they made us pay for the unique heralds for each god.
@@Tortle-Manthis^ heralds for each dlc is the worst possibly
@@Tortle-Man I really can't see the problem of the heralds being paid dlc. Each one of them has some very unique gimmicks that could make for some cool paid dlc mechanics (Blue Scribes with the collecting of spells and shards of Tzeentch, Epidemius with the tally of disease, Masque with her performances and Skulltaker being more focused on killing individual enemies rather than hordes), FLC lords are all pretty inferior to paid dlc lords in terms of the content they bring and I think the giga heralds deserve to have their own unique special big mechanics and have a lot of polish and thought put into them. Could you elaborate on why you think the Heralds being the ones for the next dlc's is a negative thing more?
2:00 ‘making their way….down’
We were one word away from greatness
i will point out that in the dlcs revealed its all the OG good guy races so game 3 Cathay,Kislev game 1 dwarves and empire so wouldn't be suprised to see lizardmen high elves vs slaanesh and ofc elves fighting slaanesh wouldn't suprise me at all as they are very connected.
really hope they change slaanesh a bit maybe make him some units that isn't sex based could be interesting to show of some of the other sins as slaanesh as a God is probably the one other then tzeentch i am more interested to learn more about.
maybe (hopefully) they just turn things around in the 2v1 department for part 3. i woud certainly not mind having a slaanesh + cult of pleasure versus high elves scenario, where the dark elves focus is less on the LL than on a proper rework for the cult of pleasure, including the annointed as regular lord and some pleasure guard units.
Now after Thrones of Decay seeing what Thrones of Decay really has to offer I would say Slaanesh will probably have only a single dlc, unless they are expanded in the Old World. So for me it makes the most sense if Dechala is the dlc lord, Masque would be a dlc legendary hero and Styrkaar flc lord. That would give us the most important characters in a one pack and all Slaanesh units that are still missing.
There is also the Lord of Karond Clar, Venhil Chillblade. He’s a bit more obscure, but a focus on Shades and Dark Riders would honesty be awesome.
There is also the female Black Ark Admiral, can’t remember her name, and honestly the Black Ark Corsair/Pirate theme could be focused on more.
Black Ark Fleetmaster (Lord), Black Ark Master (Hero), Black Ark Corsair Reavers (Great Weapons), Black Ark Corsairs (Repeating Crossbows), Spellthirster Hydra, and Pagowyrm.
I think we will see Wood Eves and Beastmen vs maybe Ogre Kingdoms down the line? Araloth vs Ghorros Warhoof vs Hunter Character / Yhetee Character?
Could also see Beastmen vs Wood Elves vs Greenskins w/ Snagla Grobspit.
I think with the three way Lord Packs we will get Gorfang Rotgut vs Kazador Dragonslayer vs Thanqoul. War Under the Mountain. I want that three way racial rivalry to show up in a DLC.
I don't think Wood elves will receive another DLC, but if they were to receive another LH, there's also Wychwethyl available. he barely has any lore, but he technically has been around and available as a mini since the 90s. I think a wardancer LH could make a pretty cool / unique more minor LH, sicne they already have Ariel for the major one anyway.
What if they had an old style keeper (with the fiend snoot) of secrets that was like a duel wields swords whips?
I think i saw them in sfo but the manticore lords could be cool as a a hippogryph tier flying cavalry for the dark elves
Hey! I love the 6th edition Daemonettes! I was also one of those mentioned teenagers at the time though.... huh...
For Dark Elves, here are my thoughts:
LL: Tullaris Dreadbringer
LH: Mengil Manflayer (I'd love as a LL too)
Lord: Disciple of Khaine (Healer)
Hero: Disciple of Khaine (Healer)
UNITS:
Avatar of Khaine (Beefcake)
Sea Dragon / Helldrakes
Aeskhaine (Blender Glasscannon)
Manflayers / Knives of Khaine (Terror / Stalk / Vanguard / Anti-Inf)
Lords of Oblivion (Flying Cavalry)
Bonus: Merwrym from HE
We know there has too be a game 1 race (because it says legacy race) which implies a game 1 race will be added. Two elf races sound the most practical but I’m thinking of the vampire counts getting new dlc
Legacy race updates are Warhammer 1 and 2 races. Race update is just warhammer 3 races. So no there doesn’t need to be a game 1 race since legacy is both prior games.
@@chrisspink8873 ahhh thanks for the clear up 👍
@@jordanm5569 all good mate!
If HE vs DE is the theme, this could be a nice occasion for the Incarnate Elemental of Fire (for HE) and the Incarnate Elemental of Death (for DE). Maybe you can also give those incarnate to other factions like what happaned for Beastmen in Shadows of Change DLC.
Last week as soon as I saw slaanesh dlc I thought straight away high elf’s and dark elf’s I don’t know why
If they do end up all going with a theme-like setup, then the Khorne dlc might just be Khorne vs Bretonnia vs Greenskins.
I can understand Greenskins but why Bretonnia? I was thinking more Khorne - Ogres - Norsca, mostly out of necessity for updates
@@acmaiden5236 You’re coming at it from the wrong direction, we’re talking about thematic rivalries, not what makes practical sense.
Egil Styrbjorn, one of Khorne’s mightiest champions, had a personal rivalry with Bretonnia, which involved them kidnapping his baby momma because Morgiana le Fay had a vision that Egil’s unborn son would destroy Bretonnia in the future.
I think there was even a short book about the whole thing, but the point is, Khorne and the Water missus got beef.
Every time he says niche as "netch" my inner khorne grows.
I know they don't really have any direct relation to Slaanesh, but what about the vampire counts instead of the dark elves? We still have a few units missing from their roster, not to mention legendary lords and heroes. Plus, it would be a good oppurtunity to give the bloodsuckers a facelift.
na I really want the vamps to get a champions of chaos style DLC.
I agree that high elves make sense to go with slaanesh but the other 2 elf races just dont have enough gas for a compelling lord pack, I'd rather go in a different direction and either do vampire coast or vampire counts, even something like norsca would be preferable
Dark elf need some elite infantry with shields, pretty armored and sturdy frontiers, just for catching up in game roasters.
I think im probbly the only person. But i really really want a Norsca exspansion or Beastmen.
what i hope for this dlc is that they bring all elf god effects(like corruption from darkgods)to the game so that like darkelfs begin to choose what god they want to lean into
If I’m not mistaken by this dlc we would be getting legendary lords 98,99, and 100. I’m hoping number 100 is bigger than a high elf or dark elf.
Slaanesh, vampire count and Greenskin
Kingdom of Ind
Khorne, High Elves and Norsca
I think it's gonna be high elves and vampires. That would fit the themes: CathayKislev=Northern defenders
EmpireDwarfs=The worlds oldest alliance
ElvesVampires=Ancient evils hiding in plain sight
Also from a gameplay point of view high elves and woodelves don't really need a DLC right now, Vampires on the other hand are long overdue.
Shadows of Change is Chaos vs Game 3 races, Thrones of Decay is Chaos vs Game 1 races, I'd imagine pack 3 would be Chaos vs Game 2 races to balance out, so Lizardmen and Skaven...
Kidding, at least one if not both factions will likely be game 2 Elves.
I wonder if CA will ever consider just, idk, a dlc of three or four characters (per faction) and no units. Maybe they could reframe it as a Lord Pack (a pack of literally just lords and heroes)
I'd say for future videos, put the images to the side of his head so we can see him talking cuz it's a little weird him being hidden behind these images for most of the video lol. Good supplements nonetheless!
With Slaanesh I guess we'll know more about who it'll be once we know whether they do the Heralds or specific mortals.
Have Slaangors been retconned to "these were always like this" or are they counted as an AoS thing (my guess would be that they'll show up as exactly this in old World) - Maybe 2 versions: tiny ones and really fast monstrous infantry (less like Fiends and more like Rat Ogres).
We're down to the unit champions for the H/D-elf LLs...
I don't know, weren't Tullaris/Korhil and Kouran/Caradryan like: "One unit of X can include Y instead of a regular champion for 50 pts."?
I have something like this deep in my memories from some older edition, not 8th I think.
These should imo all be heroes that buff that specific unit (group of units) and that's it, maybe give it a new thing like Bodyguard for X, Frenzy for Y and Rampage for "all of them because they deserve it"
- anonymous Dwarf 2387 IC, colourised.
Seriously though, I think they'd be cooler if they were more like Gorduz Backstabber.
Sea Lord Aislinn sounds nice. Something that can cast spells on the DE side would be welcome.
Unit champion units are cool if the champions did something differently (could have special poisons (Witch Elves), a special weapon, some bound spells etc.).
Translating the regular 1 extra attack champion into units is, in most cases, kinda redundant.
As for Wood Elves - I'd love "just a dude/dudette", not joking. A large part of the sisters' appeal right now is that they're actually elves. Hope I'm not barking up the wrong tree here.
Personally I think they will use End Times units and RoRs like Silverin Guard to fill the army rosters.Another alternative would be making regiment champions into units (shadowdancers). With that they should have enough to justify another Elf DLC
i hope its dechala the denied one apparently in aos she eventually accended into a daemon prince or daemon princess O.O
What would differentiate slangor vs daemonettes? if you make them monsterious infantry they would patch the roster beter in my opinion
Could there be a possibility of the dark elf release just being the cult of Slaanesh? If they did that, they would have to make up a new legendary lord, as Morathi was the only named character I remember.
As I play Idoneth Deepkin in AoS i do hope that Aislinn shows up among the Cythai at some point