Star Trek's CGI pioneers (1/2)

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  • Опубліковано 31 січ 2025

КОМЕНТАРІ • 42

  • @JayArgonaut
    @JayArgonaut 11 років тому +20

    Thank you so much! I caught this one Saturday afternoon during the 80s as a kid and was spellbound to see how the graphics for TWOK were created but I didn't think to tape it and completely forget the title of the documentary in the decades since.

  • @jpizzle990
    @jpizzle990 10 років тому +7

    It's amazing how much technology has advanced in only 20+ years.

    • @Turanic1
      @Turanic1 5 років тому +1

      this is 1985, now we are in 2019 so 35 years

  • @DevilMaster
    @DevilMaster 12 років тому +12

    "Let's see what the computer did!" Like when you see someone painting a picture and you say "Let's see what the brush did!"

  • @axeman3d
    @axeman3d 15 років тому

    Thanks for posting this, really takes me back. It's interesting to see just how far we've come since this 'cutting edge' tech in the late 80's. Superb.

  • @mokthemagicman
    @mokthemagicman 11 років тому +8

    What took months in 1987 for sculpting and animation can now be done in minutes using Zbrush and Maya. Wow! How far we have come.

  • @johnprudent3216
    @johnprudent3216 4 роки тому

    Wow! Just wow! Thank you for sharing this video. It's great to see how the types of effects we take for granted today were created by these artists in those days. A lot of this I knew about, but there's a lot more I just found out with this video. This also reinforces an opinion I had after I saw this movie years ago on TV. This movie technically developed and made use of the Morphing technique before Willow in 1988. The only difference here is that the subjects being transformed are fully computer generated in Star Trek IV versus the live-action film elements that were used in Willow. Still very cool though.

  • @noouch
    @noouch 12 років тому +2

    "Let's see what the computer did!"
    Good to see the notion of the "Make Art" button has been around for a while.

  • @acf2802
    @acf2802 4 роки тому +7

    I can open up Maya 2020 and yet that 1980s "digitizer" somehow seems more futuristic.

  • @robertsweet5212
    @robertsweet5212 4 роки тому +1

    Is that the real Pixar desk lamp I see in the background?

  • @opserro
    @opserro 8 років тому +1

    Who programmed this is certainly one of the greatest geniuses ever humanity.
    Does anyone know the name?
    Incredible! Maximum respect!

  • @Jodie842
    @Jodie842 14 років тому +1

    @xalener You could probably make one! it's just a magnetic field. The wand likely contains two poles; the orientation of which determines the 'normal' direction at that point. One pole indicates the position in 3D space. Software would detect the change in charge in the field and plots the point and normal in 3D space.

  • @wildone106
    @wildone106 12 років тому +3

    9.00 what is this KEY-FRAME-ANIMATION they speak of?! SORCERY I TELL YOU!!!!

  • @xalener
    @xalener 14 років тому

    @Danny77uk
    A sound concept, and it obviously works... But the actual construction is probably beyond me. Well, the specifics are. I'm sure I could get the materials together. Getting them together and having them work is a whole different thing.

  • @rade-blunner7824
    @rade-blunner7824 5 років тому +1

    "In fact this is the early days of computer graphics, we're still turning the crank on the Model T,. Uh... we hope to change that, by the way."
    I mean, it's mundane really, but there's still something kinda magical about hearing this said by the Vice President of Pixar over thirty years ago. (I guess 20 years ago when this video was uploaded)
    Similarly I found myself kinda blown away by them using the pen as a camera for the digitiser. Should I be? I dunno, but I still was. Seeing that sort of naturalistic handheld motion in CG (wireframe though it may be) from the 80s feels anachronistic. Why did it take so long before we saw anything similar to that in digital cinematography? Why did it take until motion capture was a thing (in the form we know it) for that to really happen?

  • @3dagedesign
    @3dagedesign 3 роки тому

    fascinating !

  • @Jodie842
    @Jodie842 14 років тому +1

    @xalener Yep! Most 3D programs have patch tools. Try out the free program sPatch.

  • @gocsa
    @gocsa 14 років тому

    @sadalite It WAS in its infancy considering what could be achieved using CGI in those days and what's possible now. It doesn't matter if CGI was already there in the 1960s, between the 60s and the 80s not much happened, CGI was scarcely used in the movies or elsewhere and they were still producing these unsophisticated animations. Of course I'm not saying there was no progress or it wasn't an important time, but look how fast things progressed in the 90s and where we are now.

  • @xalener
    @xalener 14 років тому

    That's actually a really damn cool way to model. Do they sell anything like that nowadays?

  • @terryperring104
    @terryperring104 12 років тому

    Eh??? I just meant 'going behind it..' whats up with that?? Looks like i sadly will have t explain- had hoped that it was boldly obvious looking at it. (unless we assume the ship is ten times the size of Jupiter and it can fly at near the speed of light..)

  • @Im2Ded
    @Im2Ded 11 років тому

    Yes, you do.

  • @ScuddyGuitarsThings
    @ScuddyGuitarsThings 12 років тому +1

    The 3D Digitiser! THE FUTURE

  • @Hykje
    @Hykje 4 роки тому

    That company "Pixar" had such an unrealistic goal so I'm not surprised if they don't exist today.

  • @felicity4711
    @felicity4711 12 років тому

    That was a dream sequence? I thought that was supposed to show what it would look like to go back in time.

  • @terryperring104
    @terryperring104 12 років тому

    The spaceship going round the back of the Sun is WRONG for soooo mnay reasons. Do I need to explain??

  • @EventTVok
    @EventTVok 11 років тому

    whats the name of this documentary ?

  • @wildone106
    @wildone106 12 років тому

    what is his 'computer' you speak of???

  • @terryperring104
    @terryperring104 11 років тому

    Well a star is hundreds of thousands of miles in diameter. The arc the spaceship describes as it wheels around it, make it about as big as the O2 dome!

    • @neuro
      @neuro 5 років тому

      B'rel class Bird of Prey length 110m
      Millennium Dome canopy diameter 365m

  • @alexpalmer9101
    @alexpalmer9101 12 років тому

    I think he's saying Pixar animates in low resolution because Mac OS can barely handle it. Personally, I have my doubts on that one.

  • @urmo345
    @urmo345 10 років тому

    and now they can digitize hand or face in seconds

  • @xalener
    @xalener 14 років тому

    @Danny77uk
    No, I mean like with a pen on an object. It seems like a cheaper form of 3d scanning than the laser stuff that's in the industry. I've seen something like it used in some big projects. I wonder if a homebuild of a tool like that is possible.

  • @jimman10000
    @jimman10000 12 років тому

    it a way of drawing image in a computer.

  • @SkyTHF
    @SkyTHF 9 років тому

    this is why Pixar join paramount before disney

  • @DarthChrisB
    @DarthChrisB 7 років тому +2

    Better facial animations than Mass Effect Andromeda!

  • @opserro
    @opserro 8 років тому

    GTA V in 1987 for me...

  • @terryperring104
    @terryperring104 11 років тому +1

    But it would be nice if they GOT IT RIGHT! The effect implies the star is about half a mile wide, or, the starship is the size of 2 Jupiters!

  • @peterp21
    @peterp21 12 років тому

    Probably not as wrong as your description of the Sun (or any other stellar or planetary body) having "a back". side. Christ.

  • @kadeynkometscher-nelson3552
    @kadeynkometscher-nelson3552 3 роки тому

    blender version 0 lol

  • @rgqric
    @rgqric 12 років тому

    2:18 bull crap pixar still animates in relly low poygons becouse mac s berlly handles it