First, love the concept, has a lot of potential :) Some feedback: Orange: We have a mech. Also Orange: Let's invest heavily in grenade and mini-gun mechs. Also Also Orange: Gets stampeded (doesn't even get Blue's first tower). The mini-gun mech is not great, but the grenade mech is super, abysmally bad. Orange's last four mechs were grenade, grenade, mini-gun, grenade, and unsurprisingly they got straight overrun. Part of the problem is around targeting - all of the other mechs either have tracking (rockets) or are in-plane with the enemies (mini-gun, chainsaw, bouncy balls). Grenade just shoots at the air and prays it hits something, and probably 75% of the time, it doesn't hit anything with two out of three shots. Either the grenades (from the mechs only) need to inherit some kind of meaningful AoE explosion when they land, need better targetting, more grenades, or they need to be reworked. The only time that they can be remotely useful is in a large teamfight, when your side has a shield, and the mech is in the back. That happened once I believe this entire match. Also 1:1 fights between mechs, when one is a grenade, is just a death sentence for the grenadier, because they will straight up miss the other mech the majority of the time. Just some hopefully helpful feedback - realize not all the mechs are meant to be strong, that's part of balance, but the grenade ones are a waste of a mech CD.
Thanks for the detailed analysis! I really wanted to have a variety of weapons and mechanics so it's naturally that some of them are going to be weaker than the others. Grenades were supposed to be the 'chaotic ones'. Probably in a hindsight they should have had five shots instead of three. Fun fact: in the earlier stages of development mini-guns used to be very overpowered so I had few iterations of nerfing them. And probably in the end I nerfed them a bit too much.
I am glad that you liked the idea with mechs. There are 2 more ideas: Replace the laser gunner unit with a motorcycle from Rider(a play market game), to which a rifle will be attached and a motorcyclist will be seen from the cockpit, or add it as an additional unit(it will work according to the scheme: The ball must fall 2-3 times in the field with the motorcycle so that it gets out, this the unit will have more health than a regular laser shooter, or it will shoot 3 missiles, um..now I have 3 ideas🤣- To make a random choice of weapons and every time with mechs it will be glued to the motorcycle, only the choice will be less and the power of the weapon will also be less than mech weapon). Another idea: To replace the minigun with a controlled small car(the height of an ordinary unit)
Yes, I really liked some of your suggestions. I had much more planned for this episode but unfortunately I had to cut it to just mechs because of my injury and lack of time and ability to work on the video. But stay tuned for future videos where some of your other suggestions will be implemented! Thanks for the comment and new suggestions!
I mentioned it in the description of the previous video. Anyway, I am feeling much better now and in a few weeks I hope to get back on schedule with the videos.
Sorry but there is no such option at the moment. All of my videos are custom projects made in unity. At the moment I have no capability to publish those. Maybe in the future I will find some time to publish the most popular formats but I can’t promise anything.
All of the videos on my channel are custom built simulations in Unity. Currently I don't have resources to turn them into actual playable games so at the moment they are not available for download.
The rules are that you are not allowed to have the same weapon as the opponent's mech. So the weapon of the enemy is locked on the spinner. If you watch carefully, Blue also have one weapon locked when Orange mech is on the field.
@@Pacson1 it can only fire in a straight line level with the humanoids and has so little damage per shot and shots per round that it can only really get through two people before it has to recharge, which takes entirely too long and leaves it entirely too vulnerable
First, love the concept, has a lot of potential :) Some feedback:
Orange: We have a mech.
Also Orange: Let's invest heavily in grenade and mini-gun mechs.
Also Also Orange: Gets stampeded (doesn't even get Blue's first tower).
The mini-gun mech is not great, but the grenade mech is super, abysmally bad. Orange's last four mechs were grenade, grenade, mini-gun, grenade, and unsurprisingly they got straight overrun. Part of the problem is around targeting - all of the other mechs either have tracking (rockets) or are in-plane with the enemies (mini-gun, chainsaw, bouncy balls). Grenade just shoots at the air and prays it hits something, and probably 75% of the time, it doesn't hit anything with two out of three shots.
Either the grenades (from the mechs only) need to inherit some kind of meaningful AoE explosion when they land, need better targetting, more grenades, or they need to be reworked. The only time that they can be remotely useful is in a large teamfight, when your side has a shield, and the mech is in the back. That happened once I believe this entire match.
Also 1:1 fights between mechs, when one is a grenade, is just a death sentence for the grenadier, because they will straight up miss the other mech the majority of the time.
Just some hopefully helpful feedback - realize not all the mechs are meant to be strong, that's part of balance, but the grenade ones are a waste of a mech CD.
Thanks for the detailed analysis!
I really wanted to have a variety of weapons and mechanics so it's naturally that some of them are going to be weaker than the others. Grenades were supposed to be the 'chaotic ones'. Probably in a hindsight they should have had five shots instead of three.
Fun fact: in the earlier stages of development mini-guns used to be very overpowered so I had few iterations of nerfing them. And probably in the end I nerfed them a bit too much.
Orange did get blue’s first tower, they did it very early on, however, that is the only one they got…
Imagine if this was a actual pvp game...
And as a correction, Orange DID get at least one of Blue's towers
😢😮😂😅😢😮
Những điều này có thể nào quên được những điều cần biết cho mọi người 😊😊😊😊😊😊
1 idea in mind is that you should put a little bit more on the mechs is that there should be rockets in the chest
I am glad that you liked the idea with mechs. There are 2 more ideas: Replace the laser gunner unit with a motorcycle from Rider(a play market game), to which a rifle will be attached and a motorcyclist will be seen from the cockpit, or add it as an additional unit(it will work according to the scheme: The ball must fall 2-3 times in the field with the motorcycle so that it gets out, this the unit will have more health than a regular laser shooter, or it will shoot 3 missiles, um..now I have 3 ideas🤣- To make a random choice of weapons and every time with mechs it will be glued to the motorcycle, only the choice will be less and the power of the weapon will also be less than mech weapon). Another idea: To replace the minigun with a controlled small car(the height of an ordinary unit)
Yes, I really liked some of your suggestions. I had much more planned for this episode but unfortunately I had to cut it to just mechs because of my injury and lack of time and ability to work on the video. But stay tuned for future videos where some of your other suggestions will be implemented!
Thanks for the comment and new suggestions!
@@marblesbattle Injury!? I hope that it will pass quickly, I don't want you to get discomfort from this😓
I mentioned it in the description of the previous video. Anyway, I am feeling much better now and in a few weeks I hope to get back on schedule with the videos.
6:07Elektonima-sky high
BLUE TEAM
Awesome video! I love theses 🔥🔥
Appreciate it!!
@@marblesbattle اااااااااااااااااااااااااااااااااااااااالرررررررررررررررررررررررررررر
Team blue
You have to make this whit 2 teams green blue and red orange for short earths and hells
What game is it?
I've got a similar game to that
Game name ?
Is this a real game
No
No
This caught my eye🗿🥶👁
meanwhile youtube: dis iz deometi desh
Lol 0:
😂lol
10:04 what music is that
What software/program did you use?
I use Unity for all of my projects.
I wish I could play these games with friends. Is there any way to play it? I'd even pay
Sorry but there is no such option at the moment. All of my videos are custom projects made in unity. At the moment I have no capability to publish those. Maybe in the future I will find some time to publish the most popular formats but I can’t promise anything.
YOU ARE THE BESST UA-camRRRRRRRRRRRRRRRR
Thanks!
WHAT GAME IS IT ????
Very good
Very cool
bounce balls are op
What game is this? My 6 yr old boy is asking to install on ipad
All of the videos on my channel are custom built simulations in Unity. Currently I don't have resources to turn them into actual playable games so at the moment they are not available for download.
Red win
🔵🟦 u mean. Go blue 😎. 🔵🟦 seems like a good color if I could choose between da only 2 colors to exist only 🟠⚔️🔵.
Why you know ?
Why did Orange seem to always have 1 locked weapon on the mech spinner?
The rules are that you are not allowed to have the same weapon as the opponent's mech. So the weapon of the enemy is locked on the spinner.
If you watch carefully, Blue also have one weapon locked when Orange mech is on the field.
Nice video :D
Glad you liked it!
Fire vid
Is it a game? If yes, what's the name
No, that is just a small project of mine made in Unity.
6:36 genialitis
Blue wins
I just wanna do this how do i get it
Tôi ơ viêt nam nhưnh t
this ain't even marbles anymore
nais
sus red
🇧🇬🇧🇬🇧🇬
🍔👍
How I play game?
You can't. All of my videos are simulation projects created by me in Unity, specifically for the videos. Currently, I don't publish any of my work.
Xe phố
hoa
beesechurger
😢🎉🔵
minigun is so bad bro
Wdym
@@Pacson1 it can only fire in a straight line level with the humanoids and has so little damage per shot and shots per round that it can only really get through two people before it has to recharge, which takes entirely too long and leaves it entirely too vulnerable
@@vriskaserketontheps5 good explanation. Thank you
@@vriskaserketontheps5 It was definitely underpowered. Grenades and bouncy balls were solid against backline infantry, and chainsaw had it's moments
j
No hagas que se repitan las musicas asta mikan no repite cuando se acaban