Digital Twinning - Next Level!
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- Опубліковано 1 лют 2025
- Video no. 200
In celebration of reaching a grand total of 200 videos (!), I have created a video of some R&D work. This is purely an exploration of game engine capabilities using GIS data.
The data (buildings/roads) come from OpenStreetMap.
Thanks to Dave Pearson for all his hard work on the terrain and 3D Models. The wheelie bins are particularly awesome :)
This demo has no specific business requirement being met - it is just about the art of the possible....some ideas of how to use a game engine to take Digital Twinning to the next level. It's me "throwing stuff out there", touching upon multiple industry sectors.
At the end of the day, you need good quality data (no change there then!) and most importantly.... a clear business requirement. It is only with nailed requirements can you choose which gaming engine to use and there are many! Some are more focussed on simulation/realism and others more on gameplay. So choose wisely. We can help with that.
You will need GIS skillz too. We can help with that too :)
Thanks for watching and have a great Christmas and New Year.
Doug
nice - how did you get from street view to the 3d output? Great work thanks for sharing
Although I could have created a link to the game engine, as R&D, I just had the 3D engine running already. So swapped windows. No reason why a link couldn't work bothways i.e. in the 3D fire an action that sets the Google street view position and vice versa. Just a bit further info on this..... it was a mix of Blender, Mapinfo and QGIS to format/build layers of geo-data for the Real Virtuality 4 game engine. That was followed by a substantial amount of detailing work such as adding wheelie bin models (created in Blender) and lots of other objects such as the cars. The interactivity that takes place is via custom scripts. The houses themselves were created in Blender too. A fair amount of complexity involved with those models to make sure doors open and windows are breakable. The entire houses are also fully destructable. Not easy to do!
How could we design a whole city with digital twins? Use json, Atoll, MapInfo, etc? Please help and guide me about it.
@@AzadeAbedy A lot of time and funding is needed to do it properly. It would be a substantial project requiring
......requirements gathering (exactly what do you want to do with that digital city? Who are the users? Any security implications?...etc etc)
.... technology decisions via Architectural/Technical Design
.... putting together the appropriate team which would not just be GIS devs but also modellers (Blender experts for example)
...infrastructure to run it all....
But it all starts with requirements.
You mention Atoll - that for mobile network planning? If thats your main requirement then that affects size of team, their skillsets, choice of base platform.
A lot there I'm afraid.
We could assist though as a project, if needed.