GREAT QUESTION! i was about to pop in here to comment that exact thing. Because my GPU was overloading while playing the game, it was also effecting the video recording process and I was getting "encoding overloaded" warnings on OBS.
I just started using the Andy's cool visual triangle to help friends and family understand DLSS and video games graphics. You should receive the hundred bucks soon Andy.
Here learning about DLSS because leaks and rumors say that the Nintendo Switch 2 will use it. Thanks for the clear, concise explanation! It makes me excited for the future
Thank you man From what I understood from this technology, it is a balance between image quality and performance which is a difficult thing to adjust manually
I know it gets shit on quite a bit by a bunch of people, and I don't blame them, BUT....CP2077 would have been a great example for this video. Since release, the performance has come quite far. 10700k, 3080, DDR4 4000CL14 @ 4k high settings with RTX on and with DLSS enabled = a mind blowing visual experience. When the game first launched I had a 1080 Ti and a ultrawide monitor and yeah, it ran like crap. But now...the visual quality has sucked me back into Night City and it's like a new game again.
My problem is that 1000% I can still tell the difference. As impressive as DLSS is, I can still notice that it's a lower-resolution image being upscaled. For me, those ray-traced effects and additions aren't enough to lose resolution quality, so I almost always just leave ray-tracing off and ensure that render resolution is 1440p. But that's just me and that's what makes all of this great. Everyone can pick and choose what preferences they have, DLSS is a way to try to have your cake and eat it too. If you're okay with losing that bit of resolution quality, it's super helpful for framerate and effects quality, for me, it's still too noticeable that it's not worth the additional bells and whistles. However, I haven't tested a game with DLSS 2.3 yet, so perhaps I may make an attempt to see if it's improved for my tastes. Anyways, great video Andy! Super helpful for alot of people!
it's all personal preference. DLSS when cyberpunk launched was noisier than it is now and with the improvements we've been seeing, i've been defaulting to it more and more lately.
Best use I found for DLSS personally, as a 1080p screen user, is to combine its Quality mode with x2.25 DLDSR. That way DLSS rendering resolution is the same as my screen but I am getting antialiasing that is very noticeably superior to TAA. This might not be that useful for games that offer DLAA as an option but most of them don't. Also I think DLSS needs and Ultra Quality mode that combined with 1440p res makes rendering resolution now less than 1080p. I think it kinda sucks that 1440p users are forced to go below 1080p whenever they use any DLSS mode that isn't DLAA. Some games reportedly will even load in lower quality assets, like mip maps, if rendering res drops below 1080p.
I tried on some games and native resolution gives more sharp and better quality screen or is it just me that dlss on many games do some crispy sh** on some stuff and blurry stuff. There is also some minor shadow on native resolution on some stuff that is not on dlss. Well this is just my opinion.
Simple put as I understood. Both Quality and Performance modes aim to improve FPS by lowering resolution then upscaling it back to certain level (lets call this upscalling a "fake resolution"). Compared to performance mode, the quality mode maintains higher true resolution with lower generated fake resoution, resulting in higher image quality but lower FPS improvement.
Awesome breakdown, Andy. I hear all these acronyms get dropped casually in other videos (like Digital Foundry's stuff) and I'm often somewhat confused about exactly what they're talking about. Something more accessible like this is exactly what I need.
Its craY how dlss can give so much performance. I tried it on tomb raider with 4k and it double the farms for my 3080. I was blown away and i couldn’t tell the imagine difference while its in motion.
I'm not a pc player, nor am I interested in high performance playing games or anything like that. But this was a very well done video honestly. I'm listening to mostly everything kinda funny everyday but Andy explained it very well and I have to give it a like! :)
Finally, Someone shows and breaks down the power of DLSS, Having a 30 series or 40 series card and DLSS is a game changer and totally stretches the life of a gpu. Some people hate on it but what is there to honestly hate your getting FREE FPS which if DLSS didnt exist you would have to buy a new gpu to get those frames. Thus i had a GTX 1080 and upgraded to a RTX 4070 Ti for DLSS 3.0 / Nvidia Reflex and Frame Generation and all the bells and whistles that the GTX 1080 couldn't of dreamed of.
WOW, never knew we would not have to buy a new GPU, just turn on DLSS and instead of gaming with the 4060TI suddenly you game with a 4080!! Its like turning led into gold...wow...amazing.
DLSS is a game changer--i love it. I desperately wish there was an AI based solution for consoles too instead of the standard temporal upscaling used in most console games, but maybe next gen.
So does a game look better with dlss turned off? Strictly image quality not frame rate? Like ray tracing on with dlss off looks better than with dlss turned on? I want to know what gpu i need to get to upgrade my 4060 which runs very well with dlss turned on.
Great content as always, good to see Kinda funny creeping into the pc world very slowly. Now don't forget about AMD's FSR, still new but doing great things. Also 5 star reviews for all KFG podcast content from me!
bro can you answer my question? I have CONTROL game in y LOQ I5 RTX 3050 6GB, I play in high settings it looks decent but whenever I turn on DLSS it looks trash textures are so bad wall looks like minecraft. Is it because of my GPU or DLSS is made that way? please answer.
wouldn't you want your gpu to be maxed out when playing games? that way you know it's using all of its potential rather than just 60% of it? i don't really see why a drop in gpu usage would be beneficial
Very interesting and well explained. Would be even more interesting to see the same thing on a GeForce series 10, under AMD's open source DLSS equivalent. :)
Is it true that technology like DLSS made game developers lazy because instead of optimizing their games fully (like the good old day), they'll just heavily relying on DLSS?
It's considered better because you get visual quality on par with no DLSS and you get a significant improvement in your frames per second, all while taxing your GPU less.
Comment for the algorithm, love ya Andy. I'm a huge nerd about this stuff as well, Great explanation. Definitely using this whenever I have to explain dlss. No joke you explained this better than most big tech channels.
I don't understand this, his game clearly lags at 50 fps. I do not have a single game that lags at 50 fps in fact i don't notice anything until under 30 fps.
Same, been rocking a gtx970 so I don't even get gsync. Been trying for a new card since July but finding one and not paying scalpers is a frustrating ordeal.
So, some lingering question I have as someone who is a complete idiot when it comes to this stuff: Where does DLSS come from? Is it something you have to download from Nvidia? Does it come with their GPUs standard now? Or is it just an option in the game itself? If its already on your system, why would you need to turn it on/off? Shouldnt it always be on by default? Or is the option in the game just in case you have a PC that doesnt have it?
I have been hearing about DLSS for awhile now but didn't know what it actually did. This video was helpful in explaining it. Thanks Andy!
thanks, sam! i appreciate you checking it out
Amazing stuff when you think about it.
3:20 why does 55fps look like 10? Looks so much worse than it should be i feel
GREAT QUESTION! i was about to pop in here to comment that exact thing. Because my GPU was overloading while playing the game, it was also effecting the video recording process and I was getting "encoding overloaded" warnings on OBS.
@@KindaFunnyGames Good to know, thanks :)
I just started using the Andy's cool visual triangle to help friends and family understand DLSS and video games graphics.
You should receive the hundred bucks soon Andy.
perfect sounds great
Just got a 3080ti last week from Best Buy and I've been loving getting back into PC gaming.
Price, how much fps getting in latest games?
Andy could talk about why water is wet and I’ll listen!!
Dude I live under a rock because I had no idea Andy was a game dev. Dope.
it's one of those things i try not to bring up a bunch because i feel like i talk about it too much and it gets annoying lol
@@KindaFunnyGames haha I understand. Sometimes you gotta flex on em, though. 💪 😂
Andy putting in the real gamer hours here; I hope Tim is giving you overtime, it's the holidays my guy.
Here learning about DLSS because leaks and rumors say that the Nintendo Switch 2 will use it. Thanks for the clear, concise explanation! It makes me excited for the future
Andy's Cool Visual Triangle™ explained more than I can imagined. Good stuff
I had no clue what this feature was, but now I'm excited to go in a mess around with it. Thanks Andy!
no problem thanks for watching!
In the Deathloop example, the DLSS looked better than the native 1440p, almost like good antialiasing was enabled.
I wish we can get more educational stuff like this from Andy. Like legit. It's kinda sorely something the UA-cam gaming space could use more of.
Love DLSS, its black magic. Lol Happy Horizon Zero, and God of War is getting it.
Horizon's DLSS treatment is really great so far
Thank you man From what I understood from this technology, it is a balance between image quality and performance which is a difficult thing to adjust manually
Leaving a comment for the algorithm
Jk kinda. I love when Andy nerds out on game development tech
THANKS! i love this stuff
I know it gets shit on quite a bit by a bunch of people, and I don't blame them, BUT....CP2077 would have been a great example for this video. Since release, the performance has come quite far. 10700k, 3080, DDR4 4000CL14 @ 4k high settings with RTX on and with DLSS enabled = a mind blowing visual experience. When the game first launched I had a 1080 Ti and a ultrawide monitor and yeah, it ran like crap. But now...the visual quality has sucked me back into Night City and it's like a new game again.
i was gonna show that off too but I ran out of time unfortunately
My problem is that 1000% I can still tell the difference. As impressive as DLSS is, I can still notice that it's a lower-resolution image being upscaled. For me, those ray-traced effects and additions aren't enough to lose resolution quality, so I almost always just leave ray-tracing off and ensure that render resolution is 1440p. But that's just me and that's what makes all of this great. Everyone can pick and choose what preferences they have, DLSS is a way to try to have your cake and eat it too. If you're okay with losing that bit of resolution quality, it's super helpful for framerate and effects quality, for me, it's still too noticeable that it's not worth the additional bells and whistles.
However, I haven't tested a game with DLSS 2.3 yet, so perhaps I may make an attempt to see if it's improved for my tastes. Anyways, great video Andy! Super helpful for alot of people!
it's all personal preference. DLSS when cyberpunk launched was noisier than it is now and with the improvements we've been seeing, i've been defaulting to it more and more lately.
@@KindaFunnyGames Awesome, it's definitely going to just keep getting better and better!
Best use I found for DLSS personally, as a 1080p screen user, is to combine its Quality mode with x2.25 DLDSR. That way DLSS rendering resolution is the same as my screen but I am getting antialiasing that is very noticeably superior to TAA. This might not be that useful for games that offer DLAA as an option but most of them don't. Also I think DLSS needs and Ultra Quality mode that combined with 1440p res makes rendering resolution now less than 1080p. I think it kinda sucks that 1440p users are forced to go below 1080p whenever they use any DLSS mode that isn't DLAA. Some games reportedly will even load in lower quality assets, like mip maps, if rendering res drops below 1080p.
I tried on some games and native resolution gives more sharp and better quality screen or is it just me that dlss on many games do some crispy sh** on some stuff and blurry stuff. There is also some minor shadow on native resolution on some stuff that is not on dlss. Well this is just my opinion.
Simple put as I understood. Both Quality and Performance modes aim to improve FPS by lowering resolution then upscaling it back to certain level (lets call this upscalling a "fake resolution"). Compared to performance mode, the quality mode maintains higher true resolution with lower generated fake resoution, resulting in higher image quality but lower FPS improvement.
Thank you! I always got lost when Digital Foundry uses these terminologies! Your explanation is awesome!!👍👍
love those dudes
DLSS is probably the coolest feature of the RTX 30 series GPUs
Great video y’all! I know nothing about this but you mad it Super Easy to follow!
The problem with dlss is while in motion makes things farway a bit blurry and when I stop moving it goes to normal sharp graphic
Gaming primarily on my PC. A bit embarrassed I didn't know what RTX and DLSS did. Thanks Andy, great video. Time to fix up my games
glad it helped!
Awesome breakdown, Andy. I hear all these acronyms get dropped casually in other videos (like Digital Foundry's stuff) and I'm often somewhat confused about exactly what they're talking about. Something more accessible like this is exactly what I need.
Yes, Andy, that's correct; I don't just comment on your videos for the algorithm. I also comment on videos featuring you.
love it, thank you jordan.
This is why we want this shit in the Switch Pro.
oh i disagree. it'd breathe new life into older titles that people may not have bought because they knew it wouldn't run great on their Switch.
wow this was very useful
thank you!
With an unlocked fps you should have 100% GPU usage all the time.
I love this, Andy! I could use some more informational content like this from KF
Its craY how dlss can give so much performance. I tried it on tomb raider with 4k and it double the farms for my 3080. I was blown away and i couldn’t tell the imagine difference while its in motion.
I'm not a pc player, nor am I interested in high performance playing games or anything like that. But this was a very well done video honestly. I'm listening to mostly everything kinda funny everyday but Andy explained it very well and I have to give it a like! :)
Thanks so much!
I'm not a super techy guy but this was easy to understand which I appreciate. Thanks Andy, great video.
thanks for checking out the video!
I have been a fan for many years and this is the best explanation on dlss i have seen.
Loved the triangle metaphor
I wasn't expecting any more vids this year, it's a Xmas miracle!
Thanks for the explanation Andy!
thanks for watching!
Very well explained, with great examples! Good job Andy!!
Thanks for explaining this clearly, the real time examples on screen make it easy to follow what's happening and how it changes
Finally, Someone shows and breaks down the power of DLSS,
Having a 30 series or 40 series card and DLSS is a game changer and totally stretches the life of a gpu. Some people hate on it but what is there to honestly hate your getting FREE FPS which if DLSS didnt exist you would have to buy a new gpu to get those frames.
Thus i had a GTX 1080 and upgraded to a RTX 4070 Ti for DLSS 3.0 / Nvidia Reflex and Frame Generation and all the bells and whistles that the GTX 1080 couldn't of dreamed of.
Great video!! I didn’t understand DLSS and I just got the rtx 3060. This really helped!
Hell yeah eat your heart out Digital Foundry
i realy like the graphs ypu used, do you have a video or something explaining it? thanks
This is great, I never really looked into DLSS and what it does. Thank you for doing this NVIDA and Andy. (Andy you were great)
I have a question. So does over using your GPU to 100% or over cause crashes? I did heard you say that it will cause issues with OBS.
im guessing for a 1440p monitor the dlss quality preset drops res to 1080p, balance to 900p and performance to 720p
I have a 3060 TI and whenever i use DLSS i get the same or worse results. I still dont under exactly what its suppose to improve
How do you get the cpu/gpu usage overlay on the screen like that? Please let me know
Very educational nice job andy
Merry UA-cam Algorithm Comment! And a very informative New Year's video to all!
a visit from algorithm santa? i love it
What gpu/cpu were you using and how much ram? I might have missed it, just curious
So balanced would be the best setting?
I was using dlss the wrong way. I have a 1440p monitor and I was setting the game resolution down to 1080p like I would with FSR thinking it was FSR 😅
Thank you Andy! Feeling nice and informed now.
Nice stuff! Loved the explanation 👌🏾
why its saying 52-53 fps and feels like 15 fps ?
Nothing to add, just happy holidays to all!
WOW, never knew we would not have to buy a new GPU, just turn on DLSS and instead of gaming with the 4060TI suddenly you game with a 4080!! Its like turning led into gold...wow...amazing.
So should I always use DLSS if I have it? Are there downsides?
AKA Raymond J Tracing
Good shit Andy
DLSS is a game changer--i love it. I desperately wish there was an AI based solution for consoles too instead of the standard temporal upscaling used in most console games, but maybe next gen.
So does a game look better with dlss turned off? Strictly image quality not frame rate? Like ray tracing on with dlss off looks better than with dlss turned on? I want to know what gpu i need to get to upgrade my 4060 which runs very well with dlss turned on.
Very informative, thanks Andy!
Why are there 2 fps on the overlay but one is fps while the other is 99% fps? Which ones the real fps on the game? Why are there 2?
Sorry I am newbie 🙋♂️
Ah, Roger's a big Pinkerton guy I guess
Thanks Andy. That should help a lot of people understand it more.
DLSS? More like "Dang, sounds like a big success!" 👍
Awesome video, this guy deserves some more attention
thank you for explaining it so easly!
Dlss is a must have for modern gaming
Great content as always, good to see Kinda funny creeping into the pc world very slowly. Now don't forget about AMD's FSR, still new but doing great things. Also 5 star reviews for all KFG podcast content from me!
Great vid. Thanks for your knowledge.
great vid❤
what's the name of the background music used?
bro can you answer my question? I have CONTROL game in y LOQ I5 RTX 3050 6GB, I play in high settings it looks decent but whenever I turn on DLSS it looks trash textures are so bad wall looks like minecraft. Is it because of my GPU or DLSS is made that way? please answer.
I'm honestly not seeing any difference in the games appearance.. but I do appreciate the explenation!
Did you just "explain" DLSS by simply saying that it increases FPS? 😂😂😂 Best explanation! You should try marketing!
O noticed better temperature on DLSS 15/20 Celsius
wouldn't you want your gpu to be maxed out when playing games? that way you know it's using all of its potential rather than just 60% of it? i don't really see why a drop in gpu usage would be beneficial
Leaving a comment for the algorithm. Thanks for the info Andy!
This is really impressive… nice breakdown Andy! #KFGames 💙 🎮
Just got a laptop so of course now I'm here cuz I don't actually know what this is
Very interesting and well explained. Would be even more interesting to see the same thing on a GeForce series 10, under AMD's open source DLSS equivalent. :)
Is it true that technology like DLSS made game developers lazy because instead of optimizing their games fully (like the good old day), they'll just heavily relying on DLSS?
Thanks Andy!
I still don't understand why this is considered better. Either way good shit Andy
It's considered better because you get visual quality on par with no DLSS and you get a significant improvement in your frames per second, all while taxing your GPU less.
yup!
Those wizards have done it again!
That was new to me, DLSS lowering your energy consumption!
If your gpu usage is low it basically means your cpu is a bottleneck. you always want to keep your GPU at 100%.
Comment for the algorithm, love ya Andy. I'm a huge nerd about this stuff as well, Great explanation.
Definitely using this whenever I have to explain dlss. No joke you explained this better than most big tech channels.
Dlss 3.5 delete all of the bad frames but dlss 3.0 just adds fake pixels but does not delete it
thank you!
Great job Professor Andy
I don't understand this, his game clearly lags at 50 fps. I do not have a single game that lags at 50 fps in fact i don't notice anything until under 30 fps.
Like he said ... Black magic
Great explanation for us laymen.
Awesome vid
thanks bk
If only I could get a 30xx card to utilize this shit...
Same, been rocking a gtx970 so I don't even get gsync. Been trying for a new card since July but finding one and not paying scalpers is a frustrating ordeal.
hopefully it becomes easier
looks good Andy
Ty
great video!
So, some lingering question I have as someone who is a complete idiot when it comes to this stuff:
Where does DLSS come from? Is it something you have to download from Nvidia? Does it come with their GPUs standard now? Or is it just an option in the game itself?
If its already on your system, why would you need to turn it on/off? Shouldnt it always be on by default? Or is the option in the game just in case you have a PC that doesnt have it?
DLSS is awesome
BTW you have a CPU bottleneck.