55 FPS Performance snapshot

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  • @AdyaGD
    @AdyaGD День тому +305

    imagine going back in time and showing this to nintendo devs

    • @Hylianmonkeys
      @Hylianmonkeys 23 години тому +46

      I would love to hear the room of 90's computer scientists all have different reactions.

    • @Eddio0141
      @Eddio0141 23 години тому +64

      this would traumatize a Victorian Nintendo dev

    • @InternetListener
      @InternetListener 21 годину тому +13

      imagine going forward to Japan and showing this to Nintendo devs.

    • @samuraivader3814
      @samuraivader3814 21 годину тому +17

      DMCA

    • @generalhorsecok7331
      @generalhorsecok7331 20 годин тому +12

      This would atomize a cave developer.

  • @xdanic3
    @xdanic3 День тому +184

    +1.4 FPS at this point is crazy
    EDIT: I went back and when you added F3DEX3 and it was 50, you said with F3DEX2 it was 3 less. There's been a level rework between (so it's a bit apples to oranges althought it's a minor change) but that's 47 -> 55 -> 60 (Hopefully), that's a gain of 8 fps or 13 fps if 60 is possible.

    • @xdanic3
      @xdanic3 День тому +14

      Ok, now that I've seen the video, having the RDP wait less is amazing

  • @NONE.Dragon
    @NONE.Dragon 18 годин тому +43

    You guys dissected Mario 64 to the point that is almost a science degree.

  • @Jallge
    @Jallge День тому +100

    I think I would choose to limit to 30fps by default, for consistency while playing. If someone is interested in seeing how high the FPS can go I'm sure they'll find the option in the menu.

    • @StiekemeHenk
      @StiekemeHenk 23 години тому +14

      Yep, frame consistency is really important so if it fluctuates by 10% or more, I'd rather lock it.

    • @SinisterPixel
      @SinisterPixel 18 годин тому +6

      Lock to 48 instead. Because it's a multiple of 6, a 60Hz display can render it without any stutter. And it runs significantly smoother than 30fps.

    • @MrHamof
      @MrHamof 18 годин тому +15

      @@SinisterPixel Not how that works. A 60fps display can only display divisors of 60. So 60, 30, 20, 15, and so on. There's a reason consoles only added a 40fps mode once 120fps tvs were readily available. (For a 120fps display it goes 120, 60, 40, 30, 24, 20 and so on.) This is because the way a display handles showing framerates other than it's native one is by showing the frame for a higher number of frames. So showing 30fps on a 60fps screen is easy, just display it twice. But 48fps would requires showing it for 1 and a half frames, which it can't do.

    • @jelly063
      @jelly063 3 години тому +1

      ​@@MrHamof You're basically correct, but there is no such thing as a 120fps or 60fps display. It is called a 120Hz or 60Hz display. Because there are displays today that have VRR (Variable Refresh Rate), some displays can display at 40Hz which looks way better with 40fps.

    • @MrHamof
      @MrHamof 3 години тому

      @jelly063 I did use the wrong unit yes. And you're right that VRR changes this, with VRR you can just do whatever framerate and it's fine. (Within the range the display is capable of)

  • @xdanic3
    @xdanic3 День тому +97

    There's a frame at 1:02 where the indicator shows 81 fps, rambus went VROOM VRROM 🚌🚌

    • @Kiyuja
      @Kiyuja 23 години тому +14

      thats what they meant by ULTRA 64

    • @0xD15EA5E
      @0xD15EA5E 23 години тому +9

      I actually found a frame where the indicator shows 82. Crazy!

    • @TheLoveMario
      @TheLoveMario 19 годин тому +7

      rambus went so vroom vroom that the video compression glitched at that exact moment

  • @TheLoveMario
    @TheLoveMario 19 годин тому +21

    "a new OS, because a lot of the libultra functions are up to 40% inefficient" is a crazy bombshell. Isn't that the N64 SDK that every official N64 dev used back in the day? At this point you're definitely pushing the N64 hardware to further heights than even its original designers intended lmao

  • @justacomedian
    @justacomedian День тому +31

    Super impressive what you've accomplished man. Keep up the good work

  • @ChrisPTY507
    @ChrisPTY507 День тому +45

    Imagine a super Mario 64 romhack optimized at it's fullest potential being released in 2025

    • @JorgetePanete
      @JorgetePanete 21 годину тому +1

      its*

    • @ChrisPTY507
      @ChrisPTY507 21 годину тому +1

      @@JorgetePanete yea I typed that comment using voice recognition lol.

    • @No_True_Scotsman
      @No_True_Scotsman 16 годин тому +1

      No need for a Romhack even, it's been decompiled so they can just recompile it with whatever changes they like!

  • @Qbe_Root
    @Qbe_Root 5 годин тому +2

    2:38 And here we see how strict SM64 is about how vertical a triangle must be to be considered a wall: this one counts as a very steep floor, but in Sunshine, even the sides of the Shine Gate are walls

  • @TwinOpinion
    @TwinOpinion День тому +68

    Lock it to 30 by default. Consistent frame pacing is the best foot forward.

    • @maxrichards5925
      @maxrichards5925 23 години тому +4

      I was thinking about that, but when this is fully complete 60 fps might be stable

    • @KazeClips
      @KazeClips  23 години тому +84

      the full game will never be stable 60. any performance improvements made are going to be used to add more stuff to levels while maintaining 30fps.

    • @maxrichards5925
      @maxrichards5925 23 години тому +4

      @ I see. It does seem a bit unrealistic for everything to be a solid 60 fps lol. I think making room for things like more enemies or objects makes more sense

    • @RealSDM2
      @RealSDM2 19 годин тому

      ​@@KazeClipsadd option to unlock fps also

    • @ryanskelton9548
      @ryanskelton9548 19 годин тому +2

      @@laneplain107 that wouldn't be good at all 60hz output needs to be evenly divided for smooth framerate eg.30/20/15/10 . The only other thing you cna do is go for a PAL mode 50hz output and have the game run at 50fps or 25fps but i'm not even sure this mod can support 50hz since it will be based on the US rom. You would be suprised how many CRT actually support both 50 and 60hz

  • @guillaumefigarella1704
    @guillaumefigarella1704 День тому +28

    i want options, i want to have access to that little menu of yours, i want to be able to turn on or off stuff, i want to chose widescreen or 4:3, all of that is really cool! you could also maybe add a terrible hi res mode that tank the framerate like a proper n64 expansion pack game

    • @KazeClips
      @KazeClips  День тому +38

      that menu will be in game!

    • @guillaumefigarella1704
      @guillaumefigarella1704 20 годин тому +3

      @@KazeClips oh maybe theres a quiproquo i thought you were planning on arbitraly locking stuff which was weird, that males much more sense

  • @legoboy7107
    @legoboy7107 23 години тому +13

    I'm noticing there's a lot of visible dark seam lines on the triangles in that first level here.

    • @chrisprice8112
      @chrisprice8112 16 годин тому +6

      Those look like deliberate debug/wireframe lines to me, but yeah they're pretty noticeable if not

  • @MrRaiPlays
    @MrRaiPlays 18 годин тому +4

    Constantly blown away by your work... Holy moly

  • @Nucleosynthese
    @Nucleosynthese День тому +34

    so close to 60

  • @Gestersmek
    @Gestersmek 23 години тому +11

    Maybe you could have the demo detect whether you're playing on console or emulator and apply the framerate cap based on that? I'm assuming most N64 emulators are able to run this game at 60 FPS no matter what, but since the N64 itself can't quite do that, having the framerate capped at 30 would be better there.

    • @KazeClips
      @KazeClips  23 години тому +22

      that is what i do exactly

  • @nitokoshiro5904
    @nitokoshiro5904 20 годин тому +6

    Agreed. Frame pacing definitely matters.

  • @JcFerggy
    @JcFerggy День тому +13

    But why can I see the world geometry triangles now? Why does it go away with AA?

    • @KazeClips
      @KazeClips  День тому +28

      looks to be a render mode issue. when i turn it on then off again, that bug disappears.

  • @char7490
    @char7490 18 годин тому +1

    So not only did you make it close to 60fps but you also made it look on par in graphics to an early GameCube game! You’re an incredible programmer and artist

  • @Phils3r
    @Phils3r 6 годин тому

    Kaze you are insane. In a good way. You skill and dedication is incredible.

  • @blueyoshi8517
    @blueyoshi8517 20 годин тому +7

    I’m genuinely buying a N64 from a second hand shop, and an Everdrive 64, specifically for this. As long as it works on a PAL machine!

    • @SmashyPlays
      @SmashyPlays 20 годин тому +4

      Get a super64 instead of everdrive it's way cheaper, and still has the ntsc/pal switch! It's prob only cost you max $120 for an N64 and super64 combined

    • @pukalo
      @pukalo 14 годин тому

      You should get an NTSC setup, it is better.

    • @blueyoshi8517
      @blueyoshi8517 Годину тому

      @@pukalo I'm British.

    • @pukalo
      @pukalo 40 хвилин тому

      @ my condolences

  • @maxrichards5925
    @maxrichards5925 23 години тому +8

    If Delfino plaza is going to be hidden then challenge accepted lol

  • @mrsaturn1102
    @mrsaturn1102 23 години тому +8

    Could you compute baked shadows on the Delfino Plaza stage?

  • @bowlofcereal4701
    @bowlofcereal4701 20 годин тому +3

    The water looks amazing.

  • @mr.fishfish570
    @mr.fishfish570 11 годин тому

    I love these little performance/technical updates!

  • @TylerMcVicker1
    @TylerMcVicker1 21 годину тому +3

    I'm very excited to play this.

  • @FlergerBergitydersh
    @FlergerBergitydersh 21 годину тому +3

    30fps default for the demo is fine. Adapting the frame cap on a per stage basis is fine too, as an option. Uneven frame pacing is ass. My only real concern is that it actually DOES look like the game is slowing down in this footage instead of just getting choppier. I would double check if the logic is actually slowing down when the fps falls. It may slow if the fps falls to 30 under load but also play fine if the fps is artifically capped in an area that would otherwise be a solid 60.

    • @KazeClips
      @KazeClips  21 годину тому +4

      in capped fps mode, the games framerate and the rendering logic are tied so yeah that will happen

  • @something5931
    @something5931 20 годин тому +7

    that wall slide at 4:10 seemed pretty awkward. mario probably shouldn't wall slide when going up

    • @Qbe_Root
      @Qbe_Root 6 годин тому

      Isn't it how it works in every game with wallslides? I know it works like that in Sunshine and Maker at least

  • @truestbluu
    @truestbluu 17 годин тому

    i absolutely love watching your videos breaking down how you did this stuff

  • @kingdededelicious
    @kingdededelicious 7 годин тому +1

    I'd agree with the rest of the comments that it should be locked to 30 default, but I think that the frame limit should be an on/off switch since those sections where it does hit 55-60 FPS look stunning (I also want to ooh and ahh at the big number).

  • @HighFuel90
    @HighFuel90 23 години тому +2

    This demo will rock the n64 world

  • @captainnintendo
    @captainnintendo 19 годин тому +6

    I can't help but wonder.
    I know Ocarina is said to have been build using a heavily optimized version of SM64's source code, so I wonder if all of these crazy optimizations was applied to that game, if it would actually be able to run at 30fps? xD

    • @lpfan4491
      @lpfan4491 6 годин тому

      "Heavily optimized" and then can't even keep the "50 divived by 3"(16.66, lmaooo) of the PAL version throughout the entire thing.

  • @ponali.mememaker
    @ponali.mememaker 8 годин тому

    congrats for the 1.4fps boost! i have two thing to point out with this video though. i hear your microphone sometimes lagging, especially at 1:45, and i see a not so faint moiré effect on the wall at 1:48 and at 1:52. does that effect happen due to aliasing or by an inefficient resizing method?

    • @KazeClips
      @KazeClips  3 години тому

      the microphone is an obs issue. that program is just cursed and idk what to do
      the wall is normal, that's because of how distorted the UVs are. nothing to worry about since thats a debug overworld

  • @shadowthefox1
    @shadowthefox1 9 годин тому

    Damn, my guy, sit down, ill get you some water

  • @FlamingZelda3
    @FlamingZelda3 10 годин тому

    having experience with melee and OoT (games requiring frame specific inputs) I'd say having a consistent framerate is far more important than having 60fps in certain areas.

  • @Kniffel101
    @Kniffel101 22 години тому +7

    Game's be running at 55fps, meanwhile the microphone is at 23.5fps! =P
    (I know this is nonsensical, but please let be have this one! ^^)
    Wonder what introduced the audio spaces.

    • @exmello
      @exmello 21 годину тому +2

      Spliced run, gasp! /s

    • @KazeClips
      @KazeClips  21 годину тому +5

      it has to be stupid obs, it introduces the same issue with the footage too.

  • @AntonyCannon
    @AntonyCannon 14 годин тому

    Man, Delphino plaza looks like it really wants to be raced in.

  • @0......
    @0...... 14 годин тому

    40fps locked is the sweet spot for hardware limited scenarios nowadays in my opinion, but not only for vrr, 25ms is exactly half between 60 and 30, better response perception is a good plus since you are improving the game. the cycles you waste putting to 60, could be used to improve visuals or stage sizes in the original hardware.

  • @NuVanDibe
    @NuVanDibe 10 годин тому

    honestly i just really want to see mario running at 60fps on my actual console

  • @YoutubePizzer
    @YoutubePizzer 2 години тому

    3:35 crazy sentence for an audio glitch

  • @Capone2412
    @Capone2412 10 годин тому

    A customizable limit would be nice so you can cap the fps at 40 or 50 fps. I think a constant 40 fps would look a lot less stuttery than 30 fps.

  • @niceleverace
    @niceleverace 23 години тому

    I cant wait to be the first person to find dalfino Plaza in the demo

  • @Shoopdawho0p
    @Shoopdawho0p 16 годин тому

    personally i think you should keep the option for unlimited framerate. this is crazy that you keep pushing that frame rate in such a quick time frame!

  • @aliquis2022
    @aliquis2022 День тому +4

    1:30 I'm sure that many people care more about frame rate than about antialiasing.

    • @mustbge0
      @mustbge0 19 годин тому +1

      Hence the option toggle. I prefer anti aliasing, 30fps looks fine to me.

    • @acrawford01
      @acrawford01 16 годин тому

      @@mustbge0That’s a crazy opinion. I could see if you were talking about like 4K @30fps

    • @mustbge0
      @mustbge0 16 годин тому

      @acrawford01 no I mean I’m just use to 30 fps from playing a lot of older games. I didn’t say 30 was good, just that I don’t mind it.

    • @InternetListener
      @InternetListener 7 годин тому

      @@aliquis2022 AA is useful on LCD, CRT may not need it. The huge FPS impact is the N64 0.1 or 0.2 GFLOPS at work...

  • @Nado_89
    @Nado_89 19 годин тому +1

    30 is probably good but an option for 60 would be great for people who have no lag features on with project 64

  • @turbinegraphics16
    @turbinegraphics16 4 години тому

    I like the idea to limit it to 30 and set it to 60 in areas you know it will run well. I had Sega Rally 2 on Dreamcast that was 60 fps but it was super annoying when it would switch form 60 to 30 fps just as you were getting used to it that I used a cheat to lock it to 30.

  • @WriggleNightbug
    @WriggleNightbug 20 годин тому

    impressive as always

  • @KilterTalks
    @KilterTalks 22 години тому

    This is so awesome!

  • @irreversal6164
    @irreversal6164 34 хвилини тому

    Seeing Delfino Plaza on the N64 makes me wonder, if an Assassins Creed 1 Nintendo 64 Port was possible 😅

  • @btarg1
    @btarg1 День тому +7

    Honestly the game looks so much better without anti-aliasing than with.
    I'd love to see a higher resolution mode like some Rare games had, just to see if something closer to 480p makes the game look better than 240p with AA.
    EDIT: maybe a faster/more subtle version of AA could be implemented as a middle-ground?

    •  День тому

      IFAIK, the AA functionality is hardware-based. Hard to implement some sort of a variant of AA

    • @KazeClips
      @KazeClips  23 години тому +2

      i actually prefer it with antialiasing

  • @the_kovic
    @the_kovic День тому +1

    Toggleable FPS cap for the demo would be the best but if that's impossible for some reason, then I prefer 30 FPS cap to variable frame rate.

    • @KazeClips
      @KazeClips  День тому +3

      it's toggleable without issues! and yeah i think 30fps cap by default on n64 is preferable too and that's the current setting.

    • @TheMadLiteralist
      @TheMadLiteralist 20 годин тому

      @@KazeClips you mentioned 60 fps feels different than 30, having one area (which can handle it) change to 60 as a stylistic thing would be cool

  • @nicholaslewis57
    @nicholaslewis57 23 години тому

    Every day we get closer to a true Mario 64 with RTX experience 🎉

  • @spaghetto181
    @spaghetto181 6 годин тому

    Delfino plaza on stock N64 running better than most of sunshine now.
    And now you want to recode the low level libraries.
    The N64 was definitely a misunderstood beast you are right

    • @lpfan4491
      @lpfan4491 6 годин тому

      Probably less buggy than Sunshine too, lol.

  • @wkrick
    @wkrick 17 годин тому

    I think the limited 30 fps looks fantastic.

  • @PEPSIMaxMusic
    @PEPSIMaxMusic 9 годин тому

    I wonder if with these optomisations, it would be possible to ramake the 64 DS grahical upgrades in the OG game.

  • @YoutubePizzer
    @YoutubePizzer 2 години тому

    i would like to have the option for uncapping the FPS and using your “per-level cap” (or just a capped 30) if possible

  • @TheMadLiteralist
    @TheMadLiteralist 20 годин тому +2

    your audio recording keeps glitching (example at 0:55)

    • @KazeClips
      @KazeClips  18 годин тому

      ive tried to fix it, but obs is just cursed

  • @Conoido
    @Conoido 18 годин тому

    If you can't get 60, lock it to 30, stable framerate and frame time is allways the best, some areas at 60 and some at 30 isn't a good idea because that breaks the immersion. I think it's best to get everything to a solid 30 in this case.

  • @rayflyers
    @rayflyers 10 годин тому

    I will always take a locked framerate over inconsistent spikes and dips.

  •  12 годин тому

    I literally just bought a SC64 to play the demo when released, if you need some beta testing I would be pleased to play & record it on original hardware 💘

  • @dznwombo
    @dznwombo 21 годину тому

    Either lock it to 30 or go for most 30 with some areas with a 60 FPS lock as long as you know that the FPS will never drop on said areas

  • @SpinyRat
    @SpinyRat 17 годин тому

    what blender plugins do you use to make stages n such?

    • @LemonLover110
      @LemonLover110 7 годин тому

      He uses Fast64 as mentioned at 0:34

  • @Elrinth
    @Elrinth 18 годин тому

    Will you include these video options for the release? So we can turn on/off anti-aliasing ourselves? I, for one, would really appreciate if we could change this on/off like you are doing in this video.

  • @emanvidmaker
    @emanvidmaker 12 годин тому

    exciting stuff

  • @biffclifton
    @biffclifton 18 годин тому

    A lot of console game developers were scared of providing options like anti-aliasing, but I always thought it was a good idea.

  • @Richtr8
    @Richtr8 9 годин тому

    id like a 30 & 60 version ty

  • @Kirby_Super
    @Kirby_Super 22 години тому

    Why do you disable Mario's Idle for these vids? Is it to like, see the performance boost of the rendering excluding moving around polygons?

  • @StarCenturion
    @StarCenturion 3 години тому

    Obviously we have the benefit of 30 years of additional knowledge and skill, but if the N64 library all ran and looked to the standards we can achieve today, it would have easily matched the PS1 that generation, rather than take a decisive loss.
    Crazy to think about.

  • @ShuckleShellAnemia
    @ShuckleShellAnemia 18 годин тому

    How well does the game run on the NSO emulator?

  • @DrLilo
    @DrLilo 3 години тому

    Definitely 30 FPS limit. Asking for every last frame even if its variable is imo a naiive approach, locked always looks better.

  • @myownfriend23
    @myownfriend23 23 години тому

    I'm not sure if you intend for your game to end with a cutscene but it would be interesting to see how impressive one can look at 30 fps with your engine.

  • @aidricmiller3504
    @aidricmiller3504 23 години тому

    What causes the seams between polygons in the first stage? Is this a bug?

  • @grafvinestarry
    @grafvinestarry 20 годин тому

    Well time to replay the Demo from ....2020? Again before the new Demo

  • @UwUmeTG
    @UwUmeTG 19 годин тому

    I think having an option to change 30 to 60 fps would be nice

  • @TyrKohout
    @TyrKohout 16 годин тому

    Giving the user the option of what framerate they want is just a sign of good development. Keep the toggle in there, you may as well.

    • @sdf434-pp8jd
      @sdf434-pp8jd Годину тому

      I think an option is good for this project because it's a technical showcase of all the optimizations he's done and talked about over the years, and it's interesting to see how fast it can run (might as well leave in an optional frame counter for those who are interested).
      But I don't think having no option is a sign of bad development for all games. In fact I think on console it's also good development if the game content makes such good use of its available performance and doesn't waste any free cycles that it's always sitting near a target framerate and as a result there's no point in having multiple frame rate options.

  • @meleody
    @meleody 18 годин тому

    Does it get stable 30 with anti aliasing?, because then I might turn that on by default. It really gives it an almost gamecube like look.

  • @Axim_nitr0
    @Axim_nitr0 День тому +6

    i think 30 fps is pretty because thats what we remember and like, but toggeling between 30-60 fps is a genius idea, lets say for someone a bit less nostalgic

  • @authentic6825
    @authentic6825 День тому

    I prefer a constant 30 than fluctuating around or slightly above 30

  • @nicholaskroeplin81
    @nicholaskroeplin81 18 годин тому

    wasn’t this stage running at 60fps a while ago?

    • @KazeClips
      @KazeClips  18 годин тому

      yeah way before! the stage has since expanded a lot and i've uncapped the drawing distance. that pulled it from 60 all the way back down to 36. now i'm slowly creeping up on 60 again.

    • @nicholaskroeplin81
      @nicholaskroeplin81 17 годин тому

      @ will all the stages run at 60fps? or will detail be prioritized on some and have them run at 30?

  • @SuperWiiBros08
    @SuperWiiBros08 День тому +1

    I'm so looking forward for that demo

  • @Jona69
    @Jona69 19 годин тому

    30 fps cap for the whole game even if the first level can hit 60 makes sense. But please try double buffered v sync, if the game always hits 30fps it's the best option.

  • @licentioushowler3400
    @licentioushowler3400 21 годину тому

    Seems like most people are in agreement, but I also vote 30 fps cap by default.

  • @inceptional
    @inceptional 23 години тому

    If I were you, I would always limit the game to whatever frame rate can be held near 100% of the time min, as stutter of any kind is imo far worse than having a lower but rock solid frame rate. So, in the final game, I say go for the highest locked frame rate you can manage. Or, at least have that as an option, and then offer people the option to play with a variable frame rate that at times can go higher if they so choose. :)

  • @GreatHammurabi
    @GreatHammurabi 12 годин тому

    Pardon my ignorance but is this emulator only or does this work on consoles too?

  • @mariomadproductions
    @mariomadproductions 21 годину тому

    it seems to me that mario's animations or something make the game feel sluggish at 30fps, compared to mario sunshine, another 30fps game. maybe that's something that could be worked on?

  • @florre
    @florre 22 години тому

    What system is this running on ?

  • @kurikuraconkuritas
    @kurikuraconkuritas 16 годин тому

    I prefer a constant 30fps with good frame pacing.

  • @jackbro655
    @jackbro655 20 годин тому

    If there is any way to lock the fps to 60, I will always prefer it over 30fps, when a game runs higher than 60fps and the GRAF is a mess I like to use software that makes the GRAF super stable, like Rivatuner and AMD CHILL (basically locking it to 60fps)

  • @SullySadface
    @SullySadface 23 години тому

    nice thumbnail

  • @UltimatePerfection
    @UltimatePerfection 5 годин тому

    Are you using sprites for coins? I don't remember Mario64 coins being so pixely.

    • @KazeClips
      @KazeClips  3 години тому +1

      these coins are a lot more detailed than the standard mario 64 coins - the resolution is 4x as high and they have 8x as many animation frames

    • @UltimatePerfection
      @UltimatePerfection 3 години тому

      @@KazeClips Aren't coins in the "vanilla" Mario 64 fully 3D though (basic cylinders but still)?

    • @KazeClips
      @KazeClips  2 години тому

      @@UltimatePerfection no, they are a single billboarded quad

  • @Stormkyleis
    @Stormkyleis 21 годину тому

    Personally I would choose 30 by default. The unlimited framerate is impressive, but the average player would think it's running poorly because it's uneven.

  • @checkoffgames
    @checkoffgames 19 годин тому

    Is your game casual-friendly or a very hardcore Mario64 player experience.

  • @HarhaMedia
    @HarhaMedia 20 годин тому

    I think stable 30 FPS would be the best.

  • @JoeyMarshall
    @JoeyMarshall 19 годин тому

    Maybe it's just me being a weirdo but I'd like to have the game locked to whatever the most reasonable locked framerate is... If it's 45 in every single zone except one where it drops to 40, then make the cap 40.
    I'm used to PAL where even 30 fps was really 25 for us so odd and strange frame-rate numbers is nothing new. As always, higher number better but more consistent is best.

  • @xeschire706
    @xeschire706 21 годину тому

    I think the game would be better going for a consistent 50fps if possible.

  • @piotrek7633
    @piotrek7633 4 години тому

    What is bro even talking about what is this voodoo magic

  • @timmygilbert4102
    @timmygilbert4102 23 години тому

    Let's go🎉

  • @Kiyuja
    @Kiyuja 23 години тому +2

    we're inching dangerously closer to 60, thats crazy

  • @anwiseru9064
    @anwiseru9064 День тому

    sounds like capping it to 30fps by default is the right option

  • @ImOnATripBaby
    @ImOnATripBaby 10 годин тому

    I always thought your name was pronounced Kah-Zay, as in Kamikaze.

  • @robertwyatt3912
    @robertwyatt3912 День тому

    His head looks weird