wow man, chapeau and many thanks for such advanced topic coverage! A pity you've stopped producing videos. I have been led here by researching E102 and trying to answer the question whether one can put LFO into the E102 input and get 4 phase shifted copies on the outs, but my ideas have been expanded significantly by your video - even if the LFO idea is a non goer, E102 (or other SR) is now on my buy list.
imho, these are the absolute BEST tutorials on modular synthesis. You've completely challenged and changed how I look at my build and its future. thank you so very very much
Love how you so carefully explain what you do. Your down tempo way of speaking and your language and voice makes it easy to follow. My guess is that you are a teacher. The end of this presentation and the one you made on white noise are beautiful. As I can read under here, that you work with graphics and images, I think you should also from time to time combine your skills and make and present here some music videos.
Ha! That's funny, I was a teacher in high school for 2 years, and I also directed some music videos before :) ... so.. Yeah, you're completely right, I have some ideas for a long time to create systems that generate 3d animations using data from modular. SideFX Houdini would be a prefect tool for that. The idea is to use various control voltage data to drive animation parameters instead of only audio signals. But sadly, time is really scarce for me lately, so that will need to wait. Using LZX eurorack video modules or laser controls would also be really interesting.... Here is some old visualization I did for Petar Dundov's Brownian Interplay ua-cam.com/video/cYut-LryzJU/v-deo.html So yeah, could be lot of fun using modular cv to create animation controls
are you talking about Lissajous figures? i am looking for good way to visualize the modular, read something about VECTREX. Great videos by the way, more of these please:-)
your concepts and how you explore them through the panel interface are brilliant. even if someone dosen;t have the same modules, applying the teqhniques you demonstrate, similar results can be achieved. thankyou, very helpful complex patching tuition dinko.
the best videos on modular synthesis here on yt. exploring white noise vid. was easily digest. this one, I got lost like 5th min. in. so much to learn. clocks, gates, envelopes, quantizers all that. have to watch it again to understand chaining. (i am newbie) still lost on gates, clocks all that. brilliant stuff. thank you so much. hope you´re well (4/5 year old videos..)
Thanks for the comment. Glad you like it. There are many way of approaching it, but its nice to hear that this inspires people to explore deeper and find out more. Doing fine, just need to find time to record more. Cheers
@@dinkoklobucar526 glad to hear you are well. I have checked the other videos by now, they are just brilliant. by the way do you have your bandcamp or souncloud page or have your stuff on other platform, just to hear your stuff?
Dinko Klobucar Dinko, I completely understand, and thank you for taking the time to reply. Time is the Great Enemy, I know this very well. Best wishes for you, and I hope you are able to return to posting more uploads sooner rather than later.
I'd love to see a comparator video from you--the idea about using them to change the melody rules over time is a great one. I'd be curious to see what else you can make them do.
Thank you for your comment Thomas. These rhythms are created by switching between different clock divisions. It is quite simple setup actually. Notice the SSM on previous example, all channels pass the first input only, but on this example, pressure points change switch configurations and pass different clock divisions to quantizer. Second quad clock distributor channel is set to divide by 3, and that's how you get this "swing" rhythm. Hope this helps.
Love long notes time; -) watched Peter Dundov music video very cool graphics had to watch the morphing till the end, I'm enjoying your content subjects very much!! So I subscribed
Your videos are so interesting and informative! Thank you. I hope you will consider doing more videos in the future. I have a channel for my electronic explorations and videos such as yours inspire me greatly.
Hello Jason, thank you for watching, I am glad you like the videos. I dont really have some simple answer to your question. But I can tell you where those ideas come from, and what kind of knowledge I personally find very useful. I am interested in image processing and generative graphics. In fact, idea for this particular patch comes from image processing, and more specifically, convolution matrix which is used in operations like : blur, sharpen and edge detection to name a few. The first defined rule would be something similar to blur effect, where you take the target pixel and neighbouring pixels, and calculate the average color. So, that was the basic idea behind the patch. Very basic concept actually. Learning programming, OOP and design patterns, really changes the way to think about problems and system design. You can view this patch just as one simple object (just like some module), that takes some signal as input, and generate 3 cv lines based on some rules. This object also has trivial user interface: input signal range controls, scale and rule settings. This is also why examples are generic (mostly 16th notes running), and sounds are completely basic, since the focus is just on how to get some signal and generate additional cv. But it can be used in a larger scheme with properly designed input signal, some other object would create rhytms that would play just some of those generated cv's, and not to mention sound design and effects. I like the idea of creating systems that you can control with really simple UI or give it simple data sources, but the system generates all the complexity. Approaching it that way, most of the work is done when designing the system elements, and playing is then just pure fun and beautiful things can be found. I hope that this helps
Hello Yoram. Well, it's a technique that can be used to procedurally generate additional melody lines from the last few notes of the main melody. Data from the last few notes of the main melody can be processed by some defined transformation. The interesting thing for me is that it doesn't map directly to just one currently played note but also looks at previously played notes. This adds complex but consistent behaviour related to changes in the main melody.
Hello Leafy Greens, Thank you for your comment. I am not sure what exactly do you refer to 2nd melody, but all are derived using the same system and just tweaking the parameters. There are so many interesting melodies to be easily found once you have the system patched up. :)
Ok so, there is a main lfo that is running everything, when changing frequency of that lfo, all generated melodies are changing too. I just find lfo frequencies, using pressure points, that produce interesting results. Instead of manually using pressure points, you can use sequencer for example.
ok so let me get this, since it's a shift register, out 2 3 4 are delayed each by one step from out 1. You take those outputs and use the polarizer to change the CV value to get variations on that main out1 quantized lfo melody, right?
yeah so my dillema was that at first i thought the shift register has a buffer with the last 4 notes played, and without pluging it back with a cv source, somehow triggered it plays those 4 notes :))
wow man, chapeau and many thanks for such advanced topic coverage! A pity you've stopped producing videos. I have been led here by researching E102 and trying to answer the question whether one can put LFO into the E102 input and get 4 phase shifted copies on the outs, but my ideas have been expanded significantly by your video - even if the LFO idea is a non goer, E102 (or other SR) is now on my buy list.
Thank you, it is really nice to hear that this is useful.
imho, these are the absolute BEST tutorials on modular synthesis. You've completely challenged and changed how I look at my build and its future. thank you so very very much
Thank you very much!
Love how you so carefully explain what you do. Your down tempo way of speaking and your language and voice makes it easy to follow. My guess is that you are a teacher.
The end of this presentation and the one you made on white noise are beautiful.
As I can read under here, that you work with graphics and images, I think you should also from time to time combine your skills and make and present here some music videos.
Ha! That's funny, I was a teacher in high school for 2 years, and I also directed some music videos before :) ... so..
Yeah, you're completely right, I have some ideas for a long time to create systems that generate 3d animations using data from modular. SideFX Houdini would be a prefect tool for that. The idea is to use various control voltage data to drive animation parameters instead of only audio signals. But sadly, time is really scarce for me lately, so that will need to wait.
Using LZX eurorack video modules or laser controls would also be really interesting....
Here is some old visualization I did for Petar Dundov's Brownian Interplay
ua-cam.com/video/cYut-LryzJU/v-deo.html
So yeah, could be lot of fun using modular cv to create animation controls
are you talking about Lissajous figures? i am looking for good way to visualize the modular, read something about VECTREX. Great videos by the way, more of these please:-)
your concepts and how you explore them through the panel interface are brilliant. even if someone dosen;t have the same modules, applying the teqhniques you demonstrate, similar results can be achieved. thankyou, very helpful complex patching tuition dinko.
Great compliment, thanks Paul
the best videos on modular synthesis here on yt. exploring white noise vid. was easily digest. this one, I got lost like 5th min. in. so much to learn. clocks, gates, envelopes, quantizers all that. have to watch it again to understand chaining. (i am newbie) still lost on gates, clocks all that. brilliant stuff. thank you so much. hope you´re well (4/5 year old videos..)
Thanks for the comment. Glad you like it. There are many way of approaching it, but its nice to hear that this inspires people to explore deeper and find out more. Doing fine, just need to find time to record more. Cheers
@@dinkoklobucar526 glad to hear you are well. I have checked the other videos by now, they are just brilliant. by the way do you have your bandcamp or souncloud page or have your stuff on other platform, just to hear your stuff?
@@richardgajdos8943 yeah you can check dinkoklobucar.bandcamp.com/album/gradient-series-two and soundcloud.com/user-997357582
So cool!! Love the slow jam at the end :)
Thank you so much. Your videos are fantastic. Please upload more. A comparator video, as were proposed, would be great.
Thank you
suchh a nice combination of helpful and musically entertaining, lovedd the rule sets you made, what a fruitful patchh
Thank you very much
Would love to see more tutorials from you on modular techniques! Thanks 🙏 and great job!!!!
Glad you liked it, cheers
Please come back!!
Hello Sickle, yeah, i will.. i will. :) just cant say when. need some more free time. in the meantime, keep exploring. Thank you for watching
Dinko Klobucar Dinko, I completely understand, and thank you for taking the time to reply. Time is the Great Enemy, I know this very well. Best wishes for you, and I hope you are able to return to posting more uploads sooner rather than later.
Fun patch! Love the mult-ing out to different mixers, going to have to try that some!
Love these videos. Can’t wait to see more from you!!!!
Thanks a lot, glad you're finding it useful Nathan
This is gold. And your way of explaining is very clear. Thanks and hope you'll make more tutorials like these.
Thank you
I'd love to see a comparator video from you--the idea about using them to change the melody rules over time is a great one. I'd be curious to see what else you can make them do.
Maybe :) I have some other ideas I want to create first. But there will be comparators included in one of the upcoming videos
Thanks, great video. How did you get the swing rhythm starting at 16:03?
Thank you for your comment Thomas. These rhythms are created by switching between different clock divisions. It is quite simple setup actually. Notice the SSM on previous example, all channels pass the first input only, but on this example, pressure points change switch configurations and pass different clock divisions to quantizer. Second quad clock distributor channel is set to divide by 3, and that's how you get this "swing" rhythm. Hope this helps.
Awesome, we want more rules!
pa daj snimaj još seljo. Super je ovo.
Love long notes time; -) watched Peter Dundov music video very cool graphics had to watch the morphing till the end, I'm enjoying your content subjects very much!! So I subscribed
Thanks
Brilliant! Thank you.
Thank you!
Well done!
Thank you
Fantastic!
Thank you very much
Your videos are so interesting and informative! Thank you. I hope you will consider doing more videos in the future. I have a channel for my electronic explorations and videos such as yours inspire me greatly.
Hello Sarah, thank you very much. I have actually seen your channel before. Great stuff!
this is fantasic. i'm building a system to do something very similar. minus the shift register (yet)
Thanks!
Great stuff. Many thanks, peace on all planets .
Thank you
odlican tutorial Dinko :)
daj jos ideja za generativne patcheve
Hvala! Uskoro
Awesome tutorial! Thank you!
Best e102 video . Thanks for making it!
Thank you
multidimensional tunes here
Thanks, yeah... easy to get lost.... and easy to multiply further
i would love to know how you learned all this stuff, super amazing absolutely blows my mind
Hello Jason, thank you for watching, I am glad you like the videos.
I dont really have some simple answer to your question.
But I can tell you where those ideas come from, and what kind of knowledge I personally find very useful.
I am interested in image processing and generative graphics. In fact, idea for this particular patch comes from image processing,
and more specifically, convolution matrix which is used in operations like : blur, sharpen and edge detection to name a few.
The first defined rule would be something similar to blur effect, where you take the target pixel and neighbouring pixels, and calculate the average color. So, that was the basic idea behind the patch. Very basic concept actually.
Learning programming, OOP and design patterns, really changes the way to think about problems and system design.
You can view this patch just as one simple object (just like some module), that takes some signal as input, and generate 3 cv lines based on some rules. This object also has trivial user interface: input signal range controls, scale and rule settings. This is also why examples are generic (mostly 16th notes running), and sounds are completely basic, since the focus is just on how to get some signal and generate additional cv. But it can be used in a larger scheme with properly designed input signal, some other object would create rhytms that would play just some of those generated cv's, and not to mention sound design and effects.
I like the idea of creating systems that you can control with really simple UI or give it simple data sources, but the system generates all the complexity. Approaching it that way, most of the work is done when designing the system elements, and playing is then just pure fun and beautiful things can be found.
I hope that this helps
This is really helpful. Good stuff.
Thank you, glad you liked it
Masterful 🥋
Thank you very much
So good.
Thanks
What is it good for?
Hello Yoram. Well, it's a technique that can be used to procedurally generate additional melody lines from the last few notes of the main melody. Data from the last few notes of the main melody can be processed by some defined transformation. The interesting thing for me is that it doesn't map directly to just one currently played note but also looks at previously played notes. This adds complex but consistent behaviour related to changes in the main melody.
TrAnSpOsE mY SoUL, GUYYYY!!!!!
Do you have an education that enables your knowledge of Eurorack?
No, at least I don't think so.
I am completly baffled by the second melody and how you obtain it
Hello Leafy Greens, Thank you for your comment. I am not sure what exactly do you refer to 2nd melody, but all are derived using the same system and just tweaking the parameters. There are so many interesting melodies to be easily found once you have the system patched up. :)
The second example with the melody from the buffer
Ok so, there is a main lfo that is running everything, when changing frequency of that lfo, all generated melodies are changing too. I just find lfo frequencies, using pressure points, that produce interesting results. Instead of manually using pressure points, you can use sequencer for example.
ok so let me get this, since it's a shift register, out 2 3 4 are delayed each by one step from out 1. You take those outputs and use the polarizer to change the CV value to get variations on that main out1 quantized lfo melody, right?
yeah so my dillema was that at first i thought the shift register has a buffer with the last 4 notes played, and without pluging it back with a cv source, somehow triggered it plays those 4 notes :))
12:11 great!
Yeah that hit god tier !
agree
Great video!
Thank you!