I hope gwater2 can interact with other mod and your other mods especially the immersive portals mods and stuff like because seeing these cool particles go through seamless portals will look amazingly good 👍
@@Meetric1 I can imagine creating scale* with Wiremod that can measure weight of those particles. Will it work? *container on springs, wiremod measuring distance from ground to container.
i like the ball texture. do you think you could make the water force the player to have to trudge through it? that would be cool for flood scenes where water washes through buildings and waves, causing the players to be engulfed and shoved away. also could water make glass break, or put force on it? That way if waves hit it, some water hitting it wouldn't do much but a lot would cause the glass to shatter, allowing the building to have its interior washed away. for some reason seeing thousands of rainbow ball spewing out everywhere is just the best thing, and i swear im getting so many ideas for this already
the bouncy ball sprite fits extremely better then the console texture in the the gwater addon, on an unrelated note is it possible to make an script that can deform gmod maps and make craters?
Would it be a good idea to do something about far away individual stray particles? Maybe somehow removing individual stray particles when they are not near a certain distance of another cluster?
@@Meetric1 I think that with a well optimized raymarching implementation, the amount of balls shouldn't matter too much- but then again, that might be too hard to do.
Suggestion: Maybe make the water balls with the texture of real water and try to make it so it looks like it connects while still being 2d it will look more like real water and also like raymarcher
crap, u still crash with over 200k sprites. I asked in the gmod discord to see if anyone has a solution. + averaging stuff is a lot to iterate over and would probably lag
@@Meetric1 Remember when you made those raymarching spheres? ua-cam.com/video/GyK2Lfs5Zug/v-deo.html It would be interesting to see it applied to GWater, especially since it'd be more realistic. And probably less GPU intensive than rendering 2000 images inside a container
Water for gamers
I don't know how hard this would be, but make it so certain particles have a chance of sticking to surfaces
He said it will have the same features as Gwater 1 (and more of course) including the adhesion (stickiness)
^
Lots of rainbow bouncy balls, that's amazing.
Also that means we can find a gray one eventually
the hunt for the grey sent_ball
@@Meetric1we need to find gray sent_ball
@@Meetric1 add a feature so there is like a 0.0001 chance of a gray one spawning
It looks like one of those 1 million orbees challenges back in 2017
couldn't think of a better dev texture myself
same texture outline removed?
I am so excited for GWater2! Can't wait for the release
holy shit mee you're a genius this is impressive asf
The G-est of all waters!
Colour changing based on movement would be pretty cool, I imagine it'd lead to pronounced waves
maybe
Finaly, now we can not only eat balls but also drink them
this makes it look like a giant colorful mcdonalds ballpit i love it
BALLPIT TIME BALLPIT TIME
well, here comes another front-page addon
Looking great
I hope gwater2 can interact with other mod and your other mods especially the immersive portals mods and stuff like because seeing these cool particles go through seamless portals will look amazingly good 👍
remember the simulation isnt ingame, there wont be support for anything other than collision
@@Meetric1 I can imagine creating scale* with Wiremod that can measure weight of those particles. Will it work?
*container on springs, wiremod measuring distance from ground to container.
possibly
The ball pit update.
Dude, I can't even make a funny joke it's just awesome 😮
good programming as always, very cool mee
Wow now make these bouncy balls edible
lets gooo its now a colorfull ballpit XD its so cool for real
I find it cool how you can just update the code in real time without having to reload the map.
The lua yes, the C++ though requires a map reload
i like the ball texture. do you think you could make the water force the player to have to trudge through it? that would be cool for flood scenes where water washes through buildings and waves, causing the players to be engulfed and shoved away. also could water make glass break, or put force on it? That way if waves hit it, some water hitting it wouldn't do much but a lot would cause the glass to shatter, allowing the building to have its interior washed away.
for some reason seeing thousands of rainbow ball spewing out everywhere is just the best thing, and i swear im getting so many ideas for this already
we’ll see
HOT
i love gwater
Source 1 with advanced particle physics.
Wait....this is illegal.
The bitrate is fighting for its life, holy shit. lmao
poor youtube compression
mathematical👍
Would it be possible to assign the color of a particle based on its velocity? I think with the right sprite it would look phenomenal
yeah, ill focus on rendering later
the bouncy ball sprite fits extremely better then the console texture in the the gwater addon, on an unrelated note is it possible to make an script that can deform gmod maps and make craters?
Wanted to but I didnt get it working good enough
Красиво
Красиво, но глазки болят 😊
seryozno 💀
I cant wait to make a ball pit
Would it be a good idea to do something about far away individual stray particles? Maybe somehow removing individual stray particles when they are not near a certain distance of another cluster?
not an easy calculation unfortunately
The ultimate ball pit! Do you have any plans to make the colors mix?
oof that sounds laggy
iterating over 100,000 objects is not fun and im trying to keep that stuff to a minimum
@@Meetric1 fair enough!
w
this killed the youtube compression
Color vs Colour debates are here
the british vs american debate
They're all grey, that's it, that's the comment
How to crush my computer:
Skittles?
Which is worse for the performance? The rendering or the physics calculations?
Physics right now, am working on it.
do you plan to optimize even more? im so excited for gwater 2 :DDDD
yes kind of
Just curious- have you considered using something like metaballs / raymarching for their rendering, like Portal 2 gels?
too laggy. I want you to recall that portal 2 never has over 100 blobs onscreen meanwhile we are trying to do 100,000
@@Meetric1 I think that with a well optimized raymarching implementation, the amount of balls shouldn't matter too much- but then again, that might be too hard to do.
If you can find a video of raymarched water than ill do it
Thank you a lot,
now we can have simulated pee in Minecraft.
Woohoo!
I am waiting for the updated version of Procedural Moss xd
Bro, you making insane things! can you make texas holdem in gmod?
idk what that is
MACDONAL BAL PIT
Suggestion: Maybe make the water balls with the texture of real water and try to make it so it looks like it connects while still being 2d it will look more like real water and also like raymarcher
Its a debug texture, i expect it to use shaders to actually simulate how water looks (like g-water 1, but better)
he said he would be unable to use raymarching because it would impact performance a ton
@@maxximo1 No I mean like 2d
@@roblox_talon_gaming1309 i didn't know 2d raymarching was a thing until now
Ball pit!
нормально так
is it going to be transparent in the end? like the old gwater
yes, ill focus on rendering later
yo, what would this look like if it was combined with one of those ray-marchers, like in blender with the meta-balls?
it would run at minutes per frame
The bitrate lol
balls
still no grey one...
Could you add like a fire hydrant that you can attach a hose to shoot out water and give it the ability to put out fire
sounds cool, maybe
Maybe if you create you own 1x1 pixels texture for water particles you will get more fps?
Youll get the same fps. The bottleneck rn is sending stuff from the cpu to the gpu.
Dang, why does the water have an outline
GAY WATER?!?!
GAY WATER IS REAL
😳🤨
will you be able to make water that can hurt the player like lava or acid
maybe
Did you fix the 256,000 object limit?
Its not necesarily “fixed” but you can input a custom limit with any number now.
Let's test this out this weekend sometime...also can you make it look like liquid that averages between colors?
crap, u still crash with over 200k sprites. I asked in the gmod discord to see if anyone has a solution.
+ averaging stuff is a lot to iterate over and would probably lag
@@Meetric1 that's to bad
Almost looks like a ball pit
Now just split the screen and add subway surfers below
My phone doesn't like this video.
how long till people make steam powered Tanks?
idk
@mee4116 is it compressible? Would it be possible to make an engine powered by it?
i doubt it
GBallPit
how is your computer not exploding
power of optimization
@@Meetric1 oh yeah I forgot lol
i spawned a few particles and my game crashed, i hate my compuetr. (yes i have everything setup, the dlls, the mod, etc.)
my computer just sucks.
gwater2 isnt out yet.. how could you have the mod?
the fps drop💀
Working on it.
gwater but not broken in 90% of the maps???
Bsd parser means yes
^
Gay water
gay water 2
why physgun seem wierd
custom color
Day 8 at asking Mee to make it raymarched
if you can find a video of raymarched water then ill do it
@@Meetric1 Remember when you made those raymarching spheres? ua-cam.com/video/GyK2Lfs5Zug/v-deo.html
It would be interesting to see it applied to GWater, especially since it'd be more realistic.
And probably less GPU intensive than rendering 2000 images inside a container
That was 4 spheres and it completely used 100% of my gpu power. Raymarching is way more expensive than sprites
Again if you can find a video online somewhere of raymarched water (not just a couple spheres) then ill do it
@@Meetric1 Wouldn't it be less expensive if those sprites were transparent?
If the balls became whiter the less particles surround them it would make for really convincing wave effects.
ya