Early 1980s Special Effects and Computer Graphics
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- Опубліковано 7 лют 2025
- Early 1980s Special Effects and Computer Graphics from the television show "Wired In," offering a look at the technological trends and innovations of the 1980s.
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Guys...80's were the future !! those coders /graphicians were genius
It's just amazing, since it took them 24 hours to render the ENTIRE original TRON movie using 1982-era processing power, but it took them 72 hours to render just ONE SCENE of the Transformers movie, and that was using 2007-era processing power, additionally, each robot has a filesize of about 1TB each, which is almost cerainly more than every single computer ever made in the 1980's COMBINED. It just shows how much we've progressed.
All I want to do is be able to create vintage animations just like this that are in no way tainted by modern methods...something about it is just too perfect in it's imperfections ...I think about it a lot
“... so you don’t pay attention to the techniques”
I always pay attention to the techniques, special effects, anything to do with special effects in movies, or at least older ones where they use practical effects or early CGI. It fascinates me and I always want to know how they do it. Maybe it’s the artist in me. Even in old school traditional cell animation I just bask in it. I don’t know why
This is the coolest thing I've ever seen
That guy at 1:11 said that the point of CG is not to make something realistic but to make an addition to the story where you don't care about the graphics but the story. I have a feeling movie creators have forgotten that nowadays.
now we have computer graphics indestinguishable from real life, in 2020 it will be common.
Thats the same thing as some kid, in 2030 saying "They had Lord of the Rings in 2003? I was playing FarCry 1 back in that time".
Real time computer graphics will obviously always be inferior to pre-rendered graphics, where you can spend minutes rendering a single frame...
I see this comment now, in 2019 nine years later. and see rendering in real time, like Adam's shorts using the unity engine, and the unreal with the latest Graphic card with raytracing in real time.
wwoooh the technology
@@dracoalpha I see this comment one year later and I think to myself some video games look miles better than some A list movies
@@itsohaya4096 I see this comment 1 month later, and can't really come up with anything to say since it has only been one month.
But here's a short film that has AMAZING graphics. It's getting hard to tell what's real life and what's rendered graphics.
ua-cam.com/video/ThDYazipjSI/v-deo.html
@@dracoalpha It is now 5 years later, and artificial intelligence is able to make realistic videos within seconds.
Avatar uses Human driven (motion capture) digital charters with the face and movement captured in real time from a "human" actor though we know the charters are a "fantasy creation" they appear real enougth so that we dont perceive them as "special effects digital creature" but as a beleavable living being , it is astounding how far things have come and how creative people can be.
Some of the clips were from a 1981 film called Looker. The film predicted that CG would be used in commercials. That part was correct. What was wrong about the prediction was that the CG would be used for people and not the products. In the real world it is the other way around. CG versions of products are shown frequently, but CG people are almost non-existant.
BoingotheClown CGI commercials were beginning to be popular during the 1980s.
@@melissawickersham9912 LOL! A reply to a comment I made 10 years ago! Hi Melissa. Looker had CG people being matted into live commercials taking place on stages with actual merchandise. (There was a scene where a detective is in a shootout with a bad guy on one of these stages, and a live commercial goes to air with the cg woman moving around the stage motioning towards products like in a game show as the shootout continues.)
Looker actually got it backwards. In real life, the items that got used in commercials first were not the people. It was the objects, things like flying shavers and automobiles that got the CG treatment first, because convincing living creatures and people were not able to be done for at least a decade after the movie came out.
BoingotheClown Cool.
I remember seeing that juggler on some PBS show...way wayyy back when.
amazing that he spoke about 5-10 years when the technology would progress. It would take about 15 years for any real progress.
Interesting to note that this is based on Triple I and yet doesnt mention Tron.
It must Pre date Tron then, i.e. pre 1981.
@TKGB2006 - I don't think that's exactly what he meant or said, but what you said is true too (to an extent).
Amazing 3d etc for its time.
they close the gap through a lot of shortcuts.
@perfectseanie I stand corrected
@ghostmonkeyrape - err pretty much anyone involved with computer graphics? and most of the public i would think - but did it really 'revolutionise' cinema?
@JoeyJoeJoe5000 I know, that's why I said the robots' 3D models are 1TB in size, why else would their file sizes be so large? The only possible way I can think of that a model of that file size could be low detail is if you get a cube and subdivide it several trillion times, then you would have a large file size and a bad-quality model. I don't know why anybody would want to do something like that, but it's the only way I know of to have a "simple" model have a large file size.
Bill Murray shows up!?
Shitty mono audio in just left ear!!! Annoying. Why you didn't fix that?
1:37 that must be the original figure model UFO Robot Grendizer cartoon!
It's amazing that my lowly $500 PC thats sitting in my bedroom is 100 million times more powerful than the workstations used in this video.
Sadly, instead of computers making movies more realistic, and impressive, they have only served to make them look fake and crappy. Same can't be said for videogames fortunately.
@xanafanadu Photoshop doesn't make CG people. You need a program like Poser to do that, and the "people" are not convincing.
The early 80's bird catches the effects.
" it took them 24 hours to render the ENTIRE original TRON movie using 1982-era processing power, but it took them 72 hours to render just ONE SCENE of the Transformers movie." No way is that correct. There was 15 minutes of Rasterized Computer Graphics in Tron. They used a KRAY computer to render the graphics .it was the most power computer at the time. It was the size of a double refrigerator. It would've taken it 1 day to render about 1 minute of CG. Tron cannot be compared with Transformers
agfagaevart Actually, Triple I (one of the cgi companies that helped make Tron) used a Foonly, not just a Cray.
Unless it's being paid attention to, and the people who manipulate it work hard on it, for long periods of time.
my left hear enjoyed the video
Thats not what he is saying, he says that its there so you don't pay attention to the EFFECTS. He is comparing it to props and how people would always wonder how such and such was done with the props they had.
@TKGB2006 Same thing apples to gamers.
that scene probably took weeks to render
@TKGB2006 Agreed. CGI has pretty much destroyed cinema.
9 years later and nothing has changed.
@bobbyChrismikeLou lol?
Random Bill Murray FTW!!
Except the first one.
@TheNinwii They would be dissapoint... now if they saw PC....
WATCH OUT
Audio copyright?
Yeah, there must have been some copyrighted music in the beginning that was removed.
What became sooooo revolutionary backthen became now soo common these day's 3D graphics,but sometimes i wonder ,what if game company's & developers did had the tools backthen to make 3D games,would they,ve looked and sounded goedas of that from 3D games from the mid-90's.
How would supermariobros would,ve look like if nintendo had 3D hardware & tool kots at the time.Makes me wonder by mymelf, just me.
umm do you have a problem with spelling?
@DeloreandudeTommy Except the visuals in Transformers are about 10 billion times better. The TF movies sucked though.
Did humans come up with stuff?
if those guys saw PS3
No way
Ah - Looker
CGI started in the 1960s...
The Sydney's Famous Opera house was designed on CAD
@@nugget6635 "finnaly someone wiyh a brain here"
Oh yeah, gotta catch up on my 1960s CGI-related knowledge
Fuck you
@@thehammurabichode7994 What you need to catch up on is "chilling the F out"
@@StayMadNobodycares C'mon, I'm just saying "finally someone with a brain here" isn't really justified for niche info like this. It should be fun/fascinating, not, like, unpleasant
GRENDIZER~!!!!
In too many cases CGI still sucks.