Can you review "what about baseball". There is a house rule using rock paper scissors. If you win, there is contact. If there is draw or fail, use green dice roll to determine if it is ball, strikes if foul ball. That rule turns the pitcher batter into a match.
Right around minute 14 you say you're interested to see how you feel about this game in another year, thinking "it might be one of the ones that lasts." Now a year has passed. How do you feel about it?
Absolute gem of a game! I agree, coffee roaster has been obsoleted (even though coffee is a more exciting theme). Wow, this game just came out of nowhere for me, so happy I acquired it!
I had to play it a couple times before it "clicked", like how to efficiently use the Hold and keep enemies stunned. But now I love it. I had issues with the rulebook however, nothing BGG couldn't solve.
Is there a bit too much going on? That ref chart looks daunting. I heard you constantly have to refer to it which seems like it would slow the game down a lot.
The one thing I think needs mentioning is the "adventure storybook" which I found a huge disappointment... Supposedly something to use to get into the game, it ends up that it is a "choose your adventure" story with random choices that essentially just randomize your first game ship and enemy choice. If I had followed that my first game I would have played on of the harder ships to use against the level 4 enemy.... Also, I was less than impressed with the quality of writing and the narrative itself. I would have much preferred some sort of campaign book to guide me through playing all the enemies and ships
I wasn't impressed with the integration of Proving Ground's storybook, either. In that game, the descriptions of the setting within the book weren't reflected in the game's art, and it felt more like notes on setting than a narrative. It feels like a marketing gimmick, especially in comparison to most games with to-the-point campaign writing.
Never heard of this game before. I've started playing solo a lot more but am looking for something a little meatier than my solo Button Shy games. This might be a good contender. Thanks!
Although I agree the game is great, and a good addition to my solo gamer collection, I have to disagree about your feelings of the rulebook. The structure of the game is clear, but many points are either unclear or left to player choice. You just have to look at BGG's forums as there is a FAQ almost as long as the rulebook that didn't even answer all the questions I had while playing, and more rules posts that any other posts.
Thank you, Liz. Although, Seems as if all of your upload videos at BGG are patronized by (the lovely) Tom Vasel. You are a Senior player of your own already. What is you BGG nick name? How can one be exposed to your table of collection and/or ratings? (And why aren't the videos are on your name, referring to the Dice Tower instead of being owned by that title)..?
Can you review "what about baseball".
There is a house rule using rock paper scissors. If you win, there is contact. If there is draw or fail, use green dice roll to determine if it is ball, strikes if foul ball. That rule turns the pitcher batter into a match.
I am 13-14 plays in at between a 20-25% win rate. This is a 10 out of 10 game for me. Love it.
I keep finding games, searching for reviews, and seeing Liz videos. Thanks so much for putting these terrific reviews up Liz!
Found it at $6 at my local thrift store: looks like I scored :-)
Thanks Liz! Best solo game reviewer!
Right around minute 14 you say you're interested to see how you feel about this game in another year, thinking "it might be one of the ones that lasts." Now a year has passed. How do you feel about it?
Great review! Just ordered excited to play this. With Coffee Roaster being one of my favorite games I am hyped!
This solo game is a must have !
Absolute gem of a game!
I agree, coffee roaster has been obsoleted (even though coffee is a more exciting theme).
Wow, this game just came out of nowhere for me, so happy I acquired it!
You think coffee is more exciting than fighting aliens???
@@CormanoWild I've fought so many aliens in board games, but only once have a made a perfect cup of coffee
wonderful video Liz. Looking forward to this hitting the UK shelves
I just bought this game and they loved your review so much that they put your seal approval right on the box XD
Wow, this looks like a ton of fun. Definitely getting it. Thanks for the thorough and helpful explanation/review of the game
I wasn't really aware of this game until it was now recently published in my native language 😄 It sounds super intriguing 🤩
Excellent review and how to play!
Thank you, for this excellent review!! On my "To Buy" list!!!
Great review Liz, I'm buying it today and your explanation helps get acclimated
13 plays in, and I love this game.
Great review, thanks for doing it. Now it's been 3 years since you did this review are you still playing it?
Thank you Liz! Appreciate this review and plan to eventually get this game :)
This game looks really cool. Nice overview!
Thanks for your helpful video!
I had to play it a couple times before it "clicked", like how to efficiently use the Hold and keep enemies stunned. But now I love it. I had issues with the rulebook however, nothing BGG couldn't solve.
I agree that the rulebook is badly done, I spent a lot of time on bgg figuring this game out.
Is there a bit too much going on? That ref chart looks daunting. I heard you constantly have to refer to it which seems like it would slow the game down a lot.
Great review! Just asked Santa for this game 🤞🏻
The one thing I think needs mentioning is the "adventure storybook" which I found a huge disappointment... Supposedly something to use to get into the game, it ends up that it is a "choose your adventure" story with random choices that essentially just randomize your first game ship and enemy choice. If I had followed that my first game I would have played on of the harder ships to use against the level 4 enemy.... Also, I was less than impressed with the quality of writing and the narrative itself. I would have much preferred some sort of campaign book to guide me through playing all the enemies and ships
I wasn't impressed with the integration of Proving Ground's storybook, either. In that game, the descriptions of the setting within the book weren't reflected in the game's art, and it felt more like notes on setting than a narrative. It feels like a marketing gimmick, especially in comparison to most games with to-the-point campaign writing.
Thanks for sharing. Well done.
Good review, thanks!
Never heard of this game before. I've started playing solo a lot more but am looking for something a little meatier than my solo Button Shy games. This might be a good contender. Thanks!
Oh boy so excited to see a review for a game AFTER I've played it! And I Love this one! Can't wait to see what you think... On to the video ☺️
Although I agree the game is great, and a good addition to my solo gamer collection, I have to disagree about your feelings of the rulebook. The structure of the game is clear, but many points are either unclear or left to player choice. You just have to look at BGG's forums as there is a FAQ almost as long as the rulebook that didn't even answer all the questions I had while playing, and more rules posts that any other posts.
Thank you, Liz.
Although,
Seems as if all of your upload videos at BGG are patronized by (the lovely) Tom Vasel.
You are a Senior player of your own already.
What is you BGG nick name?
How can one be exposed to your table of collection and/or ratings?
(And why aren't the videos are on your name, referring to the Dice Tower instead of being owned by that title)..?
Interesting, I absolutely hated the rules. I was forced to watch playthroughs to understand the flow
I'm somewhere between. Didn't hate it, but there are some unintuitive rules like "shield damage removes tokens" that could've used some reminders.