@@paradoxop1660This is description of the mod on the creators discord. **Unlimited Class Selection in Operations** - Choose your squad freely with no class limitations, creating the perfect team for your mission. **Allied Reinforcements in Operations **- Encounter a range of allies throughout Operations, adding new layers of strategy and support to each mission. **Kitbasher Customization **- Unleash your creativity! Kitbasher lets you combine assets and create custom visuals and loadouts for a personal touch. **Full Operator Arsenal Access **- Open up the arsenal! All operators now have access to a wide variety of weapons with zero restrictions. **Expanded Enemy Roster **- Battle against an even greater array of enemies, bringing more intensity and variety to each encounter. **Lore-Accurate Weapon Buffs **- Bolters and other weapons have been rebalanced for a true-to-lore punch that feels Warhammer 40k. **Checkpoint System in Operations **- Save your progress and jump back in with all-new checkpoint additions, keeping the momentum going. **Brutal New Executions **- Experience a fresh set of intense execution animations for even more satisfying takedowns.
Evil Acheran to Titus: I can spare you a full platoon of Marines
Codex Astarte doesn't support this action
-Do you need power hammer or shield?
-Yes!
1:14 Power sword doing chainsword animation is kinda weird ngl
@@skrikkerr3691 power fist ones are pretty funny tho
its good, they decided the best PS in the game had no cleave by making it animate vertically. Totally stupid design choice.
Black templar: "Fuck the codex"
You did a chainsword finisher with power sword. "non codex compliant"
@@adambouyish9701 rules are made to be broken:3
It gives more than 3 😂
What does the mod change?
@@paradoxop1660This is description of the mod on the creators discord.
**Unlimited Class Selection in Operations** - Choose your squad freely with no class limitations, creating the perfect team for your mission.
**Allied Reinforcements in Operations **- Encounter a range of allies throughout Operations, adding new layers of strategy and support to each mission.
**Kitbasher Customization **- Unleash your creativity! Kitbasher lets you combine assets and create custom visuals and loadouts for a personal touch.
**Full Operator Arsenal Access **- Open up the arsenal! All operators now have access to a wide variety of weapons with zero restrictions.
**Expanded Enemy Roster **- Battle against an even greater array of enemies, bringing more intensity and variety to each encounter.
**Lore-Accurate Weapon Buffs **- Bolters and other weapons have been rebalanced for a true-to-lore punch that feels Warhammer 40k.
**Checkpoint System in Operations **- Save your progress and jump back in with all-new checkpoint additions, keeping the momentum going.
**Brutal New Executions **- Experience a fresh set of intense execution animations for even more satisfying takedowns.
Can the generic Ultramarine AIs (not the companion ones in Operations) die? Not sure I've ever seen one die.
@@jamesashcroft8170 they can and they do die in the vid, it's just a lil hard to spot since I don't focus on them a lot
@@Captain40K Oh okay, I didn't see them die lol
Nice power sword with chainsaw😂
Where did the Tzeentch guys spawn from?
Edit: is this nexus mods?
@@HiveFleetGoliath mod just spawns them randomly for extra challenge
Do you know of any mods that allow you to spawn enemies? Just curious, and great video btw!
@@HiveFleetGoliath no I don't know of any and thank you :)
Can you play this in private mode with friends?
@@robertartigue5541 yes, if you have the online fix of the mod, which is in their discord
Are those ai allies reacting to your pings?
@@NekrindeNekrinius i don't think so, they just spotted enemies I think
Do the allies also spawn in the campaign mode?
@@Victor-cq5ow no I don't think so, only in their respective levels I'm sure
How is all of this happening
@@space6098 Nano machines son.....jk mods