Ray Functions for Volume Rendering: A Quick and Convenient Review

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  • Опубліковано 5 лют 2025

КОМЕНТАРІ • 35

  • @Susuwho
    @Susuwho 4 роки тому +2

    the most helpful video about computer graphics I found on UA-cam

    • @BobLaramee
      @BobLaramee  4 роки тому

      Thank you Susu. Hope you can check out the rest of the channel.

  • @shreeyaksajjan1200
    @shreeyaksajjan1200 4 роки тому +11

    Thank you for this quick video! I'm reading a computer vision/graphics paper that does 3D reconstruction using volume rendering principles (neural radiance fields) and this helped me understand some of the terminology used there

  • @qudek77
    @qudek77 2 місяці тому +1

    Thanks man! Very nice summary of volume rendering.

  • @Greenpeas58
    @Greenpeas58 2 роки тому +1

    Bob. Dedham is the home of champions.

    • @BobLaramee
      @BobLaramee  2 роки тому

      Obviously

    • @BobLaramee
      @BobLaramee  2 роки тому

      I heard Londonderry is the home of Legends.

  • @joshisushant
    @joshisushant 8 років тому +2

    simple yet informative.

  • @ahmedelhamy1845
    @ahmedelhamy1845 6 років тому +1

    Excellent and simple discussion. Thanks a lot.

  • @unveil7762
    @unveil7762 Рік тому +1

    This was really nice, i am trying to fake volumes in TD, and with no rayTracing sadly. i use camera space and diffrent alpha values of particles based on camera depth and volume data. What i got here is that since anyway i have no rayCasting(TD reneder rasterize) i need to matematically do the ray functions in the volume data and somehow blend the varius pass togheter.ì, so to get the feelings of a volume. Would be really cool to add a 3dTexture with a computeShader to my pipe line. This is still a bit far from my skills 🙂

  • @MaxwellsWitch
    @MaxwellsWitch 8 років тому +3

    damn.... I never thought of it that way. Thanks, very helpful!

  • @devpant7829
    @devpant7829 2 роки тому +1

    You said you'd be posting references and reading material in comments :(

    • @BobLaramee
      @BobLaramee  2 роки тому

      Thanks for watching Dev Pant. You don't see the references and reading in the comments?

  • @СергейФёдоров-щ8ш
    @СергейФёдоров-щ8ш 4 роки тому +1

    Thx, very nice description!

  • @SandipJadhavcctech
    @SandipJadhavcctech 6 років тому +2

    In good webgl/JS library to perform these operations effectively in browser ?

  • @ingenuity376
    @ingenuity376 6 років тому +1

    Thanks a lot. Understood clearly!

    • @BobLaramee
      @BobLaramee  6 років тому

      Thanks for watching.

    • @ingenuity376
      @ingenuity376 6 років тому +1

      ​@@BobLaramee may be it's very basic question but I want to know from where this ray come from? How data value is stored in the voxel? And how computer sees those voxel data?

    • @BobLaramee
      @BobLaramee  6 років тому +1

      @@ingenuity376 i recommend looking at this lecture for the fundamentals: ua-cam.com/video/pYW3NZgayMs/v-deo.html

    • @ingenuity376
      @ingenuity376 6 років тому +1

      @@BobLaramee So, for 3d, 8 data is stored in the voxel corners beforehand manually in the array, right? From where the ray is cast to volume, source of ray?

    • @BobLaramee
      @BobLaramee  6 років тому

      @@ingenuity376 Yes, also see my slide on Cells verses Voxels.

  • @caseydenner1046
    @caseydenner1046 8 років тому +1

    what is the second approach called in the ray sampling approaches? You say it's the simplest, fastest but least accurate but no name is given
    Very helpful videos for my revision!

    • @BobLaramee
      @BobLaramee  8 років тому

      It could be called nearest-neighbor sampling. Glad you find the videos helpful.

  • @peterhayman
    @peterhayman 5 років тому +1

    this is so helpful

  • @naushadturja6547
    @naushadturja6547 2 роки тому

    thank u

  • @yitianbao2677
    @yitianbao2677 3 роки тому +1

    Great Whiteboard!😆