Thanks for the video, which is relevant still in 2024. Current version of Bake Wrangler costs a little bit, but it's a good investment because it saves so much hassle and time. By the way, baking Material IDs is even simpler now, as Bake Wrangler offers it as a bake pass.
hey, this looks pretty good! i wonder though if there's an option to add 'cages' too? as that would be quite important for e.g. normal bakes.. also beginning of video description seems wrong :)
I cant figure this out and I need help. I have an object with 2 textures, but when I try to bake it only bakes with one texture and even with the one texture bake it does not fit the entire object. I am trying to do a color bake so I am using Albedo, do I need to use something else? Also, I have it properly unwrapped so I don't think that is the problem.
Hey thanks for writing this add-on, I know this is big thing to ask but can't you add udim support? Like batch bake all tiles on a single click. I have to move other tiles to 0,1 every time I bake udims. Thanks
This addon is not working properly for me. Outputing blank images when using GPU (optix disabled) and not gatehering light from point sources when doing lightmaps with combined passes.
Since I am not the developer I am unable to answer this.. there is a link to the Blenderartist page for this addon (see in the description).. you can get help directly from the creator there
Yes.. you can group your meshes in the mesh node so no need to explode.. cages are also supported... you can use the small button that appears in the mesh node when you assign a mesh as a Target...
I have never needed to bake Displacement.. but here is a link that might prove helpful blenderartists.org/t/baking-a-displacement-map-with-blender-2-8-and-cycles/1157832/2
Hmmm...dont see the difference with default blender baking process. Exactly the same process, same quality, same resoult and no cage option - why you ask $15?
I just made the video... I am not the developer.. although I think the price is justified because -- it does add new baking options in the latest versions -- along with cage it makes the baking usable... Blender's default baking is a hassle especially with complicated objects...
The addon is not free anymore. It costs 15 $ for a single user license.
Thanks to @Rad Roach for the info
Can you please share beta version of this addon? jobinj1048@gmail.com
@@jobinjeeji3502 sorry... since the developer has closed the beta now... released version should be used now...
Worrrth!
I realize it is pretty randomly asking but does anyone know a good website to stream new series online ?
Thanks for the video, which is relevant still in 2024.
Current version of Bake Wrangler costs a little bit, but it's a good investment because it saves so much hassle and time.
By the way, baking Material IDs is even simpler now, as Bake Wrangler offers it as a bake pass.
Thanks for the feedback.. I am glad it helped. Thanks for the tip about Material IDs. I also need to checkout the latest version now.
INSANELY useful! Yes, it is worth the paid version. Fantastic
I've waited this addon for almost 5 or 6 years, hope you will improve it.
hey, this looks pretty good! i wonder though if there's an option to add 'cages' too? as that would be quite important for e.g. normal bakes.. also beginning of video description seems wrong :)
thank you for sharing!
Oh thats nice ! Thx for makeing this Video of it
I cant figure this out and I need help. I have an object with 2 textures, but when I try to bake it only bakes with one texture and even with the one texture bake it does not fit the entire object. I am trying to do a color bake so I am using Albedo, do I need to use something else? Also, I have it properly unwrapped so I don't think that is the problem.
Hey Pixel- whats your favorite workflow for making a low poly mesh from high?
Hey thanks for writing this add-on, I know this is big thing to ask but can't you add udim support? Like batch bake all tiles on a single click. I have to move other tiles to 0,1 every time I bake udims. Thanks
This addon is not working properly for me. Outputing blank images when using GPU (optix disabled) and not gatehering light from point sources when doing lightmaps with combined passes.
Since I am not the developer I am unable to answer this.. there is a link to the Blenderartist page for this addon (see in the description).. you can get help directly from the creator there
So you can bake without exploding the objects to avoid ray intersections? It uses cage(s) also?
Yes.. you can group your meshes in the mesh node so no need to explode..
cages are also supported... you can use the small button that appears in the mesh node when you assign a mesh as a Target...
is there a way of presurving the surface normals on the inside of the wheel looks like the rays didnt catch that detail?
basically do you support cages?
yes if this is to belived bake-wrangler.readthedocs.io/_/downloads/pl/latest/pdf/
Nice, but how to bake Displacement from non Multires Objects?
I have never needed to bake Displacement.. but here is a link that might prove helpful
blenderartists.org/t/baking-a-displacement-map-with-blender-2-8-and-cycles/1157832/2
Ахахах! Газовые тапки!
Hmmm...dont see the difference with default blender baking process. Exactly the same process, same quality, same resoult and no cage option - why you ask $15?
I just made the video... I am not the developer.. although I think the price is justified because
-- it does add new baking options in the latest versions
-- along with cage
it makes the baking usable... Blender's default baking is a hassle especially with complicated objects...
are from pakistan
yes