tbh it probably should run mortal coils lmao, it needs low cost cards that burn through your hand so that the discard mechanic is a lot more consistent.
i litteraly just now played a discard zoolock, it's pretty good. silverware golem's effect barely ever happens but malchezaar's imp gave lots of value.
Yeah thats def the best version. Fist of jarraxus is just a terrible card, even when discarded it hardly does anything. Succubus is also very underwhelming.
The thing is if this deck ever actually became viable, it'd probably just be a new version of aggro shaman, where what was originally designed to be a drawback mechanic ends up resulting in unstoppable tempo swings. It's a fun deck right now, but I hope it doesn't become competitive.
it will never be as good as aggro shaman because you can plan around overlord discard is random so it always has the chance to fuck you over, discard would only be good if they introduce some way to choose what you discard, like in MtG
videotroll72 You can't plan around tuskar totemic into totem golem...Also discard only really fucks you over if you discard a doomguard, which is unlikely in the early game since you'd always mulligan that. Most of the games Trump lost were due to bad draws, not bad RNG on the discards.
I really dislike it when devs use RNG as a "balancing mechanic." This deck is randomly OP, or randomly garbage. "So it's balanced!" No, Blizzard, it's not balanced. It's terribly designed. "But it's FUN, right?" Ehhh.. maybe, sometimes. But fun or not, it's still terribly designed. This is the deck version of Crackle.
And what's wrong with turning Crackle into a deck? You can't take away RNG from a card game, it's probably the most central mechanic. And there's a huge difference between card design and deck design Namely that there's skill involved in managing all the little probabilities in your deck. There's strategy to knowing that your deck is less predictable than your opponent's
TimoCruz177 Yeah the thief rogue is very similar. It's all fun and games till you steal Purify. wellguesswhatIthink Spoken like someone with no understanding of card games. Play something like MTG or M&M Duel of Champions (f2p). Then come tell me about how RNG has to be a "central mechanic." The only RNG that can't be removed from a card game is luck of the draw. Unless you make your game have like only 10 cards in a deck and you start with all of them in your hand. Which would probably be absurd or extremely simplistic. Crackle was one of the worst card designs Blizzard had ever done, until possibly Yogg. What's wrong with making it into a deck? Should be obvious: it's an RNG clown fiesta. And yes there is (some) skill in trying to make the "little probabilities in your deck" swing your way. Claim all the skill you want, but if you play Crackle on something and need it to do deal more than 3 dmg you're banking on luck not skill, buddy. (Yes the probability is it will deal more than 3, but it's entirely possible it won't. And your alleged "skill" has nothing to do with it.) "There's strategy to knowing that your deck is less predictable than your opponent's." Wtf are you on about? There's strategy in knowing your deck is an inconsistent pile of shit? Yeah rank 20 strategy. I can smell your bullshit from miles away.
What is wrong with Hearthstone being heavy on the randomness? It's clear that Blizzard doesn't want their game to be the same as MTG, it has an entirely different corner of the card game market. It may not appeal to you, and that's fine. If you want to play MTG, play that instead.
grandoldpyro I never said it doesn't appeal to me. I've played since the beta, as a matter of fact. But I've played it in spite of all the RNG, not because of it.
When you only have two possessed villagers on your side of the board, and one of the deathrattles have already triggered (e.g. 8:38), is it not better to keep the second deathrattle on the board? Wether you keep it or not, the opponent has to hit two 1/1s, so why not eliminate the possibility of AoE as well? It would also have the benefit of keeping a body on the board after abusive or po is used on it. Was it a mistake that he traded in the deathrattle or am I missing something?
Or even a combo enabling minion that applies that effect for all your discard cards. I think something like that is the only way to make the deck somewhat viable.
I took out one Fist of Jaraxxus (cause I dont have 2 lol) and put in a demonfuse. Thoughts? I fell it is pretty annoying to the opponent and can help get that extra bit of dmg to hit lethal
got the biggest win streak since i play HS with a discardlock before the release of the last wing of Karazhan. Went from rank 13 to rank 7. Played less discard synergy cards (no succubus, no fist) and had Leeroy as finisher. I definetly think Discardlock has some serious potential.
i feel the deck archetype he built makes this version of the deck work a lot less often than it should, instead my approach to the disclock was to put in deathrattles: spawn of n'zoth, infested Tauren, anubasath sentinel, wobbling runts sylvanas and cairne plus the addition of moat lurkers which add some interesting outplays, the only spell i run outside the discard spells is shadow bolts to help trade. This way if you didn't or already played a few discard combos your oppenent is stuck trying to get rid of those sticky deathrattle cards while you draw more combos, or a moat lurker to trade damage from a big deathrattle minion only to kill it off yourself and have it resummoned when moat lurker dies
i dont know why but on the european servers i figured out that cthun priest is one of the best decks. in my cthun priest decks there are a lot of heavy hitters which allow me to control the board and i didnt feel like i was able to control any game with the decks that trump builds, kinda strange...
honestly, 10 mana legendary, 6/6 battlecry : cast and summon for each discarded spell and minions, would seal the deal, or 5 mana 4/5 battlecry : reshuffle it back to the deck,
Classic packs I'd say, use the dust to craft an early Face Hunter/Zoolock or some other cheap deck (Pirate Warrior maybe). Once you get more confidence with how to play, start saving some gold to try arena runs. Don't fell pressured to succeed, personally, it took me two years to reach Rank 5, patience is a virtue.
Always try arena if you have the time/willpower, use tier lists for drafting. Arena is better because you only waste 15 gold on a terrible arena run, and you can potentially do it indefinitely if you're good enough.
the thing is this is less about board control and more about face, its quicker and more aggressive then zoo and so you have to play it like that sometimes
I feel like you have 1 or 2 too many discard effects. I tried a version of this myself and it needs to have a very low curve so you can empty your hand to guarantee the discards
I think if this deck does become more prevalent, and if more high quality discard related cards come out, the tap before Doomguard play will become more apparent, and an overall better play. But currently I don't think it would have been a correct macro decision, although quite possibly, knowing the result, it could be the correct micro decision.
What it needs is a card that lets you choose what card to discard. Or a spell that lets you do that for one turn. OR a spell that switches your hero power to "choose what cards to discard this turn"
What happened to DS3? Did the blocking strategy not function on the teleporting Lorian? BTW, I would love to see that fail Pally 1-3 run. Could it be uploaded?
I don't agree with removing the ritual and councilman. I use a similar list without the voidwalkers and without the Succubuses. Less discard but more consistent and you can still get those super efficient moments with councilman when you pull a free golem. I think I have one Argus but I also think I don't have 2 tiny knights of evil so I don't know if it would be better with 2 tiny or with one argus. Also having ritual allows you to curve better, further making it super efficient.
So I don't know alot of things about this game, and I've only been watching for a couple of months. One of the things that I keep hearing is "tempo", and I was wondering what that meant. Like is it having something temporary or is it like keeping a rhythm going?
***** Oh right yeah I didn't type my comment properly I guess. But it's still weird how he would put a cardback in the thumbnail even though he's not using it to be honest.
Golem and imp are finally the support this deck needed, now we just need a few more good discard sources and it should be good to go (if it doesn't work now, haven't tested it yet myself). Would be surprised if the next expansion doesn't devote at least a few warlock slots to this archetype.
Honest question though. Would Discard be OP if it allowed you to pick which card you wanted to discard, rather than being random? Like, your still losing card advantage.. And whilst discard card effects are powerful, I dunno, I don't feel it would be that bad. What are your thoughts?
Like, the deck would still be hella inconsistent, needing discard engines and dicard-bonus cards in hand to combo. Not to mention unless you have 2 Imps on the field or a massive combo hand, it's not really much more powerful than, for example, Tuskar Totamic. There are honestly better value cards out there, since discard a card even if you picked is a pretty big disadvantage unless you have the perfect hand.
I think it would be, with tapping and card draws you wouldnt even feel the drawback as you could almost always pick the most useless one from a bunch. But maybe adding effect like picking a card that would be 'locked on' so that you wouldnt discard it might not be enough, though idk.
it would be op. I believe. Tempo is much more valuable than card advantage when playing aggro. Plus zoo warlock is filled with cards that you dont especially mind discarding anyway, AND you can draw with your heropower to keep a nice card advantage. And fist of jarraxus and silverware golem are played when discarded. We already know 0 mana cards are usually preetty good.
Most pther games require you to discard a card of your choice, and tbh I don't think it would be OP, but it would require most of the discard cards to be nerfed. Most of the current discard cards are balanced so that the mechanic is random, if you made it so you choose the card, soulfire would probably deal 3 damage, or return to being a 0 mana 3 damage. Succubus might turn into a 3/3 or a 4/2, (or even stay as a 4/3, is it isn't all that strong of a card anyway), while doomguard would have to recieve major nerfs, probably turning into a 5/5 or even worse. However I also believe it would work a lot better if it were not random
A "Doesn't count as a minion"-card, like in the brawl, with a "You dont dicard any card with the word dicard" effect would be pretty cool for this deck.
I think the only way to make discard-zoo work is to make litteraly any card that isn't a discard synergy card a 1-drop so you can either dump it from your hand to get the 100% synergy or you don't feel too bad about accidentally discarding them. It's not that bad of a tradeoff either because the deck's already more agressive than standard zoo.
In other card games you choose which cards to discard and I think this experiment shows that that's the only way it makes sense. Blizzard has given us discard cards from day one and they see almost no play and when they are played it's usually with an empty hand.
Trump maybe a fun idea for a deck, zoobot, curator, enchanted raven, book wyrhn, Barnes and moroes.(And maybe Malchezar) If you can make a deck with this cards fit in, your a g0d.
I have a different discolock and it has seemed a bit more consistent than this one. I think the main issue for me and a lot of players though is we don't know what to keep since this deck functions really differently. It feels like you want all 1 cost cards in your opening hand because you want your hand to be as small as possible for optimal RNG. My list is 2x Forbidden Ritual 2x Malchezaar Imps 2x Possessed Villager 2x PO 2x Soulfire 2x Voidwalker 2x Darkshire Librarian 2x Flame Juggler 2x Succubus 2x Tiny Knight of Evil 2x Darkshire Councilman 2x Silverware Golem 2x Fist 2x Doomguard 2x Kara Kazham. I'm unsure of forbidden ritual, but the addition of it with kara kazham helps me out when i draw the discard value cards without any discard cards. Helps me alternate between Zoo playstyle and this. Also, it's a pretty useless card if I'm playing a discard game. So discarding it doesn't usually hurt too much Also, no. Discover cards are a no-no in this.
This reminds me of the fabled archtype from yugioh. Although since yugiohs consistency is much higher its way more effective. If you could choose to discard a card instead of it being random this deck would be amazing
How highly do you think Discolock would fare, if they made, say, an N'zoth for Discard? Say, a troop with a battlecry that adds all discarded cards back to your hand when played. Would it make the deck viable at all, to have such a trump?
i feel like trump went a bit over the top with the synergies, just build a consistent zoo, with some discard synergy, so you keep the ability to get wild without giving away too much consistency. No need to turn it into a combo deck
Trump, I would run more of a zoo deck. Take out fist and some other bad cards while keeping the core discard cards like the imp, doomguard, and soulfire. Then only use the discard cards for combos.
Imagine if they released cards that actually let you influence what's discarded and what's not. Like a card that says "Whenever you discard a card, you automatically discard the lowest cost card in your hand." Or simply "This card cannot be discarded." That might make this archetype borderline broken.
Trump isn't playing this deck right. I've been fooling around with it too, and doing quite well. The trick is to mulligan your discard synergy cards and look for zoo cards in the early game, and play the discard synergy cards in the middle and late games. This way, you have a smaller hand and can manipulate which cards get discarded, and have enough mana to play the cards that benefit from discarding first.
I feel like the bottom line for discard decks is just that the discard synergy just isn't good enough; it's nice to sometimes get 4 random damage or a 3/3, but those effects aren't actually good enough to build a deck around, and not even good enough to warrant running in a slightly discard heavier zoo. The bottom line is that this deck would just be better without silverware golem and fist of jaraxxus.
You can't build a consistant deck based on a random discard effect and without imp on board or golem in your hand it's just a underperforming and really punishing (in some scenario) zoo. But it's funny and sometimes you can make ridicolous play and that's why I play it
I made this with Prince Malchezaar and reworked a few things. Those extra legendaries are AWE-useless... But good thing I need a few cards to throw away :)
this decks fine if you play your ratios. you constantly mess up your controlled discards by using hero power first. like nah play your ratios and try to control the discard to the highest precent
The problem with Discardlock is that you can't decide what you discard. In Magic the Gathering many cards the make you discard allow you to choose what to discard and this makes discard decks way more viable in MTG than Hearthstone.
Warlock's next legendary needs to have the ability: *You choose your random discard targets* This deck looks like it could be so fun if it gets some more utility. We only have 2 cards that actually want to be discarded.
TRUMP, I know you won't believe me, but this deck NEEDS 0-drops. Tinyfin replaces Villager, now you can control your hand size much better. It's an aggressive tempo deck, like the older Divine Favor Paladins, it's not just another zoo. Dump threats on the board, make them have the answers turn after turn.
Am alone when I say I think they could of made Tiny Knight of evil a little stronger? Like +2 attack +1 health. Even if you discard a card once or twice the card isn't that powerful. And if you stack the effect eventually you'll just not have a hand. Then you'll have to play poorly to buff it by tapping before you play your discard card
imagine if they make Justicar Trueheart change the warlock hero power into "discard a random card, gain 2 health" wont really work with this deeck but would be fun anyway
Despairolock.
Trump needs some Brewmasters in this deck in order to get the true despair aesthetic going.
Ultimate despair
Disconcede, dude.
You mean theme, right? "Aesthetic" is inappropriate here.
try this cheaaat foooor hearthstone now >>>> twitter.com/fb6fcd7a4d8ad0059/status/754573659260329984?sxFy=0277c5a2-0ead-495a-a8be-cb7daf5f5fb8 Hеarthstone: Discоlock Unleaaаashed (Wаrlock Standard)
powerowerwhelming is bad in this deck. it should run mortal coils instead of those
tbh it probably should run mortal coils lmao, it needs low cost cards that burn through your hand so that the discard mechanic is a lot more consistent.
now the kripperino isn't even limited to minions!
this is true. i run them and had success before week 4 of karazhan
there was always coinerino kripperino
Or kripps channel for that matter.
3:56 I'm glad you did the calculation for that Thanks.
Would be nice a warlock legendary that every time you discard him he gains +2+2 and goes back into your deck
Or whenever you discard a card it goes back into your deck
Kinda like a class only synergy like Fandral
I got an idea, 7 2/4 whenever you discard this card, summon it. When you discard a card, give this card +1/1
Whenever you discard a card summon a 1/1 copy of it
Could open the possibility of a deathrattle warlock
What about a Warlock Legendary that plays the card you discarded ?
Last time I was this early, everyone was getting in here
Ohoho...
I remember I forgot to read about nerfs and I bought the first wing of black rock the day before the nerfs came out, I was so pissed XD
+NoPictureno Kripperino atleast you still have tharissan
i litteraly just now played a discard zoolock, it's pretty good. silverware golem's effect barely ever happens but malchezaar's imp gave lots of value.
Then play just normal Zoolock with Soulfire, Doomguard and the new Imp. I think, this will be the best version of Zoo till the new expansion.
Maurice040684 that's exactly what i played but with silverware golem.
What do you cut for the Golem?
I managed to fatigue myself because I had two imps up and just kept going for discard effects, it was still fun though
Yeah thats def the best version. Fist of jarraxus is just a terrible card, even when discarded it hardly does anything. Succubus is also very underwhelming.
I must say I was sceptical but having seen you play this deck, I am convinced of its greatness
Trump should play more of this deck. Seeing it in action is incredibly satisfying since every possible RNG roll goes wrong. It's therapeutic.
The thing is if this deck ever actually became viable, it'd probably just be a new version of aggro shaman, where what was originally designed to be a drawback mechanic ends up resulting in unstoppable tempo swings. It's a fun deck right now, but I hope it doesn't become competitive.
it will never be as good as aggro shaman because you can plan around overlord
discard is random so it always has the chance to fuck you over, discard would only be good if they introduce some way to choose what you discard, like in MtG
videotroll72 You can't plan around tuskar totemic into totem golem...Also discard only really fucks you over if you discard a doomguard, which is unlikely in the early game since you'd always mulligan that. Most of the games Trump lost were due to bad draws, not bad RNG on the discards.
I really dislike it when devs use RNG as a "balancing mechanic." This deck is randomly OP, or randomly garbage. "So it's balanced!" No, Blizzard, it's not balanced. It's terribly designed. "But it's FUN, right?" Ehhh.. maybe, sometimes. But fun or not, it's still terribly designed. This is the deck version of Crackle.
It's like the new Thief Rogue, fun as fuck when you get some good cards, but most of the time makes you want to rage quit hearthstone for good
And what's wrong with turning Crackle into a deck? You can't take away RNG from a card game, it's probably the most central mechanic. And there's a huge difference between card design and deck design
Namely that there's skill involved in managing all the little probabilities in your deck. There's strategy to knowing that your deck is less predictable than your opponent's
TimoCruz177 Yeah the thief rogue is very similar. It's all fun and games till you steal Purify.
wellguesswhatIthink Spoken like someone with no understanding of card games. Play something like MTG or M&M Duel of Champions (f2p). Then come tell me about how RNG has to be a "central mechanic." The only RNG that can't be removed from a card game is luck of the draw. Unless you make your game have like only 10 cards in a deck and you start with all of them in your hand. Which would probably be absurd or extremely simplistic.
Crackle was one of the worst card designs Blizzard had ever done, until possibly Yogg. What's wrong with making it into a deck? Should be obvious: it's an RNG clown fiesta.
And yes there is (some) skill in trying to make the "little probabilities in your deck" swing your way. Claim all the skill you want, but if you play Crackle on something and need it to do deal more than 3 dmg you're banking on luck not skill, buddy. (Yes the probability is it will deal more than 3, but it's entirely possible it won't. And your alleged "skill" has nothing to do with it.)
"There's strategy to knowing that your deck is less predictable than your opponent's." Wtf are you on about? There's strategy in knowing your deck is an inconsistent pile of shit? Yeah rank 20 strategy. I can smell your bullshit from miles away.
What is wrong with Hearthstone being heavy on the randomness? It's clear that Blizzard doesn't want their game to be the same as MTG, it has an entirely different corner of the card game market. It may not appeal to you, and that's fine. If you want to play MTG, play that instead.
grandoldpyro I never said it doesn't appeal to me. I've played since the beta, as a matter of fact. But I've played it in spite of all the RNG, not because of it.
When you only have two possessed villagers on your side of the board, and one of the deathrattles have already triggered (e.g. 8:38), is it not better to keep the second deathrattle on the board? Wether you keep it or not, the opponent has to hit two 1/1s, so why not eliminate the possibility of AoE as well? It would also have the benefit of keeping a body on the board after abusive or po is used on it. Was it a mistake that he traded in the deathrattle or am I missing something?
Would be cool if they later make a card that lets you choose what card you discard.
Or even a combo enabling minion that applies that effect for all your discard cards. I think something like that is the only way to make the deck somewhat viable.
THIS IS WHAT I'VE BEEN WAITING FOR
I often find that your hand when playing this deck is small in size, but huge in EEEEEEEEEEEEEEEEVIL!
you gave to really believe in the heart of the cards while playing discolock
oooh im so excited to see this deck and Thief Rogue gameplay here.
I took out one Fist of Jaraxxus (cause I dont have 2 lol) and put in a demonfuse. Thoughts? I fell it is pretty annoying to the opponent and can help get that extra bit of dmg to hit lethal
got the biggest win streak since i play HS with a discardlock before the release of the last wing of Karazhan. Went from rank 13 to rank 7. Played less discard synergy cards (no succubus, no fist) and had Leeroy as finisher.
I definetly think Discardlock has some serious potential.
i feel the deck archetype he built makes this version of the deck work a lot less often than it should, instead my approach to the disclock was to put in deathrattles: spawn of n'zoth, infested Tauren, anubasath sentinel, wobbling runts sylvanas and cairne plus the addition of moat lurkers which add some interesting outplays, the only spell i run outside the discard spells is shadow bolts to help trade. This way if you didn't or already played a few discard combos your oppenent is stuck trying to get rid of those sticky deathrattle cards while you draw more combos, or a moat lurker to trade damage from a big deathrattle minion only to kill it off yourself and have it resummoned when moat lurker dies
what deck tracker is he using ?
hearthstone deck tracker
The one that tracks your deck
Have you considered a discard-type handlock? Based around waiting for malchezar's or just, well, filling your hand so discard doesn't matter?
i dont know why but on the european servers i figured out that cthun priest is one of the best decks. in my cthun priest decks there are a lot of heavy hitters which allow me to control the board and i didnt feel like i was able to control any game with the decks that trump builds, kinda strange...
honestly,
10 mana legendary, 6/6
battlecry : cast and summon for each discarded spell and minions, would seal the deal, or 5 mana 4/5 battlecry : reshuffle it back to the deck,
what should i use my gold on if i just started playing the game?
If you have some knowledge of the game play arena other than that packs to improve your collection
maybe some arena IF you are good at it
Classic packs I'd say, use the dust to craft an early Face Hunter/Zoolock or some other cheap deck (Pirate Warrior maybe). Once you get more confidence with how to play, start saving some gold to try arena runs. Don't fell pressured to succeed, personally, it took me two years to reach Rank 5, patience is a virtue.
classic cardpacks or arena
Always try arena if you have the time/willpower, use tier lists for drafting. Arena is better because you only waste 15 gold on a terrible arena run, and you can potentially do it indefinitely if you're good enough.
the thing is this is less about board control and more about face, its quicker and more aggressive then zoo and so you have to play it like that sometimes
I feel like you have 1 or 2 too many discard effects. I tried a version of this myself and it needs to have a very low curve so you can empty your hand to guarantee the discards
I think if this deck does become more prevalent, and if more high quality discard related cards come out, the tap before Doomguard play will become more apparent, and an overall better play. But currently I don't think it would have been a correct macro decision, although quite possibly, knowing the result, it could be the correct micro decision.
What it needs is a card that lets you choose what card to discard. Or a spell that lets you do that for one turn. OR a spell that switches your hero power to "choose what cards to discard this turn"
What happened to DS3? Did the blocking strategy not function on the teleporting Lorian?
BTW, I would love to see that fail Pally 1-3 run. Could it be uploaded?
I don't agree with removing the ritual and councilman. I use a similar list without the voidwalkers and without the Succubuses. Less discard but more consistent and you can still get those super efficient moments with councilman when you pull a free golem. I think I have one Argus but I also think I don't have 2 tiny knights of evil so I don't know if it would be better with 2 tiny or with one argus. Also having ritual allows you to curve better, further making it super efficient.
So I don't know alot of things about this game, and I've only been watching for a couple of months. One of the things that I keep hearing is "tempo", and I was wondering what that meant. Like is it having something temporary or is it like keeping a rhythm going?
Does anyone know what cardback he's using, I don't think I've ever seen it before.
It's the one you get for beating Karazhan in heroic.
***** I'm pretty sure that's the Blue Portal cardback and also the cardback he used looks more "Naxxramasy"
***** Oh right yeah I didn't type my comment properly I guess. But it's still weird how he would put a cardback in the thumbnail even though he's not using it to be honest.
He just puts the cardback in the thumbnail so you know at a glance what month he played during the video.
Andrew Serpe Alright, thanks.
Golem and imp are finally the support this deck needed, now we just need a few more good discard sources and it should be good to go (if it doesn't work now, haven't tested it yet myself). Would be surprised if the next expansion doesn't devote at least a few warlock slots to this archetype.
Is villager good enough on value alone? wouldn't you want to run filtering like thalnos?
Honest question though. Would Discard be OP if it allowed you to pick which card you wanted to discard, rather than being random?
Like, your still losing card advantage.. And whilst discard card effects are powerful, I dunno, I don't feel it would be that bad. What are your thoughts?
Like, the deck would still be hella inconsistent, needing discard engines and dicard-bonus cards in hand to combo. Not to mention unless you have 2 Imps on the field or a massive combo hand, it's not really much more powerful than, for example, Tuskar Totamic. There are honestly better value cards out there, since discard a card even if you picked is a pretty big disadvantage unless you have the perfect hand.
Being able to choose your discards is Incredibly powerful.
I think it would be, with tapping and card draws you wouldnt even feel the drawback as you could almost always pick the most useless one from a bunch. But maybe adding effect like picking a card that would be 'locked on' so that you wouldnt discard it might not be enough, though idk.
it would be op. I believe.
Tempo is much more valuable than card advantage when playing aggro. Plus zoo warlock is filled with cards that you dont especially mind discarding anyway, AND you can draw with your heropower to keep a nice card advantage.
And fist of jarraxus and silverware golem are played when discarded. We already know 0 mana cards are usually preetty good.
Most pther games require you to discard a card of your choice, and tbh I don't think it would be OP, but it would require most of the discard cards to be nerfed. Most of the current discard cards are balanced so that the mechanic is random, if you made it so you choose the card, soulfire would probably deal 3 damage, or return to being a 0 mana 3 damage. Succubus might turn into a 3/3 or a 4/2, (or even stay as a 4/3, is it isn't all that strong of a card anyway), while doomguard would have to recieve major nerfs, probably turning into a 5/5 or even worse. However I also believe it would work a lot better if it were not random
A "Doesn't count as a minion"-card, like in the brawl, with a "You dont dicard any card with the word dicard" effect would be pretty cool for this deck.
I think the only way to make discard-zoo work is to make litteraly any card that isn't a discard synergy card a 1-drop so you can either dump it from your hand to get the 100% synergy or you don't feel too bad about accidentally discarding them.
It's not that bad of a tradeoff either because the deck's already more agressive than standard zoo.
what was that 100% discard silver ware golem thing
That last play! Pretty cool!
Discolock, the deck where you throw your hands up and cry "RNGeesus take the wheel!" and he screams back "I don't know how to drive bro!"
Im trying a similar deck except that it has demons implemented into it... ( Sense Demon, that card that gives demons +2, +2 etc.)
In other card games you choose which cards to discard and I think this experiment shows that that's the only way it makes sense. Blizzard has given us discard cards from day one and they see almost no play and when they are played it's usually with an empty hand.
Would love to eventually see a Warlock control deck featuring mainly demons :(
Omg whats the cardback on the thumbnail?!
Trump maybe a fun idea for a deck, zoobot, curator, enchanted raven, book wyrhn, Barnes and moroes.(And maybe Malchezar) If you can make a deck with this cards fit in, your a g0d.
Would wisp be any good here? you dump it so you have a higher chance to lose Fist or Golem?
Tinyfin whould be better, because for some random synergy effects from Dark Peddler. ;)
I have a different discolock and it has seemed a bit more consistent than this one. I think the main issue for me and a lot of players though is we don't know what to keep since this deck functions really differently. It feels like you want all 1 cost cards in your opening hand because you want your hand to be as small as possible for optimal RNG.
My list is 2x Forbidden Ritual 2x Malchezaar Imps 2x Possessed Villager 2x PO 2x Soulfire 2x Voidwalker 2x Darkshire Librarian 2x Flame Juggler 2x Succubus 2x Tiny Knight of Evil 2x Darkshire Councilman 2x Silverware Golem 2x Fist 2x Doomguard 2x Kara Kazham.
I'm unsure of forbidden ritual, but the addition of it with kara kazham helps me out when i draw the discard value cards without any discard cards. Helps me alternate between Zoo playstyle and this. Also, it's a pretty useless card if I'm playing a discard game. So discarding it doesn't usually hurt too much
Also, no. Discover cards are a no-no in this.
This reminds me of the fabled archtype from yugioh. Although since yugiohs consistency is much higher its way more effective. If you could choose to discard a card instead of it being random this deck would be amazing
Is runic egg that good? Trump picked it over a soul fire. I'm need explanation.
How highly do you think Discolock would fare, if they made, say, an N'zoth for Discard? Say, a troop with a battlecry that adds all discarded cards back to your hand when played. Would it make the deck viable at all, to have such a trump?
Does deathwing trigger all the discard effects? If so he should be run here.
It's a zoo deck meaning a huge 10 mana minion like Deathwing would never work. I'm curious as well about your first question though.
deathwing with malchezaar imp is free hands refill
Discard control warlock with deathwing may see play someday
Simon Rohme not the new deathwing with deathrattle the old deathwing with the battlecry.
the deck with Deathwing discard all your hand, is good?
Yes if lucky it can get you a silverware golem
Deathwing works very well. Climing the latter with a modified one. More mid and late cards
17:35 Why in the world would you tap?
i feel like trump went a bit over the top with the synergies, just build a consistent zoo, with some discard synergy, so you keep the ability to get wild without giving away too much consistency. No need to turn it into a combo deck
I wonder how much Trump is suffering from the new UA-cam policies.
Yeah, all the profanity
There are no new policies.
There is nothing new about the UA-cam policy. They are just being more forward with it now, instead of sapping money back door.
Like, none. He doesn't swear or do anything controversial.
apparently he has had all Trump Teachings videos de-monetized for extremism teaching, political views and displaying sensitive topics
I saw Disco and i screamed with happiness
and then i was sad
I have not seen the card back in the thumbnail before ..
finally a new video , i can sleep now :3
is fist of jaraxxus good in this?
Any good replacements for Imp Gang Boss? I don't have Blackrock
Darkshire Councilman
Ok thanks. I tried it out with Mortal Coil, but won before i got it, lol
ussualy harvest golem
I use Imp Master
HARVEST GOLEM is very similar to imp gang
Trump, I would run more of a zoo deck. Take out fist and some other bad cards while keeping the core discard cards like the imp, doomguard, and soulfire. Then only use the discard cards for combos.
He's aware that this deck is not great, he just wanted to try every discard card.
Hey if i dont have Imp gangboss any replace for me
Yaaaay!!! We need more , FOR SCIENCE, and preferably entertaining science.
finally! and expansion that made discardx work, ive always wanted to use it but it never worked before now
I wish they weighted beneficial discard cards, make silverware golem and fist count as two card for the purpose of choosing a random card to discard.
Which decktracker is this?
15:04
Suffer my wrath!
Nah i don't wanna!
Your deck is awesome!!!
I have never clicked a Trump video this quickly before.
Discolock is so fun.
Hi everyone, deck tracker name or link, please? Thank you!
Imagine if they released cards that actually let you influence what's discarded and what's not. Like a card that says "Whenever you discard a card, you automatically discard the lowest cost card in your hand." Or simply "This card cannot be discarded." That might make this archetype borderline broken.
Trump isn't playing this deck right. I've been fooling around with it too, and doing quite well. The trick is to mulligan your discard synergy cards and look for zoo cards in the early game, and play the discard synergy cards in the middle and late games. This way, you have a smaller hand and can manipulate which cards get discarded, and have enough mana to play the cards that benefit from discarding first.
Anyone tested deathwing with fist of jaraxus and malchezars imp?
"small and evil?" do you mean veigar?
maybe put in a melchazaar for some extra cards to discard and a barnes to fish for the imps
I feel like it should lean towards zoo, with just imp to benefit from discards
I feel like the bottom line for discard decks is just that the discard synergy just isn't good enough; it's nice to sometimes get 4 random damage or a 3/3, but those effects aren't actually good enough to build a deck around, and not even good enough to warrant running in a slightly discard heavier zoo. The bottom line is that this deck would just be better without silverware golem and fist of jaraxxus.
You can't build a consistant deck based on a random discard effect and without imp on board or golem in your hand it's just a underperforming and really punishing (in some scenario) zoo. But it's funny and sometimes you can make ridicolous play and that's why I play it
I made this with Prince Malchezaar and reworked a few things. Those extra legendaries are AWE-useless... But good thing I need a few cards to throw away :)
this decks fine if you play your ratios. you constantly mess up your controlled discards by using hero power first. like nah play your ratios and try to control the discard to the highest precent
"small size, Huge in EEEVVVIIILLL" ... "Is that a small joke?"
What about discard + renounced darkness ?
thats a good idea !
+jorden carmi thank you !
I'm lonely :(
What the hell is that Card back in the thumbnail??? I need it in my life
September ranked play card back: Legion
+GameNationRDF So this month?
+Lulah yeah
You should mulligan aggressively in order to get the malcheezar imp for the first turn
I yogged prince malchezaar with my secret hunter deck. Her got one-shot by sacrificial pact. It was amazing.
The problem with Discardlock is that you can't decide what you discard. In Magic the Gathering many cards the make you discard allow you to choose what to discard and this makes discard decks way more viable in MTG than Hearthstone.
Warlock's next legendary needs to have the ability: *You choose your random discard targets*
This deck looks like it could be so fun if it gets some more utility. We only have 2 cards that actually want to be discarded.
Hahaha that pie chart at the end, never lucky
Please play more discard warlock its so fun to watch
There are way more consistent versions of the deck that are actually good. You should try them first because they will be tier 2 at worst!
the discard strategy might not work as well as in mtg because you can't choose the card you want to discard. that's bad..
last time i was this early, trump was mostly an arena player
TRUMP, I know you won't believe me, but this deck NEEDS 0-drops. Tinyfin replaces Villager, now you can control your hand size much better. It's an aggressive tempo deck, like the older Divine Favor Paladins, it's not just another zoo. Dump threats on the board, make them have the answers turn after turn.
Sick thumbnail cardback!
Am alone when I say I think they could of made Tiny Knight of evil a little stronger? Like +2 attack +1 health. Even if you discard a card once or twice the card isn't that powerful. And if you stack the effect eventually you'll just not have a hand. Then you'll have to play poorly to buff it by tapping before you play your discard card
I feel like tiny knight and succubus are just plain bad. Replacing them with dark shire and doge gave me really good results
Shouldn't it be Discalock?
Yo! This deck so unusual, very cool
imagine if they make Justicar Trueheart change the warlock hero power into "discard a random card, gain 2 health"
wont really work with this deeck but would be fun anyway