Create a shorline using Procedural Content Generation in Unreal Engine 5

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КОМЕНТАРІ • 11

  • @unfgames
    @unfgames  Рік тому

    Are you using PCG for your environments now? I find I use it more and more often whenever I need to place something manually and with some kind of pattern.
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  • @diamondgamesinc
    @diamondgamesinc 8 місяців тому

    Note that this will only work with Unreal Engine 5.1.2 or higher. Thanks for posting OP!

  • @nic-ori
    @nic-ori Рік тому

    Thanks.

  • @hgsupertramp
    @hgsupertramp Рік тому +2

    Honestly, if the area aren't enormous is easier and faster to just position them individually

    • @unfgames
      @unfgames  Рік тому

      Its easier to drag and drop on small environments

  • @nomad7317
    @nomad7317 11 місяців тому

    Silly question, can a level be procedurally created in run-time by modifying the values such as number of rocks, area of foliage, replacing trees with shrubs etc.?

  • @sklif9895
    @sklif9895 Рік тому

    I want to start doing graphics, but I do not know what kind of PC to build, tell me the characteristics of your PC

    • @unfgames
      @unfgames  Рік тому

      RTX 2070 super 32gb ram i7, it's ok for small projects but its also old laptop, I would go for something higher

  • @itsdw2323
    @itsdw2323 Рік тому

    Is there a way to get UE4 /5.0 assets and levels into UE5.1 and above. If so could u share a way to do this please.

    • @unfgames
      @unfgames  Рік тому

      We made a video on that long ago but the process hasn’t changed:
      ua-cam.com/video/I9H6-z1lQl4/v-deo.html

  • @NdesignsGFX
    @NdesignsGFX Рік тому

    can i talk to you on discord